PD Servers struggling again?

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Back on topic. I have re set my hub as well.But I've had no issues before so I thought it was my issue. But when other rooms with usually very strong hosts in race leagues have issues as well it says something is very wrong.
 
I found a few ways of making the online game work pretty good, but it demand you do some things to your ps3, your router and your GT5

Even if your connection say your on NAT2 doesn't mean you really are on NAT2, Sometime it just show NAT2. I have no idea why.
But by default the PS3 is using UnPn to open the required ports in your router. So if you do a network test on your PS3 and the UnPn comes back as "available" then your fine. If not you have to port forward the ports that the ingame manual tell you to.

After that is done the game itself messes things up if you do other online activity like remote b-spec races or seasonal events so if you done some other online activity you need to re start your game.

And under option-network you find something called Clear System Cache and that seems to help a lot sometimes. If you haven't done it before this could take seriously long time so just stay calm even if it takes 30 minutes. The game didn't hang. And yes music will stop play.


We at ICGTC have had a problem free championship until I as the host decided to "upgrade" my PS3 with a SSD hard drive. The two weeks I had it in my PS3 we had disconnection. I remounted my standard disk and the problem seem to have gone away. Just had a good experience yesterday and no disconnection after 32 laps around the GP/F version of Nurburgring.
 
I used to be NAT 3, now I am NAT 2. UnPnP does come up as available and i clear my cache after almost every session I race in. On a positive side my bandwidth has gone back up.
 
About bandwidth I think you should either blame your torrent program or your ISP, not PD :)

And remember, if you have it correct set up. In a none fixed ownership room it only takes one lazy guy who haven't done a effort to make it work to ruin it for everyone.
 
Sure, will do.

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Where to?

Okay if I read your SSID right, you have DSL? If anyone else is using your wifi to simply surf that is killing your connection. With DSL you really should be wired not wireless. If you have cable internet, like me for example, I run to about 15Mbps and have seen it max to 25Mbps, I never have an issue till I play with people in other countries that have wonky internet connection. Also since 2.0 the connections have been not right since. That I totally agree with. I was in Season 3 of the Flyin Miata Race Series, and we never had lag issues, some people did drop out, but a lot of them never said what happened.

Edit: If you have a smartphone, go to the App Store or Market and search for "WiFi Analyzer" then walk around your house. apartment, and see how your signal is thru out. WiFi signals are never steady they always fluctuate. The farther you are the more the signal changes. There are apps that are free, so don't pay for the simple app like that.,
 
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<lots of helpful tips>

Thanks Mike - I'm good though; I am running my PS3 wired.
(Not initially for GT5, more for streaming purposes... because even MP3 streaming had intermittent stutter issues over WLAN)

I was trying to make a point about wireless being one potential cause in network problems.
 
Thanks Mike - I'm good though; I am running my PS3 wired.
(Not initially for GT5, more for streaming purposes... because even MP3 streaming had intermittent stutter issues over WLAN)

I was trying to make a point about wireless being one potential cause in network problems.

No prob. I stream off Netflix, music unlimited and from my PC tower. So I am wired since it just makes its easy. The data that moves around is quite a bit.
 
Do people really view wireless as being that bad? I have never found a problem with it myself.

At my flat, there is only one device that is hard wired into the router - the PC in the lounge, everything else runs wireless which are:

* Both my PC and PS3 in my bedroom, which is on the other side of a very long house.
* My phone
* The neighbours upstairs pay us £10 a month to wirelessly ride our internet connection, which consists of a computer and 2 laptops.

That's a total of 7 devices sucking up the connection, 6 of them wirelessly. On top of this, I am "running some applications" to make me "invisible" to people that don't need to know what I do if you know what I mean, at all times, which eats bandwidth.
At any time, the worst ping time i've seen is 75ms, it's average is between 32-51ms, and at it's best, it's been as low as 7ms - measured from my PC. On the PS3, it's usually around 40-60ms.

Sometimes, in a good room there is no lag at all, even though I could be playing with people from across Europe and across the big ol' pond. In fact, that time that my PS3 felt like it was being overclocked (everything was running super fast on GT5 - replay saved), I was in a multi-national room, and there wasn't a hint of lag, and the frame rate was firmly stuck at 60fps.

That's depsite all the devices that are constantly connected to the router, which hasn't been reset in months, across long distances, and the download speed is rock solid at 6.6mb/s (49.3mb connection) at all times whether I test it from my phone, Pc or PS3.
 
Do people really view wireless as being that bad? I have never found a problem with it myself.

Wireless most of the time is no issue at all. But it can be, due to multiple circumstances. Even if 'only' 5% of wlans are affected, this already accounts for a huge number of GT5 players running into network problems.

Add to those inherent potential issues of wireless the amount of crappy wireless routers (my personal favourite being Netgear WGR 614), add those GT players with throttled internet, and combine this in one lobby and bit of bad luck, and you have perfect recipe for desaster.
 
When you want an advantage to gaming online, you want wired never wireless. It is the way to go for gamers. It is more critical to COD for wired than wireless. Those few milliseconds could mean a kill or not. On GT5 it can make a difference between win or lose or the dreaded disconnect. To use an example consider wired as a water pipe with a 3 meter width on the inside. A lot of water can move thru it from different areas. Now with wifi, make the pipe 1.5 meter wide inside. Now not as much water can go thru. This is a good example of why wired is the way to go for gaming.
 
I don't see how that "water pipe" theory works. GT5, being the "water", is a trickle compared to the flow both "pipes" can manage, it's about the speed that you can push that "water" through said "pipes" to reach it's destination.

If someone in the room has a bad connection which effects everyone, whether you're on wireless on ethernet cable is not going to matter. You can't polish a turd.
 
Lewis_Hamilton_
I don't see how that "water pipe" theory works. GT5, being the "water", is a trickle compared to the flow both "pipes" can manage, it's about the speed that you can push that "water" through said "pipes" to reach it's destination.

^^^^
 
I don't see how that "water pipe" theory works. GT5, being the "water", is a trickle compared to the flow both "pipes" can manage, it's about the speed that you can push that "water" through said "pipes" to reach it's destination.

If someone in the room has a bad connection which effects everyone, whether you're on wireless on ethernet cable is not going to matter. You can't polish a turd.

They're clogging the tubes, man. Must be serious, as threads are popping up left and right about it.
 
Literally a couple of days ago online play felt really strange for me, with quite a bit of lag. Given these are people I've been racing for a over a year with few issues, it was pretty peculiar. Even resetting my router did nothing.

Played last night for about five hours online and it was back to normal, so don't know what was going on. But given that a few people have mentioned it, obviously something was happening.
 
McClarenDesign
They're clogging the tubes, man. Must be serious, as threads are popping up left and right about it.

The wireless "tubes" between our PS3 and our router aren't the problem, IMHO. It's the tube between users that PD/Sony to to clean out.
 
The wireless "tubes" between our PS3 and our router aren't the problem, IMHO. It's the tube between users that PD/Sony to to clean out.

Normally, I'd disagree, simply because I believe hardwired is the way to go. However, I'm inclined to believe it's a PD problem, as even hardwired I get the tire sound glitch I mentioned earlier. I've noticed a few other small peculiarities, but don't seem to be able to recreate them consistently enough to consider it a glitch.
 
Normally, I'd disagree, simply because I believe hardwired is the way to go. However, I'm inclined to believe it's a PD problem, as even hardwired I get the tire sound glitch I mentioned earlier. I've noticed a few other small peculiarities, but don't seem to be able to recreate them consistently enough to consider it a glitch.

The tire sound glitch has been around since the about the last quarter of 2011. I had a few races, where it started with tire sounds, then it would go away. It really screws up your driving when you can not hear your tires.
 
The tire sound glitch has been around since the about the last quarter of 2011. I had a few races, where it started with tire sounds, then it would go away. I really screws up your driving when you can not hear your tires.

Makes me feel like Christopher Reeves on a treadmill. I can't tell what's going on beneath me.

Know of any solutions? Hardwired, clear cache daily, all race music disabled.
 
PD could run dedicated servers. the only game i know that runs them is war hawk that's owned by Sony. Then again they are running dedicated stat tracking servers, log in bonus comments on peoples pages ETC.
 
PD could run dedicated servers. the only game i know that runs them is war hawk that's owned by Sony. Then again they are running dedicated stat tracking servers, log in bonus comments on peoples pages ETC.

There's lots of others. Off the top of my head Wipeout HD, Mag, Socom, Killzone 2 &3, Battlefield games, Need For Speed Hot Pursuit (I think), Demon's Souls (much more stable online than it's sequel Dark Souls that uses P2P) use dedicated servers. There's probably many more besides.

Gt5 being PD's first foray into online gaming, maybe they weren't sure it would be sucessful enough (in terms of online numbers), to justify the cost of running it on dedicated servers.
Whatever the reason, using dedicated servers would have provided a much more stable online racing enviroment, and given the games commercial success, I hope that PD do the right thing by their fanbase and provide them for GT6.
 
Early this morning (EST) we were having the black screen problems again. Things have been slowly getting worse since the last server maintenance.
 
Not to sound like a scum bag but I raced for 4 hours straight online today and not one disconnection. I really want to know why you guys are having problems.
 
Not to sound like a scum bag but I raced for 4 hours straight online today and not one disconnection. I really want to know why you guys are having problems.

My problem isn't disconnection. See above.
 
I rarely get disconnected. I see plenty of others that do though.

I'm seeing people that keep the loading lines under their name when they join the room. I'm seeing people that can't join a room. I see rooms lock up when a host switches tracks. I'm seeing rolling starts that jumble the racers back and forth right before the start. I'm seeing people on the track that are 'jack hammering' front to back. And I'm seeing people (mostly foreign) who are lagging all over which is most likely a problem on their end.
 
My problem isn't disconnection. See above.

My bad bro I just had that happened to me for the first time ever it was so bad. I could not understand why I was driving so bad at first then I notice mt tires not making the correct sound.
 
Yea mines been playing up recently as well. But it's not just GT5, it's everything online. Me thinks it's more something to do with Sony, rather than PD itself.
 

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