Nitrous Oxide - What's your opinion?

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Do you think Nitrous Oxide should be implemented into GT5?


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It exists in real life? What more needs to be said?
Why something so utterly pointless?

Simple really, as far as I know no real life circuit racing series allows it. It doesn't belong in circuit racing IMO.
 
If I recall right, it's legal in Time Attack, at the One Lap of America event, and at Pikes Peak. Though the last one doesn't occur at a circuit, the other two do.

Typically, it falls afoul of the "single fuel" rule of most racing series. Plus there's the question of safety and safe refilling. Changing out a nitrous oxide bottle isn't as simple as filling a gas tank.

In a game with made-up racing series and events, though... Why not? As long as nitrous systems are assigned a PP penalty just like any power adder. Of course, balancing PP would be difficult, as the car would only get that boost so long as the supply holds out.
 
It is a game yes but It's meant to be a realistic one. Yes it appeared in GT4 but then promptly disappeared which leads me to think PD didn't think it was a good idea.
 
then promptly disappeared which leads me to think PD didn't think it was a good idea.



The (c) and (v) tyres were a great idea, but PD did not implement that into the final code either. It doesn't mean they did not want any of these in or think it was unrealistic (why bother starting to code it in the first place then?), it could just be that along with a lot of cars and other features, they ran out of time to implement them satisfactorily.
 
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Simple really, as far as I know no real life circuit racing series allows it.

The real life circuit series that PD has always so clearly emulated the rules of? Or the real life circuit series that PD has included the cars from in a sandbox fashion more akin to Best Motoring: The Video Game?

It is a game yes but It's meant to be a realistic one. Yes it appeared in GT4 but then promptly disappeared which leads me to think PD didn't think it was a good idea.

You are the last person I would think who would use this as a reason for why something shouldn't be in the series.
 
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The real life circuit series that PD has always so clearly emulated the rules of? Or the real life circuit series that PD has included the cars from in a sandbox fashion more akin to Best Motoring: The Video Game?

Entirely true but I live in hope (albeit a small one) that the game will eventually transition back towards real world scenarios and I think NOS was a step in the wrong direction for that.

If PD added some other more relaxed modes, track days or something then I wouldn't be opposed to it's use there either.

You are the last person I would think who would use this as a reason for why something shouldn't be in the series.

Not entirely sure what you mean by that, I've always wanted the game to take a more realistic approach to it's racing. I didn't think the addition of NOS was a good step in that direction. Like I said by all means include it in a proper drag racing mode but I don't like the idea of it in the main circuit racing.
 
Simple really, as far as I know no real life circuit racing series allows it. It doesn't belong in circuit racing IMO.

Real races are 5% (?) of GT racing. Also, just because real races don't allow it doesn't mean it doesn't belong. There's no reason not to allow it in game. It's not like it couldn't be done in reality.

It is a game yes but It's meant to be a realistic one. Yes it appeared in GT4 but then promptly disappeared which leads me to think PD didn't think it was a good idea.

What Toronado said. So I guess leveling is a good idea? And grinding?

And yes, GT is meant to be realistic, so there should be nothing stopping you from putting Nos in a car, because there's no magical force doing this in reality.
 
a) cost money to buy
b) not replenish when you're done
c) cost money to refill at the end of the race
d) allow wheelspin when all of that extra power is applied.

This along with the fact of only certain cars should it be applied. If i recall correctly i could put Nitrous on a 787b in gt4 and get over 300 mph which i do not think would ever happen in life. So i think it should be applied to like tuners and production cars. No actual race cars.
 
This along with the fact of only certain cars should it be applied. If i recall correctly i could put Nitrous on a 787b in gt4 and get over 300 mph which i do not think would ever happen in life. So i think it should be applied to like tuners and production cars. No actual race cars.

What makes race cars special?
 
What makes race cars special?

I don't think im going to be seeing the R18 in the lemans 24h carrying nitrous anytime soon are you?

I mean, i can see some tuners carrying it as theres a premium tuner in gt5... i think the g35 tuner has it but i know 1 of the tuner s2000's has a nitrous tank if you look backwards in the in car view.

But LMP's and JGTC's with nitrous.. i dont think so.

:)
 
I don't think im going to be seeing the R18 in the lemans 24h carrying nitrous anytime soon are you?

I mean, i can see some tuners carrying it as theres a premium tuner in gt5... i think the g35 tuner has it but i know 1 of the tuner s2000's has a nitrous tank if you look backwards in the in car view.

But LMP's and JGTC's with nitrous.. i dont think so.

:)

The FIA might have a problem with it, but the GTA has no rules against Nos, and they hold most of the races in GT.

Likewise, they don't concern themselves with LMP's racing in the Sunday Cup.

You can put Nos in a racecar, because it's exactly like doing it to a road car.
 
You can put Nos in a racecar, because it's exactly like doing it to a road car.



My thoughts on NOS:

Putting NOS in an engine is putting oxygen into an engine.
More oxygen without more fuel causes a lean condition.
A lean condition causes almost immediate valve and piston failure in the high speed engine.

NOS is only used in streetcars for the occasional stoplight drag race, and in drag racers for the quarter mile. All correct installations pump more fuel in with the NOS.

NOS bottles are large and heavy, and last only a few seconds.

NOS enabled GT4 players to do unrealistic wins which enraged players who thought playing fair and being realistic is a good idea.

Respectfully,
Steve
 
Aside from the practical failures of NOS in the real world, in the game it would have to do 500x damage to the engine, simply because of the supposed amount of damage it does. (and anyway, going half a mile at that would only add 20 miles. Not that much.)

Kaz, I hope you hear this too.
 
The FIA might have a problem with it, but the GTA has no rules against Nos, and they hold most of the races in GT.

ah. Im not very up to date with the regulations :)

But Even still i dont see 24 hours of lemans cars using nos because of engine reasons. but if PD does incert nos, i do expect some side effects.

At least have your car become more unstable and cause engine damage.
^ ive seen drag cars totaly crash because of the effect NOS has and there going in a straight line. So Nos in a turn better be nearly impossible on higher HP cars.
 
My thoughts on NOS:

Putting NOS in an engine is putting oxygen into an engine.
More oxygen without more fuel causes a lean condition.
A lean condition causes almost immediate valve and piston failure in the high speed engine.

NOS is only used in streetcars for the occasional stoplight drag race, and in drag racers for the quarter mile. All correct installations pump more fuel in with the NOS.

NOS bottles are large and heavy, and last only a few seconds.

All things to consider if you're going to try installing it.

NOS enabled GT4 players to do unrealistic wins which enraged players who thought playing fair and being realistic is a good idea.

Define unrealistic.

But Even still i dont see 24 hours of lemans cars using nos because of engine reasons. but if PD does incert nos, i do expect some side effects.
That's the thing. Let players put it on, and then let their engines blow up when they use it wrong.
 
There are cars running the "Peak" with more nitrous than a dentist's convention. It makes particular sense there as high altitude drops engine performance.

Supply is really up to what you need it for and why. Really no more unrealistic than "tuning" a racecar or adding power adders to a Cizeta V16T or a Speed12, none of which we can actually do in real life.
 
I think a GT4 style NOS wouldn't hurt in GT5, as long as there were restrictions as to whether its use would be allowed in a race or not. It was really not any different from KERS, except for the obvious fact it doesn't require braking energy to be used. It could even make overtaking easier when facing some of the stupid blockers...
 
I think it would be a nice adition to the game.
When you used it in GT4 it didn't produce a 12 meter long flame so it's kinda realistic in my opinion.
I also remember the 'push to pass' button where the driver had a limited number of boosts from the A1 GP series. Maybe that would be an option to limit the use per race
 
I think it'd be a worthy addition to the game, IF the game had a more sophisticated damage system. For example, there's no overheating when you Turbocharge your car and run it endlessly at noon. Heck, the Turbos even come with their own intercoolers. Nitro would suffer from the same problem with Turbos in the sense that it's a "click these buttons to make your car go faster", when in reality nitro is pretty risky. In GT5, without those risks, what's to say a player can't activate it for the whole race? The amount of nitro you can carry? Even so, the amount of fuel your car can carry is unrealistic too. So adding NOS would just make the game moe unrealistic and unbalanced than it already is. That's just my opinion, of course.
 
I'd have no problem with it, so long as you can toggle it off or on in an open lobby or lounge setting. If you can't, it could completely ruin online racing.
 
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