Number of cars per race

  • Thread starter Thread starter StogyBear
  • 71 comments
  • 6,498 views

How many cars per race would you like to see

  • Up to 6

    Votes: 1 0.5%
  • 8 to 12

    Votes: 7 3.7%
  • 12 to 16

    Votes: 53 27.9%
  • 16 and up

    Votes: 129 67.9%

  • Total voters
    190
Messages
323
Messages
StogyBear
Not really asking how many are in GT5 but how many you would like to see. In my opinion 16 cars is too much to make it a fun race. Let's say the cars are equally powered and handle about the same, it will be very unrealistic for the guy in last place to even get a pole finish. I'm not talking about nascar or IRL either, but street cars.

So what do you think?
 
As long as the race itself is challenging, I don't think the AI has the intelligence to really care if it comes last or not.

Online, however, will come down to everyone's skill.
 
I think its not about the power or performance of the car but more of how good the driver's skill is. So you could have 16 cars of similar performance but it all comes down to how good you are as a driver compared to either other drivers (online) or the AI.

and 16 seems a pretty fair number to me. I mean 5 opponents was just boring.
 
12 to 16 is fine, but I would prefer they all have normal standing starts, and not rolling starts, as it is not easy for the last car to catch up to the 1st car, esp. if it's online.
 
As many as possible without downgrading performance. Since 16 player multiplayer has been confirmed, I highly doubt that the max number of cars in a race will be anything less then that.

I'm not a NASCAR fan, but I'm crossing my fingers and hoping for a bigger pack then 16 in those races :dopey:
 
DCP
but I would prefer they all have normal standing starts, and not rolling starts, as it is not easy for the last car to catch up to the 1st car, esp. if it's online.

Agreed. I hate rolling starts. It's ok to have them in the real race series they have in the game (if the series has rolling starts in real life), but I think standing starts are more fun.

I'd also like the option to qualify for every race, it's unfair and frustrating to be always placed in the middle of the pack or at the bottom of it.

I never played GT4 (due to malfunctioning PS2), how were the starts in that one? And was there an option for qualification? (sorry for the off-topic question, I'll remove it if requested)
 
20 cars or more. With the same performance points you should get more tight racing and hard battles on the track. And tt makes a championship more interesting when your opponents can finish outside the points. Hopefully GT5 gets the same feeling for competion as in Toca race driver, entertaining races with lots of battles (only Toca had bad physics).

The 6 cars in Gt4 made every race in a complete joke. I played GT4 this week after two years not playing it with my new G25 racingwheel; It looks great but the physics and races are really poor. They made a difference of lightyears with the physics of GT5, that makes 5 years productiontime short.
 
16 is the number PD have given us so its what we should expect as the maximum.

Theres no question, we would like more for races such as the Le Mans 24 hours and NASCAR etc. But not at the expense of performance, so i suppose we are limited to that, unless it gives us the option to downgrade the graphics a little to increase the cars on track; that would be awesome.

It has already been proven 16 cars on a track can be done from prologue, for me, i would like 8 as a minimum, unless its a special event of some sort. But like i said, give us the option to reduce graphics to get 20+ cars :)
 
Prologue had 16, so why should I expect anything less in the final game?! OK, maybe on certain tracks and race-types there might be less, but generally, 16 cars is the sweet spot. To the OP, how is having 16 cars too much to make it a fun race? Doesn't make sense at all that. 8 like in Forza III is not enough that's for sure. 12 I guess would be OK, but like I said, we have seen 16 so that is what I expect, at least.
 
16 cars are OK for 10-20 laps races but for endurance races at Lemans or the Ring it seems a quite small grid. I would be happy with the option to downgrade the graphics to have more cars but I don´t see Yamauchi giving it to us.
 
As long as there is qualifying, and the track can take that number of cars, you can never have too many.

EDIT there were 230 cars started the ADAC 24h Rennen Nürburgring in 2008. 170 last year.
 
16 cars are OK for 10-20 laps races but for endurance races at Lemans or the Ring it seems a quite small grid. I would be happy with the option to downgrade the graphics to have more cars but I don´t see Yamauchi giving it to us.

Yeah, you don't often see these things in console games, but it would be awesome if they worked out a way of reducing the strain on the processes by sacrificing graphics to get a really good race. On PC its kind of uncertain because of the variation in hardware which is why they give the options, but even if i could play on max settings i would always reduce it down to get smoother gameplay. In games like Total war i would reduce it right down to max out unit sizes, and i would do the same in GT if i had the option to.
 
I vote 16+ but I want limitations.

If we're gonna get that many cars on a track, we need qualifying.

Remember a normal GT race has 2 laps and 16 cars of similar performance can be hard to get by in such a short time. Especially with a casual gamer.

The other way to make up for the large grid is more laps. As most of us have experienced already, the enduros in GT4 got pretty boring after an hour as (unless you researched what cars ran in which race and how to make it competitive) you passed everyone and turned it into a huge time trial.

@Guffaluff

The GT4 starts varied on where you were (confirm?)

I.e Fuji always had standing starts where Tsukuba always started with a rolling grid.
 
As many as can run smoothly as long as the AI doesn't bunch them all together so you get overtaken by everyone when you make a mistake.
 
I'm going to guess there will be a limitation to the numbers for each track in GT5, so ideally the maximum possible that doesn't create too much lag in processing or in internet connections.
F1:CE has 11 player online racing but has horrendous "lag-bubble" collision detection, meaning there is rarely any wheel-to-wheel, bumper-to-bumper racing.
Prologue had it perfect, most of the time there was very little lag, although initially with 16 player grids it was a little choppy. Seems 12 players was more realistic for online.

So I'll say I'd be ok with 12 player grids but I would prefer as many as possible, but not if it hinders the quality of the game. Just as long as its more than 4 or 6, as the longer circuits become rather barren with so few numbers of cars.

I'd also like rolling starts changed to 2-by-2 positioning, because currently the huge single queues of cars are really disadvantaging to the players stuck in 15th or 16th. It would be more bearable with qualifying, which is really a must.
 
As many as can run smoothly as long as the AI doesn't bunch them all together so you get overtaken by everyone when you make a mistake.
But that's racing. You can't make a mistake, go off track, and expect everyone to wait on you.
 
16 at least I'd say. As stated above, less than that would be a step back from GT5:P.
 
Back