PD: Damned if you do, damned if you don't.

  • Thread starter Thread starter Jaywalker
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Well, you're wrong. Quite a number of the fans have gotten over the whole Standard car and track issue. Most of my garage by far, like 12/1 or more are Standard cars.

If GT5 had come out like GT HD as originally proposed way back in 2006? I'd still buy it. I took Forza 3 out for a run last night because I have way too much work to do before I port all that stuff over to F4. And... I really didn't like it. The car communication between it and myself is dreadful. I'm going back to GT5 for a while, until I have the many hours necessary to slog through the intolerable file loading bog of Forza 3. If GT5 wasn't out yet, I'd go back to GT4, Prologue and an occasional PC sim run.

Forza 4 had better be distinctly better, or it's my last Forza, or 360 game at that.

So I'm wrong for admitting that the standard cars look inferior to the premium counter parts?

I love this game but theres no denying (from me) that the standard cars should look a whole lot better... If anything the standard cars shouldve looked simlar to that offered in Forza 4. Overall Forza does not look as good as GT5. But you cant knock the Forza team too much because atleast their line up of cars isnt half baked.

So I stand by my statement.... The game is roughly 800 premium cars from finished. Does this really annoy me... No, because I still love playing the game. Does it make me feel a little short changed and a little envious of whats present in other racing games.... Yes.
 
People bitching on the game's delays for release is what led to GT5's premature launch. Kaz himself said he wanted more time to complete it and, since he usually likes to complete a game and get it over with, he really isn't too keen on updating GT5. So mini-updates, though I appreciate them a whole lot, are to be expected.

I bet PD is still working on GT6.

Yep, said he wanted another 2 years lol
 
So I'm wrong for admitting that the standard cars look inferior to the premium counter parts?

That isn't what you said.

He said you were wrong in this assumption you made, and I quote, "Im sure none of use would accept this if all the cars were of that low standard".


I know that I don't even care if cars are premium or not. I can hardly tell the difference in a race between the two types anyway. So that means that I would accept it.
 
That isn't what you said.

He said you were wrong in this assumption you made, and I quote, "Im sure none of use would accept this if all the cars were of that low standard".


I know that I don't even care if cars are premium or not. I can hardly tell the difference in a race between the two types anyway. So that means that I would accept it.

Well perhaps he shouldve highlighted that as he quoted a large chunk of what I had said. No biggie!

So youre telling me this game would still be a success/hit if all of the cars were standard? I doubt many would. Have you seen how many people complain about damage and shadows?
 
Well perhaps he shouldve highlighted that as he quoted a large chunk of what I had said. No biggie!

So youre telling me this game would still be a success/hit if all of the cars were standard?

He only quoted that single sentence, plus five words preceding it...hardly a large chunk. It was on page 9.

I also never said the game would reach equal success had it only contain standard cars... You seem to be practicing some form of "straw man argument". I'm not falling for it. :)

I just said that I, personally, would be okay with all standards. Being an older gamer, I've never been one to care for graphics too much.
 
Well perhaps he shouldve highlighted that as he quoted a large chunk of what I had said. No biggie!

So youre telling me this game would still be a success/hit if all of the cars were standard? I doubt many would. Have you seen how many people complain about damage and shadows?

I have never seen someone be so confused on the forums before.

Anyway, I think PD should release a patch that would allow users to modify and add content of their own to the game. I don't know if it's ever been done on a console game, but it should be possible. Modelling your own cars and implementing them into GT5. Brilliant in theory, anyway...
 
They aren't like there were in GTPSP, because the ones in GTPSP were more than black silhouettes pasted on the bumper cam view.


That's my personal problem with them as they are now because I expected they would be HD versions of what was in GTPSP, and the way they are now basically makes it so I can't use them because they mess with my depth perception.

Saying its just pasted over the bumper cam is selling it much shorter than what it actually is. Yes, depth perception can be affected due to the lack of vissible bonnet. However, the camera location moves from low down in the middle of the bumper, to roughly where the head of the GT5 driver is in the correct drivers seat. For example...

GT PSP
http://2.bp.blogspot.com/_nVGyx975u..._OuTlOr0IxA/s400/Gran+Turismo+PSP+Cockpit.jpg

and...

GT5
http://www.gtpla.net/wp-content/uploads/2011/10/gran-turismo-5-spec-2-screenshots4.jpg
 
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you cant knock the Forza team too much because atleast their line up of cars isnt half baked.
There are a few issues that are heavily involved with the difference between GT5 and the Forza series. Beware, readers, I'm going to discuss Forza, warts and all, so if this annoys you, I suggest you depart from this post right now. ;)

While it's true that the series is notorious for lots of high quality content, primarily Forza 3 and 4, there is a huge reason for this. Microsoft spent untold tens of millions of dollars to produce those games, and never disclosed the budgets. Part of the reason for the huge cost is the farming out of modeling work to shops in the orient, from India to Vietnam. The overall team went beyond 400 members! That's a massive bill right there, as most of the cost of any product is human labor.

This did result in a lot of content, 330 some odd cars in F2 - though fewer tracks, 400 some odd in F3 and almost 500(?) in F4, and around 100 courses, if variations are included. Along with this came a wealth of (mostly) delicious bodykits, and a fantastic if buggy livery editor.

And herein lies the problem. The first three Forzas were very buggy, and I don't just mean a model was off or you could drive through walls at key spots. The cars were sometimes asymmetrical, or the bodykits were. Misalignments caused vinyls in the livery editor to misbehave. Sometimes, vinyls would do bizarre things like curve sharply, warp, flip, reverse, invert, or appear somewhere completely off in limbo! Vinyls wouldn't line up properly from side to side. Some surfaces refused to accept vinyls or decals. In Forza 2, random vinyls would shift around whenever you took the car out of the garage.

There were physics issues. Exploits caused Turn 10 lots of headaches when loopholes were found and used to rocket certain cars to the top of the boards, then everyone would use them. Which caused anger with fans of other cars, and periodic leaderboard wipes as car after car was tested by sneaky players and exploited. The worst offense for many was the fact that doing an all wheel drive swap instantly turned every car it could be performed on into a racing beast, and it ruined competititveness.

And there are others, like the garage scrolling bug which would crash the game after a few dozen cars were scrolled past, or the Auction House bug which could get you permabanned from Live if you got disconnected from the net or turned off your system. And my big gripe with Forza 3 being the atrocious file handling system which made a chore of sorting through any non-car folder with more than 120 some odd items, or the photo sharing ordeal of sending up to 18 pics to the Forza site, only to have them compressed and the colors washed out and shifted.

The physics and other things, I lay fully at the feet of T10, but the car modeling weirdness seems to stem from work being farmed out across the planet, as well as T10 not taking the time to properly test and fix issues. When the team grows beyond 400 people and spans continents, everyone has to be on the same spec page, or there are going to be problems.

Polyphony Digital does it all themselves. They really weren't as big as they needed to be to properly render Kazunori's vision, plus they were yanked around by SONY too much while trying to focus on GT5. The size of the team now, I'm not sure of, but it had reached approximately 150 late last year. While quite a big team, this is still small compared to what T10 was able to do. However, M$ is made of money, SONY is not. Someone dug up the stats on available revenues between the two companies, and MS has almost ten times the cash to spend as it pleases, because they really don't make much but software, and charge exorbitantly for it. GT5 already cost SONY more than $80 million as of summer 2010, and it still wasn't done. Heck, it still isn't done! How much Forza 4 cost is anyone's guess, but it has to be far more. And yes, it's still not done either, as DLC is coming for it as well.

To me, as well as many of us, we prefer PD's way of doing things. Quality is high, bugs are fewer, especially the horrendous ones in the previous Forzas. Sure, none of us want just Standard cars and tracks if we can have Premiums. But given the choice of having more content versus far less, most of us have stated that the Standards are an acceptable compromise. Just look at the list of old Gran Turismo tracks, and how many of us are asking for those "ugly" things as DLC, tracks we'd have to buy. You can't ask for a bigger vote of approval than to vote with your dollars. ;)
 
I love this game but theres no denying (from me) that the standard cars should look a whole lot better... If anything the standard cars shouldve looked simlar to that offered in Forza 4. Overall Forza does not look as good as GT5. But you cant knock the Forza team too much because atleast their line up of cars isnt half baked.
Well, actually it is, but far from as half baked as GT5's. Some cars in Forza 4 does have less detail than others though.
 
They aren't like there were in GTPSP, because the ones in GTPSP were more than black silhouettes pasted on the bumper cam view.


That's my personal problem with them as they are now because I expected they would be HD versions of what was in GTPSP, and the way they are now basically makes it so I can't use them because they mess with my depth perception.

I'm using and loving those new cockpit views, but I do agree 100% with you. I was even teased by some GTPSP videos and right now I don't see them anymore to be sad by what we have.

But ok, I have hope that PD will be working more on the standards... I think the fact that they've worked on the open top cars its a sign that we could have really improved standards in the future.

Like I stated on some other threads, there's some racing cars that even have black rollcages...

Let's hope. I think they are finally listening to us... hopes high!
 
My goodness who will not whine for waiting for 5 years and yet the game is incomplete and not to mention the lack of exotic European and American( especially muscle cars ) even the updates
 
There are a few issues that are heavily involved with the difference between GT5 and the Forza series. Beware, readers, I'm going to discuss Forza, warts and all, so if this annoys you, I suggest you depart from this post right now. ;)

While it's true that the series is notorious for lots of high quality content, primarily Forza 3 and 4, there is a huge reason for this. Microsoft spent untold tens of millions of dollars to produce those games, and never disclosed the budgets. Part of the reason for the huge cost is the farming out of modeling work to shops in the orient, from India to Vietnam. The overall team went beyond 400 members! That's a massive bill right there, as most of the cost of any product is human labor.

This did result in a lot of content, 330 some odd cars in F2 - though fewer tracks, 400 some odd in F3 and almost 500(?) in F4, and around 100 courses, if variations are included. Along with this came a wealth of (mostly) delicious bodykits, and a fantastic if buggy livery editor.

And herein lies the problem. The first three Forzas were very buggy, and I don't just mean a model was off or you could drive through walls at key spots. The cars were sometimes asymmetrical, or the bodykits were. Misalignments caused vinyls in the livery editor to misbehave. Sometimes, vinyls would do bizarre things like curve sharply, warp, flip, reverse, invert, or appear somewhere completely off in limbo! Vinyls wouldn't line up properly from side to side. Some surfaces refused to accept vinyls or decals. In Forza 2, random vinyls would shift around whenever you took the car out of the garage.

There were physics issues. Exploits caused Turn 10 lots of headaches when loopholes were found and used to rocket certain cars to the top of the boards, then everyone would use them. Which caused anger with fans of other cars, and periodic leaderboard wipes as car after car was tested by sneaky players and exploited. The worst offense for many was the fact that doing an all wheel drive swap instantly turned every car it could be performed on into a racing beast, and it ruined competititveness.

And there are others, like the garage scrolling bug which would crash the game after a few dozen cars were scrolled past, or the Auction House bug which could get you permabanned from Live if you got disconnected from the net or turned off your system. And my big gripe with Forza 3 being the atrocious file handling system which made a chore of sorting through any non-car folder with more than 120 some odd items, or the photo sharing ordeal of sending up to 18 pics to the Forza site, only to have them compressed and the colors washed out and shifted.

The physics and other things, I lay fully at the feet of T10, but the car modeling weirdness seems to stem from work being farmed out across the planet, as well as T10 not taking the time to properly test and fix issues. When the team grows beyond 400 people and spans continents, everyone has to be on the same spec page, or there are going to be problems.

Polyphony Digital does it all themselves. They really weren't as big as they needed to be to properly render Kazunori's vision, plus they were yanked around by SONY too much while trying to focus on GT5. The size of the team now, I'm not sure of, but it had reached approximately 150 late last year. While quite a big team, this is still small compared to what T10 was able to do. However, M$ is made of money, SONY is not. Someone dug up the stats on available revenues between the two companies, and MS has almost ten times the cash to spend as it pleases, because they really don't make much but software, and charge exorbitantly for it. GT5 already cost SONY more than $80 million as of summer 2010, and it still wasn't done. Heck, it still isn't done! How much Forza 4 cost is anyone's guess, but it has to be far more. And yes, it's still not done either, as DLC is coming for it as well.

To me, as well as many of us, we prefer PD's way of doing things. Quality is high, bugs are fewer, especially the horrendous ones in the previous Forzas. Sure, none of us want just Standard cars and tracks if we can have Premiums. But given the choice of having more content versus far less, most of us have stated that the Standards are an acceptable compromise. Just look at the list of old Gran Turismo tracks, and how many of us are asking for those "ugly" things as DLC, tracks we'd have to buy. You can't ask for a bigger vote of approval than to vote with your dollars. ;)

That's one nice post sir. +1 👍

I feel myself weird when I read 80 million bucks. :sick: I have so much fun with GT5 that I even feel that I haven't paid enough. Sounds strange? No, it isn't. I work with digital media production (3D and graphics) and I sorta know the ammount of work required to do a part of the process... Those guys have worked hard. GT5 It's the main reason of my PS3 life and damn, I'll spend every buck I can on DLC to make it better and to make possible for them to do the next steps.

Imagine yourselves if Sony was made only of money, and decides that GT franchise isn't "profitable enough" and cancel the series.

That would be one of the worst days of my life. I've made several friends through GT in all these years. It means a lot more. That's not fanboyism or whatever, some aspects of our lives were made with a bit of "GTism"... The passion and all, some people just know and love cars because of GT... That's why the loyal fans have the patience with PD and their teams. Well, that's how I think...
 
I'll play devils advocate here. Many would agree that we paid full price for a game that was less than complete. Should we now pay for that which goes towards completing it?
 
Many would agree that we paid full price for a game that was less than complete.

But a "less-than-complete" GT game still has way more content than most other full priced games.

Hell, GT5 is the only game that has ever lasted me a year. Other games take me a week before I 100% them and trade them in.
 
My goodness who will not whine for waiting for 5 years and yet the game is incomplete and not to mention the lack of exotic European and American( especially muscle cars ) even the updates

The waiting 5 years stuff is bogus. GT4 came out in '05, you played that I'm sure for a year two. GT HD came out in '06 (which was free by the way). GT5 prologue came out in '08(which was pretty much a full game by todays standard). GT5 came out in '10.

So if you were waiting 5 years, you seriously missed out on a lot games that PD put out.

And the GT series has never been about Euro exotics nor american muscle. Not sure if you have noticed that over the past 10 or so years.
 
He only quoted that single sentence, plus five words preceding it...hardly a large chunk. It was on page 9.

I also never said the game would reach equal success had it only contain standard cars... You seem to be practicing some form of "straw man argument". I'm not falling for it. :)

I just said that I, personally, would be okay with all standards. Being an older gamer, I've never been one to care for graphics too much.
3 👍

Tenacious D, Strittan, diegorborges, Astro-Racer, JoeH187

I truly couldn't have said any of it any better. 👍
 
Well, Gran Turismo has never been all about American muscle or European exotics. But having a taste for Japanese, I really enjoy GT's car lists, even if it really should have additional US and Euro cars.

Keep in mind though that the team has to make a pretty expensive expedition to each car's owner after getting permission, and then comes the laborious task of taking measurements and possibly laser scanning them. This isn't cheap in either money or time, and then these cars take six man-months to model on average. And keep in mind, we want tracks too, which can take two man years! But with DLC coming and everyone continuing to speak their minds, we should be getting some wishes answered in the not too distant future.


I feel myself weird when I read 80 million bucks. :sick: I have so much fun with GT5 that I even feel that I haven't paid enough. Sounds strange? No, it isn't. I work with digital media production (3D and graphics) and I sorta know the ammount of work required to do a part of the process... Those guys have worked hard. GT5 It's the main reason of my PS3 life and damn, I'll spend every buck I can on DLC to make it better and to make possible for them to do the next steps.

Imagine yourselves if Sony was made only of money, and decides that GT franchise isn't "profitable enough" and cancel the series.

That would be one of the worst days of my life. I've made several friends through GT in all these years. It means a lot more. That's not fanboyism or whatever, some aspects of our lives were made with a bit of "GTism"... The passion and all, some people just know and love cars because of GT... That's why the loyal fans have the patience with PD and their teams. Well, that's how I think...
In complete agreement. 👍
 
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ZohsixGT5
I think this argument will lead to the start of WW3. There are clearly two sides and neither will ever accept the others opinion as correct.

I am happy with the update. Heres what I think is the main differentiator in this debate.

This game even before spec 2.0 is a masterpiece in my opinion. The younger crowd might not agree, as some people have grown up in the 360/PS3 age. I for one grew up playing SNES, Sega Genesis, and N64. Just the fact that I can get in a car and drive around the ring at night in the rain and feel the vibration in my wheel when the right front tire clips an apex bumper, simply amazes me. That is why this game will always be satisfying for me, because video games have come a long way in my lifetime. To me they just keep getting better, like this update.

However to some that have been raised in the wifi age, it is a different culture. You expect more because everything around us is advancing so quickly. Expectations for technology companies are much higher now than ever before. I guess this is just progress, but rather than expecting it, I tend to marvel at it. When I was 12 playing mariokart, the thought of racing someone in another room didn't even cross our minds. Now I can play with people in Japan with a car Ive never seen on a track I might never visit. This is why I appreciate any updates to the game, because I am one of the few that is satisfied with the original product.

I know exactly what you are saying mate, I've been playing since the old spectrum Sinclair and c64 days, gt5 might not be perfect but what game ever is, no game will ever impress me more than gt1 did back when it first came out on the ps1, we expect too much these days.
 
I have to say that i am very happy with the 2.0 update... i havent played the game since December last year, so going from that to this was quite an improvement.

I dont understand what all the whining is about, it was a free update, not like you paid for it!

I would like to see more model updates in future though (not a gripe in the slightest).. eg the 2011 Focus or Megane (bad examples but you know what i mean)

at the end of the day, the game isnt perfect, nothing is, but i dont think people can moan that much over something that a lot of time and effort went into, and went out free

One minor gripe is still have, that hasnt been fixed, is that some cars are not listed under the correct country of origin... Eg MINI, which may be owned by BMW, but Mini is a British Marque, based and manufactured in the UK... not Germany... :D
 
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