There's a difference between obsolete mundane cars and classic cars.
I'm all for the inclusion of classic cars, and some used cars are nice, but i believe the original post brings up a good point.
Since many of GT4 cars will be re-used (maybe all of them) then it's safe to say GT5 will have a bunch of obsolete models.
You can bet the press will slam the game for that, but we don't know for sure how they will handle the car roster.
There's a huge difference between the inclusion of classic x obsolete models. The game taking forever to be shipped is a cause of this, a good example of it, are the Super GT and WRC models.
Hopefully PD thought about this too 👍
Old cars are already in digitized form at PD. All they have to do create newer high-poly models from their CAD files to replace the low-poly models they created from the same CAD files.
It doesn't take forever to model a car. What takes a long time is downsizing the CAD file to a size that the game console processor can digest.
Stands to reason, it's these old cars that were done first, and any delay caused by game programming (note: an entirely
different thing than a delay caused by netcode programming or marketing or Sony demands on PD) would be caused by them modelling
new cars.
In that respect, I'd rather have my full GT4-GT5 port
now, and damn all these new models. Just give them to me as DLC.
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Oh... and the only difference between
classic and
obsolete are depending on who you ask. To a footballer, a 993 Porsche 911 is
old. To guys like us, it's a
classic.
Similarly, cars like the R30 - R34 Skyline GT-Rs and non-R models, various Miatas, RX7s, even Corollas... are considered classics by those who like them. The original Fiat Abarth 500... the original Mini... what other console game actually gives you a chance to wring them out on a modern track? Together?
I may personally
not like the IROC... but there are people who like this car, and it's for their sake that PD has included it. I just hope GT5 also includes the Fox Body 5.0.
You get to a certain age, you learn to appreciate
everything automotive. There is a certain joy in driving such diverse machinery as a Suzuki Alto and a full-sized pickup. Of course, neither is as raw or powerful as a BMW M5 or even a Nissan 350Z... but if you can't have fun flying sideways through the gravel at just 30 mph... there's something seriously wrong with you.
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I'm not concerned about the number of "old" cars in GT5. All that means is that once I
do finally get it, it'll be playable for
that much longer. Months after I'd finished the missions in GT4, I'd still be putting the disc in at odd times... I'd buy an unusual car, fling it around the track. Buy another unusual one.... fling it around again... this is where the idea for Road&Trek came from... the joy of lapping cars just for the hell of it. And there are several more half-done stories that will forever remain merely in my head (and hard disk)...
The story of taking a 1000+ hp Escudo round the 'Ring in just six minutes, on the edge of oversteer the whole time.
The story of tuning a Merc SL to 1000 hp on street tires, leaving the dynamic stability control on, and complaining loudly (to myself) about "all those electronic nannies the Germans put in..."
The story of tuning and rallying my puny front-wheel drive sedan against more powerful machinery... on the same tires that the computer uses. Never knowing if I've built up enough of a lead through the tight side streets of Paris to keep that rally EVO from overtaking me down the back straight... as we clatter over cobblestones as old as the city itself...
Stories of replicating a Saleen Mustang... or driving a Mazda Demio and a Peugeot 106 downhill through an Italian village at breakneck speeds.
In the end, I spent so much time living those stories, I didn't have enough time to write them.
Variety is the spice of life. And variety is the soul of Gran Turismo. Without it, it'd be just another racing game.