PD- Its time to turn off the Damage

  • Thread starter Thread starter BigMackAttack
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Leave it in. If PD wanted they could improve it for GT5, but I see it as a base for GT6. Rally cars have very good damage at the moment, a few tweaks and it'll be as good as Dirt's. Hopefully more cars will have it as well!
 
The damage in Forza 3 looks even worse than GT5.

One collision and you car looks like it drove through a sandpaper factory. It's the exactly the same with every collision too lol.

Dirt and Grid are where the good damage is at.
Crash a c6 Z06 and see the damage.
 
I would have loved the damage system in GT5 look like Burnout Paradise...Now that would be awesome, one mistake at high speed and your car is just a heap of twisted metal, but that's just me.
 
No need to cut it out. Just re-work it and add a better version with a patch.

I would have loved the damage system in GT5 look like Burnout Paradise...Now that would be awesome, one mistake at high speed and your car is just a heap of twisted metal, but that's just me.

That would be everybody´s dream...but not possible with licensed cars.
 
What i noticed concerning damage in gt5 and it doesnt seem to be picked up on by many people is that it is only registered in realsitic incidents.

By that i mean damage is only registered in incidents that are realsitic to racing, for example i like most folk have rammed into walls at 200 mph deliberately and seen little or no damage to my car but on the other hand iv done one lap off the nurburgring which has involved a few off track excursions and some bumping and grinding with other cars and my cars been a mess at the end.

Its almost like the game has a system to detect that people are deliberately trying to wreck their cars and therefore doesnt register it, dont forget that PD were dead against putting damage into gran turismo and its only been implemented into gt5 reluctantly.

In short if you deliberately try to wreck your car by hitting walls at 200 mph the game basically goes "aye right, denied!!!!!" However play the game properly and you'll be rewarded with a more comprehensive damage..............Which contary to all the criticism actually looks pretty good in my opinion
 
What i noticed concerning damage in gt5 and it doesnt seem to be picked up on by many people is that it is only registered in realsitic incidents.

By that i mean damage is only registered in incidents that are realsitic to racing, for example i like most folk have rammed into walls at 200 mph deliberately and seen little or no damage to my car but on the other hand iv done one lap off the nurburgring which has involved a few off track excursions and some bumping and grinding with other cars and my cars been a mess at the end.

Its almost like the game has a system to detect that people are deliberately trying to wreck their cars and therefore doesnt register it, dont forget that PD were dead against putting damage into gran turismo and its only been implemented into gt5 reluctantly.

In short if you deliberately try to wreck your car by hitting walls at 200 mph the game basically goes "aye right, denied!!!!!" However play the game properly and you'll be rewarded with a more comprehensive damage..............Which contary to all the criticism actually looks pretty good in my opinion

But in real life when two cars are ramming each other, which does happen, they get huge scratches and trade paint (oh no they're duplicating paints, the dirty cheaters), not odd black burn marks.
 
I think it's ridiculous to complain about the damage. If u are a good driver than u try everything not to crash. If u are a bad driver who likes crashes than play another game like bornout or something. GT is a driving simulator not a crash simulator!!!
 
But in real life when two cars are ramming each other, which does happen, they get huge scratches and trade paint (oh no they're duplicating paints, the dirty cheaters), not odd black burn marks.

And it doesn't sound like your kicking an aluminum can.
 
I think it's ridiculous to complain about the damage. If u are a good driver than u try everything not to crash. If u are a bad driver who likes crashes than play another game like bornout or something. GT is a driving simulator not a crash simulator!!!

1. Tell me if these are bad drivers.
2. Tell me if GT5's Nascar damage looks anything like this.



Skip to :36 for Damage and 2:06 for Replay
 
I think it should be left in, but turn up the sensitivity on the physical effects. Also add the mechanical damage in A-Spec.
From when it was first announced I wasnt too keen on damage being an addition to the GT series, but I welcomed it. What Id really like is more dirt/ dust buildup from just driving/ going off track. Maybe even have it stay on the car after the race you you actually have to wash the cars from time to time.
 
This game is about driving and racing cars in a clean way. It's not about crashing..

And since when is crashing not an integral part of racing? If it happens in darn near every racing event I don't see how its not...

It's also about staying on the track, should they remove the ability to go off track because that's not what the game is about?

Gt5 is about wining, let's leave out losing since that's not what its about.

CoD is about shooting people, not reloading.

Your mistake is that being about racing does not mean its not about damage.

The two go hand in hand and are cerainly not mutually exclusive.
 
Damage should be permanent once they get all the damage modeling worked out for all of the premium models. You would need GT Auto to repair all damage at very insanely high costs that would require payouts to be reduced again to balance the game.
 
And since when is crashing not an integral part of racing? If it happens in darn near every racing event I don't see how its not...

It's also about staying on the track, should they remove the ability to go off track because that's not what the game is about?

Gt5 is about wining, let's leave out losing since that's not what its about.

CoD is about shooting people, not reloading.

Your mistake is that being about racing does not mean its not about damage.

The two go hand in hand and are cerainly not mutually exclusive.
I agree that crashing is not the same as damage and is a part of racing yet CoD is a bad example since shooting people is all about killing someone which is not in video games. http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/
Not everything IRL is fun, like for example running a good race then suddenly one of your tires blow or you get cream by another driver which puts you out of the race. These things happan IRL because there is no way of removing them.
 
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Damage should be permanent once they get all the damage modeling worked out for all of the premium models. You would need GT Auto to repair all damage at very insanely high costs that would require payouts to be reduced again to balance the game.

I would welcome this. It would put a damper on people that are in online lobbies playing bumper cars with an Enzo (since they'd have to exit online to go to GT Auto for the repair) and make it a little more realistic. Wreck your Enzo? well I guess you're going to have to pull something else out of your garage of bumper cars. Going back to the bigger topic of total realism, I don't even want to know how many B-Spec Bobs I've killed on the 'Ring. I think every one of them I've sent out there in an X1 would have come back in a body bag if we had anything close to realistic damage (on both car and driver).
 
Yes please remove the damage. It's utterly ugly and unrealistic. Why don't you just learn from TURN 10 already!

Eh, forza's damage is better, but not what'd I'd call great. If you hit something with your front right bumper you'll get magically scraped up all along your right side automatically.

In any event, I don't see why they should take the time to remove the damage from the game. It doesn't hurt anything, may as well leave it. It looks just as silly to have no visual damage in my opinion.

I would like mechanical damage as an option in A-Spec though, I'm not sure why they didn't add that.
 
And since when is crashing not an integral part of racing? If it happens in darn near every racing event I don't see how its not...

It's also about staying on the track, should they remove the ability to go off track because that's not what the game is about?

Gt5 is about wining, let's leave out losing since that's not what its about.

CoD is about shooting people, not reloading.

Your mistake is that being about racing does not mean its not about damage.

The two go hand in hand and are cerainly not mutually exclusive.

This.

One of th ebiggest things I hate is invisible barries. I HATE not being able to go where I want with the car. Some barriers are so close you hit them whilst in a racing line.
 
I would welcome this. It would put a damper on people that are in online lobbies playing bumper cars with an Enzo (since they'd have to exit online to go to GT Auto for the repair) and make it a little more realistic. Wreck your Enzo? well I guess you're going to have to pull something else out of your garage of bumper cars.
On the other hand this would make it more tempting for some players to take one of their bumper car (or a car that was just in a serious wreck) and crashing the other players just for the fun of it. If they don't like someone they would drive backward and ram that person knowing the damage will cost them as well.
 
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If PD would have kept the old damage model and fixed the stretch effect it would have been much better than taking it out completely.
GT5damage2.jpg

gt5damage1.jpg

And I thought the Nascar damage was great before...
14x0aom.jpg
 
Damage is a hard thing to do in a video game,
If you do full physical damage what happens when a car pulls out in front of you in or you clip a barrier in the 20th hour of a 24 hour race? In real life your race is probably over, in a video game that is going to be a little harsh, same with mechanical damage but you have the addition that manufacturer is going to agree to allow there cars can be used if they could break down at some point.

There is no pleasing anyone/everyone
 
Damage is a hard thing to do in a video game,
If you do full physical damage what happens when a car pulls out in front of you in or you clip a barrier in the 20th hour of a 24 hour race? In real life your race is probably over, in a video game that is going to be a little harsh, same with mechanical damage but you have the addition that manufacturer is going to agree to allow there cars can be used if they could break down at some point.

There is no pleasing anyone/everyone

24 hours is unrealistic too, though. On 24H teams, there are 2-3 drivers. I've never heard of 1 driver doing 24H before.
 
No video game really has fantastic damage modeling. Especially ones trying to process realistic driving physics. At least they have dynamic real time damage so that if you tap someone's bumper, your whole car doesnt look like it was just scraped against a wall.

I kind of want mechanical damage in A-spec, but realistically your race would be over if you sustained any real mechanical damage. Then you would have to restart the race and that would just piss everyone off. So meh...Im fine with the way it is.
 
The damage MODEL in GT5 is great, one of the best damage models on PS3 (depending on the car though) but it's sensitivity and (un)realism is just laughable.
They should either remove it from the game or make it at least 100 times more sensitive.
I've once spent 30 minutes trying to get 'Watch Out For The Falling Objects' trophy and I didn't make it.
PS: I've noticed that the WRC cars have much more sensitive damage model that the other cars.
 
Silvia S15 RM has the most sensitive "normal car " damage model. hit anything at any speed and the front end goes all dodgy xD
 
Why do people complain here and direct it at PD, we are just GT enthusiasts here not game developers yet people insisit on complaining to us about the most trivial things when there are bigger issues that need fixing and who cares anyway. FFS send an email to PD with what you posted here, we are sick of whinging threads when there are already problem threads that you could post in with problems that are plainly obvious for all to see that perhaps you think we didn't notice them?? really??
 
Stop using this argument/comparison. Seriously.

WE'RE NOT REAL RACING DRIVERS.


Which is precisely why you should be able to use B-Spec drivers. 24hours of video game without a break is madness. Hey if you can do that great, but at least allow B-Spec drivers (thus to reflect reality).

I wish I could turn the damage model off sometimes as it can be ugly as hell (not in a realistic way either) and as for those saying the damage should be made permanent as it'd make you think twice about ramming online, people could easily use the recommended cars, destroy your cars and you're left with the issue of that. That'd put my offline bigtime. Always someone who would be out to ruin someone elses game.
 

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