- 52
I just bought the Xbox magazine yesterday, and Froza Motorsports is one of the demos. For those of you that speculated that it was going to be better than GT4, I will give you my review of the demo. I realize that this is ONLY a demo but, most demos are close to the actual gameplay of a released game.
1) Graphics = Forza doesn't even come close to (GT3) as far as realistic car graphics, or backgrounds. I own an Evo 8, but the in-game car doesn't even come close to the level of detail on my car. The headlights are the biggest joke, as they look like they are stickers placed on the car and not lenses. I went back to GT3 to look at how realistic they are on the Evo 7 and R34 to do the comparison = not even close. Body molding/clading on the Evo are barely visible in the Forza rendition. All Xbox racing games look exactly the same to me be it the PG series, SGT, etc..... they all look like water colors and bleached out. Forza is not the exception in this group, as I had a hard time reading the depth of a braking zone, because the colors were so washed out for me to see. Laguna Seca is the only track available on the demo, so I compared the detail levels on each system, and the PS2 version of GT3 has much better clarity and details then the Xbox version Advantage GT3
P.S = I did appreciate the damage modeling in Forza, and wished that the GT series would have something similar to that in the future.
2) Physics/Gameplay = Forza so far has no duel analog sticks for gas/brake. Players have to use the trigger buttons to go-stop and that hurts my hands after a couple of laps, so the advantage goes to GT3 as far as utilizing the basic controller set-up. Forza also lacks in the department of car Physics with the Xbox controller. This is my biggest pet-peve in a racing game. The initial turn-in for Forza is WAY too strong, as your car will slowdown significantly from just a small analog adjustment. I had to countersteer often to have my car go in a straight line after I made a directional change, which slows you down significantly for lap times. Sega GT has the exact same problem, as well as any F-1 racing games on Xbox. GT3 controlls let you feather the analog sticks for precise movements, and feel superior in all respects IMO. When comparing lap times against GT3 and Forza I used the Evo 7 from GT3 against the Evo 8 from Forza to see how well they compared to realistic track times. The Evo 8 obviously in the newer version of the car, and does have the same 4G63 engine, plus additional hardware added to improve regidity and response. One would think that the Evo 8 was an improved version of the car, but I was consistantly 6-8 seconds behind my GT3 times, if Laguna Seca was rendered correctly and to scale. It just seems that I was constantly thinking about how to drive the car in Foarza, and not how to read the line to achieve the fastest time. Advantage = GT3
Sound = Both games have pretty realistic sounding cars, so that would be considered a tie in my mind. Players will notice the difference in sound quality when their cars run off the track. In Forza it sounds pretty generic when you hit gravel, like you are rubbing sandpaper over cement.
Overall advantage = GT3 for additional trackside sound clips.
IMO I think that Forza so far is Gran Turismo Ver. 2.5 / NFSU 2 mixture. Not a noteworthy purchase if you own both systems. I am unsure if Microsoft can compete with GT4, when they can not make a racing game that even beats GT3. Tell me what you think of these 3 key areas if you get a chance to play the demo!
1) Graphics = Forza doesn't even come close to (GT3) as far as realistic car graphics, or backgrounds. I own an Evo 8, but the in-game car doesn't even come close to the level of detail on my car. The headlights are the biggest joke, as they look like they are stickers placed on the car and not lenses. I went back to GT3 to look at how realistic they are on the Evo 7 and R34 to do the comparison = not even close. Body molding/clading on the Evo are barely visible in the Forza rendition. All Xbox racing games look exactly the same to me be it the PG series, SGT, etc..... they all look like water colors and bleached out. Forza is not the exception in this group, as I had a hard time reading the depth of a braking zone, because the colors were so washed out for me to see. Laguna Seca is the only track available on the demo, so I compared the detail levels on each system, and the PS2 version of GT3 has much better clarity and details then the Xbox version Advantage GT3
P.S = I did appreciate the damage modeling in Forza, and wished that the GT series would have something similar to that in the future.
2) Physics/Gameplay = Forza so far has no duel analog sticks for gas/brake. Players have to use the trigger buttons to go-stop and that hurts my hands after a couple of laps, so the advantage goes to GT3 as far as utilizing the basic controller set-up. Forza also lacks in the department of car Physics with the Xbox controller. This is my biggest pet-peve in a racing game. The initial turn-in for Forza is WAY too strong, as your car will slowdown significantly from just a small analog adjustment. I had to countersteer often to have my car go in a straight line after I made a directional change, which slows you down significantly for lap times. Sega GT has the exact same problem, as well as any F-1 racing games on Xbox. GT3 controlls let you feather the analog sticks for precise movements, and feel superior in all respects IMO. When comparing lap times against GT3 and Forza I used the Evo 7 from GT3 against the Evo 8 from Forza to see how well they compared to realistic track times. The Evo 8 obviously in the newer version of the car, and does have the same 4G63 engine, plus additional hardware added to improve regidity and response. One would think that the Evo 8 was an improved version of the car, but I was consistantly 6-8 seconds behind my GT3 times, if Laguna Seca was rendered correctly and to scale. It just seems that I was constantly thinking about how to drive the car in Foarza, and not how to read the line to achieve the fastest time. Advantage = GT3
Sound = Both games have pretty realistic sounding cars, so that would be considered a tie in my mind. Players will notice the difference in sound quality when their cars run off the track. In Forza it sounds pretty generic when you hit gravel, like you are rubbing sandpaper over cement.
Overall advantage = GT3 for additional trackside sound clips.
IMO I think that Forza so far is Gran Turismo Ver. 2.5 / NFSU 2 mixture. Not a noteworthy purchase if you own both systems. I am unsure if Microsoft can compete with GT4, when they can not make a racing game that even beats GT3. Tell me what you think of these 3 key areas if you get a chance to play the demo!