Photonrider described the problem, I have the solution

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ITT: OP posts a solution to reduce complainers. Turns out that some people would rather complain about complainers than actually attempt to address the problem. Also, they would rather complain about people attempting to post solutions than actually attempt to address the problem.

I wish I could say I was surprised.
 
ITT: OP posts a solution to reduce complainers. Turns out that some people would rather complain about complainers than actually attempt to address the problem. Also, they would rather complain about people attempting to post solutions than actually attempt to address the problem.

I wish I could say I was surprised.

OP says one thing, but then does the opposite.

Perhaps he could try leading by example?
 
We need to go deeper. Quick, complain about the people complaining about the solution being scrutinised.

I tried a variation of, "what makes you say that?" with @GTP_CargoRatt above, let's see if it works:sly:
All I can see is baiting on both sides. No doubt there's some "history", too. I can't take that as a representative example of the broader conduct problem.

Can I take it as a representative example of what "nice people" will do in properly controlled threads?
 
The whole thing is helpless. People who are easy about GT shortcomings need to accept that there are criticism. People who, yet, could be bothered with this mess that we call Gran Turismo franchise needs to accept that there are people in love with the game.

I like the motivation behind the OP and do believe that Johnny's motivations are honest, but the situation is hopeless. It's like trying to arrange a train collision to be more or less organized. It won't ever be. Because even with tons os sensible people, there are the "flame baiters". Took what? A couple of posts to the wreckage and carnage here?

In the meantime, if that is too difficult for both sides, you know, you always could leave the foruns. Or move on, go talk about motorsports, hardware, other games in GTP.
 
I hope this gets around to everybody on GTPlanet. I made a thread about the hate for the X1, and I rarely monitored it after it started going off topic. I asked why people hate it since people can handle the car and not troll with it, and people thought the whole thread was about "WHAT DO U HATE BOUT THE X1". One guy made another topic about it, and actually said somewhere "this is not a thread to hate on the X1, keep that on the X1 hate thread." My fault why it went downhill and I practically gave up on it. I'll be sure to heave johnny's advice next time.
 
OP says one thing, but then does the opposite.

Perhaps he could try leading by example?


You seen that , uh? :sly: I was wondering how long it would take for somebody to catch that, leave it to you to be the one. :sly: :lol:

@Griffith500 Just good clean fun on my part. :) Actually, me and Johnny are friends with really no history. I will say this though. Lately, he has been coming across like everything GT and GTP starts and ends with him. Kinda like an I'm always right and everyone else is wrong type attitude. Its really annoying at times. But you know, what are friends for, right? :sly: :lol:

Love ya Johnny. :P
 
ITT: OP posts a solution to reduce complainers. Turns out that some people would rather complain about complainers than actually attempt to address the problem. Also, they would rather complain about people attempting to post solutions than actually attempt to address the problem.

I wish I could say I was surprised.
Most of the responses have been very good so far. I enjoyed the exchange with @Griffith500. Overall we've had some agreement, some disagreement, but for the most part everyone stuck to the subject at hand and most of the posts were well thought out and heartfelt I thought. Thanks to everyone that put in the effort:tup:

However, just as @photonrider described in the other thread, there's always a couple of agitators that like to play the man and not the ball and in most threads they attract a bunch of responses that just drag things off topic:

The first step to recovery is admitting you have a problem.

Be brave Johnny, you can kick the habit.

This has what to do with the OP? Obviously it's just thrown up there to elicit a response. Playing the ball and not the man. And then this:...

Just like I knew you would. :sly: You are entirely too predictable, but then again, all people with your personality traits are. ;) Nice conversing with you Johnny.

Again playing the man and not the ball? "All people with your personality traits" :confused::confused::confused: Excuse me, have we met? After asking politely several times for an explanation and not getting one, Cargo responds to someone else with:

Lately, he [Johnny] has been coming across like everything GT and GTP starts and ends with him. Kinda like an I'm always right and everyone else is wrong type attitude. Its really annoying at times....:P

Of course it's filled with more emoticons that you can shake a stick at but really, does it matter how many smiley emoticons you throw up when you say someone thinks they are, "always right and everyone else is wrong" and I'm annoying sometimes? Does a smiley face make it ok? Am I not supposed to post things I think are right? Can I not defend my own statements with logic or facts or quotes without being labeled? Isn't this exactly what @photonrider is talking about?

So now we know the reason for the first dig at "personality traits" that was left unanswered. Obviously Cargo finds my posts annoying. That's fine of course, there's no requirement in the AUP to like my posts as far as I know. But what does that have to do with the OP? Nothing!!! Jimi and Cargo's posts serve no purpose in a thread and are only there to elicit a reaction, nothing more. And that's what @photonrider is talking about in his thread, IMO of course.
 
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Oh, I don't know Johnny, you think its alright to throw up the smilies when calling someone else names. :rolleyes: I guess your way of thinking is that it is alright to call someone else a "chicken" just as long as you throw a smiley at the end. :rolleyes: You know, you contradict yourself so much that its not even funny. Up until now, I was just having some light-hearted fun with you, but since you seem to know everything and know what people are "really" feeling when they post something, I'm just going to stop because you have just gone beyond irritating now. Good luck in your effort in herding cats, hope it all works out for you.
 
Most of the responses have been very good so far. I enjoyed the exchange with @Griffith500. Overall we've had some agreement, some disagreement, but for the most part everyone stuck to the subject at hand and most of the posts were well thought out and heartfelt I thought. Thanks to everyone that put in the effort:tup:

However, just as @photonrider described in the other thread, there's always a couple of agitators that like to play the ball and not the man and in most threads they attract a bunch of responses that just drag things off topic:



This has what to do with the OP? Obviously it's just thrown up there to elicit a response. Playing the ball and not the man. And then this:...



Again playing the ball and not the man? "All people with your personality traits" :confused::confused::confused: Excuse me, have we met? After asking politely several times for an explanation and not getting one, Cargo responds to someone else with:



Of course it's filled with more emoticons that you can shake a stick at but really, does it matter how many smiley emoticons you throw up when you say someone thinks they are, "always right and everyone else is wrong" and I'm annoying sometimes? Does a smiley face make it ok? Am I not supposed to post things I think are right? Can I not defend my own statements with logic or facts or quotes without being labeled? Isn't this exactly what @photonrider is talking about?

So now we know the reason for the first dig at "personality traits" that was left unanswered. Obviously Cargo finds my posts annoying. That's fine of course, there's no requirement in the AUP to like my posts as far as I know. But what does that have to do with the OP? Nothing!!! Jimi and Cargo's posts serve no purpose in a thread and are only there to elicit a reaction, nothing more. And that's what @photonrider is talking about in his thread, IMO of course.

Playing the ball is actually the correct way to play. It is a sporting expression, after all.
 
Playing the ball is actually the correct way to play. It is a sporting expression, after all.
Yes, I did get that metaphor backwards...:lol: Now corrected, thanks:tup:

Oh, I don't know Johnny, you think its alright to throw up the smilies when calling someone else names. :rolleyes: I guess your way of thinking is that it is alright to call someone else a "chicken" just as long as you throw a smiley at the end. :rolleyes: You know, you contradict yourself so much that its not even funny. Up until now, I was just having some light-hearted fun with you, but since you seem to know everything and know what people are "really" feeling when they post something, I'm just going to stop because you have just gone beyond irritating now. Good luck in your effort in herding cats, hope it all works out for you.
Feel free to explain these contradictions.
 
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That's such a nice figurehead on the title . . . are there two stout pieces of timber being readied?
One at least a thousand feet long (we'll need a ton of relics if we're going to make some money out of this.)


That poor Photonrider . . . whose name is almost always thusly spelled by plagiarists of one sort or another, whose gospel will eventually be twisted, mutilated and fed mangled to the masses that follow, without having read the original (let alone enjoying the humour that led a few score or more to cheer 'Thumbs up!') . . . I shake my virtual head at his virtual fate.

However - that 'Photonrider' to come will not be me - being photonrider and more simple in nature than the grandiose figure so capitally nailed up in the title of this thread.

While I appreciate the good intentions behind it, I fear that it bodes no good for this 'Photonrider' fellow.

I'm photonrider.

What I say comes from my keyboard - not from the keyboards of others - or re-translated shaded by the programs of yet another set of neurons.
My OP in the thread being mentioned is not a complaint about complainers - it is about being told what to do and not to do in the game; these comments usually coming from people who rove the threads and are visible more for their acerbity than their conviviality.

Constructive criticism is what all producers look for. I have nothing against this; in fact, I encourage it. Speak up. Every voice must be heard.
And, we have more than enough places in the Forum for this.
We have the Review, Feedback and Suggestions sections.
We have the option to create specific threads for concerns ('Customer Complaints') even in the GT6 General Forum - the entire thread, every post - can be strongly negative if wished.
We have the chance to even create a thread critiqueing the Photomode features of Gran Turismo in the Photomode Forum.
We have no problem even creating a thread in the Photomode Forum about the Photomode Forum, even critiqueing that.
We can create threads solely focused (each thread) on a particularly bad job PD did with something or another in their particular Forums - whether Tuning, GT Academy physics, Online failures, anti-aliasing problems, console shortcomings, menu design, music, whatever - there should be no problem picking a problem to focus on, for any poster - and creating a 'I have concerns' thread in any appropriate part of the Forum.

It would be churlish, of course, for some one to drift into, say, a thread griping about the choice of music, and tell all the posters there to wise up and enjoy it and stop complaining and be grateful that PD gave them any music at all.
This would be destructive to that thread's aim; to bring these shortcomings to the producer's notice - in fact doubly destructive if that thread is in the right place to catch the producer's attention - say, the Feedback and Suggestions Forum, or even duplicated in the General Board as a separate thread about the shortcoming.
In fact, people overly enthusiastic about the game might open their eyes to the shortcomings and having seen the light, may then add their own concerns to that topic, further reinforcing the fact that such shortcomngs have been perceived and are less than welcome reality in the game.
Only a troll, or misguided player, would walk into that room and tell people to shut up and enjoy the game and stop 'complaining' when the thread was specifically built to address a particular concern (and hopefully have it fixed.)

And vice versa.

Vice versa?

Yes. The other way around.

People enjoy different activities in the game - granted it is a huge game, from arcadic to simulative - and those who have uncovered every inch of it know fully well that the content, and variety of content, is phenomenal for a 'driving' game; there is much ado about a lot to do - and quite rightly.
This is not a game to be completed and put away - one can complete certain areas of the game - but the game can be utilised thereafter for many other on-going activities.
Every Forum in the GT6 Arena (putting aside the best places for critiques - the Review, Feedback and Suggestions Forums) whether Drifting, or Tuning, or Photography - will have a mix of these threads - ones that address some concern to its most detailed and fullest - and ones solely focused on some working or enjoyable aspect of the game (such players working with the material at hand in its present evolving form.)
To cross-polinate these threads is where the problem begins - and the cross pollinators themselves must be obvious to those occasionaly stung by such 'anti-thread/ anti-poster' behaviour - these people would be shown up by the posts they make. Continually. They come and go. Some tenaciously will hold on. New ones appear. (Or are they the same old? )

There are several 'customer complaint' threads out there that work very well in both - appropriate forums geared to that area - and in the Review, Feedback and Suggestions Forums (the latter Forums, IMO, being the best place for such 'feedback' threads.)
There are also complaint threads in the GT6 General Forum, (while not the best place, IMO) still attractive enough to garner attention.
In fact, I myself, have adressed issues - whether the Credit system is on the money now, or whether GT6 is morphing into something else other than the game we were used to - (level up, collect cars, race, tinker, tune, toy-with and photograph, etc, etc,) and is now but an enigma. And I have voiced my concerns with others in these discussions - they are still active.

So these complaint threads should be full of complaints - not posters telling complaners to shut up and get on with the game.

And vice versa.

Remember that part? Let's get into the vice-versa part.

When a member makes a thread for instance to gather members to come together in the spirit of competition, and fun, and enjoyment, and participate together in an Event being posted by PD, then it would surely be churlish for a 'complainer' to go in there with the inevitable 'This Event sucks, PD sucks, Kaz sucks, the AI sucks, the format sucks, the sounds suck, the course has jaggies, the cars are standard, I'm done with these Seasonals, where is Course Creator, camber is broken anyway, why do you guys even bother, where is GT7, WTF are you doing using SRF, noob? You should win stock. Go play an arcade game!' cry.

As I noted before, there are plenty of places to practise that freedom of speech - one doesn't necessarily have to be a wet blanket in either 'whiner' or 'enjoyer' threads.

And this was the catalyst that initiated my observations on this phenomenon of certain people wanting us to take the fun we're having (whatever was fun individually for us) and shoving it into a cold dark place because having fun of any sort was anathema in GT6.

The OP actually addresses a certain incident that developed in an Event thread (and coincidentally the same behaviour exhibited in some other threads not focused on a specific complaint) that was created for these Seasonals.

These Event threads are a hub for the people involved in the event - especially those who immerse themselves in the event. And are involved in many redos.
We talk about the course, braking points, apexes, nasty corners, visibility, (these are not complaints - they're analysis of the challenges offered) cars, compounds, timings, tyre wear, prizes, type of event, and so on. We'll talk even (some might say silly) about taking an amphicar or Midget II to the event and trying to beat an NSX. Or about different driver settings and what choices we prefer.

And we talk about the AI.
A lot.
This is their arena and we are challenging it; their behaviour excites and intrigues us for they are the real opponents - not the fellow members each playing their own game at home trying to gold the event.

We trade information on the AI - how best to beat them, who to watch out for, who rabbits off and makes it difficult - or if too easy, how best to get a good race out of them.

To have a member waltz in and out of that thread with only some form of criticism or elitism to offer, and then finally 'forbid' the posters to talk about the AI was beyond belief. It was beyond sensible.

Yes, it happened - and it is all those members involved in that incident who will truly understand the OP in the thread I made concerning that issue. Yes - I made a thread to address a concern - see, I do that, too.

And yet, strangely, this is the kind of 'wet-blanket' activity that flies ever so subtly beneath the radar; one may say we are held hostage by technicalities.

Critics abound.

The OP in the thread I made about taking the FUN out of Gran Turismo was about this phenomenon.

I wanted to make it clear that I was aware of this and who was responsible for it (I'm sure these fake 'gurus' of Gran Turismo (who, one may notice more often than not have technical difficulties proving in any form that they actually still play the game) are visible to all) - and would not permit such people to spoil my fun, and that I would take measures to point it out when it happens.

If I want to talk about the AI involved in a certain event, I most certainly will talk about them in the thread made for the particular event, whether calling them Bobs, AI, pixels, electrons, or Rabbits. Some players know what these terms stand for - the same players to whom 'grind' means something other than what is defined in the OED.

For some member (worse - one who has not once posted a timesheet) to impudently tell me 'no more rabbit-talk in here' was, as I said, (to put it as politely as possible) beyond sensible. Let alone sportsmanly, gallant, comradely or just funny.

My OP was generally to say STFU and go complain in the complaint threads, and please don't tell players what to do and say, about the game, that falls within the AUP of this particular Forum. We're going to enjoy ourselves. Shamelessly. While the game undergoes the periodic improvements it does. And we'll play it until the next instalment. And onwards.

But it was also an opportunity to expose what is happening, and give those who felt the same way a platform to show their agreement to my exposition via a thumbs-up.

Which was done.

GTPlanet has a virus. And we are aware of it.

I added to this by saying (or did I parody that overly?) that I find those who insult Kaz, PD, their families, etc, etc, in the name of 'constructive criticism' distasteful, and disruptive to the good name of this site and our relationship with PD.
That may have gone above some readers' heads giving the impression that I was the one insulting PD.
Quite the opposite. I was saying to take it where it belongs.

Don't crap on the restaurant table. We're dining.

If one wants to insult Kaz and his family I'm not stopping anyone taking the next flight to Japan.
If one is done with the game, well, be done with the game.

And If I - or for that mater any other players enjoying this game are enjoying it - guess what - they paid money, too. They have a right to enjoy it. Rabbits and all.

The above is not what you in here are talking about.

You have your own 'problems' - and your own solutions.

Players who are enjoying the game have a wealth of enjoyable threads in which to do so. No complaints. Except about the complainers who mistake these threads (in some strangely unperceptive way) for threads in which to complain.

About the same things, of course.
 
There is a tendency in any community for opinion to be pressured to conform to some external standard. I agree that this is a separate problem from the brash "post first, think later" crowd.


Take what I call the FIA club as but one example. To these people, everything in the game has to be in the aim of simulating FIA sanctioned events / series: all the cars, all the tracks, all the flags (!), all of the settings, none of the "silly" fantasy courses, none of the "silly" fantasy cars, none of the "do what you like" spirit, none of the abstracted physics etc. This is despte the fact that other games already do this very well.


And then what happens, is it develops a tail of conformity based on a perception of coolness; "this is what the cool guys do, this is what I'll do, because I'm cool too". That's fine. What isn't fine is this group (or any group) then pressuring all others to conform (via elitist bullying, effected by the illusory facade of reasoned debate), forgetting that they in no way constitute anything like a majority, and regardless have no right to do so on any basis.

Outside, "minority" opinions are ridiculed and quashed. But I'd argue that what makes this game series great is how it's always catered to "do what you want with it" mentalities, in its own way. The game doesn't include Cape Ring Periphery for your enjoyment; so what? It's in there for me. Learn to share; just as I have to put up with all the crap they put in for you.


I find it insulting that anyone would implicitly say there is only one way to play the game, and the other things in the game that allow it to be played differently by different people are inherently flaws. Too often matters of taste are elevated to matters of absolute fact based on rhetoric, and this aspect of conformity.

If we want to talk absolute flaws in the game, in my experience very few members are actually qualified; I would include myself in that "unqualified" bracket.


So we're back to opinions and the facade of reasoned debate. Sometimes that facade is obvious; for instance when the instigator demonstrates no real ability with logic. But it only takes someone with half an understanding of it to derail a thread whilst the false basis (an opinion) is weeded out; assuming anyone has the patience, which of course is hoped against. By which point, those without a care for logic get lost and decide to side with whichever opinion appears to "win"; gotta be cool.

This is the weapon of the assumed majority: slowly turning other GTPers against their marginal preferences in order to justify those marginal preferences of the self-styled righteous cool.
 
Reminds me of no ABS campaign I did in GT5 days, instant elitist with every no ABS word written :lol:
That's another thing; you were implicitly insulting their driving ability.

Think about it.

It's a conformity thing again; playing a "racing sim", better be a good driver, hey? There is elitism about aids in general, so people are at pains to stress they don't use them. But since most people do use ABS (because the "majority" believed it to be unrealistic when switched off, stemming from zero talent for analysing systems in order to figure out how to set the brake balance and not lock up at the slightest glance at the controls), this relationship is reversed: "LOL, noob doesn't know ABS off is unrealistic". That takes the emphasis away from the fact that they couldn't figure out the (admittedly convoluted) brake balance settings, as well as the fact that they can't drive. :D


Now that's not your fault, exactly, people shouldn't be so damned precious about it; but at least you are aware of the problem now, and can avoid it with excessively careful wording in future. :P

Also, the "ABS off is unrealistic" nonsense appears to have dissipated, although I expect many people still believe it. There is an argument to be said that the brake balance controls are still confusing and limited (much like the gear ratio selection), but that does not mean ABS off, and hence the underlying physics engine, is unrealistic (nested simcade elitism); that was always the fallacy trotted out.


This kind / class of reaction extends to a bafflingly wide range of aspects of the game, much of it from "Real Deal Joe"s or other similarly pseudo-macho types.

Which is why I stress that people need to be honest about the extent of their ignorance (and ability...). Ignorance is no shame, it's a fact of life; with infinite knowledge out there in the universe, we will always comparatively know nothing. Just be sure to know what you don't know.
 
That's another thing; you were implicitly insulting their driving ability.

Think about it.

It's a conformity thing again; playing a "racing sim", better be a good driver, hey? There is elitism about aids in general, so people are at pains to stress they don't use them. But since most people do use ABS (because the "majority" believed it to be unrealistic when switched off, stemming from zero talent for analysing systems in order to figure out how to set the brake balance and not lock up at the slightest glance at the controls), this relationship is reversed: "LOL, noob doesn't know ABS off is unrealistic". That takes the emphasis away from the fact that they couldn't figure out the (admittedly convoluted) brake balance settings, as well as the fact that they can't drive. :D


Now that's not your fault, exactly, people shouldn't be so damned precious about it; but at least you are aware of the problem now, and can avoid it with excessively careful wording in future. :P

Also, the "ABS off is unrealistic" nonsense appears to have dissipated, although I expect many people still believe it. There is an argument to be said that the brake balance controls are still confusing and limited (much like the gear ratio selection), but that does not mean ABS off, and hence the underlying physics engine, is unrealistic (nested simcade elitism); that was always the fallacy trotted out.


This kind / class of reaction extends to a bafflingly wide range of aspects of the game, much of it from "Real Deal Joe"s or other similarly pseudo-macho types.

Which is why I stress that people need to be honest about the extent of their ignorance (and ability...). Ignorance is no shame, it's a fact of life; with infinite knowledge out there in the universe, we will always comparatively know nothing. Just be sure to know what you don't know.

Nice insight :) I never thought to insult anyone, but my wording were not perfect in the past :) Now in GT6, running without brake assist ( what I called now ) seems to be more forgiving and easier as each car now has unique brake bias even with 5/5 BB ( most are front bias ). No more over rotate with 5/5 BB, but input device still the prime issue with the assist off, mainly pedals with their shortcoming ( travel range, stiffness, feel and lock up threshold )

I am still surprised that often people react negatively when I encourage them to improve their skills and have more engaging experience by taking off the assist, some still can't accept that ABS is an assist :)
I am also as often as possible include my replays when posting my replicas, so those who are curious can see and learn something from how the car was driven with no assists and usually lower grip tires ( comfort ) even on high power sports car.

Keep carrying the flag for no assist driving :gtpflag:The only tuner/replica garage with ABS 0 in GTP, still hoping there would another garage like mine :cheers:
 
There is a tendency in any community for opinion to be pressured to conform to some external standard. I agree that this is a separate problem from the brash "post first, think later" crowd.


Take what I call the FIA club as but one example. To these people, everything in the game has to be in the aim of simulating FIA sanctioned events / series: all the cars, all the tracks, all the flags (!), all of the settings, none of the "silly" fantasy courses, none of the "silly" fantasy cars, none of the "do what you like" spirit, none of the abstracted physics etc. This is despte the fact that other games already do this very well.


And then what happens, is it develops a tail of conformity based on a perception of coolness; "this is what the cool guys do, this is what I'll do, because I'm cool too". That's fine. What isn't fine is this group (or any group) then pressuring all others to conform (via elitist bullying, effected by the illusory facade of reasoned debate), forgetting that they in no way constitute anything like a majority, and regardless have no right to do so on any basis.

Outside, "minority" opinions are ridiculed and quashed. But I'd argue that what makes this game series great is how it's always catered to "do what you want with it" mentalities, in its own way. The game doesn't include Cape Ring Periphery for your enjoyment; so what? It's in there for me. Learn to share; just as I have to put up with all the crap they put in for you.


I find it insulting that anyone would implicitly say there is only one way to play the game, and the other things in the game that allow it to be played differently by different people are inherently flaws. Too often matters of taste are elevated to matters of absolute fact based on rhetoric, and this aspect of conformity.

If we want to talk absolute flaws in the game, in my experience very few members are actually qualified; I would include myself in that "unqualified" bracket.


So we're back to opinions and the facade of reasoned debate. Sometimes that facade is obvious; for instance when the instigator demonstrates no real ability with logic. But it only takes someone with half an understanding of it to derail a thread whilst the false basis (an opinion) is weeded out; assuming anyone has the patience, which of course is hoped against. By which point, those without a care for logic get lost and decide to side with whichever opinion appears to "win"; gotta be cool.

This is the weapon of the assumed majority: slowly turning other GTPers against their marginal preferences in order to justify those marginal preferences of the self-styled righteous cool.
Honestly, while I've seen the odd person who is pretty rigid in their approach to or criticsm of the GT series, I have always found most people to be very flexible with what they want in the series and most regular posters seem pretty careful to explain that the things they want should be optional. Of course not every post with criticsm is going to be accompanied by a litany of qualifications about how one feels about the entire series and so some comments in isolation might appear more harsh or single minded than they really are. @TenaciousD, myself and others have advocated at times for a hardcore mode completely separate from the rest of the game or at least a set of options that one could use for extreme realism. I know I've always gone to great lengths to use the word option and I've probably used it 100's of times.

Where does one draw the line between wanting the game to be more involving, more immersing, more realistic while retaining it's essential character as an easy to pick up, easy to race, easy to win game? Is there something inherently wrong with wanting the GT series to progress along with our skills? Is the problem with the delivery of the message or the message itself? How do we resolve this desire for growth, the desire for an increasing challenge that seems to be resulting in people turning to other games to get their fill? Can the GT series not offer that higher level of challenge while at the same time catering to the casual player that is the heart and soul of the player base? Must we seek out other games to satisfy our hardcore challenge when we'd be very happy to stay right here? Can't everyone be accomodated?

Nice insight :) I never thought to insult anyone, but my wording were not perfect in the past :) Now in GT6, running without brake assist ( what I called now ) seems to be more forgiving and easier as each car now has unique brake bias even with 5/5 BB ( most are front bias ). No more over rotate with 5/5 BB, but input device still the prime issue with the assist off, mainly pedals with their shortcoming ( travel range, stiffness, feel and lock up threshold )

I am still surprised that often people react negatively when I encourage them to improve their skills and have more engaging experience by taking off the assist, some still can't accept that ABS is an assist :)
I am also as often as possible include my replays when posting my replicas, so those who are curious can see and learn something from how the car was driven with no assists and usually lower grip tires ( comfort ) even on high power sports car.

Keep carrying the flag for no assist driving :gtpflag:The only tuner/replica garage with ABS 0 in GTP, still hoping there would another garage like mine :cheers:
That's another thing; you were implicitly insulting their driving ability.

Think about it.

It's a conformity thing again; playing a "racing sim", better be a good driver, hey? There is elitism about aids in general, so people are at pains to stress they don't use them. But since most people do use ABS (because the "majority" believed it to be unrealistic when switched off, stemming from zero talent for analysing systems in order to figure out how to set the brake balance and not lock up at the slightest glance at the controls), this relationship is reversed: "LOL, noob doesn't know ABS off is unrealistic". That takes the emphasis away from the fact that they couldn't figure out the (admittedly convoluted) brake balance settings, as well as the fact that they can't drive. :D


Now that's not your fault, exactly, people shouldn't be so damned precious about it; but at least you are aware of the problem now, and can avoid it with excessively careful wording in future. :P

Also, the "ABS off is unrealistic" nonsense appears to have dissipated, although I expect many people still believe it. There is an argument to be said that the brake balance controls are still confusing and limited (much like the gear ratio selection), but that does not mean ABS off, and hence the underlying physics engine, is unrealistic (nested simcade elitism); that was always the fallacy trotted out.


This kind / class of reaction extends to a bafflingly wide range of aspects of the game, much of it from "Real Deal Joe"s or other similarly pseudo-macho types.

Which is why I stress that people need to be honest about the extent of their ignorance (and ability...). Ignorance is no shame, it's a fact of life; with infinite knowledge out there in the universe, we will always comparatively know nothing. Just be sure to know what you don't know.
If I may, and forgive me for being so personal @Ridox2JZGTE you know I love you like a brother, but from what I recall, much of the blowback I witnessed with Rido and noABS driving was because there was a period in GT5 where it seemed like he spammed every thread with noABS advocacy. It came up in the tuning threads I used to frequent a number of times and while I appreciated his enthusiasm for the subject and mentioned that support many times, others seemed to grow frustrated with his singular focus on the subject. I'm sure there were many responses he received I'm not aware of but those were my observations.

And the truth is, no ABS driving in GT5 was not realistic nor even close to easy for an average player. The BB adjustment was horrible (fixed in GT6) and I ran many cars in the 1/0 and 2/0 range and even then used less than half the pedal travel. You could lock cars up with 0/0 as well. FFB from the wheel was also pretty much non-existant when you locked up, making visual and auditory your only clues that the wheels were locked, rather than a shuddering and/or a lightness in the wheel as most sims do it. The ability to modulate lockup wasn't very good either, it was more like an on/off switch, probably due partly to the physics and partly due to the very short pedal travel even with extreme BB settings. It could be done of course, Rido did it with high BB settings, but a skilled driver can work around those shortcoming, drivers of average skill which is almost everyone in GT, struggled with it mightily and generally ended up quite a bit slower.

Which sort of brings me to another point to tie in the first point. No ABS is dramatically improved in GT6 there's no denying this. Racing brakes vs. stock brakes is huge and the BB adjustment actually works. Not as good as PC sims but light years ahead of GT5. There was a ton of complaining about how noABS worked in GT5, mostly what I said up there ^^^. It brings the game closer to realism, as an option of course. Isn't this what we all want, the option for more realism without affecting the core game?
 
Can't everyone be accomodated?
Nope.

I never said anything about GT not evolving. Strange parallel you drew there.

If I may, and forgive me for being so personal @Ridox2JZGTE you know I love you like a brother, but from what I recall, much of the blowback I witnessed with Rido and noABS driving was because there was a period in GT5 where it seemed like he spammed every thread with noABS advocacy. It came up in the tuning threads I used to frequent a number of times and while I appreciated his enthusiasm for the subject and mentioned that support many times, others seemed to grow frustrated with his singular focus on the subject. I'm sure there were many responses he received I'm not aware of but those were my observations.

And the truth is, no ABS driving in GT5 was not realistic nor even close to easy for an average player. The BB adjustment was horrible (fixed in GT6) and I ran many cars in the 1/0 and 2/0 range and even then used less than half the pedal travel. You could lock cars up with 0/0 as well. FFB from the wheel was also pretty much non-existant when you locked up, making visual and auditory your only clues that the wheels were locked, rather than a shuddering and/or a lightness in the wheel as most sims do it. The ability to modulate lockup wasn't very good either, it was more like an on/off switch, probably due partly to the physics and partly due to the very short pedal travel even with extreme BB settings. It could be done of course, Rido did it with high BB settings, but a skilled driver can work around those shortcoming, drivers of average skill which is almost everyone in GT, struggled with it mightily and generally ended up quite a bit slower.

Which sort of brings me to another point to tie in the first point. No ABS is dramatically improved in GT6 there's no denying this. Racing brakes vs. stock brakes is huge and the BB adjustment actually works. Not as good as PC sims but light years ahead of GT5. There was a ton of complaining about how noABS worked in GT5, mostly what I said up there ^^^. It brings the game closer to realism, as an option of course. Isn't this what we all want, the option for more realism without affecting the core game?
The BB adjustment is the same old mess in GT6, so it ought to be just as unrealistic.

Except of course that it never was unrealistic, as I said. The default biases are simply much more forward now, and brake strengths have been reduced to unrealistic levels in many cases. They still don't offer ABS 0 magic out of the box though, too much understeer. So you still have to work for it and figure out that daft bias menu.

Unrealistic FFB is not unrealistic physics, despite what self proclaimed experts say (and this is precisely the problem) - you can choose what to include, what to model and what to fake.

If you can't precisely communicate what is wrong, how on earth is anyone going to fix it? The same tired clichés get trotted out, complete with the same tired reasons (PD are lazy, ignorant etc.), and it's really nowhere near the actual issue. Any attempt to clarify and correct (for the purpose of an accurate error report that can actually be fixed) is labeled apologism.
 
Nope.

I never said anything about GT not evolving. Strange parallel you drew there.


The BB adjustment is the same old mess in GT6, so it ought to be just as unrealistic.

Except of course that it never was unrealistic, as I said. The default biases are simply much more forward now, and brake strengths have been reduced to unrealistic levels in many cases. They still don't offer ABS 0 magic out of the box though, too much understeer. So you still have to work for it and figure out that daft bias menu.

Unrealistic FFB is not unrealistic physics, despite what self proclaimed experts say (and this is precisely the problem) - you can choose what to include, what to model and what to fake.

If you can't precisely communicate what is wrong, how on earth is anyone going to fix it? The same tired clichés get trotted out, complete with the same tired reasons (PD are lazy, ignorant etc.), and it's really nowhere near the actual issue. Any attempt to clarify and correct (for the purpose of an accurate error report that can actually be fixed) is labeled apologism.
I disagree. In many cars in GT5 you had an adjustment range of 0,1 and 2 and all three will potentially lock the wheels with less than full pedal travel. You could of course use higher numbers but then you'd only have to look at the brake pedal and the pressure of your intense gaze would lock the wheels up. The introduction of default and racing brakes dramatically increased the usual range of adjust allowing for full pedal travel and the ability to fine tune the brake balances in a far wider usable range. I don't see how that can be "the same" as GT5 in any way. IMO the mechanics of noABS driving is night and day GT6 vs. GT5.
 
I disagree. In many cars in GT5 you had an adjustment range of 0,1 and 2 and all three will potentially lock the wheels with less than full pedal travel. You could of course use higher numbers but then you'd only have to look at the brake pedal and the pressure of your intense gaze would lock the wheels up. The introduction of default and racing brakes dramatically increased the usual range of adjust allowing for full pedal travel and the ability to fine tune the brake balances in a far wider usable range. I don't see how that can be "the same" as GT5 in any way. IMO the mechanics of noABS driving is night and day GT6 vs. GT5.
Didn't change the underlying systems. They are exactly the same to drive when you find equivalent settings. It's just numbers.
 
Didn't change the underlying systems. They are exactly the same to drive when you find equivalent settings. It's just numbers.
I'm starting to doubt if you've driven without ABS in both GT5 and GT6. You can't find equivalent settings when in GT5 at the lowest possible setting you can lock the tires up with less than full pedal and adding more BB only made the tires lock with even less travel.
 
I'm starting to doubt if you've driven without ABS in both GT5 and GT6. You can't find equivalent settings when in GT5 at the lowest possible setting you can lock the tires up with less than full pedal and adding more BB only made the tires lock with even less travel.
Never had an issue, since GT5P, in finding a setting that works for me. Why must the brakes not lock at less than full travel? Why not just stick to ABS 1 in that case?

I do occasionally find in GT6 that I can't get the brakes strong enough for my liking, though, and swapping in the racing brakes tends to be too much the other way. I think that's because the stock brake power is related to brake size (unrealistic, but useful heuristic given so many cars), whereas the racing brakes are just a single-sized item, more or less.

What always annoyed me was the inconsistency; in GT5(P) some cars took 5:4, others 2:0. That still exists in GT6; some cars 10:10, others 5:7, I remember one was 5:9 - racing brakes are down in the little figures. That's why the bias setting needs to be separated from the power.


I'm baffled how any of this relates to the driving physics, though, which was my point. Stupid default values, and a stupid method for setting those values, does not equal unrealistic physics, especially when sensible values could always be found - you're doing the very thing I was criticising.
 
If I may throw some details into the mix having played both GT5 & GT6 I noticed a huge change to the brake system from GT5 to GT6 that I believe is very relevant.

There was a big difference from GT5 to GT6, Normal/Standard Brakes did not exist in GT5.

In GT5 ALL cars had on Racing Brakes by default, there was no option for Normal/Standard Brakes. This is a huge deal because racing brakes in GT are 50% stronger than Normal/Standard brakes. In GT5 ABS was almost a must just because the brakes were so much stronger, alternatively users could turn off ABS and run lower brake balance setting, but either way in GT5 it was a compromise. In GT6 the Normal/Standard Brakes have returned and ABS is no longer needed but many are too used to the way they were driving in GT5 and to recreate that driving style they need to run Racing Brakes with ABS even on low PP cars. Its cool to see more and more stepping away from the GT5 mind set and taking on GT6 as it is, not as GT5 was.

There is a BIG but tho as ABS is becoming more and more a part of the core design of performance and super cars, even racing cars and cars in real life built with big racing brake kits are designed for ABS and for it to never get shut off. These cars ABS is IMO needed to properly sim the car if thats your thing (its my thing) but cars that never came with ABS in my eyes dont use ABS unless there is a serious reason behind it. Like the Classic Cars for example. I drive them all stock, and NEVER with ABS.

Unfortunatly there is a stability assist in ABS in GT6 that cannot be shut off, it is what it is. I like to try and run the cars that came with ABS without if I can, but if they are simply too snappy then I drive as it's sold in the real world.

The brake bias of a car is first determined by the parts on the car, disk calipers etc. When a car has big brakes in the front but small brakes in the rear we already know the bias is heavy to the front even at 5/5 brake balance settings..

Its not super precise but looking at the size difference from front to rear can give us a general idea of the platforms bias at 5/5 brake balance settings.
 
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Never had an issue, since GT5P, in finding a setting that works for me. Why must the brakes not lock at less than full travel? Why not just stick to ABS 1 in that case?

I do occasionally find in GT6 that I can't get the brakes strong enough for my liking, though, and swapping in the racing brakes tends to be too much the other way. I think that's because the stock brake power is related to brake size (unrealistic, but useful heuristic given so many cars), whereas the racing brakes are just a single-sized item, more or less.

What always annoyed me was the inconsistency; in GT5(P) some cars took 5:4, others 2:0. That still exists in GT6; some cars 10:10, others 5:7, I remember one was 5:9 - racing brakes are down in the little figures. That's why the bias setting needs to be separated from the power.


I'm baffled how any of this relates to the driving physics, though, which was my point. Stupid default values, and a stupid method for setting those values, does not equal unrealistic physics, especially when sensible values could always be found - you're doing the very thing I was criticising.
I have not mentioned physics at all nor did I say the braking physics were unrealistic. My point was that the implementation of noABS driving was terrible in GT5 and much better in GT6. Just because you can find something that makes it work in GT5 doesn't make it good. You can have the greatest physics in the world but if the interface to use the physics sucks then what does it matter? You obviously don't agree. So we agree to disagree.
This thread appears to have wondered off-topic. OP needs to crack the whip. ;)
Incorrect.
 
If I may throw some details into the mix having played both GT5 & GT6 I noticed a huge change to the brake system from GT5 to GT6 that I believe is very relevant.

There was a big difference from GT5 to GT6, Normal/Standard Brakes did not exist in GT5.

In GT5 ALL cars had on Racing Brakes by default, there was no option for Normal/Standard Brakes. This is a huge deal because racing brakes in GT are 50% stronger than Normal/Standard brakes. In GT5 ABS was almost a must just because the brakes were so much stronger, alternatively users could turn off ABS and run lower brake balance setting, but either way in GT5 it was a compromise. In GT6 the Normal/Standard Brakes have returned and ABS is no longer needed but many are too used to the way they were driving in GT5 and to recreate that driving style they need to run Racing Brakes with ABS even on low PP cars. Its cool to see more and more stepping away from the GT5 mind set and taking on GT6 as it is, not as GT5 was.

The brake bias of a car is first determined by the parts on the car, disk calipers etc. When a car has big brakes in the front but small brakes in the rear we already know the bias is heavy to the front even at 5/5 brake balance settings..

Its not super precise but looking at the size difference from front to rear can give us a general idea of the platforms bias at 5/5 brake balance settings.
GT didn't have the option to disable ABS before GT5P Spec II, so braking power was never an issue, regardless of the "parts" available. You still have to tweak the brake bias in GT6, but worse, you have to buy a separate part if you can't get the power you need. That was never the case in GT5.

They added a solution to a problem that didn't exist. All they needed to do was add a separate brake bias and power setting; we've been saying this since GT5P. If they'd listened to us, and not the idiots who cried about not being able to figure out the settings, we'd be golden already. :D

I have not mentioned physics at all nor did I say the braking physics were unrealistic. My point was that the implementation of noABS driving was terrible in GT5 and much better in GT6. Just because you can find something that makes it work in GT5 doesn't make it good. You can have the greatest physics in the world but if the interface to use the physics sucks then what does it matter? You obviously don't agree. So we agree to disagree.
Incorrect.
I was talking about physics from the start. You did say "no ABS driving in GT5 was not realistic"; the driving, not the process of setting the bias. This harks back to my saying "If you can't precisely communicate what is wrong..."

I don't agree to disagree; you are simply incorrect. The feeling of driving with no ABS in GT5P and GT5, with a correct bias (/ power) setting was good. You cannot change my memory of that.

There is a difference between someone not being able to "easily" find a setting that makes sense, and such a setting not being possible at all - the latter was never the case. The point stands that GT6 still needs input to get a correct bias, because the stock settings are just as useless as they were in GT5, only for different reasons.

The singular flaw with the interface persists in GT6 - two separate brake power adjusments with low integer values and an arbitrary and variable scale. The issue of poor defaults was a database issue, one they still haven't fixed either.

And yet it still feels good to drive without ABS in GT6, with a decent setting - it's just that that setting is different from what it was in GT5 for a given car. It's just numbers.

The main benefit is that people new to no ABS won't always go backwards the first time they brake with the GT6 defaults (but seriously 5:5 "bias" and they expected any different? How does a forward bias with the values 5:9 make any sense whatsoever?). They won't go fast, either, though, and they won't have much fun snowploughing everywhere - may as well have left ABS on.

The real joy of ABS 0 in GTs recent is the feeling of four independent wheels, instead of a single yaw-fighting anti-skid control. It really opened up the underlying physics engine, exposing nuance that I never expected to be there (because of the old rhetoric that GT was understeer city, because arcade). That's why the ABS 0 crowd were so vocal about it, and rightly so.
 
GT didn't have the option to disable ABS before GT5P Spec II, so braking power was never an issue, regardless of the "parts" available. You still have to tweak the brake bias in GT6, but worse, you have to buy a separate part if you can't get the power you need. That was never the case in GT5.

They added a solution to a problem that didn't exist. All they needed to do was add a separate brake bias and power setting; we've been saying this since GT5P. If they'd listened to us, and not the idiots who cried about not being able to figure out the settings, we'd be golden already. :D


I was talking about physics from the start. You did say "no ABS driving in GT5 was not realistic"; the driving, not the process of setting the bias. This harks back to my saying "If you can't precisely communicate what is wrong..."

I don't agree to disagree; you are simply incorrect. The feeling of driving with no ABS in GT5P and GT5, with a correct bias (/ power) setting was good. You cannot change my memory of that.

There is a difference between someone not being able to "easily" find a setting that makes sense, and such a setting not being possible at all - the latter was never the case. The point stands that GT6 still needs input to get a correct bias, because the stock settings are just as useless as they were in GT5, only for different reasons.

The singular flaw with the interface persists in GT6 - two separate brake power adjusments with low integer values and an arbitrary and variable scale. The issue of poor defaults was a database issue, one they still haven't fixed either.

And yet it still feels good to drive without ABS in GT6, with a decent setting - it's just that that setting is different from what it was in GT5 for a given car. It's just numbers.

The main benefit is that people new to no ABS won't always go backwards the first time they brake with the GT6 defaults (but seriously 5:5 "bias" and they expected any different? How does a forward bias with the values 5:9 make any sense whatsoever?). They won't go fast, either, though, and they won't have much fun snowploughing everywhere - may as well have left ABS on.

The real joy of ABS 0 in GTs recent is the feeling of four independent wheels, instead of a single yaw-fighting anti-skid control. It really opened up the underlying physics engine, exposing nuance that I never expected to be there (because of the old rhetoric that GT was understeer city, because arcade). That's why the ABS 0 crowd were so vocal about it, and rightly so.
I believe the wall of text I've thrown up clearly says that I believe driving without ABS is a better qualitative experience in GT6 than it was in GT5 precisely because numbers. You seem to brush off the wider range of adjustment values as just "numbers". I disagree. The numbers, the range of adjustment is important. Being able to use the whole pedal is important. Precise adjustments are important...to me anyway. Having a weaker standard brake is important. If you can lock up 0/0 brakes in GT5 it seems clear to me that the brake strength in GT5 was never designed for noABS driving.

That's not to say it's now perfect or that the numbers actually make sense because a default brake bias of 5/5 doesn't make sense. Of course a brake strength adjustment would be wonderful. Of course you could drive without abs in GT5, as I said I did it quite a bit. I just think it's a far better experience than in was in GT5. I honestly don't see how anyone could disagree with that but to each his own.
 
GT didn't have the option to disable ABS before GT5P Spec II, so braking power was never an issue, regardless of the "parts" available. You still have to tweak the brake bias in GT6, but worse, you have to buy a separate part if you can't get the power you need. That was never the case in GT5.

They added a solution to a problem that didn't exist. All they needed to do was add a separate brake bias and power setting; we've been saying this since GT5P. If they'd listened to us, and not the idiots who cried about not being able to figure out the settings, we'd be golden already. :D

I recall in GT5P we increased power and reduced weight by a % slider and didn't actually add any parts, it wasn't a complete GT. The last full GT before GT5P was GT4, in GT4 we had 2 options, Brake Type and to add a brake controller. We had the option for Normal or Racing Brakes, in other words Standard and Racing Brakes.

There was an issue with GT5 where the Normal Brake option was removed, this is an issue because the strength of the Racing brakes is double that of the normal brakes, and most cars dont come fromm the factory with racing brakes.. In both GT5 and GT6 the brake controller is already installed but they have returned the Normal Brakes under the name Standard Brakes and rightfully so.

I'm thankful they returned the option and this solved an issue with GT5, its not so much about being able to compensate for the lack of normal brakes, but being forced to have to compensate because the brake strength is double what it should be stock.

In GT6 there is no issue, we have the control over the brake balance and the equipment decides the initial bias, not so different from real life. Installing a Big Brake Kit or Straight up Racing Brakes and getting a controller to adjust the balance.

Why would they separate brake bias and power anymore than it already is separated? The equipment sets the bias, the controller sets the balance.

The equipment in real life and also in GT6 dictate how much braking strength we have, the size of the disk, calipers etc, in GT6 and in real life, the controller dictates how we use it, as its expected to in the game to properly reflect the real world.
 
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