PD, please change the "Bumper-View" Sound

  • Thread starter Thread starter akeyX
  • 32 comments
  • 2,542 views
Messages
124
Messages
akeyX
Hi Guys,

I have to tell you first that im also a big fan of cockpit-view, but when I try to play seriously (like in online-racing),
I need to focus on whats most important - the road. So the good old "bumper-view" is my first choice.
The only thing which annoys me so bad, is the fact that you have to deal with this unspectacular/lame/👎 engine and
exhaust sounds. But when I change to the hood-view or rear-view, all 🤬 hell breaks loose. You hear the pure
power of the engine, just awesome and multifaceted exhaust sounds - so sexy and I LOVE IT !!! So, I really beg you PD,
please change the bumper-view sound to something like in the rear/hood.

Give us the possibility to enjoy this great sound while playing in bumper-view.



Greets,
Alex
 
PD just give you the sound as it is. If you were there on the front
bumper on a car that's most likely what you would hear. Sure you might get it in other games but I'd much rather hear the sound as it was intended rather than some made up studio noise.
 
The bumper view and the cockpit view (where available) share the same sounds (to be fair, in the cockpit the sound source is relative to the driver's position, but that's a very minor change).
Personally, I think they severely lack the exhaust component of engine noise. Especially on sports cars in real life most of what is heard when flooring the throttle pedal is exhaust noise, yet in GT5 what is heard is mostly mechanical noise. I also think that sounds in the internal views (cockpit/bumper) and are not muffled enough, or better, lack the attenuation of high and harsh frequencies by the car's sound deadening/proofing (when available). An idea to implement would be to reduce such attenuation proportionally to the weight reduction performed.
 
PD just give you the sound as it is. If you were there on the front bumper on a car that's most likely what you would hear.

I was never sitting on a cars hood doing 300km/h either, but they should change the sounds at least to the "hood-version". Im pretty sure the difference between bumper sound an hood sound cant be that big. Concerning the rear-sound, I agree with you.
 
The bumper view and the cockpit view (where available) share the same sounds (to be fair, in the cockpit the sound source is relative to the driver's position, but that's a very minor change).
Personally, I think they severely lack the exhaust component of engine noise. Especially on sports cars in real life most of what is heard when flooring the throttle pedal is exhaust noise, yet in GT5 what is heard is mostly mechanical noise. I also think that sounds in the internal views (cockpit/bumper) and are not muffled enough, or better, lack the attenuation of high and harsh frequencies by the car's sound deadening/proofing (when available). An idea to implement would be to reduce such attenuation proportionally to the weight reduction performed.

Intake is a massive component that we often just assume is part of the mechanical noise. PD have consistently demonstrated, though, that the mechanical noise of the engine is not sufficient to properly describe the sound heard from the front of a (front-engined) car.

Most ordinary passenger cars have a healthy dose of intake sound in their cabins. Honda even tuned the intake tract of their newest 2-valve engine to sound like a less-restricted, sports / race type intake, whilst still keeping it quiet enough for comfortable road use. That is, they changed the "colour" of the sound to match a performance car (in the appropriate rpm region) by carefully designing the intake silencer. The exhaust sound should feature a touch more prominently, though, you're right; it goes on the transmission angle (so, the exhaust is usually rearward facing, so it's best heard from the rear) - but that fails to account for the fact that the exhaust is connected to the car, and transmits into its structure too!

Anyway, the bumper view is, as you rightly say, the same as the interior (more or less, there's a bit more muffling in the interior). I was hoping the muffling would drop off with weight reduction, but the interior seems untouched with a stage 3 reduction... :odd:
 
I agree with you, i would much rather hear the sound from the rear of the car, but cant stand driving from the chase view. Sure its more realistic the way it is at the moment, but it just sounds so lacking in punch. I want the exhaust 5 inches from my ear.
 
This is most depressing when driving the Ford Mk IV. So depressing I'd advise against it, because the exhaust sounds completely insane but it's so muted by the bumper view I wasn't even sure what it was at first.
 
I honestly don't care what is technically correct, I think the full car from behind view has great sound, although I can't stand to drive from there, while the rest of the views have lousy sound.
Have a setting, let the people who want the real locational sound, and let those of us who want use the the sound from other locations.
I would love it if I could drive in hood/bumper view and listen to the sounds from the behind the car view.
 
I'm using the 2 channel audio 48kHz PCM audio setting.
PS3 stereo audio out -> PC sound card line input (to have a limited form of amplification/volume control) -> a pair of AKG 240s headphones.

I know that with a 5.1 setup the game sends the exhaust sound to the rear channels, but if cars sound good only with that, then PD's mixer algorithms aren't working properly.
 
Please stop this nonsense:scared:

No, you shouldn't hear the exhaust sound from bumper view.

We're not using bumper view because we want to be stuck right to the front of the bumper, we're using it to emulate the interior view minus all the unnecessary cockpit stuff in the way.
 
As a bumper cam user I would feel more immersed if I could hear anything besides the similar sounds I get from a different range of cars. I feel like it completely kills any possibility of recognizing what type of car it is just by the sound alone, compared to what you can hear when on hood or chase cam. Anyway, PD will do nothing about this. Too much work.
 
My god, some of you are incredibly anal...

Yes, the sound from the bumper wouldn't be the same as it would be from the rear of the car, but seeing as neither view is at all realistic.......

In my view, if you were stuck to a bumper at 180mph, you'd mostly hear the wind drowning out your screams.

I agree with the OP. it sucks that you only hear the best engine note from the worst possible driving view> The rear float cam or whatever the hell it's called.

If they ever sort this out, I'd also ask them to remove the 2 foot invisible shield from bumper view too.
 
I totally agree with making the bumper camera sound like the hood/interior camera, as I mostly drive with it.

I never tried a 5.1 with the game, does it fix the "issue"?
 
My big complaint with sound would be while in cockpit in a mid engine car i cant hear the engine at all. I dont have my rear speakers hooked up at the moment and do have it set to 5.1 but i dont think i got engine noise from these cars when it was set to 2 channel either. Im gonna have to check this out, do anyone else have input on this? Thanks
 
My god, some of you are incredibly anal...

Yes, the sound from the bumper wouldn't be the same as it would be from the rear of the car, but seeing as neither view is at all realistic.......

In my view, if you were stuck to a bumper at 180mph, you'd mostly hear the wind drowning out your screams.

I agree with the OP. it sucks that you only hear the best engine note from the worst possible driving view> The rear float cam or whatever the hell it's called.

If they ever sort this out, I'd also ask them to remove the 2 foot invisible shield from bumper view too.

regarding the invisible shield i completely agree with you, cruising up to the car in front for a good slipstream and you hit a wall of fresh air is completely wrong. gt5`s main rival ( we know who this is )do not have this problem, you can get right up to the gearbox of the car in front because you need to because the ai are so much better and harder to pass. simple things will make the game better all round
 
Why cant they just add an option in the quick menu,

Full Exhaust Note
Interior Exhaust Note

Then let people Choose, cant be that hard to add in an update.:)
 
The sound in bumper cam loses all of its character, and yhe bumper isn't too far from the back of the car...

In real life i would hear the exhaust from hundreds of feet away as the car drives away so why wouldn't i be able to hear it standing near the bumper of the car?
 
Why cant they just add an option in the quick menu,

Full Exhaust Note
Interior Exhaust Note

I agree. From a realistic stand of view, I can understand why rear and front is different. But who in the world (except of my little 5yr. old cousin) plays GT5 in rear-view? Ok, rear-view-players (im not sure if you exist), please dont get offended but you are a minority. All told, the actual bumper sound is emotionless and boring and most cars sound like e-cars and NOT like 700hp race cars 👎
 
The sound in bumper cam loses all of its character, and yhe bumper isn't too far from the back of the car...

In real life i would hear the exhaust from hundreds of feet away as the car drives away so why wouldn't i be able to hear it standing near the bumper of the car?

Best example is my Evo IX (in real live). If I hit the gas, you hear exhaust sounds - like you said - a mile away, whether you are under the car, in front, in the trunk or wherever, you hear the sounds like crazy. And my car has only 420hp compared to 900hp hardcore LMP Race Cars.... 👎
 
Why cant they just add an option in the quick menu,

Full Exhaust Note
Interior Exhaust Note

Then let people Choose, cant be that hard to add in an update.:)
That would be only a workaround and not solve the problem.
PD should fix/better mix interior sounds instead.

By the way, the "bumper" cam isn't really a "bumper" cam anymore.
It's really the cockpit view centered to the car and without the cockpit rendered on the screen.
 
I mentioned about sliders for ambient sounds engine sounds effects.
However someone pointed out that people would mix them wrong and upload it to you tube and make GT look/sound bad.

Yeah really.
 
Regarding the bumper cam, I don't think it is actually on the bumper of the car but somewhere in the middle, probably around the driving position, maybe a little behind.

The reason I say this is because when I drive the Cusco Dunlop Subaru Impreza, and change down a gear, I see the flames puff from the exhaust pipe, in the corner of the screen.

This hasn't happened with any other car I have race so far, but it got me wondering about the actual position of the bumper cam. :odd: 👍
 
I think in general the car sounds in GT5 suck.

My 2003 Dodge SRT-4 sounded louder than ever car I've owned so far in this game, mostly from exhaust noise. There is barely any in GT5. How a ZR1 with full exhaust doesn't completely make everyone go deaf with it's exhaust noise is beyond me.
 
That would be only a workaround and not solve the problem.
PD should fix/better mix interior sounds instead.

By the way, the "bumper" cam isn't really a "bumper" cam anymore.
It's really the cockpit view centered to the car and without the cockpit rendered on the screen.

You're right. Their mixing only works for external views. They should have a dedicated interior mix, fine-tuned for each car if necessary - this would account for the extra noise due to the car's shell actually transmitting the various sounds, as well as the fact that the exhaust radiates sound along its length. This would then also be applied to "bumper" view (which, as we all know isn't actually on the bumper at all, it's where the driver sits - hence the 2 foot wall of daylight. Just learn where the front of your car is, like you do in cockpit view :dunce:)

I like Spag's idea for this "advanced" micro-mixer for those who want to tailor their sounds. If PD include proper intake sound and tweak the interior sounds for all listening environments then that'd be a great step forwards.

I find it strange that sounds disappear from the 2-channel mix the way they do, it shows they're either manually doing the mix for each speaker configuration, or are using cheap combination techniques, or are operating under the fallacy that the speakers are in front of you, so the only sound that comes from them should come from the front of the car. They should only have to do the mix once (e.g. at 5, or 7 channels), and then let the channels automatically combine to suit your actual setup, irrespective of speaker placement (that's the player's issue.)
 
Why cant they just add an option in the quick menu,

Full Exhaust Note
Interior Exhaust Note

Then let people Choose, cant be that hard to add in an update.:)

SPOT ON!!!
Screw realism, I want the best sound no matter which view I'm in.

Never mind the fact that I can hear the sports exhaust on my 350Z in real life much more clearly than I can hear the exhaust of a 787B in game ....
 

Latest Posts

Back