My answer is in your response. Better brakes don't provide more braking, braking is limited by tire grip, road conditions etc.
Bigger brakes provide more braking strength, however they can only use as much as the tires will allow, as the tires stop the car, better brakes require tires with enough grip to handle the added strength, because as strong as you make your brakes they are limited to the abilities of the tires.
What better brakes do is provide less fade, better heat dissipation etc.
Yeah better heat dissipation delayed/less fade is true,, but that's actually not what we are talking about. There is no fade in GT6 I agree, but your making a very common mistake when dealing with brakes. The other side to the coin is actual strength of the brakes, the equipment dictates this. Bigger calipers and disk NOT ONLY help with fade consistency, they also change the strength of the brake system. For example a Civics Stock brake system, is NOT as strong as a Big brake upgrade and companies like Brembo will warn against getting a big brake kit if you do not have tires up to the task, as the added leverage clamping force and bite of the big brake kit will cause lock ups on crap tires, before one can upgrade the brakes the tires need to be up to the task of handling the extra strength of the big brake kit. The brakes in the end do not stop the car, the tires do.
Better brakes DO provide more braking the tires just need to be up to the task, and too good a set of brakes on too crap a set a tires is a bad combo because the big brakes have too much braking force for the tires to handle. Stock systems are usually good for stock conditions on stock tires, Kinda Just like default tires with standard brakes.....
This is not simulated in GT so the difference between regular and racing brakes in the game isn't reflective of a real life difference
It actually is, aside from eventually developing fade the system works correctly up to that point, and your overlooking the increasing braking strength of bigger brake kits. this strength can be looked at as a bias, front pus rear = total per sey
"Brake bias in this format is effected by three elements; rotor diameter (leverage), piston area (clamp load) and pad Coefficient of friction (bite). Changing any one or more of these can swing the % one way or the other."
it's an artificial one based on strength of braking.
It's not an artificial system, I agree there is no fade, but the system works as it should up to fade, your overlooking how the equipment dictates the actual strength of the brakes, the tires only dictate if we can use all of the extra strength in a big brake upgrade or not.
A move to full on simulation with brakes would be welcome by me, but probably dramatic overkill for a series of this nature. Upgrades for better brakes, better pads, better cooling, heat dissipation into the tire carcass etc. are probably overdoing it IMO.
The only aspect really not simulated at this point is fade dynamics, but as I said the system works as it should up to fade, and its not like the brakes should be fading every time you hit the pedal, good brake upgrades last laps without fade while pushing the car. You can get HAWK pads if your interested in simply reducing fade on a stock system, if your going for pushing limits, more stopping power with tires capable of handling it is a must.
I can't see a downside however to giving players a wider range of adjustability beyond the high/low type of option you have now, so long as stock settings remain the same as always.
It wouldn't require any more adjustability, it would require the introduction of fade dynamics. The upgrade kit and controller would remain unchanged. I see a downside in adding in new fake features for no good reason because some don't yet fully understand how brake systems work and are set up. Not saying you specifically, just those that don't.
The idea is more options to suit more users.
I don't like the additions of options that do not exist in real life. Adding a brake strength option would be a fake option addition. Without fade there is no need for more than what we already have and even with the introduction of fade, what we have would be enough and if anything the only addition would be adding upgraded pads to stock brakes or introducing a mid level brake kit, like Stock Brakes, Big Brake, Racing Brakes. Mix matching parts like choosing the caliper size, how many pistons etc is going a bit too far on a console game, we could say the same about turbo kits and piecing each part together but this would only make an already complicated subject much more complicated when in the end its a console game and not a PC simulator.
Stock settings should work well for most people but for those that really want to dig into a game and enjoy the long haul, or simply fine tune their equipment for more enjoyment, the option is there for them if they choose to use it.
Its already there, you have the option of upgrading your brake kit, and then using the controller to tune it, lack of fade doesn't really stop you from using and tuning the brakes realistically, it just lets you keep on going running laps after the real world brakes would of developed fade.
Adding more options doesn't change your ability to retain your initial plug and play settings. The PS4 is a much more powerful machine and so there are a lot more possibilities.
Options that dont really exist like a strength dial are not a good direction in my opinion when its physical mechanical parts that are dictating the strength. The system as it is is as it should be and even with the introduction of fade they would not have to change any of the options, everything in place is as it should be either way.
We already have all we need.