PD- Its time to turn off the Damage

  • Thread starter Thread starter BigMackAttack
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Yeah except that that's not at all how it happens in online or in practice mode where damage is in effect already... and it's not like there could be a settings slider for that... and it's not like that's part of the racing experience...
/Rangt

With heavy damage your race is almost always over if youre the first one to crash. You would have even less of a chance in A spec since the AI rarely crash. A settings slider would be pointless. Almost everyone would turn it all the way down to minimum. You may as well just put in a rewind feature so that people can circumvent the consequences of mechanical damage.
 
Damage is rubbish in GT5 evercar looks like it has melted into a different shape, was hoping for better graphics like the ones we were shown in the trailers. Sort it oout PH
 
With heavy damage your race is almost always over if youre the first one to crash. You would have even less of a chance in A spec since the AI rarely crash. A settings slider would be pointless. Almost everyone would turn it all the way down to minimum. You may as well just put in a rewind feature so that people can circumvent the consequences of mechanical damage.

Well if no one wanted it, then no one would be here asking and talking about it would they?

As for rewind, that's a pretty long stretch even for hyperbole...

I have to wonder if people who come up with these rationals have goldfish memory or just choose not to think about what they are saying becuase the exact problems you bring up aren't problems in the other games where these exact things happen...

"Oh you can't do that becuase this and this would happen and it would ruin the game!"

Weird... since that's not what happens in real life (as oppsoed to your imagination) when these things are already implimented...

So having a slider to turn off damage is the equivalent of having rewind?

Well then I guess every GT up until now was the equivalent of having rewind becuase they had no damage then right?

Have you thought about what you are saying at all?

Not to mention the obvious (although it seems to escape PD) method of rewarding harder settings with higher payouts which would further curtail any urges to just set everything to easy.

Seriously people if youa re going to make up reasons why something won't work, at least make sure your idea passes the sniff test by checking that it's not already disproven by an existing implimentation.

Pause button? NO WAY!! No pause buttons! If people had a pause button everybody would just rapidly press it making the game slow motion and totally easy removing any need for reaction speed! That would be like rewind!

No way, pause buttons would totally break a racing game, we can't have that!
 
Well if no one wanted it, then no one would be here asking and talking about it would they?

As for rewind, that's a pretty long stretch even for hyperbole...

I have to wonder if people who come up with these rationals have goldfish memory or just choose not to think about what they are saying becuase the exact problems you bring up aren't problems in the other games where these exact things happen...

"Oh you can't do that becuase this and this would happen and it would ruin the game!"

Weird... since that's not what happens in real life (as oppsoed to your imagination) when these things are already implimented...

So having a slider to turn off damage is the equivalent of having rewind?

Well then I guess every GT up until now was the equivalent of having rewind becuase they had no damage then right?

Have you thought about what you are saying at all?
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That is exactly what I'm saying. I thought I made it pretty clear. Mechanical damage in Forza is pointless. It never affects your race because you simply rewind if you have a serious crash. It's inconsequential. Very few people want realistic consequences for their poor driving or for some other person's poor driving. How many people are actually asking for this feature?

The rest of your post regarding pause button is quite possibly the worst analogy that I've ever heard.
 
People use to make fun of Forza for swapping in damaged parts on impact....I would prefer that at this point. I'd rather have that or nothing while we wait for them to at least make the damage presentable. Hell, removing the real time deformation thing could free up some memory to make the shadows just a little less terrible.



Damage is irrelevant to me. Who is slamming into walls and for that matter why? I get upset when someone crinkles my bumper.
Mechanical damage is pretty good though. In my opinion.

Why are you slamming into walls. You crazy kids and your wall slamming video games. Ha ha

Yes, yes, we all know that you are the perfect driver and you have never crashed and never will. Making contact with walls or other car accidentally and expecting a realistic outcome is for us mere mortals to be concerned with. We apologize for upsetting you, oh great one.
 
That is exactly what I'm saying. I thought I made it pretty clear. Mechanical damage in Forza is pointless. It never affects your race because you simply rewind if you have a serious crash. It's inconsequential. Very few people want realistic consequences for their poor driving or for some other person's poor driving. How many people are actually asking for this feature?

The rest of your post regarding pause button is quite possibly the worst analogy that I've ever heard.

I don't know how you play Forza but I have only ever used rewind when I feel the AI was being a ridiculous punter, which amounts to about 3 times and only in weird pileup situations where the AI was clearly being stupid and having a hard time sorting itself out... never to undo my own mistake... then again you are tlaking to a guy who restrated hundreds of races in GT4 because there was dirty contact between cars but no damage and so I didn't like the fact I was finishing a race damage free when I should have some sort of degraded performance.

The assumption that becuase a feature exists, it will be used in a certain way is entirely presumptuos.

The analogy of the pause button was just fine as long as you realize what I was pointing out is how silly it is to assume that just having a difficulty slider results in no challenge and an undoing of any potential mistakes.

Again you ignore the empirical evidence that is reality in favor of what you cna imagine to support your position.

Let me ask you, if people would always put damage sliders at zero making then useless, why isn't that actually what happens in games with settings sliders? I mean if it was no one would bother putting settings sliders in?

And let me ask you this - when you clearly have a range of people asking for different levels of difficulty, what makes you think given the option they would all choose the same one?

And then let me ask you if, given the opportunity, everyone would choose the easiest option, why is this forum full of people who go out of their way to make the races more difficult on themselves? Why is there the immaculate challenge in the seasonals settings in which people spend hours figuring out really hard setups and then people spend hours trying to complete the races with those settings? That is basically a difficulty setting cranked up that the users had to go out of their way to make, and you just assume that having a slider would mean everyone would choose the easy out?

That's why the pause button analogy is perfect... it's so obivuosly flawed it could only work if you ignore existing real world examples in favor of whatever you can make up in your head to support your ideas.
 
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