Nintendo 3DS vs Sony Vita Video

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Which is better?


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And once again Sony seems to be under the impression that power is the answer; it didn't work with the PSP (one could argue it isn't working with the PS3 either), when will they (developers, not just Sony) learn: Gameplay > Graphics. Unless you're Crytek in which case gameplay is the only real viable option considering their graphics engines can burn down houses. :lol:

As for the question: Vita, obviously. Oh and the poll is a bit ambiguous -- comes off as if you're asking which of the two platforms is better.
 
And once again Sony seems to be under the impression that power is the answer; it didn't work with the PSP (one could argue it isn't working with the PS3 either), when will they (developers, not just Sony) learn: Gameplay > Graphics. Unless you're Crytek in which case gameplay is the only real viable option considering their graphics engines can burn down houses. :lol:

That will infinitely be subjective. Logan's Shadow looks good and plays good on PSP. Gameplay>Graphics isn't better or worse either way. It's personal taste and always will be. Gameplay>Graphics to me is an empty statement since it is an opinion as to what matters more and shouldn't be used to classify games someone hasn't even played.

And there are a ton of PSP games with excellent gameplay. I know, been a PSP gamer since 2005 and currently own 2 psps and 34 UMD's none of them have bad gameplay other wise I would not have bought them..:indiff:

On Topic. The so called "ngp" video clearly is CGI....
 
The vita is looking to be better hopefully it gas a great launch with games like uncharted golden abyss and resistance burning skies coming out

The 3ds still doesn't have any major new games because their biggest game is Zelda which was yet another remake of Ocarina of Time. Nintendo will do better once games like paper Mario 3d, Mario kart 7, and super Mario 3d land come out.

I will probably just getthe Vita unless the new paper Mario is really good
 
And once again Sony seems to be under the impression that power is the answer; it didn't work with the PSP (one could argue it isn't working with the PS3 either), when will they (developers, not just Sony) learn: Gameplay > Graphics. Unless you're Crytek in which case gameplay is the only real viable option considering their graphics engines can burn down houses. :lol:

As for the question: Vita, obviously. Oh and the poll is a bit ambiguous -- comes off as if you're asking which of the two platforms is better.

Just because the Vita's more powerful than the 3DS, you assume Sony's only bringing better graphics with the Vita? How about the fact that it's got dual thumbsticks? I'd say that goes a long way in terms of gameplay. The touch screen and rear touch panel might be nice too, even if they do seem kinda gimmicky like the PS3's Sixaxis. Besides, what has Nintendo brought us with the 3DS? A DS with beefed up hardware and a 3D screen that has no benefit to gameplay? Some gimmicky StreetPass garbage? Oh okay, they added an analog nub. Awesome! But wait... pretty sure we've seen plenty of stellar examples of why having just one analog stick sucks. *cough*N64,PSP,Dreamcast,etc*cough*

The 3DS software lineup hasn't caught my interest at all. And to be fair, what we've seen of the Vita lineup hasn't completely amazed me yet either. But there's a good handful of Vita titles that I'm very curious about, which is more than I can say about the 3DS even though it's had 5 months to build its library atop its launch titles.

And lastly: PSN. Sure it's no Xbox Live, but it's still a hundred times better than any of Nintendo's attempts at online connectivity.

So yeah... Sony's not only bringing better graphics this time around, they're bringing better everything.
 
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Just because the Vita's more powerful than the 3DS, you assume Sony's only bringing better graphics with the Vita?

To be frank, yes.

How about the fact that it's got dual thumbsticks?

Negligible. Considering the PSP should have had them from the start, so Vita (finally) having them isn't really a "+1" in my book.

I'd say that goes a long way in terms of gameplay.

No, it doesn't. It goes a long way in terms of design features that should never have been absent to begin with.

Besides, what has Nintendo brought us with the 3DS? A DS with beefed up hardware and a 3D screen that has no benefit to gameplay?

And how is this any different to the Vita in the very same regard?

Some gimmicky StreetPass garbage?

I honestly don't even know what this is. Enlighten me.

The 3DS software lineup hasn't caught my interest at all. And to be fair, what we've seen of the Vita lineup hasn't completely amazed me yet either. But there's a good handful of Vita titles that I'm very curious about, which is more than I can say about the 3DS even though it's had 5 months to build its library atop its launch titles.

This I can't really argue with. Of all the Gameboy's/DS' released to date (that I've kept up with, mind you) the 3DS surely has had the rockiest start, but it's primary selling point from the get-go wasn't it's 3D capabilities, it was Ocarina of Time. Naturally, that's of no consequence to it's lack of success compared to the original DS and now I believe they're relying on Kid Icarus and the other two (three?) games that I can't remember that's to be released this year.

And lastly: PSN. Sure it's no Xbox Live, but it's still a hundred times better than any of Nintendo's attempts at online connectivity.

Can't comment on this considering I've never dealt firsthand with the DS' online capabilities, only the Wii's.
 
And how is this any different to the Vita in the very same regard?
I think you have no idea what the PSV is capable of.
Front Touchscreen, Rear Touchpad, two sticks and SIXAXIS for the controls.
Way more RAM than the PSP, even better than in the PS3 actually, allowing for cross game voice chat and other social gaming features.
Augmented reality thanks to the two cameras, which allows you to use "real life assets" for games like LittleBigPlanet (like a graffiti on a wall? Make a picture of it and use it as texture).
Like mentioned, the whole PSN thing.
And yes, way better graphics, which enhances the gameplay experience.

The PSV, especially the 3G version, offers tons of more possibilities and features than the 3DS (except for the 3D), actually more than any handheld gaming device.
 
I think you have no idea what the PSV is capable of.

You're definitely on to something here.

Front Touchscreen, Rear Touchpad, two sticks and SIXAXIS for the controls.

Why do they insist on using SIXAXIS? It's just...weird.

Way more RAM than the PSP, even better than in the PS3 actually, allowing for cross game voice chat and other social gaming features.

That's rather interesting actually. And unless the PS3 is nearing it's end no later than 2013, Vita could actually be a better platform than the PS3. Dependent upon the rest of it's hardware, of course.
 
It won't be "better", it doesn't have the same CPU or GPU power as the PS3, neither does it have a BD drive (and I doubt someone would download 20-40 GB games all the time). It's a handheld, a damn good one it seems, but it will never replace a home console and vice versa.
 
Of course it won't have the same G70 arc that's in the PS3, that's already ancient regardless of what standardized API they use. It was already ancient when they stuffed it in the PS3. No, I would suspect the GPU in the Vita to be somewhere along the lines of an 8600 (G80), or, and this is being incredibly optimistic, a 200 series of some kind, perhaps a GT215 or 216.
 
It won't be "better", it doesn't have the same CPU or GPU power as the PS3, neither does it have a BD drive (and I doubt someone would download 20-40 GB games all the time). It's a handheld, a damn good one it seems, but it will never replace a home console and vice versa.

It could be a better platform, not a better system. Its already easy to develop for and dev kits cost less than $3000.

The performance will be about 1/3 overall of the PS3. But at 544P it won't need to run games at PS3 level.
 
What is a "better platform" to you? Like I mentioned, it's a handheld, the game size is also very important, it will never replace the PS3 or going to be "better" because it's on a completely different market. That's like saying the iPad is a better platform than a normal PC.
 
That's like saying the iPad is a better platform than a normal PC.

To people who prefer Angry Birds and Fruit Ninja over Half-Life and Deus Ex, it is. :lol:

It's all subjective. To some people (like me), the PSV will be better simply because it's portable.
 
I'm not really sure about the 3DS, not sure about the Vita either because of the new tablets and the android games, and I'm yet to see what Nintendo is going to do with the WiiU controller thing.

However if well packet, the Vita could have some chances in the future, games like MH3 hit hard in Japan. Something like a well designed COD or a well planted GTA could stablish that kind of portable(I'm aware of the existence of GTA LCS and VCS, so I could be wrong, but those games were good).

What I don't understand is the 3DS, it has re several number of ports and rather lousy games, expect for mercenaries and maybe Zelda, no new games and actually is like the same.
 
Yes it is, just like comparing the PSV to the PS3.

No, it's not. PSV and PS3 are fundamentally similar, whereas an iPad and a PC are fundamentally different.

And you do realize that being a better platform is an entirely different factor than being a better system, don't you?
 
What is a "better platform" to you? Like I mentioned, it's a handheld, the game size is also very important, it will never replace the PS3 or going to be "better" because it's on a completely different market. That's like saying the iPad is a better platform than a normal PC.

The Vita doesn't have to replace the PS3 or vice verse. I said It could be better overall. I started to type out why but I ended up with a wall of letters. So in short, the Vita is a stand alone device that has more capabilities than the PS3 while being able to emulate or equal the gameplay of the PS3. Added to that it will have cheap time killers developed for the system. Handheld or not its possible. There is a new PS3 puzzle game that has cursor you use to control the game, yes a cursor. Its move enablded too. The UI has touch controls written all over it, its clear that this game will also be available on the Vita. It would seem the Vita will be the better more enjoyable way to play that game.

Vita is the first post Ken Kutargi System from Sony and they have taken a different path than what Ken took with PS2, PS3 and PSP. Cheaper hardware and developer input on design, surveys taken from non Japanese consumers. The fact that they are putting 640MB's of ram into Vita is a sign that Sony is not blind to developer input on their systems anymore. And that could lead to a better overall gaming experience to gamers and developers.
 
What makes a platform better? The software support? The money it makes? The smell?
And where are the PSV and PS3 more similar than an iPad and a PC (or Mac)?
Handhelds can never be compared to home console because they are made for a completely different market.
It's all subjective. To some people (like me), the PSV will be better simply because it's portable.
Exactly. The PSV offers things the PS3 can't (like the touch controls, augmented reality and some other social features), but the PS3 offers things the PSV can't (still way more hardware power, 3D, splitscreen multiplayer, BD/DVD/CD playback etc.).

So where is Vita the better platform? In which department is it better? Easier to develope for? Sure, but games cannot be as complex as on the PS3. More intuitive? Maybe, but I bet a lot of people could get confused with the control possibilities. More fun? Completely depends on the games and it's a matter of taste. More portable? Hurhurhur, of course, but if you want to sit on the couch and play a game in HD on a 40"+ HDTV you could get disappointed.

It's not better, it's not worse, it's something different.
 
What makes a platform better?

Intuition, ease of use, more parameters/variables to work with, developer-friendly programming interfaces, design features, motivation, etc, etc.

And where are the PSV and PS3 more similar than an iPad and a PC (or Mac)?

For one, Vita and PS3 are basically appealing to the same market. Just because one of them happens to be a portable alternative to the "full-fledged" experience doesn't really change much at all. Especially considering the PS3 is on it's last legs and hasn't been anywhere near the success Kutaragi built it up to be, cockily built it up might I add. If anything at all, at this point Sony mght be pushing Vita to temporarily step in and "replace" the PS3 until the PS4 comes around.

An iPad and a PC in no way contend for the same consumer base whatsoever. That's actually no different than comparing a PC with a Mac; again, fundamentally different in almost every facet.


Handhelds can never be compared to home console because they are made for a completely different market.

One appeals to gamers, and the other also appeals to gamers (albeit, mobile ones or at least that's it's intended focus). Not really seeing much a difference to be honest.

I'm mostly joking on that, I'm not naive...but nonetheless I do hope you see the point.


Exactly. The PSV offers things the PS3 can't (like the touch controls, augmented reality and some other social features), but the PS3 offers things the PSV can't (still way more hardware power, 3D, splitscreen multiplayer, BD/DVD/CD playback etc.).

"Way more power" is a most exalted exaggeration by every means. 1. You're never going to see most of that power, regardless of the game. 2. Even if you could see 100%, it'd bottleneck long before you could get a definitive read on it, and unless there are tech specs for Vita (which I'll check after posting this) then that's a mere assumption.

So where is Vita the better platform?

We don't know yet. I said it could be, you're the only one here who's warping it to sound like I said it would be.

Sure, but games cannot be as complex as on the PS3.

That something you want to bet on?
 
Intuition, ease of use, more parameters/variables to work with, developer-friendly programming interfaces, design features, motivation, etc, etc.

And again, since both platforms have their positive and negative aspects, you can't say one is (yeah yeah, could) be better regarding this.

For one, Vita and PS3 are basically appealing to the same market. Just because one of them happens to be a portable alternative to the "full-fledged" experience doesn't really change much at all. Especially considering the PS3 is on it's last legs and hasn't been anywhere near the success Kutaragi built it up to be, cockily built it up might I add. If anything at all, at this point Sony mght be pushing Vita to temporarily step in and "replace" the PS3 until the PS4 comes around.

An iPad and a PC in no way contend for the same consumer base whatsoever. That's actually no different than comparing a PC with a Mac; again, fundamentally different in almost every facet.
Do I really have to name all the similarities?
PS3 & PC: Stationary, no built-in display (iMac has I know), needs peripherals for the controls (Mouse and Keyboard / Controller), faster hardware, bigger hard drives, more comfortable to use at home, support discs in several formats.

PSV & iPad: Mobile, built-in touchscreen, doesn't need peripherals for the controls, not as fast as a stationary counterpart, more intuitive to use, same "core features" as the stationary counterpart but all a bit simpler, software only in the form of "Apps" (including downloadable games).

Not that I want to compare a PSV with an iPad and a PC with the PS3, but you might get what I mean.

One appeals to gamers, and the other also appeals to gamers (albeit, mobile ones or at least that's it's intended focus). Not really seeing much a difference to be honest.

I'm mostly joking on that, I'm not naive...but nonetheless I do hope you see the point.
Yes, I see your point, but even in the gaming segment there are different markets. The PSV won't compete with the PS3, just like the PSP didn't with the PS2, or the DS with the Wii.

"Way more power" is a most exalted exaggeration by every means. 1. You're never going to see most of that power, regardless of the game. 2. Even if you could see 100%, it'd bottleneck long before you could get a definitive read on it, and unless there are tech specs for Vita (which I'll check after posting this) then that's a mere assumption.
Tech specs and developer commentaries are already available if I remember correctly. Vita isn't close to the PS3 hardware wise, it can't, because a CPU or GPU similar to the one in the PS3 would still need too much power and the batteries would be empty after 30 minutes of gameplay. You can also see that already in the games. The PSV Uncharted for example doesn't look as good as Uncharted 1 on the PS3 which came out 2007 (the difference is still kinda big). Don't forget that the games aren't in HD either, so if you would compare them to PS3 games on a big screen, the difference would be even bigger.

The games look insane for a portable system though of course.

We don't know yet. I said it could be, you're the only one here who's warping it to sound like I said it would be.

I'm just trying to say that the "could be" is already a bit too... well I dunno, let's say "optimistic". :lol:

That something you want to bet on?

I would, you won't see games like MAG with 256 players at once, you also won't see a Gran Turismo with the same features and structure as GT5. Not only would the graphics suffer a lot (real time weather effects for example), it also wouldn't make sense on a portable system. Of course, a game like WipEout (2048?) won't be less complex than WipEout HD, but that doesn't mean that you can expect games like Mass Effect on the PSV.
 
I would, you won't see games like MAG with 256 players at once, you also won't see a Gran Turismo with the same features and structure as GT5. Not only would the graphics suffer a lot (real time weather effects for example), it also wouldn't make sense on a portable system. Of course, a game like WipEout (2048?) won't be less complex than WipEout HD, but that doesn't mean that you can expect games like Mass Effect on the PSV.

The only thing that would prevent GT5 from being ported to the PSV would be the graphics. If they could tone them down, it'd work just fine. Besides that, there's nothing about GT5's features or structure that the PSV couldn't handle just fine. Same goes for Mass Effect. And I'd be willing to bet that the PSV could also handle 256-player online multiplayer.
 
But you would have to make the graphics worse, cut the framerate or reduce the number of cars on track, all of that is a part of the complexity of a game. T10 couldn't put weather and night racing in Forza 4 because the 360 is not powerful enough to handle it, so you shouldn't expect the PSV to do it.

And yes, with some tweaks and tons of tricks the PSV could handle that stuff, I seriously doubt that developers will concentrate on that on a portable system though.
 
There you are. Was wondering where you went off to. :lol:

And again, since both platforms have their positive and negative aspects, you can't say one is (yeah yeah, could) be better regarding this.

I can't, but developers can.

Do I really have to name all the similarities?
PS3 & PC: Stationary, no built-in display (iMac has I know), needs peripherals for the controls (Mouse and Keyboard / Controller), faster hardware, bigger hard drives, more comfortable to use at home, support discs in several formats.

PSV & iPad: Mobile, built-in touchscreen, doesn't need peripherals for the controls, not as fast as a stationary counterpart, more intuitive to use, same "core features" as the stationary counterpart but all a bit simpler, software only in the form of "Apps" (including downloadable games).

Not that I want to compare a PSV with an iPad and a PC with the PS3, but you might get what I mean.

I do.

Yes, I see your point, but even in the gaming segment there are different markets. The PSV won't compete with the PS3, just like the PSP didn't with the PS2, or the DS with the Wii.

Naturally, the only people who stand to lose in that outcome is Sony. My point was they both appeal to the same broad, niche audience(s). Mobile counterparts even moreso because of their smaller, easier-to-live-with form factor. I did however state that Vita could step in and temporarily "replace" the PS3 considering it's on it's last legs and hasn't lived up to Kutaragi's claims.

Luckily, he's gone now and Sony can get the Playstation back to a normal standing.


Tech specs and developer commentaries are already available if I remember correctly. Vita isn't close to the PS3 hardware wise, it can't, because a CPU or GPU similar to the one in the PS3 would still need too much power and the batteries would be empty after 30 minutes of gameplay. You can also see that already in the games. The PSV Uncharted for example doesn't look as good as Uncharted 1 on the PS3 which came out 2007 (the difference is still kinda big). Don't forget that the games aren't in HD either, so if you would compare them to PS3 games on a big screen, the difference would be even bigger.

The games look insane for a portable system though of course.

Been checking the specs out since yesterday and it's quite impressive thus far. Couldn't really make heads or tails of anything last night as my connection was acting up but I'll comment on this soon enough. One thing I did notice is that Vita doesn't have a replaceable battery like the PSP, which to me hints Vita needs plenty of localized power. Just like an iPod Touch or iPad.

And I don't know, Uncharted looked great to me but then again it could have been the perception at E3.


I'm just trying to say that the "could be" is already a bit too... well I dunno, let's say "optimistic". :lol:

Vita already has a better design ethic than the PSP (which it shouldn't have lacked to begin with), better hardware, more system memory than even the PS3, and 128MB for the VRAM. Now I'm unsure if that's 128MB per core, a total allocation size, or a smaller combined density from the cores themselves...one thing I do know is one of the cores is explicitly reserved for alpha compositing, Z/Stencil buffering, and AA -- much like eDRAM.

It could definitely prove to be a better platform to at least work on in the long run. Time and developer testimonials will tell.
 
G.T.Ace
But you would have to make the graphics worse, cut the framerate or reduce the number of cars on track, all of that is a part of the complexity of a game. T10 couldn't put weather and night racing in Forza 4 because the 360 is not powerful enough to handle it, so you shouldn't expect the PSV to do it.
.

The Xbox is running on 5+ year old technology. To expect something portable to run a detailed game with this days technology is hardly unreasonable.
 
Where have you been for the past, well, the last time I saw you? :lol:
 
Where have you been for the past, well, the last time I saw you? :lol:

I lurk these days :p. Not much interesting happening in the gaming world right now, I did just buy a new computer but perhaps you will see more of me with mw3, bf3 and all the stuff coming out soon.

Trust me, I am here nearly everyday but I hardly ever reply :lol:. At least someone cares!
 
Nintendo 3DS 2nd Analog Add-on Peripheral.
http://nintendoeverything.com/73189/
20ti0k8.jpg
 
It wasn't the price or the form factor or the design that has turned me off to this. There still isn't one game I want to play on this thing.
 
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