- 963
- Toronto, Canada
- times_fade
Case end point, lack of fear in a game allows us to push virtual cars well beyond the limits any of us ever would outside of your consoles, stop acting like you didn't know this. It's like every where you look on here it's "oh look, GT5 isn't perfect, let me tell everyone who I can". No matter how close they can replicate anything in the game, you will never ever replicate realistic lap times considering you have no fear at all, no matter how fast you drive in the game you won't care.
I would argue against this for two reasons. The top drivers on the grid of any race in any racing class/type know their car and track so darn well, that you can bet all your money they're giving everything the car can give at all times... the only boundery they're not crossing is traction, not fear.
Pure fear itself is almost never going on while racing, of course any racer is highly aware of the danger of what they are doing, which keeps their adreniline/brain activity absolutly on point.
This doesn't mean they're not afraid, infact I would say that racers are very balanced individuals who highly appreciate life, as they are essentially constantly trying to save themselfs from injury or death. I think for most racers it's those accident/mechanical failures type of scenarios that lingers heavy on their mind... things that could happen that are not in their control.
Relating this to your point... IF everything was ever to be 100% identical in a simulation game/software, there is no reason why the lap times shouldn't match 1:1 as well.
Here's a clip of where fear simply can't interfere in motorsports.