Hmm.... Don't you think there are bigger issues? Maybe right it to Santa Clause and you can get it next year for Christmas? Add it to that wish list like everyone else. LOL.
the ferrari in particular
I'm sick of photo mode already, I just cant play the game with the crappy sound effects.
I thought the same of racing exhausts, until I watched some videos and realized that lots of race cars DO sound like that.titantium exhausts seem to ruin the sound of most cars
As it is, the cars sound like blenders...
And yet it doesn't sounds right. There seems to be a loop in the sound (maybe a memory issue limited by the console and media, after all there are more than 1000 cars).
WTF is wrong with the sound? The engines sound how they should, a honda sounds like a honda, a viper sounds like a viper, a ferrari sounds like a ferrari, what do you want?
Need for Speed: Shift, now that game has good sounds. What we need is sounds like that.
WTF is wrong with the sound? The engines sound how they should, a honda sounds like a honda, a viper sounds like a viper, a ferrari sounds like a ferrari, what do you want?
I doubt anything of this will get fixed. At least unless PD sends everyone an additional set of 256 MB RAM.About other issues... like the shadows/dust clouds/rain effects... I see those ones corrected... don't know when, but they will be... or should be... like someone said in this same forum "those razor edged shadows have no place in a HD racing videogame like GT5"...
Only issue I really have with the sounds is in Cockpit View(which I only drive) Front engined cars in 5.1 throw the engine sound to the far right or left speaker depending on the driving positions so it sounds like the engine is out by the mirror not in the centre.
+1 👍
Maybe Shift wasn't dead on accurate either, but I'd rather have inaccurate sounds that were exciting than inaccurate sounds that sound dull and boring.![]()
I can see that for the graphics, but surely, if RAM is being used for boring sounds, better sounds wouldn't take any more memory? They just need better recordings...
I completely disagree.
1 - This game is about recreating the cars as good as possible. Next someone says he rather has more exciting versions of tracks than accurate tracks.
NFS and many other games are made for inaccurate excitement. Nothing agains NFS, but I love the fact that there is at least one PS3 game that takes a different approach.
2 - The fact that you can easily shift in GT5 just by listening to the sound of the engine is something that is very important to me. That part of accuracy is not always done well in other games. In some of the more 'exciting' games I even switch to auto because there is no good way of telling when exactly to shift.
It is very hard to make a sound that modulates well with user input (throttle, shifting). Most games ignore (part of) the user input to create a more exciting sound. They make use of longer samples that might or might not realisticly reflect the user input.
I'd rather go back to the sounds of GT4 than have that.
It is not that easy. A very good audio engine is needed to make good sounds modulate well over time.
Engine sounds are not like gunshots, which are triggered by one event (the shot). Engine sounds need to constantly change in ways that can't all be predicted, so you cannot use fixed recordings for it (that's the short version).
WTF is wrong with the sound? The engines sound how they should, a honda sounds like a honda, a viper sounds like a viper, a ferrari sounds like a ferrari, what do you want?