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- GTP_Nismo
I was replying to the part I quoted.You did omit the rest of my original quote...
Rest of your post had nothing to do with the first excuse you gave.
I was replying to the part I quoted.You did omit the rest of my original quote...
Which is exactly what people who are arguing against damage are saying.Yes. I said that because those people are forgetting that this game is not meant for crashing, its meant for driving.
What are you saying? That I should consider every word that comes out of the mouth of Kaz to be BS?I was replying to the part I quoted.
Rest of your post had nothing to do with the first excuse you gave.
You've made my day.
Of course not.What are you saying? That I should consider every word that comes out of the mouth of Kaz to be BS?
Unlikeliest Source of Great Game Design: iRacing's safety ratings. This hardcore motorsport simulator has a clever progression system that's not based on wins or grinding but reliable, incident-free racing over time. It penalises anyone involved in a crash, spin or sortie off the racetrack without apportioning blame. It's intended to create an online environment of skilful, respectful racing, and it does, but it also raises the moment-to-moment stakes so far that my first steps in iRacing became the most tense and exciting gaming experience of the year for me. It goes such a long way towards simulating the threat and fear of real motorsport. In my first online practice session, I got so freaked out by a faster car coming up behind me that I span out all on my own. Terrifying, thrilling stuff.
As I quoted before, manufacturers don't appreciate seeing their products damaged
GT fans say this as well. It wouldn't surprise me if more fans felt this way than "haters".I see I'm a die hard fan of GT series, maybe probably because I like the taste of PD/Yamauchi on how they do the game. Its serious in their own way, elegant and they don't focus on the nasty things of racing.
The most repeated thing from lots of GT "haters" or other kind of people not fond of GT, is: GT has not DAMAGE!!
Simulator.And I'm asking, why would you want realistic visual damage in a game like that??
I doubt it. Why wouldn't I? I already avoid rooms that look terrible and I race with heavy damage in GT5 by default. I do the same in Forza which has damage that is unrepairable. In DCS, I fly missions that last for hours where I can die in less than a minute without even reaching where I was headed. Most of the time I just avoid getting into a bad position.You would not finish most of the online races
and lots of online noobs would ruin your races everytime
It doesn't have to cost money. If it did, I would do what I did in GT5. Autosave is useless and even detrimental to me, so I would delete and replace my save after every online session.and you would need to theorically spend lots and lots of money to repair the cars, or directly buy a new one.
With decent players a race with not a scratch on any car is very possible. With lower tier drivers it's still possible, and damage they generate won't necessarily end the race.It's not reasonable at all to put damage in a game where the online mode is almost inevitable to have one or several crashes, even with decent players.
Yes I like racing games which I part of the reason to want damage. 250 mph for a race ending crash if Gran Turismo fantasy. I want my car taken out at 25 mph if the crash is bad enough.Why would you want realistic damage in general? To crash your car into a wall at 250 mph? To see if it explodes?? Do you guys really like driving/racing games? Or just like destroying cars? I wonder.
Your suggestion is nonsensical. People want GT with damage. Should I suggest to you Mario Kart for invulnerable cars?There are other games with this purpose. Try burnout. Or GTA. Or try Carmageddon, which is old but still fun.
Firstly, a crash doesn't mean you're limited to 50 mph. Damage enabled doesn't mean you'll be affected often. You can turn it off when you don't want to deal with it. In the situation above you bring up a good point. Along with realistic damage a retire button makes sense. Since you'll come in last anyway, why not retire from the race and move on to the next one?First , I'd like to have realistic damage (not just visual crap) so I get whole "crashing/damage" stand , some people want to have , but then really think of what you wish for?
Ask yourself are you willing to finish 2 laps round on Nordshleife ,if your cars get trashed after 1st minute in 5th turn by AI ? You'll endup driving next 10-20 minutes way back the rest of the grid with 50mph trashed car while AI will do regular 150? Are you prepared to do that or will you press "RESTART" ?
It's not simply about easy, it's also about realism. Sure anyone can make some arbitrary rule for crashes but that's no fun because it's arbitrary. So we do need a coded damage system.Add. While were at > if GT is too easy
How many times have I heard this before?Another case of "I don't care....because GT", sorry but that attitude is garbage. The best selling "sim" in the world and it can't get something so basic right.
I give up, Gran Turismo's biggest problem is the community, Kaz is lost and out of touch but with a community prasing him and accepting anything, it's game over.
I see I'm a die hard fan of GT series, maybe probably because I like the taste of PD/Yamauchi on how they do the game. Its serious in their own way, elegant and they don't focus on the nasty things of racing.
The most repeated thing from lots of GT "haters" or other kind of people not fond of GT, is: GT has not DAMAGE!!
And I'm asking, why would you want realistic visual damage in a game like that?? You would not finish most of the online races, and lots of online noobs would ruin your races everytime and you would need to theorically spend lots and lots of money to repair the cars, or directly buy a new one.
It's not reasonable at all to put damage in a game where the online mode is almost inevitable to have one or several crashes, even with decent players.
Why would you want realistic damage in general? To crash your car into a wall at 250 mph? To see if it explodes?? Do you guys really like driving/racing games? Or just like destroying cars? I wonder.
There are other games with this purpose. Try burnout. Or GTA. Or try Carmageddon, which is old but still fun.
Options? Heresy and Witchcraft.*bla bla hardcore GT fans don't want damage bla bla crashing online bla bla*
I really don't get it. Why is the topic viewed upon in a binary way, we either get full damage in the game or not at all. Has PD passed on to the fans their hate for options and giving players choice? How about turning on full damage when I feel like it and joining an online game with no damage when I'm not in the mood?
Options? Heresy and Witchcraft.
Well, I mentioned this a few posts ago as well.
I'm asking, why would you want realistic visual damage in a game like that?
I only read the OP.Sorry, I got lost somewhere in the sea of madness the first couple of pages were.
And I'm asking, why would you want realistic visual damage in a game like that??
You would not finish most of the online races,
and lots of online noobs would ruin your races everytime and you would need to theorically spend lots and lots of money to repair the cars, or directly buy a new one.
It's not reasonable at all to put damage in a game where the online mode is almost inevitable to have one or several crashes, even with decent players.
Why would you want realistic damage in general? To crash your car into a wall at 250 mph? To see if it explodes?? Do you guys really like driving/racing games? Or just like destroying cars? I wonder.
There are other games with this purpose. Try burnout. Or GTA. Or try Carmageddon, which is old but still fun.
Firstly, a crash doesn't mean you're limited to 50 mph. Damage enabled doesn't mean you'll be affected often. You can turn it off when you don't want to deal with it. In the situation above you bring up a good point. Along with realistic damage a retire button makes sense. Since you'll come in last anyway, why not retire from the race and move on to the next one?
It's not simply about easy, it's also about realism. Sure anyone can make some arbitrary rule for crashes but that's no fun because it's arbitrary. So we do need a coded damage system.
I love the damage in FM4. One grave mistake and I just press rewind!
You said something about fanboyism in other thread and now you say this?I love the damage in FM4. Makes GT look like Outrun on my PC AT in 1987.
No need to fix what is not broken. I turned rewinding off, gives me higher rewards + better sense of realism.Fixed it for you!
I love the replays in GT. Could watch them for hours.You said something about fanboyism in other thread and now you say this?![]()
this reply makes no sense to me...I love the replays in GT. Could watch them for hours.
Now what?
I think I should have pointed out in the first post that I was talking about cars falling into pieces...The biggest argument I see against damage in GT is that GT is a Driving Simulator, not a Crashing Simulator. Crashing is a part of driving, accidents happen. If there is no damage in GT, then it can't be the real driving simulator it claims to be.