I don't know what you think, but as good as Gran Turismo is, I think the Gran Turismo series will only get better. Some think GT4 is as perfect as anything, just awaiting the final release date. When I hear of physics being mentioned, I don't mean that college class where you had that old professor and that cutie that always smiled at you when your eyes were locked on her. The physics of GT. Physics change as weather goes into play. When it comes to rain, there are three instances:
(1) dry track, dry grass
(2) dried track, wet grass
(3) wet track, wet grass
In each situation, driving on a certain surface during/after precipitation had fallen changes the physics of a car's handling. This is very elementary, I know. If you've played GT3 and had a chance to check out Special Stage Route 5 Wet and SSR5 Wet 2 (why don't they just call it "Reverse" instead of "II?" If a track has different alternative routes, that would be a great consideration as well), you know that handling characteristics differ greatly from SSR5 Dry, if you will. A bit of physics when it comes to car control is, front wheels meet rear wheels of another car = spin. A loss of just enough speed when going off course = spin + dirt/grass kicked up. So far, Gran Turismo 4 is looking to make the best possible effort of combining racing prowess with your grassroots cars, all the way to the playmaking big timers of the competitive scene. Wow, I actually used "Playmaker" to describe a race car!
Now, the damage. If anyone know how to mangle and twist cars, it is either NASCAR or rally racing. While car manufacturers would be angry if their products were used so cars can be fed to a monster truck, busted up by car jackers, tires slashed out by a love-torn girlfriend... you get the idea. The only damage I'd want to see is cars being flipped around and spun out like crazy, you know, like NFS2:SE. Maybe a "Rush" style damage system would make things interesting while having a tough day at the office. Now, I mean when you have your car have its a$$ handed to it by five other rivals, the damage you can start with is blown tires. I don't think tires CAN be blown out, because I tried racing a Mazda 787B with super softs and ran a test session. The tire gauge would show that the tires were red, and spinouts were more often. I say that maybe tires can fall off of a car, forcing to you either pit, or try to win the race with three, two, or what the hell- ONE FREAKIN' TIRE! Sparkin' like the 4th of July! I say that it is what you'd have to do to force minor damage. You can also have headlights not work after taking too many hits. And if it was one game that did car damage to perfection, it is "Jarrett and LaBonte: Stock Car Racing" for the PS1. You don't have that game? Get it used or right off the shelf. See what GT4 COULD be like if car damage was enabled. Meanwhile, I'm going to play me a game. So take care and uh... happy (early) Valentine's Day!