Photomode is not a graphics enhancer

  • Thread starter cobragt
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its talked about in the official statements, at the announcement of photo mode around E3.
Talks about rendering at a higher level of detail due to the fact that they are not using the Graphics or physics engine of in game, but use the data of the scene to render in Photomode, which operates at a higher resoloution than ingame.
 
Nothing has been said about having to up the res yourself. I would assume that it would do it automatically, why would you take a low res shot when you can take a high res one of the same scene. So having to up the res yourself doesn't make as much sence as it doing it automatically when you take the shot and it all renders.
 
You can pick different res formats. You can have res that the ps2 supports or a res the ps2 can't. For the record, I'm basing my whole appeal on that paris replay.
 
but not low res.
Photomode operates at a higher res than ingame permanently, it uses the game replay data, to take the positions of everything, then the photomode engine renders all the models in a higher res than ingame...see my post above about e3.
 
GTXLR
its talked about in the official statements, at the announcement of photo mode around E3.
Talks about rendering at a higher level of detail due to the fact that they are not using the Graphics or physics engine of in game, but use the data of the scene to render in Photomode, which operates at a higher resoloution than ingame.

Yes, that's what I heard too. Never read something about having to adjust the resolution yourself. . .
 
GTXLR
but not low res.
Photomode operates at a higher res than ingame permanently, it uses the game replay data, to take the positions of everything, then the photomode engine renders all the models in a higher res than ingame...see my post above about e3.

Exactly :)
 
If those new pics are at a higher res than what the ps2 can do, they wouldn't be that size. That's what I'm saying. And I doubt PD resized them. I'm resizing them right now in photoshop.
 
Oaky, I just read up on that and yes photomode is permanently at a higher res than in game.
 
cobragt
If those new pics are at a higher res than what the ps2 can do, they wouldn't be that size. That's what I'm saying.
You can resize pics you know.
 
Yes I know that. I'm doing that now in photoshop. I up the image to 1280 x 960 and it looks horrible and I down it to 1024x789. Doesn't look right. PD didn't resize those images.
 
GTXLR
but not low res.
Photomode operates at a higher res than ingame permanently, it uses the game replay data, to take the positions of everything, then the photomode engine renders all the models in a higher res than ingame...see my post above about e3.
Are we going to see the higher resolution pic on our TV screens, or is it for prinitng only? Seems like most TVs wont be able to handle the increased resolution.
 
What! Your obviousely not resizing an image. Resizing an image is just changing it's size, you can do that in photoshop you select the are you want to resize and make it larger or smaller.
 
GTXLR
Cobra maybe the site, was it gamespy resisized them, or maybe PD did!
Maybe. I didn't see jaggies in that new vid though. Maybe I am wrong but I just think that new paris vid looked as good as the pics, if not better since it was in motion :)
I can't wait to take photos of my Audi R8 on that Paris track :sly:
 
cobragt
Yes I know that. I'm doing that now in photoshop. I up the image to 1280 x 960 and it looks horrible and I down it to 1024x789. Doesn't look right. PD didn't resize those images.

:lol: cobra thats because your trying to 'blow up' the lower res image to a higher res, photoshop simply 'stretches' the low res pic to the higher res. Thats why it will look crap & doesn't prove anything.
 
Quote from GAMESPOT:

For the bulk of today's presentation, in fact, Yamauchi discussed the previously unannounced "photo mode" that will be appearing in the game, which allows you to take photos of your favorite cars, organize them into slideshows, share them with friends online, and even print them out at a resolution of 1280x960 if you have a photo-quality printer you can plug into your PS2's USB port. In addition to taking photos from your saved action replays, GT4 will allow you to stage your own photo opportunities simply by selecting a location, placing a car in it, positioning your camera, applying any effects and filters you like, and then hitting the shoot button. The photo mode's ease of use belies a surprisingly sophisticated system that allows you to use different lenses, adjust the field of depth, apply motion blur effects, and even choose different types of camera film. One of the walls of the room we were meeting in with Yamauchi was literally covered with photos taken in-game, and it wasn't long before we were encouraged to have a go ourselves.

I dont know but i think 1280x960 is a higher res then normal.. Or have i missed something? :ill:
 
T5-R
:lol: cobra thats because your trying to 'blow up' the lower res image to a higher res, photoshop simply 'stretches' the low res pic to the higher res. Thats why it will look crap & doesn't prove anything.
I dont need to prove anything now because I dont give a damn. Frankly, that paris replay vid looked more realistic than the pics, so everyone wins :D But if you try and say that vid is a intro or cg, I'll smack you.
 
Look guys, for the record, no one has even said Photo Mode can output jpegs. That's just an assumption, like everything else. Furthermore, even if Photo Mode can output high res jpegs, sizing them down to TV res again would completely negate that.

Also, I think you're confusing "high res" locations with "high detail" locations. Any location could be output at any resolution the PS2 can handle, the difference between tracks and PM locations is that PM locations have higher quality textures and maybe a few more polys. And only the specific photo mode locations have high detail models. When taking a PM pic on a track, it uses the game engine's track model with NO ENHANCEMENTS; this has been OFFICIALLY STATED. And I'm fairly certain that cars don't have special PM models.

As I said before, taking a normal res track and a normal res car, making a PM pic at full res, then sizing it down to TV res for publication on the web essentially produces a pic of the ingame engine. And for all that trouble, you might as well just take direct captures of the game. If they were releasing photomode pics, why wouldn't they do it at full resolution?

I don't know why you guys keep saying everything is a photomode pic anyway. Is it really that hard to believe? I mean, you saw the E3 trailer didn't you? Are you gonna tell me that was just a whole bunch of PM pics put together?
 
I think that what they are saying is that if you take a picture from a replay you can modify it in PM. Therefore making it a better picture.

E3 trailer? the presentation or the official vid that had some Nur footage?
 
Did anyone stop to think that Photo Mode will have all availible computing power devoted to graphics? Ingame footage will always be less because there are AI cars on the track, not to mention the track itself is loaded into memory.
 
heres my 2 cents..heh heh as SVEN stated, what these guys at PD have done is impressive. All the photo-mode does is increase the resolution and add a few effects, but in no way does it ADD more polys and use other models. In other words, thats how detailed these cars are, and the high resolution only shows it off even more. Its a shame the PS2 can't handle this in motion and everything, but even yet as CobraGT says, the Paris video looks damn impressive. I have yet to see anything (even on XBOX) that looks like it. I won't turn this into a PS2 vs XBOX discussion, but i have to say, these guys at PD really know how to work with the hardware. Damn, i didn't even know the ps2 can handle what i have seen.

its funny how the people don't even argue about how the game will play, cuz everyone knows it will play so damn well... :)
 
Another retarded graphics thread by CobraGT, where he's wrong anyway. Some of those images you used are OBVIOUSLY photoshopped btw, PS2 games are not THAT smooth. The photo locations look about a billion times better then the paris track with it's 2d trees etc.

And there was me thinking that the whole point of photo mode was to enhance the graphics and show what the engine was capible of with out the ps2s naff hardware stopping it quite so much (no Ai, physics etc to do).

Stuff on the xbox? Riddick? Halo 2?

It's not worth arguing with cobra about what the ps2 can do, he has this thing where he thinks the PS2 is a super computer, and can do graphics better then a pc.
 
I don't think they are "OBVIOUSLY" photoshopped.

What would be the point of releasing screen shots that were photoshopped?

C.
 
code_kev
look at how bloody sharp they are, I have yet too see a PS2 game that sharp, that's all I meant.


there probably rendered on a pc, we dont know if it this is photomode or not though.

MGS3 Snake Eater is pretty smooth, it depends on the game, you can only do so much with 294mhz of power
 
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