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Leave it in. If PD wanted they could improve it for GT5, but I see it as a base for GT6. Rally cars have very good damage at the moment, a few tweaks and it'll be as good as Dirt's. Hopefully more cars will have it as well!
Crash a c6 Z06 and see the damage.The damage in Forza 3 looks even worse than GT5.
One collision and you car looks like it drove through a sandpaper factory. It's the exactly the same with every collision too lol.
Dirt and Grid are where the good damage is at.
I would have loved the damage system in GT5 look like Burnout Paradise...Now that would be awesome, one mistake at high speed and your car is just a heap of twisted metal, but that's just me.
What i noticed concerning damage in gt5 and it doesnt seem to be picked up on by many people is that it is only registered in realsitic incidents.
By that i mean damage is only registered in incidents that are realsitic to racing, for example i like most folk have rammed into walls at 200 mph deliberately and seen little or no damage to my car but on the other hand iv done one lap off the nurburgring which has involved a few off track excursions and some bumping and grinding with other cars and my cars been a mess at the end.
Its almost like the game has a system to detect that people are deliberately trying to wreck their cars and therefore doesnt register it, dont forget that PD were dead against putting damage into gran turismo and its only been implemented into gt5 reluctantly.
In short if you deliberately try to wreck your car by hitting walls at 200 mph the game basically goes "aye right, denied!!!!!" However play the game properly and you'll be rewarded with a more comprehensive damage..............Which contary to all the criticism actually looks pretty good in my opinion
But in real life when two cars are ramming each other, which does happen, they get huge scratches and trade paint (oh no they're duplicating paints, the dirty cheaters), not odd black burn marks.
I think it's ridiculous to complain about the damage. If u are a good driver than u try everything not to crash. If u are a bad driver who likes crashes than play another game like bornout or something. GT is a driving simulator not a crash simulator!!!
This game is about driving and racing cars in a clean way. It's not about crashing..
I agree that crashing is not the same as damage and is a part of racing yet CoD is a bad example since shooting people is all about killing someone which is not in video games. http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/And since when is crashing not an integral part of racing? If it happens in darn near every racing event I don't see how its not...
It's also about staying on the track, should they remove the ability to go off track because that's not what the game is about?
Gt5 is about wining, let's leave out losing since that's not what its about.
CoD is about shooting people, not reloading.
Your mistake is that being about racing does not mean its not about damage.
The two go hand in hand and are cerainly not mutually exclusive.
Damage should be permanent once they get all the damage modeling worked out for all of the premium models. You would need GT Auto to repair all damage at very insanely high costs that would require payouts to be reduced again to balance the game.
Yes please remove the damage. It's utterly ugly and unrealistic. Why don't you just learn from TURN 10 already!
One maybe n00b question...
Does the AI experience Mechanical Damage when its on?
I think so. In practice races if I bump them too hard they'll pit the lap after I hit them. Also they tend to get real slow and loose if I knock em around.
And since when is crashing not an integral part of racing? If it happens in darn near every racing event I don't see how its not...
It's also about staying on the track, should they remove the ability to go off track because that's not what the game is about?
Gt5 is about wining, let's leave out losing since that's not what its about.
CoD is about shooting people, not reloading.
Your mistake is that being about racing does not mean its not about damage.
The two go hand in hand and are cerainly not mutually exclusive.
On the other hand this would make it more tempting for some players to take one of their bumper car (or a car that was just in a serious wreck) and crashing the other players just for the fun of it. If they don't like someone they would drive backward and ram that person knowing the damage will cost them as well.I would welcome this. It would put a damper on people that are in online lobbies playing bumper cars with an Enzo (since they'd have to exit online to go to GT Auto for the repair) and make it a little more realistic. Wreck your Enzo? well I guess you're going to have to pull something else out of your garage of bumper cars.
Damage is a hard thing to do in a video game,
If you do full physical damage what happens when a car pulls out in front of you in or you clip a barrier in the 20th hour of a 24 hour race? In real life your race is probably over, in a video game that is going to be a little harsh, same with mechanical damage but you have the addition that manufacturer is going to agree to allow there cars can be used if they could break down at some point.
There is no pleasing anyone/everyone
Stop using this argument/comparison. Seriously.24 hours is unrealistic too, though. On 24H teams, there are 2-3 drivers. I've never heard of 1 driver doing 24H before.
Stop using this argument/comparison. Seriously.
WE'RE NOT REAL RACING DRIVERS.