? Tires I guess have nothing to do with performance?
What is the use of a performance points system that does not take this into account?
Are you sure that you didn't miss the point? The complaint of the OP is that the PP system is completely broken (and he's made it clear that at least part of his reason for thinking that is because he doesn't know how it works, since he's repeatedly implied that it is more or less random in his experience when it is far from it), and that PD should remove it and make players rely on far worse systems (namely, PWR) instead to balance the cars because he's able to understand those. No one has ever said that the PP system is exact or perfect. Quite frankly, it can't be, for things I'll get back to. Merely that things aren't nearly as bad as people keep making them out to be; and that all of the alternative systems would be much worse in all the ways the OP outlined.
My interpretation of the OP is that the PP system is faulty enough that it can't be trusted. If it can't be trusted, then what good is it.
Thats a valid point, since except with experience, you don't know when you will be a couple houses down or a few blocks away with a
"in the nieghborhood " PP system.
Depending on the experience of the player and the upgrades chosen, as the saying goes, "results may vary", to some degree.
Nevertheless, it is patently evident, depending on the track, that there can be a considerable difference, even with similar class cars at the same PP.
Saying the PP system could be worse, is a pretty lame defense.
Even if it can't be perfect, it could be a lot better than it is.
Which means... what, exactly? You can have a wide variety of cars in a room and still have good races with close finishes when the room is limited by PP. I've been in sequential races where the lead swapped back and forth for the entirety of each race between a Lotus Elise, the Dodge Ram and the VW Bus; with me nipping at their heels with the VW Jetta. I've competed for the lead against Lotus Esprits and Chevrolet Corvettes with my DeLorean. I've held off NSX-Rs and Lotus Esprits with my Ford RS200; and lost races against Gallardos and Lexus LFAs by fractions of a second with my Countach 25th Anniversary. I've even managed to make the Cizeta competitive in races against things up in the 580PP range, and seen people absolutely slaughter fields of modern supercars with RUF RGTs and BTRs.
Like I said, personal results may vary.
The system seems to me, outside of unlucky chances, to give you a pretty decent shot at putting together a car wholly different from others and still have it be competitive. Maybe not the absolute best car in the field, but good enough that you can overcome the others if you drive it better.
Sometimes maybe so.
Sometimes maybe not.
Without previous experience at a given track and class of car, there is no way to know when you will be close and when you won't..
Like I said, personal results may vary.
It is only to the host's advantage if he knows how it works and no one else in the room does. If I set a race to SSR7 @ 600PP and giggle to myself because I have the master car for the event that is unbeatable, I'll probably find when the race starts that I'm not the only one who thinks that they have the best car for the event. It isn't as if room restrictions are hidden from everyone but the host.
This is derived from experience, not trusting the PP system.
Even though its not hidden, the uninitiated don't know that any other 600PP car will not be competitive.
So fix the problems with it rather than tossing it out for inherently inferior systems. There are three areas where it breaks down with all of my experience with it: Weight (which seems to have logarithmic effect on PP as weight goes down, when it probably should be much more linear for really lightweight cars), downforce (doesn't have nearly as much of an effect on PP as it should, and might be because of the game's crappy way of calculating/modeling it) and weight distribution (which barely seems to register most of the time, and almost never registers at all for AWD cars). Modify the level that those variables effect the PP (and completely redesign how weight distribution is accounted for) and you would clean up a lot of the problem cars with the system.
The only way to fix it, is to base it in the actual performance of the each car, which I doubt will ever happen.
Thats why I'm not a fan of points systems.
They all seem to be inherently flawed.
The only way that the PP system would be taken as 100% gospel is if the player lacked an understanding of how cars work. A 600PP Caterham isn't going to keep up with a 600PP GT500 car, and simply looking at them should tell you that.
Looking at them will, but the 600 PP says they should be competitive.