No abs....GT6 vs GT5

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It feels like no abs on gt6 is waaay easier than gt5.
I sometimes have to double check to see if its off.

Whats changed here?
 
Braking in GT5 was just overly sensitive, plus the difference between ABS 0 and ABS 1 was immense. In GT6 they smoothed the difference between 0 and 1 and made the brake pedal less sensitive at the same point.
 
First, PD made the brakes very weak on low powered road cars so that the "racing brakes" upgrades will give a visible change in braking sensitivity. However, this isn't very realistic in my opinion.
Second, it appears that the stock brake balance is more front-biased than in GT5, so cars won't spin uncontrollably when braking. Yet, on many cars this is still not enough so they will feel twitchy when braking without adjusting it.

On the other hand, as of v.1.01 the brake balance setting doesn't seem to work, at least on stock brakes. It appears that PD set an unmodifiable, hardcoded bias for them, so setting either 0/10 or 10/0 won't change anything in braking behavior. This could be a bug as it doesn't seem to work as intended.
 
First, PD made the brakes very weak on low powered road cars so that the "racing brakes" upgrades will give a visible change in braking sensitivity.

Agree with this.

Cars with standard brakes are very easy to drive without ABS, but once you upgrade the brakes, they lock-up much more easily… though this is manageable via brake balance. The game does give you a good understanding of when the brakes are locked.

I’ve run almost all career mode ABS free to date and it’s helping to ease some of the boredom of the long grind against the AI.

In due course I’ll do some testing ABS/NO ABS/standard/upgraded brakes to see what’s more effective for stopping distances.
 
When ABS is set to 0, it now feels much more realistic. I'm getting the same kind of reactions from cars in the real world that I got while at a track day in 2009. I think PD have done a great job with regard to this. 👍
 
I have gone straight for all aids off for GT6 and ABS 0 seems much more sensitive than GT5.
I have found that ABS-0 and brake balance settings are very much more dependent on the car (which is great) - especially in trying to reduce brake lock-ups. The Plymouth concept prize car (one of the Goodwood prizes)I noticed needs a very low BB setting (1/0 is what I'm happy with - anything higher and the brakes lock up really quickly.) I've yet to upgrade any brakes though.

I tend to start with a 3/0 balance, but I've had to alter this for most vehicles. Where as in GT5, this seemed to work on most cars well, with 4/1 for ff cars. (Though I'm no expert - I just go with what feels good)
 
Also, with regard to ABS; I was complaining to a friend that GT6 had no lift off over steer, & he said to me that it is there, but only when ABS is set to 0. I tried inducing it in my KTM with ABS set to 1 & there was none, however, when I turned the ABS off there is definitely some lift off over steer present! I also felt that the tyres were sliding more progressively with ABS off. I didn't believe that there were any hidden aids in GT5 with ABS on, never felt any, but I sure do in GT6.
 
VBR
Also, with regard to ABS; I was complaining to a friend that GT6 had no lift off over steer, & he said to me that it is there, but only when ABS is set to 0. I tried inducing it in my KTM with ABS set to 1 & there was none, however, when I turned the ABS off there is definitely some lift off over steer present! I also felt that the tyres were sliding more progressively with ABS off. I didn't believe that there were any hidden aids in GT5 with ABS on, never felt any, but I sure do in GT6.

Lift off oversteer is definitely there even with ABS on.
 
Myself and my friends only race ABS 0, in GT5 it always felt like when you lift off the brake instead of lift off over steer it felt like the rear diff locked up, ABS 0 in GT6 has definatly been made better imo, the only problem with it so far is that in GT5 you could map the DFGT's RA menu to any wheel or pad, now in GT6 there is no option for it meaning you cant adjust the BB on the recomended cars, PD please patch it !
 
you can recover from a light lock up in GT6. You can make small lock ups without suffering to much, still make the turn and apex. I think you can potentially brake much later now and do it safer and potentially make corners faster than with ABS on.
 
Myself and my friends only race ABS 0, in GT5 it always felt like when you lift off the brake instead of lift off over steer it felt like the rear diff locked up, ABS 0 in GT6 has definatly been made better imo, the only problem with it so far is that in GT5 you could map the DFGT's RA menu to any wheel or pad, now in GT6 there is no option for it meaning you cant adjust the BB on the recomended cars, PD please patch it !
I really hope they patch this too. Its essential for responding to tire wear and weather changes in enduros.👍

@MrGrado I agree, though in the Stratos and the Europa it is also easy to invoke NFS Shift 2 style tank-slapping that is very tricky to recover from:nervous:
 
in GT5 it always felt like when you lift off the brake instead of lift off over steer it felt like the rear diff locked up,

That's the stupid 'brake release oversteer' characteristic of GT5's physics engine... GT5 has some weird representations of weight transfer. Releasing the brakes shouldn't create oversteer as the weight transfer is going in the other direction!

It was particularly evident when using ABS 1 and a high rear brake bias.

I haven't felt this effect in GT6 so far.
 
I've yet to drive with ABS on since getting the game, it is just so much better than GT5 was. I'm glad they managed to implement some big changes since the GT6 Academy demo. Will be interesting to see what kind of step they make with physics on PS4 though.
 
Time Trial mode in Arcade wouldn't allow me to change BB. What's up with that? You can change it for a race. Guessing a patch is in order.

I see you can adjust it before entering track but not on the fly in TT mode. Needs fixing.
 
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Racing brakes wouldn't have such a massive difference in power. They would be more powerful yes but currently they go from being able to slam to brakes hard and not locking with default brakes, then only touching the brakes and it instant locking with the racing brakes.

I put the racing brakes on my Lancia Delta road car and I couldn't drive the thing, it was just locking the brakes whenever I touched them, I ended up removing them and using the standard brakes again. The racing brakes lock up too easily, same thing all round pretty much. KTM-Xbow seems to have this kinda brake as standard, instant lockup without abs with only a small ammount of pressure.

Not really very realistic, and yet it's almost impossible to lock the brakes on the standard brakes now, almost like having ABS. Both are too extreme. Still though, it's a lot more realistic than GT5 ever was.
 
Not really very realistic, and yet it's almost impossible to lock the brakes on the standard brakes now, almost like having ABS. Both are too extreme. Still though, it's a lot more realistic than GT5 ever was.

Exactly what ive felt. I havent upgraded any cars to racing brakes yet (will do it soon)
It really is almost impossible to lock up standard brakes, feels like abs is on.

There should be a huge difference between abs on and off.
Sounds like racing brakes are the new abs = 0
 
Some cars have brakes that with the ABS assist off will lock up wheel almost immediately even when stock. For example the Plymouth Superbird. I'm not sure if it's a bug or it's working as intended, but the fact that the brake balance setting doesn't seem to be working, at least with stock brakes, makes me think that there are several issues in this area that PD needs to solve as soon as possible.
 
The first thing I do with a new car is setting up the brakes (I have the logic due to weight ratio), but if we call GT as a simulator, why all the cars come with 5/5 ratio, how come? I'd love the feel the car's original braking, but no production car on earth has 5/5 for the last 100 years...
 
The road brakes seem to be a bit more realistic - they were really strong in GT5. The tyres are also improved over GT5 so you can brake harder and put more load through them before they'll start sliding. Usually been running 5/3 in most road cars and 1/0 with racing brakes.

Edit: Most race cars on race tyres I use somewhere around 3/1
 
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I did a lot of noABS racing and it did feel almost impossible to lock up anything. I just put my first set of racing brakes on last night but didn't test. I'm going to do some side by side stuff and see what difference ABS on/off and Racing Brakes on/off makes. I was really hoping PD would provide a better scale for braking sliders. Even 0-100 in 5 point increments or 0-10 in 0.5 increments would have doubled the accuracy of settings.
 
Just had an update when I started the game and the RA function now works on my DFGT so I can alter brake bias in game 👍
PD seem to be adding these little updates with out releasing a larger patch in the usual way.

I can only change bias on cars that have the break upgrade though.

EDIT: No wait... I can change bias in car in the 370Z but not in my RUF!!
Both have the upgrade.. Whats going on here PD??

EDIT: Ok... Can change bias in a career race on both cars but can't change bias in Free Run.
 
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cool update about the RA functions, will see if it works on my G27.
I didnt see a RA option in the controller button mapping section. Mightve been added through those small ingame updates.

Tried racing brakes on my vision AMG yesterday, no abs of course. Felt much better, can lock wheels, but braking is way too easy here. The car decreases speed tremendously, making it seem completely unrealistic.

The difference between standard and racing brakes is gargantuan. 10 times better braking if i were to rate it.
The vision merc is a supercar ya? and it would have plus sized brakes installed as default, yes?
Is it realistic that the racing brakes are sooo much better than default?

I mean, if i was driving a civic and upgraded, im sure the difference would make sense.
 
I used 0 ABS in GT5, and 0 ABS seems much better implemented in GT6. 👍
There is also big difference in racing brakes feel and performance than stock brakes...
...thats the one upgrade I do on all my cars if they don't come with it installed. :sly:

RA function has been returned? If so that's great.
That and forced SRF are my biggest gripe about the license events. :grumpy:

How do I invoke it? I have the latest patch released today...
...and I still have no option for it in controller settings. :confused:
 
Drive No Abs in GT5, i find quite alot of (brake release oversteer) in GT6, their was this in GT5 but it seemed easier to control.
 
That's the stupid 'brake release oversteer' characteristic of GT5's physics engine... GT5 has some weird representations of weight transfer. Releasing the brakes shouldn't create oversteer as the weight transfer is going in the other direction!

It was particularly evident when
using ABS 1 and a high rear brake
bias.

I haven't felt this effect in GT6 so
far.

Stock BMW GT3 (no abs) 5/5 BB, i was getting alot of brake release oversteer, what i had to do was when i would brake i would keep 3/4 throttle or less but always more than the brake, i was litterally using the brake to turn the car
 
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VBR
Also, with regard to ABS; I was complaining to a friend that GT6 had no lift off over steer, & he said to me that it is there, but only when ABS is set
to 0. I tried inducing it in my KTM
with ABS set to 1 & there was
none, however, when I turned the
ABS off there is definitely some lift
off over steer present! I also felt
that the tyres were sliding more
progressively with ABS off. I didn't
believe that there were any
hidden aids in GT5 with ABS on
never felt any, but I sure do in
GT6.

What you described here with ABS 0 is exactly what it did in GT5, in GT5 ABS 1 was completely different it had more understeer/stability

Now in GT6 i dont see much difference between ABS 0/1 i think it depends on the car & tyre,

GT5 Road Car Comfort Tyres braking was completely different compared to GT500 Car with ABS/0

It seems in GT6 that you can litterally brake like a race car in a road car
 
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EDIT: Ok... Can change bias in a career race on both cars but can't change bias in Free Run.

I've got a DFGT which, when I selected it as the controller, auto-mapped the RA functions.

However, racing in lobbies with friends last night I found that all the settings were greyed out. They work in SP mode, and I'm sure they worked in Online mode before the update.

I seem to remember a similar early bug in GT5, hopefully PD are looking at this and will fix it fairly soon.
 
I've got a DFGT which, when I selected it as the controller, auto-mapped the RA functions.

RA functions are back? Can I map for DS3 controller again like I did in GT5?
(I used the DS3 for RA, menu navigation, T500 is my wheel)

ABS 0 in GT6 Works great for me, feels better than GT5.

T500 user here, no assists of any kind unless forced.
 
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