Photonrider described the problem, I have the solution

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Why would they separate brake bias and power anymore than it already is separated? The equipment sets the bias, the controller sets the balance.

The equipment in real life and also in GT6 dictate how much braking strength we have, the size of the disk, calipers etc, in GT6 and in real life, the controller dictates how we use it, as its expected to in the game to properly reflect the real world.
If you had an adjustment for overall braking strength and then a slider for balancing front and back, you would only ever need one set of brakes. As it is in the game now the difference between standard and racing brakes is simply strength, there isn't any qualitative difference, one is just a multiplier of the other. It works and it's far better in GT6 than GT5 IMO, but it's more cumbersome than it need be. This type of adjustment is common in PC sims as well as being able to set deadzones for braking and other adjustments.
 
This thread appears to have wondered off-topic. OP needs to crack the whip. ;)

Talking to the wall again, matski? :)

@Johnnypenso - would appreciate, (when you have a moment away from addressing these concerns about ABS (?), etc,) that you take my name of your thread header; my coat-tails are rather tatty, I assure you, thanks.
And martyrdom hasn't really had any allure for me at all. 👍
 
If you had an adjustment for overall braking strength and then a slider for balancing front and back, you would only ever need one set of brakes.

Whats wrong with how it is, it reflects the real world. If I buy a brake kit for my car, the equipment dictates the brakes initial strength, the balancer dictates how we use the abilities of our brakes.


it is in the game now the difference between standard and racing brakes is simply strength, there isn't any qualitative difference, one is just a multiplier of the other.

This is good. I want the equipment to dictate the initial strength of my brakes as they do in the real world, and the balancer to dictate how I use them.. In the real world we can measure the parts in our set up, and use these measurements to give us the initial bias, the controller adjust how drivers use the equipment and the balance is sort of a secondary bias. Im glad it is the way it is, because that's the way it should be.

The brakes are only as good as the tires and part of the issue is many are obsessed with low grade tires, but want to use high performance brakes, the 2 dont mix so well..

The assist should be separated from the ABS where and option for "Brake Assist" Should be created to turn the brake assist/stability off if we want to.


It works and it's far better in GT6 than GT5 IMO, but it's more cumbersome than it need be. This type of adjustment is common in PC sims as well as being able to set deadzones for braking and other adjustments.

Just My opinion here, nothing against anybody else opinion on this. Im not fond of generating deadzones etc thats less to do with simulating driving than it is about accommodating various types of control interfaces, most wheels sets pedals act a little different than the others and so sim give an array of options to add adaptability that doesn't always turn out as expected in a game, cough couch Shift cough couch. I prefer the wheel is brought in house and a developers profile for the interface set up so that its plug and play. Plug the wheel in, get the wheel set up as PD wants for the experience PD programmed. This is how I like it on a console game, simple quick and easy, but when it comes to a full PC Based Sim things are different, I want the ability to hook up whatever interface I want from displaying gauges on a iPad to a but kicker shaking my booty. I would only be interested in these things in a console game if they implemented them in a quick and easy plug and play scenario where on a PC Sim I want a lot more options. Maybe PS4 will be the one (I hope so) where console games can take it up a notch. I do like a little bit of adjustability, but inside a much smaller window than the sims, GT to me is much a do about the experience of the drive and less adjustability in some cases insures more will get a proper experience than one with messed up settings.
 
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Talking to the wall again, matski? :)

@Johnnypenso - would appreciate, (when you have a moment away from addressing these concerns about ABS (?), etc,) that you take my name of your thread header; my coat-tails are rather tatty, I assure you, thanks.
And martyrdom hasn't really had any allure for me at all. 👍
Normally I'm pretty accomodating but I'm going to say no. Had you simply requested it I would have said yes. But your post is loaded with innuendo, double meanings, not so subtle digs, bitter sarcasm etc. So no, I don't think I will thank you. 👍 If you wish to reword your post to be more polite I'll reconsider.👍

Whats wrong with how it is, it reflects the real world. If I buy a brake kit for my car, the equipment dictates the brakes initial strength, the balancer dictates how we use the abilities of our brakes.

This is good. I want the equipment to dictate the initial strength of my brakes as they do in the real world, and the balancer to dictate how I use them.. In the real world we can measure the parts in our set up, and use these measurements to give us the initial bias, the controller adjust how drivers use the equipment and the balance is sort of a secondary bias. Im glad it is the way it is, because that's the way it should be.

The brakes are only as good as the tires and part of the issue is many are obsessed with low grade tires, but want to use high performance brakes, the 2 dont mix so well..

The assist should be separated from the ABS where and option for "Brake Assist" Should be created to turn the brake assist/stability off if we want to.
My answer is in your response. Better brakes don't provide more braking, braking is limited by tire grip, road conditions etc. What better brakes do is provide less fade, better heat disaption etc. This is not simulated in GT so the difference between regular and racing brakes in the game isn't reflective of a real life difference, it's an artificial one based on strength of braking. A move to full on simulation with brakes would be welcome by me, but probably dramatic overkill for a series of this nature. Upgrades for better brakes, better pads, better cooling, heat disapation into the tire carcass etc. are probably overdoing it IMO. I can't see a downside however to giving players a wider range of adjustability beyond the high/low type of option you have now, so long as stock settings remain the same as always.

Just My opinion here, nothing against anybody else opinion on this. Im not fond of generating deadzones etc thats less to do with simulating driving than it is about accommodating various types of control interfaces, most wheels sets pedals act a little different than the others and so sim give an array of options to add adaptability that doesn't always turn out as expected in a game, cough couch Shift cough couch. I prefer the wheel is brought in house and a developers profile for the interface set up so that its plug and play. Plug the wheel in, get the wheel set up as PD wants for the experience PD programmed. This is how I like it on a console game, simple quick and easy, but when it comes to a full PC Based Sim things are different, I want the ability to hook up whatever interface I want from displaying gauges on a iPad to a but kicker shaking my booty. I would only be interested in these things in a console game if they implemented them in a quick and easy plug and play scenario where on a PC Sim I want a lot more options. Maybe PS4 will be the one (I hope so) where console games can take it up a notch. I do like a little bit of adjustability, but inside a much smaller window than the sims, GT to me is much a do about the experience of the drive and less adjustability in some cases insures more will get a proper experience than one with messed up settings.
The idea is more options to suit more users. Stock settings should work well for most people but for those that really want to dig into a game and enjoy the long haul, or simply fine tune their equipment for more enjoyment, the option is there for them if they choose to use it. Adding more options doesn't change your ability to retain your initial plug and play settings. The PS4 is a much more powerful machine and so there are a lot more possibilities.
 
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I think the OP makes some good points, however, if I have learned anything about the internet since the first time I joined an IRC channel in 1993 -- if a person in a position of power isn't around, trying to self-moderate your posts will only go so far. If you look at the history of my created posts here, you'll see I use topics like "How do YOU determine how to set your Brake Balance?" that is trying to keep things as specific as possible, but if someone gets a little off topic, so be it... I certainly don't want to turn into the Thread Nazi who's reporting people for mentioning how they set their transmissions in that thread too.
 
My answer is in your response. Better brakes don't provide more braking, braking is limited by tire grip, road conditions etc.

Bigger brakes provide more braking strength, however they can only use as much as the tires will allow, as the tires stop the car, better brakes require tires with enough grip to handle the added strength, because as strong as you make your brakes they are limited to the abilities of the tires.

What better brakes do is provide less fade, better heat dissipation etc.

Yeah better heat dissipation delayed/less fade is true,, but that's actually not what we are talking about. There is no fade in GT6 I agree, but your making a very common mistake when dealing with brakes. The other side to the coin is actual strength of the brakes, the equipment dictates this. Bigger calipers and disk NOT ONLY help with fade consistency, they also change the strength of the brake system. For example a Civics Stock brake system, is NOT as strong as a Big brake upgrade and companies like Brembo will warn against getting a big brake kit if you do not have tires up to the task, as the added leverage clamping force and bite of the big brake kit will cause lock ups on crap tires, before one can upgrade the brakes the tires need to be up to the task of handling the extra strength of the big brake kit. The brakes in the end do not stop the car, the tires do.

Better brakes DO provide more braking the tires just need to be up to the task, and too good a set of brakes on too crap a set a tires is a bad combo because the big brakes have too much braking force for the tires to handle. Stock systems are usually good for stock conditions on stock tires, Kinda Just like default tires with standard brakes.....


This is not simulated in GT so the difference between regular and racing brakes in the game isn't reflective of a real life difference

It actually is, aside from eventually developing fade the system works correctly up to that point, and your overlooking the increasing braking strength of bigger brake kits. this strength can be looked at as a bias, front pus rear = total per sey

"Brake bias in this format is effected by three elements; rotor diameter (leverage), piston area (clamp load) and pad Coefficient of friction (bite). Changing any one or more of these can swing the % one way or the other."

it's an artificial one based on strength of braking.

It's not an artificial system, I agree there is no fade, but the system works as it should up to fade, your overlooking how the equipment dictates the actual strength of the brakes, the tires only dictate if we can use all of the extra strength in a big brake upgrade or not.

A move to full on simulation with brakes would be welcome by me, but probably dramatic overkill for a series of this nature. Upgrades for better brakes, better pads, better cooling, heat dissipation into the tire carcass etc. are probably overdoing it IMO.


The only aspect really not simulated at this point is fade dynamics, but as I said the system works as it should up to fade, and its not like the brakes should be fading every time you hit the pedal, good brake upgrades last laps without fade while pushing the car. You can get HAWK pads if your interested in simply reducing fade on a stock system, if your going for pushing limits, more stopping power with tires capable of handling it is a must.


I can't see a downside however to giving players a wider range of adjustability beyond the high/low type of option you have now, so long as stock settings remain the same as always.

It wouldn't require any more adjustability, it would require the introduction of fade dynamics. The upgrade kit and controller would remain unchanged. I see a downside in adding in new fake features for no good reason because some don't yet fully understand how brake systems work and are set up. Not saying you specifically, just those that don't.

The idea is more options to suit more users.

I don't like the additions of options that do not exist in real life. Adding a brake strength option would be a fake option addition. Without fade there is no need for more than what we already have and even with the introduction of fade, what we have would be enough and if anything the only addition would be adding upgraded pads to stock brakes or introducing a mid level brake kit, like Stock Brakes, Big Brake, Racing Brakes. Mix matching parts like choosing the caliper size, how many pistons etc is going a bit too far on a console game, we could say the same about turbo kits and piecing each part together but this would only make an already complicated subject much more complicated when in the end its a console game and not a PC simulator.

Stock settings should work well for most people but for those that really want to dig into a game and enjoy the long haul, or simply fine tune their equipment for more enjoyment, the option is there for them if they choose to use it.

Its already there, you have the option of upgrading your brake kit, and then using the controller to tune it, lack of fade doesn't really stop you from using and tuning the brakes realistically, it just lets you keep on going running laps after the real world brakes would of developed fade.


Adding more options doesn't change your ability to retain your initial plug and play settings. The PS4 is a much more powerful machine and so there are a lot more possibilities.

Options that dont really exist like a strength dial are not a good direction in my opinion when its physical mechanical parts that are dictating the strength. The system as it is is as it should be and even with the introduction of fade they would not have to change any of the options, everything in place is as it should be either way.

We already have all we need.
 
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Talking to the wall again, matski? :)

@Johnnypenso - would appreciate, (when you have a moment away from addressing these concerns about ABS (?), etc,) that you take my name of your thread header; my coat-tails are rather tatty, I assure you, thanks.
And martyrdom hasn't really had any allure for me at all. 👍

Normally I'm pretty accomodating but I'm going to say no. Had you simply requested it I would have said yes. But your post is loaded with innuendo, double meanings, not so subtle digs, bitter sarcasm etc. So no, I don't think I will thank you. 👍 If you wish to reword your post to be more polite I'll reconsider.👍

There are no subtle digs I can see. He doesn't want his name in your thread title, it's a simple request.

Any effort you made with your OP is totally wasted when you act like this.

Just report his OP photonrider, mods can edit it your name out
 
There are no subtle digs I can see. He doesn't want his name in your thread title, it's a simple request.

Any effort you made with your OP is totally wasted when you act like this.

Just report his OP photonrider, mods can edit it your name out
I wouldn't expect someone who has already flamebaited this thread and admits they post just to stir things up to get it. Perhaps you can explain why someone would make a request like that when they feel that talking to me is like, "talking to the wall"? Sincere and polite requests aren't accompanied by digs. Perhaps where you come from "talking to the wall" is a compliment. Reporting it is his best bet at this point. If the mods want to change it that's their prerogative.👍

Wall of text on braking...
Very convincing:tup:👍. I'd still like to see a brake strength adjustment feature because it is a game after all and we're all using different kinds of equipment, different pedals, different setups on our DS3's etc.
 
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Really?
Wow.

Sometimes the right course of action is to show some flexibility, rather than remain obstinate.
This was one of those times.
 
I wouldn't expect someone who has already flamebaited this thread and admits they post just to stir things up to get it. Perhaps you can explain why someone would make a request like that when they feel that talking to me is like, "talking to the wall"? Sincere and polite requests aren't accompanied by digs. Perhaps where you come from "talking to the wall" is a compliment. Reporting it is his best bet at this point. If the mods want to change it that's their prerogative.👍

You flame baited your own thread by making false claims. I didn't bite. You also refused to apologise.

Get over yourself, you are acting like a spoiled child.
 
Really?
Wow.

Sometimes the right course of action is to show some flexibility, rather than remain obstinate.
This was one of those times.
I was wondering when you'd show up:lol: Sometimes the right course of action is to be polite when you're asking someone to do you a favour. Works both ways.
 
I was wondering when you'd show up:lol: Sometimes the right course of action is to be polite when you're asking someone to do you a favour. Works both ways.

Yeh, I guess hoping you would quietly do the right thing without making a big scene over it was a bridge too far.

My bad.
Continue with your manners lesson.
 

Yeh, I guess hoping you would quietly do the right thing without making a big scene over it was a bridge too far.

My bad.
Continue with your manners lesson.
Already addressed your concerns. Bad manners don't deserve a mannered response. You are free to behave any way you wish when you are insulted.

Post Wars taken to a new level

Thread Wars
Have no fear, the discussion will remain civilized:tup: I just noticed you are new here, welcome aboard:cheers:
 
Already addressed your concerns. Bad manners don't deserve a mannered response. You are free to behave any way you wish when you are insulted.

Have no fear, the discussion will remain civilized:tup: I just noticed you are new here, welcome aboard:cheers:

thanks. Im only here because of the Brake discussion, I got nothing to do with any past blood. its seems there is some history in the room.
 
thanks. Im only here because of the Brake discussion, I got nothing to do with any past blood. its seems there is some history in the room.
Haha...I meant welcome aboard to :gtpflag: not this discussion.:lol:
 
Hmmm. Well I agreed with the OP about keeping an OP narrow and focused. I just don't see any of that actually happening in this thread.

I started this thread quite a while ago. My OP has a razor sharp focus, and it is still on track. Of course I don't allow any discussion. :lol:
 
Yeh, I guess hoping you would quietly do the right thing without making a big scene over it was a bridge too far.
I wonder what would have happened had photonrider taken this advice to heart himself.



Perhaps a quiet PM to johnnypenso about removing photonrider's name from the thread due to differences in opinion would have accomplished more in that regard than a grandstanding accusation of coattail riding after having already dismissed the OP earlier for misrepresenting his views from the other thread (but reiterating himself in a way that shows it really didn't).
 
I'm glad I can't see all the subtext.
I believe the wall of text I've thrown up clearly says that I believe driving without ABS is a better qualitative experience in GT6 than it was in GT5 precisely because numbers. You seem to brush off the wider range of adjustment values as just "numbers". I disagree. The numbers, the range of adjustment is important. Being able to use the whole pedal is important. Precise adjustments are important...to me anyway. Having a weaker standard brake is important. If you can lock up 0/0 brakes in GT5 it seems clear to me that the brake strength in GT5 was never designed for noABS driving.

That's not to say it's now perfect or that the numbers actually make sense because a default brake bias of 5/5 doesn't make sense. Of course a brake strength adjustment would be wonderful. Of course you could drive without abs in GT5, as I said I did it quite a bit. I just think it's a far better experience than in was in GT5. I honestly don't see how anyone could disagree with that but to each his own.
That's nothing like the same thing as saying the physics are unrealistic, which is where you started this conversation. Because all I ever said was that people struggled with the bias settings, but then equated that experience to unrealistic physics. I never mentioned you, so it's interesting that you chose to reply.

It's a shame you need all of the brake travel, but surely if you can't lock the brakes you can't know you're capable of using all the grip available. But to each his own.
 
I wonder what would have happened had photonrider taken this advice to heart himself.



Perhaps a quiet PM to johnnypenso about removing photonrider's name from the thread due to differences in opinion would have accomplished more in that regard than a grandstanding accusation of coattail riding after having already dismissed the OP earlier for misrepresenting his views from the other thread (but reiterating himself in a way that shows it really didn't).

I was wondering when you would show up.

I also wonder what would happen had johnny sent a quiet PM, asking for permission to use photonrider's name? Perhaps a sidekick could one day become the main character (if only he could see the bigger picture)!
 
I don't remember when it became necessary to ask someone for permission to use their name when talking about them. Simply using someone's name in a discussion about a thread they made is completely reasonable.

Sure, someone could ask to have their name removed if it was causing them drama. It's a simple request that could hardly be refused. Then again, if they were to be a dick about it then they'd only be reaping what they sowed if they were to be refused.
 
I don't remember when it became necessary to ask someone for permission to use their name when talking about them. Simply using someone's name in a discussion about a thread they made is completely reasonable.

Sure, someone could ask to have their name removed if it was causing them drama. It's a simple request that could hardly be refused. Then again, if they were to be a dick about it then they'd only be reaping what they sowed if they were to be refused.

Not necessary, but polite. Especially if the name appears in a thread title. So who sowed what now?

Politeness works both ways.
 
Hmmm. Well I agreed with the OP about keeping an OP narrow and focused. I just don't see any of that actually happening in this thread.

I started this thread quite a while ago. My OP has a razor sharp focus, and it is still on track. Of course I don't allow any discussion. :lol:
You misread the intent of the OP. I offered this up as an alternative and optional way to approach having tighter control on a thread. I never said that all threads should be that way, nor that this thread was that way. Clearly I didn't follow my own examples of what a tightly controlled thread should be and left the discussion wide open. I don't personally believe that kind of control is necessary unless a topic has a very narrow focus. "Who is Online Now"? Narrow focus. "Undocumented Changes". Narrow focus. "Is camber fixed?". Narrow focus. Discussion about how to resolve threads going off topic? Wide focus.

I did not intend a one-size-fits-every-thread solution Nor suggest every thread should be this way. I offer it as a optional tool to be used when you feel it's apporpriate and if one feels this kind of off topic nonsense is a big issue for them. Hope that clears up the confusion. Should I change the OP to reflect this focus on optionality?

I'm glad I can't see all the subtext.
That's nothing like the same thing as saying the physics are unrealistic, which is where you started this conversation. Because all I ever said was that people struggled with the bias settings, but then equated that experience to unrealistic physics. I never mentioned you, so it's interesting that you chose to reply.

It's a shame you need all of the brake travel, but surely if you can't lock the brakes you can't know you're capable of using all the grip available. But to each his own.
As I said I didn't equate them to the physics, didn't mention physics, I only described the implementation of noABS driving in the game and how the adjustments and usable pedal travel left a lot to be desired in GT5. In the future I'll try to remember to be more specific so as not to cause any confusion.👍
 
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