So true!Bullitt73OK then I agree with youIt's the same things being discussed in the flight sim forums. Everyone assumes more difficult is more realistic. I've been there myself. I'm a helicopter pilot myself, and once you get a few hours under your belt, normal flying is much easier in real life than in a flight sim. Visual cues is a big part of that, and one of the reasons why I now accept the no-cockpit views in a game, because even they don't give you enough visual cues compared to what you get in real life.
Mr DeapA funny video I made about GT4 when drifting with a car stock. Though it wasn't my intention at first, but GameFAQS fanboy made me do it, lol.
Oh well..
http://media.putfile.com/farewell-GT4
akhbhaatSo true!
Quite frankly, I find flying (fixed wing PPL w/instrument here) in real life to be easier than it is in any PC/console simulation, not the least of reasons being the abundance of physical clues available to the pilot. You cannot fly the craft by "feel" in a simulator, and your feedback is limited to a 3D image with a narrow field of view superimposed upon a 2D screen. This is especially true of helicopters, where being able to see all around and pick up on subtle movements (joystick dead zone aside) is vital to keeping the craft stable in a hover.
As an aside, flying a stable fixed wing aircraft is far easier than most people seem to imagine it to be.
The same does, of course, apply to driving. A lot of drivers/pilots, myself included, decide how to control their vehicle by the "seat of the pants" as much as they do through instrumentation.
Wolfe2x7Is the console version o.k. as far as sense of speed goes?
Wolfe2x7*crash into a tree and total the car*
Wolfe2x7![]()
(This is the first time I've ever felt the need to use that smilie. You should feel proud.)
Hun200kmhI can't see the video, but I saw the GameFAQ's thread where Onikaze (is that also you, Mr. Deap?) was trying to explain how EPR's physics engine is superior to the GT4 one, and the fanboyism over there is incredible. I'm not sure I could stand the insulting way used by those fanboys.
Oh well, it's not hard to get bored with GT4 and I hope that while GT5 is not out many PS2 driving/racing enthusiasts - even GT fanboys - will eventually buy EPR, and make Konami judge making EPR2 worthwhile.
But this is somewhat a "dejá vu" for me. I've been waiting for some years that Atari releases a "24H LM 2", because I liked that game so much, and I've been unlucky so far. I just hope the same thing (no sequel) doesn't happen with EPR. It would be a great loss, because EPR has an incredible potential, if we consider all the many features it lacks now, and - if made available in a sequel - that could turn EPR 2 to be the best console driving game ever (maybe apart from RBR, but that's a rally-only game).
Bullitt73So what you guys/girls think of Rallying in EPR? Compared to GT4 and most rally games it seems too much understeer and too much grip on gravel?
Bullitt73So what you guys/girls think of Rallying in EPR? Compared to GT4 and most rally games it seems too much understeer and too much grip on gravel?
Bullitt73So what you guys/girls think of Rallying in EPR? Compared to GT4 and most rally games it seems too much understeer and too much grip on gravel?
OnikazeMan, the last time I played GT4, I lasted about 10 minutes before I finally decided it was dead to me.
Case in point: The NSX, in GT4 it's boring to drive, doesn't really live up to it's reputation for handling and feedback, and it's all too hard to get the tail to rotate.
EPR it feels like it's alive, it feeds the road to you well, it is happy to tuck the nose, slide the tail, and power out of a corner like you would expect it too.
The Cobra is also a great example, it was so tame in GT4, what with the near complete lack of throttle steering, if you lost the back end, both sides went at once, and it just spins the tires and understeers, unless you've tossed it hard and lifted off the gas.
EPR, you understand why throttle control is considered such a valuable skill in real life racing, the car is very literally steered with your right foot, and it is an incredible challenge to drive it hard, and cleanly.
Oh, and there's a clutch in EPR...I hope the next logitech wheel has a full 6 speed H-Gate and Clutch.
OnikazeMan, the last time I played GT4, I lasted about 10 minutes before I finally decided it was dead to me.
Case in point: The NSX, in GT4 it's boring to drive, doesn't really live up to it's reputation for handling and feedback, and it's all too hard to get the tail to rotate.
EPR it feels like it's alive, it feeds the road to you well, it is happy to tuck the nose, slide the tail, and power out of a corner like you would expect it too.
The Cobra is also a great example, it was so tame in GT4, what with the near complete lack of throttle steering, if you lost the back end, both sides went at once, and it just spins the tires and understeers, unless you've tossed it hard and lifted off the gas.
EPR, you understand why throttle control is considered such a valuable skill in real life racing, the car is very literally steered with your right foot, and it is an incredible challenge to drive it hard, and cleanly.
Oh, and there's a clutch in EPR...I hope the next logitech wheel has a full 6 speed H-Gate and Clutch.
OnikazeI got set into a rant about GT4 vs EPR on a gamefaqs GT4 Topic (How to make the cars drift better or something, I said play Enthusia) so here is my rant.
Enthusia Flaws: ·Lack of specific car tuning/modification options.
·Practically requires the DFP, as fine throttle control is a MUST.
·ONLY 200 cars, but a fine selection nonetheless.
·High speed physics (100-150 Mph+) are wonky in some cars, of course, I've never gone 150 in a Ruf CTR, so I can't say for sure how close it is to real life.
·Odds/Enthu Points system can be confusing at first.
Gran Turismo 4 Flaws: ·Lack of realistic drifting physics.
·Lots of car tuning options, but all highly tuned cars start to feel the same.
·Lack of variety in car feel (meaning the only real variety is in drivetrain/horesepower for the most part, an Elise feels like a Garaiya, feels like a ZZS, feels like a Cliosport, feels like a MGF, etc, etc, etc).
·Lots of cars, many of which are duplicated at least once, if not several times, compounded by the lack of different "feel" through the DFP.
·Overly aggressive force feedback, yeah, I said it, the wheel shouldn't try to saw my arms off when I'm driving a BMW 330i through a set of high speed sweepers.
·Understeer problems, most likely due to poor tire modeling in any situation which isn't pure grip driving (meaning the tire physics feel fine when they are rolling straight ahead, but it breaks down when they break loose).
·Racing feels like a chore, money is too easy to get to make doing races anything more than an attempt to get a completion percentage.
·Licenses aren't too difficult, even Gold isn't too hard too get, but having the aids on the cars compounds the feedback feeling, and makes it seem like I'm suggesting what I want the car to do, instead of driving it.
·B-Spec, which seems like an admission that the actual racing portion of the game is so boring that you're better off letting the game play itself for you.
·AI?
·No Clutch support.
I think it sums it up nicely.
KurtGEnthusia owns gt4 in low speed physics, gt4 has better highspeed physics. Low speed physics are the most fun for me anyway.
If you want the best physics simulator/online play racing game, go with live for speed s2. You will thank me. Oh, and dont bother without a wheel.
OnikazeHigh Speed=100 Mph+
It feels...odd in EPR...definitely makes the Nurburgring scary as hell though.
Racecar Tire grip seems odd too.