Nitrous Oxide - What's your opinion?

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Do you think Nitrous Oxide should be implemented into GT5?


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Guardian

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I'm sure you've all read the news regarding the decrypting of GT5s game files; more specifically, the discovery of a Nitrous Oxide tuning upgrade.
My question is: What is your opinion on having N20 in a "real driving simulator"?

I'm led to understand that it was in previous GT games; but in my opinion I feel it's a tad unrealistic* for such a realistic game. On a similar note I feel it's more something they should keep for a certain series by Criterion Games - a game more suited for it IMO.

*or, for lack of a better word - juvenile.

I'm not an expert on the real-life application of the stuff, but I don't think I've ever thought of LeMans, WRC or F1 and thought "this would be a more professional sport with N20".
 
Well F1 has Kers. That's the same effect. Just an extra short term boost to your car.
 
I'm sure you've all read the news regarding the decrypting of GT5s game files; more specifically, the discovery of a Nitrous Oxide tuning upgrade.
My question is: What is your opinion on having N20 in a "real driving simulator"?

I'm led to understand that it was in previous GT games; but in my opinion I feel it's a tad unrealistic* for such a realistic game. On a similar note I feel it's more something they should keep for a certain series by Criterion Games - a game more suited for it IMO.

*or, for lack of a better word - juvenile.

I'm not an expert on the real-life application of the stuff, but I don't think I've ever thought of LeMans, WRC or F1 and thought "this would be a more professional sport with N20".

I believe boy racers sometimes put this into their Evo's and Subbys. Just what I've heard though, I don't cruise in real life.
 
I wouldn't call it too unrealistic if they coded it in well. For example: it would have to:
a) cost money to buy
b) not replenish when you're done
c) cost money to refill at the end of the race
d) allow wheelspin when all of that extra power is applied.

So basically, I don't not support it, nor do I nessesarily want it, I just don't want it to mess up GT5. Hear that Kaz?
 
It was in GT4, so I've never seen what the problem is.

The popular claims of it "being against the spirit of the series" (and yes, every previous thread on this topic has had several people who have claimed that) are even more entertaining than they usually are, because this is one of the cases where they are disagreeing with Kaz over what the spirit of the series is.
 
As long as it has an option to disable its use in online lobbies then I am completely fine with the addition. Other then that then it may be in the game (available to the players) as Polyphony wishes it to be.
 
As long as it has an option to disable its use in online lobbies then I am completely fine with the addition. Other then that then it may be in the game (available to the players) as Polyphony wishes it to be.

Agreed. It would be Good if drag racing was included in the game,besides online. Although now that downforce limits top speed,I'd rather have the DRS.
 
I wouldn't call it too unrealistic if they coded it in well. For example: it would have to:
a) cost money to buy
b) not replenish when you're done
c) cost money to refill at the end of the race
d) allow wheelspin when all of that extra power is applied.

This.

None of the NFS etc style "do a good drift, pass or jump to refill the tanks" nonsense, you have one tank (or a 2 tank) system that you cannot refill once depleted unless you pit and wait (and confirm a payment) for roughly 30-60 seconds for the tanks to be replaced. This would also negate the requirement to disable them from online lobbies, as you only get to use the whole lot once before you're back to normal power levels again.
Being a regular top speed racer I think DRS would just make it pointless, as you could use that all the time, whereas nitrous will run out after a short period of time, and you could just turn that into tyre smoke if you haven't tuned it well.
 
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Paying to refill tanks is a bit much, since you don't (and should not have to) pay for tires or fuel either.


But yeah. Make it like it was in GT4, except possibly allow tanks to be refilled/swapped in the pits.
 
I believe boy racers sometimes put this into their Evo's and Subbys. Just what I've heard though, I don't cruise in real life.

That's exactly my problem with it though. I personally can only picture it (N2O) in this kinda situation. Not that there's anything wrong with Modifying cars or those sorta games (I have played and really enjoyed many NFS games - the original Most Wanted being one of my Top 5 games); but I just don't think personally it fits in with such a 'grown-up' game (GT5).
 
It would be awesome for drifting. Some drift cars now days use Nitrous for when there turbo lags. It would just be something cool to have just for fun. We already have a X2011, so what could nitrous hurt?
 
Paying to refill tanks is a bit much, since you don't (and should not have to) pay for tires or fuel either.


But yeah. Make it like it was in GT4, except possibly allow tanks to be refilled/swapped in the pits.

Paying because of how much of a boost it gives you. I guess it's already implimented in the draft system.........
 
That's exactly my problem with it though. I personally can only picture it (N2O) in this kinda situation. Not that there's anything wrong with Modifying cars or those sorta games (I have played and really enjoyed many NFS games - the original Most Wanted being one of my Top 5 games);
Nitrous in racing.
but I just don't think personally it fits in with such a 'grown-up' game (GT5).
Gran Turismo 4 had it.
 
but in my opinion I feel it's a tad unrealistic* for such a realistic game.

It exists in real life? What more needs to be said?

Is it more juvenile to use Nos, or more juvenile to label Nos as juvenile despite the fact that F1, the often called pinnacle of motorsport basically uses the same thing?

Only for drag racing. It shouldn't feature in circuit racing.

Why something so utterly pointless?

This would also negate the requirement to disable them from online lobbies, as you only get to use the whole lot once before you're back to normal power levels again.
No.

Options.
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Options are always good. We should be able to turn it on/off. The same goes for every other tune.
 
Paying to refill tanks is a bit much, since you don't (and should not have to) pay for tires or fuel either.

But yeah. Make it like it was in GT4, except possibly allow tanks to be refilled/swapped in the pits.

This 100%.
 
Nitrous got me so many last-minute wins in GT4. Whether that is good or bad depends on your perception of racing.
 
I would be all for it if they could simulate engine failure. That ultimately is what makes it so unrealistic, theres no downside to it like there would be irl.
 
I think it's overused in the racing genre. It's in DiRT, it's in NFS, probably just about every arcade game out there...but it is still fun. :)
 
I wouldn't mind it, but I probably wouldn't use it either, considering the only time I used it in GT4 was on top speed runs.
 
stupid pointless dumb unrealistic unless its a kers system on a race car. so no no no no no no no no no no no no no no no no no no no no
 
stupid pointless dumb unrealistic unless its a kers system on a race car. so no no no no no no no no no no no no no no no no no no no no

How is KERS any different than NOS? They do the exact same thing. And unrealistic? They use it everywhere in the real world, so I don't know. Stupid, pointless? Well, I'd really like it for drag racing.. But okay.
 
I would be all for it if they could simulate engine failure. That ultimately is what makes it so unrealistic, theres no downside to it like there would be irl.

Like they realistically simulate engine failure in 900 horsepower Skylines? :D

The downsides to nitrous are exactly the same as the downsides to turbocharging and supercharging. Do it right, build the engine for it, and there are no downsides.

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Nitrous is nitrous. It's temporary boost. For short races, it might be a biggie, but for long races, it's not all that useful. And if you both have it or the option of having it, and it's counted towards your PP, I don't see what the problem is.
 
Mm I think it could be realy nice if they would limit the cars which can use it.
For example on tuner cars it would be awesome, like Skylines, Supras, but also the HPA TT and other tuner cars. But I wouldn't like it if the classic racers could be upgraded with N2O.

As said before the Formula 1 uses KERS nowadays, which it technically a sort of electric boost. It is great to use for a little extra boost to make that pass, but it should not be overdone by giving a huuuge boost. Also they should not refill the N2O during laps, so you have limited amount and you have to use it wisely.

I would say yes if they limit the car and keep it realistic
 
the street name for it is nangs, and it's quite useful for whipping cream

not much point having it in gt5 unless they give us a 1/4 mile to drag on
 
Don't know enough about its long term effects to see it being viable in GT5. It would be great if the engines needed to be replaced, and hitting the limiter, harder driving, would wear them out, but without that feature, how does NOS really play a part? Makes it go a bit faster for a few seconds, and runs out (or not if we've got infinite fuel and NOS).

Don't see a need for it, if its chucked in, I might give it a shot.
 
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