Is it better to have a lower or higher number.
about 17325
appx. 67346 or 73256.
appx. 67346 or 73256.
I reckon those two guys were joking and everyone missed it.
I reckon those two guys were joking and everyone missed it.
I was joking.This guy is fantastic.I love the thread.I don't know how many physics parameters and ıt's none of my business..Why he wonders that? What he gonna do with dis.There is no source sorry haha
Yes I am muppet. you watching me on Sundays? Oh ok sorry.Don't get me wrong but I have a question for you,If you are GT fanatic then you'll know it..
The question is 'How many does Gran Turismo 5 : Prologue have?''
GT_Fanatic waiting for your answer.
Even if someone knows the real number and has a reliable source to back up their information, it doesn't tell us much. A sim could have 100,000 physics parameters and still handle like garbage.
You'll get a much better idea of how realistic the game is by playing it than you ever will from a simple number.
Yes I am muppet. you watching me on Sundays? Oh ok sorry.Don't get me wrong but I have a question for you,If you are GT fanatic then you'll know it..
The question is 'How many does Gran Turismo 5 : Prologue have?''
GT_Fanatic waiting for your answer.
That is correct.
Also the other thing is, where did the original poster get the GT4 or Forza numbers? I don't recall ever reading a number for that, and even if a developer (be it for GT or Forza) said something in an interview, he may well be making it up.
I got them from wikipedia! lol
But to be fair, as both Forza and GT are sims for the most part, it would be interesting to compare how many paramaters each game is actually calculating.