I get the point about Premiums; to a point. The problem is that you're saying that, in a way, GT5 is kinda like Prologue part 2. This leads to something else that's years away, on another system that's not close to being released yet. (Keep in mind how long this game took to be released after the PS3 came out.)
Unfortunately. You have no idea how many people have shrugged off problems with GT5 with the "it's their first PS3 game, they'll fix it in GT6" attitude. Personally, I'd rather judge a game on its own merits than the promises it may or may not make for the next iteration

.
And yes, I definitely keep that in mind. Kaz has gone on record stating GT6 would take less time than 5 (which was the first ground-up game engine redesign since GT1), and they have already had over two years.
Sure, it didn't take as long to develop "copycat cars" with slightly different features/physics/etc., but I assure you that it did take up time that could have been spent doing something that was much more worthwhile.
Oh, it did take up time. Back during GT3 and GT4's development, when those cars were made.
It's not as simple as copy & pasting words on your computer.
Not quite as simple, no, but when the assets are already made, it's quite a lot quicker to implement them than it is to build them from scratch.
Try programming/designing something. You'll see that it's much more time consuming than you think, even if you have a base to start from.
I have, numerous times. And while I agree that it can be very time consuming, creating a Premium (which Kaz himself has quoted as six man-hour months) is a lot more time-consuming than recycling existing, PS2-era assets.
Aside from that, there are many cars which aren't copies of other cars that just take up space in both the Premium and the Standard garage. Did those cars take no time to program? No, not at all.
I never said no time. The majority of time spent dealing with Standard implementation in GT5 would probably have been spent dealing with things on the physics side of the equation, as that would actually need to be addressed thanks to the complete revamp. The shapes and textures of the vast majority of Standards have not changed from GT4 to GT5.
The development of those cars was wasting time that could have been used to do something worthwhile, which was my point to begin with.
What would have been more worthwhile? We all have different answers to that, I'm just pointing out that sacrificing 800 Standards would not have netted many more RM's at all, if we're looking at it from a time perspective

. And that's saying something, since I'm hardly a giant supporter of the Standards' inclusion to begin with!
I understand that some of the Standards took less time to develop than others, but they still took up time. Seeing as this game took years and years to develop, it's obvious that time was definitely an issue.
Again, yep, they did. During GT4's development. Well, a handful of new ones for GTPSP too, I suppose. Or the truly bizarre XFR, which is the only Standard to be "new" to GT5.
I'm not really understanding the "Well, there's something better coming in a few years, so there's no need to complain about the game that isn't what it should have been." point of view. I get that there's more, and hopefully, better things to come, but we're playing this and we're playing it now.
Oh, I'm of the exact same opinion 👍
I'd be interested to see if the same attitude applies when GT6 comes out years from now and a lot of what is promised isn't delivered, yet again. Will people then say, "Well, just wait for GT7. It'll be awesome. This is just a warm-up for things to come."?
I can pretty much guarantee, if it's released on PS4/Orbis/whatever, you will read at least a few "it's their first game on a new system, the next will deliver" comments.
There was much more promised for GT5 than was actually delivered and after the incredibly long development period I think many of us expected more than we got. I really haven't been one of the complainers, until this topic came along, and I'm not raging mad by any means, but, yeah, there's a lot missing that should have been here.
-The graphics are not top-notch like previous GT games. Previous games looked almost life-like. Even popping in my GT4 disc on my PS3 demonstrates how much better that game looked for its time compared to GT5.
-There are few Premium cars.
-Many of the Standards are not very interesting or too similar to each other.
-The dirt physics are messed up which makes rally less fun.
-Many of the tracks from previous games are missing.
-Few of the cars are RM capable. Some of the ones that are, are questionable at best. In other words, why this one and not a more fun car?
All reasonable issues, and I won't argue. We all had different expectations and different requirements for GT5. It can't, and probably shouldn't, please everybody. Which is the only comment I have about your last point; to you, the RM choices may seem strange. Despite there being only 17 (something I
am disappointed with), I find almost all of them interesting, as they a) cover a fairly large swath of the enthusiast landscape, and b) are all pretty "Gran Turismo" cars, if that makes sense 👍
I do like this game, and I play it a lot, but with all of the time that went into it and the previous versions being the games that no one else could touch, I think much more was expected from PD, the people who previously brought you awesome.
I can't argue the sentiment. PD was the undisputed front-runner for so long, but guess what happens with that situation? Eventually, competitors do cotton on to what's successful for them, and start giving the fans appealing alternatives. Personally, GT will always be a sentimental favourite, but I'd be lying if I said I wasn't happy there's competition these days. It's like the golden age of console sim-like racers; we have a lot more options than we did in 1998, and a lot of them offer unique spins on the genre. The hardest decision for me isn't picking one to pledge allegiance to, it's finding the time to play them all.