Luminis
Which also means that there will be less improvement over what we're seeing upon release. The PS3 took years to get into gear and we won't be seeing similar advancements during the generation itself.
Which is a good thing. I remember the PS3 version of Madden running at 30fps for years before finally getting upgraded to 60fps. That shouldnt be an issue now.
Luminis
First off, what good are 8GB of GDDR5 VRAM when the GPU is too weak to comfortably make use of it? Second, PCs generally don't use a unified RAM system and sport so,ething like 2GB of GDDR5 VRAM and 8GB DDR3 RAM.
Too much is always better then too little, am I right? The PS3 had 512mbs of memory in 2006. That wasnt too bad for the time, and Im sure many thought it was plenty. Now fast forward a few years and you hear that the #1 complaint from developers about the consoles is their lack of memory. If the Epic games president as well as others like Michael Pachter say the 8GBs of memory will have a real positive effect on games, I tend to believe them.
I dont remember the exact number, but I believe BF3 only used 3GBs of system memory and around 1.5GBs of video memory. Thats a total of 5GBs at most. PS4's 8GBs clears that easily.
Luminis
Wrong, the 7950 is a dual GPU card. If you wanted to compare the PS3 to that, you'd have to use it's contemporary counterpart, the GTX 690. Geforce 7800 = GTX 680, Geforce 7950 = GTX 690. The PS3 was above the high-end cards and beneath the enthusiast card, the PS4 is below both.
What about a 7900? Also a Radeon 7850 is considered high end, with only 2GBs
Luminis
Your car is faster than a Prius. Are you driving a fast cars now?
10x faster then a Prius, so Im happy
Luminis
Yeah, and coupled with not attempting a loss leading strategy makes it basically impossible to come up with anything as powerful, in comparison, as the previous generation of consoles. I can only repeat this, it's a sound business modell. If they're marketing the crap out of their respective console (which they will), Sony and MS are bound to make craploards of cash.
Then again, the same can be said about Call of Duty. Suprisingly enough, that's pretty much how I feel to the "next gen" consoles: They're Call-of-Duty-fied.
I dont know, Sony is throwing in 8GBs of GDDR5, that really isn't skimping. If anything thats going over and beyond the call of duty. Pun not intended. Nintendo is making another underpowered console, and Microsoft is using cheap parts again like the DDR3 memory, while Sony is piling up the expensive tech in their console. Sounds like last gen to me all over again.
Luminis
Given the PS3's architecture, that's not suprising.
I don't quite get why he's rambling on about 32 bit Windows version - or why simplicity makes the PS4 a perfect gaming PC. The iPad, which is used as reference, isn't what I consider a good example of gaming. In fact, if that is where the gaming industry is headed, I'd like to opt out now. If Fruit Ninja is the kind of game that will be prevelant on next-gen consoles due to the "simplicity of the experience"... Well, that's all the more reason to just pass it up.
I dont think most gamers have gotten to the point where its too much of a chore to turn on the big screen and sit on the couch. So traditional gaming will remain, for now, IMO.
I have to disagree there. GDDR5 is being used because DDR3, which would be better suited to the APU, would bottleneck the GPU. As the RAM is unified it all has to be either GDDR5 or DDR3, but GDDR5 won't improve the performance of the APU (though it might help the APU's on-chip graphical capability, but it won't help the computational capability) because the APU is the bottleneck, DDR3 is not a bottleneck to current systems. When DDR4 compatible CPUs are released then yeah, DDR3 will bottleneck them, but so would GDDR5. So basically the PS4 GPU needs GDDR5 and would suffer without it, but the APU doesn't need it but doesn't suffer with it.
Also, as has been said before, that 8GB is split between the two processors but in a PC you have 8GB of DDR3 for the CPU in a modern gaming PC and 2-3GB GDDR5 for the GPU. We don't know how much of the 8GB unified memory will be allocated to the PS4's GPU but I wouldn't be surprised if it's in the region of 2GB, because 1080p with current high-end models and textures doesn't use much more than 1.5-1.8GB anyway, I've never seen any game max out my 680's 2GB anyway... Well, possibly DCS World has, but I haven't checked.
I believe once next gen consoles hit with their massive memory the amount of ram needed for games will skyrocket, as devs wont need to restrict games as much so they can work on really old consoles. I believe GTA4 needed about 1.5GBs of vram to work at full settings on a PC, and its a really old game.
Sony has modified the PS4 GPU to take on tasks that would normally bog down the APU
Developers everywhere are really excited about the 8GBs of GDDR5. Im sure someone would have spoken out about bottlenecks and inability to efficiently access it all by now if it were a big problem.
neema_t
I think we can all agree on that point, which is why I'm going to stop posting PS4 vs. PC comparisons here.
Well, it is important they offer a considerable jump, and not a Wii U level jump. At worse the PS4 is only 12 months further behind PCs compared to the PS3 at the time of its launch. The difference is a non factor and something I can totally overlook