Penalties

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GlennGolfer1

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GlennGolfer1
Hello,

I was wondering if there was a thread or guide, listing all the pro's and con's to putting penalties on in races? I know sometimes cars ghost with penalties on, but I don't know why and when, thank you!:)
 
Penalties hurt clean drivers. There's no sense in penalizing a collision when the lead car loses control or brake checks. Penalties also can be abused, like shortcutting Monza.
 
Cool man, thanks. I was actually wondering if there was a place where it listed exactly what penalties do. Its hard to explain for me I guess. Like when does the ghosting occur? Is it possible to hit another car, or does it always ghost? Thanks:)
 
The only place I think it may be partially explained is in the Online section of the manual. For me, I do put penalties on weak in my online lobbies to discourage corner cutting.

Yes, the penalty system is quite flawed, but sometimes you have to take the good with the bad. Some players know that when penalties are on, they can cut inside a racer and hit them in a way that makes the penalty occur for the opponent only.

Ghost cars happen usually when penalties are on and the game detects a higher speed collision about to occur and it ghosts the offending car. I usually see it happen when a trailing racer misjudges the braking distance and instead of punting the lead car off of the track, it ghosts through it. However, lower speed collisions and punting can still occur and the game usually is not consistent about who it assigns the penalty to.

The other argument is to leave penalties off and encourage the players in the lobby to reject vote corner cutters and dirty drivers. If enough people vote (>50%), a player will be ejected from the lobby. Of course, if I see intentional dirty driving, corner cutting, or other unsportsmanlike behavior as host, I will give one warning. If they persist, I immediately kick and add them to my ban list.

The above is just my opinion though and having not fully read the manual, I can't tell you for sure how every penalty works between the weak and strong settings.
 
I always turn penalties on weak when hosting open lobbies. As stated above:

Reduces corner cutting substantially

Reduces chances of getting pushed off the track when entering tight corners

The downside to using penalties is outweighed by the advantages.
 
The only place I think it may be partially explained is in the Online section of the manual. For me, I do put penalties on weak in my online lobbies to discourage corner cutting.

Yes, the penalty system is quite flawed, but sometimes you have to take the good with the bad. Some players know that when penalties are on, they can cut inside a racer and hit them in a way that makes the penalty occur for the opponent only.

Ghost cars happen usually when penalties are on and the game detects a higher speed collision about to occur and it ghosts the offending car. I usually see it happen when a trailing racer misjudges the braking distance and instead of punting the lead car off of the track, it ghosts through it. However, lower speed collisions and punting can still occur and the game usually is not consistent about who it assigns the penalty to.

The other argument is to leave penalties off and encourage the players in the lobby to reject vote corner cutters and dirty drivers. If enough people vote (>50%), a player will be ejected from the lobby. Of course, if I see intentional dirty driving, corner cutting, or other unsportsmanlike behavior as host, I will give one warning. If they persist, I immediately kick and add them to my ban list.

The above is just my opinion though and having not fully read the manual, I can't tell you for sure how every penalty works between the weak and strong settings.

I've noticed that a car ghosts when it's skidding.
 
Put heavy damage on, instead of using penalties, this will discourage drivers to hit others or going off course.Having tire wear/ fuel consumption enabled also might be a good idea in longer races, eg more than 5 laps.
 
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