PlayStation 4 General DiscussionPS4 

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Good link, thanks Dice.


Jerome
 
Eks
PS4 = More powerful than PS3.

That's all I care about.

I'm not sure why its so hard for others to see it this way. All the specs and numbers only have to surpass its former generation and PS4 does this. 1080p an HD textures are the only visual upgrades that I am looking forward to.
 
Luminis
Which also means that there will be less improvement over what we're seeing upon release. The PS3 took years to get into gear and we won't be seeing similar advancements during the generation itself.

Which is a good thing. I remember the PS3 version of Madden running at 30fps for years before finally getting upgraded to 60fps. That shouldnt be an issue now.


Luminis
First off, what good are 8GB of GDDR5 VRAM when the GPU is too weak to comfortably make use of it? Second, PCs generally don't use a unified RAM system and sport so,ething like 2GB of GDDR5 VRAM and 8GB DDR3 RAM.

Too much is always better then too little, am I right? The PS3 had 512mbs of memory in 2006. That wasnt too bad for the time, and Im sure many thought it was plenty. Now fast forward a few years and you hear that the #1 complaint from developers about the consoles is their lack of memory. If the Epic games president as well as others like Michael Pachter say the 8GBs of memory will have a real positive effect on games, I tend to believe them.

I dont remember the exact number, but I believe BF3 only used 3GBs of system memory and around 1.5GBs of video memory. Thats a total of 5GBs at most. PS4's 8GBs clears that easily.

Luminis
Wrong, the 7950 is a dual GPU card. If you wanted to compare the PS3 to that, you'd have to use it's contemporary counterpart, the GTX 690. Geforce 7800 = GTX 680, Geforce 7950 = GTX 690. The PS3 was above the high-end cards and beneath the enthusiast card, the PS4 is below both.

What about a 7900? Also a Radeon 7850 is considered high end, with only 2GBs

Luminis
Your car is faster than a Prius. Are you driving a fast cars now? :sly:

10x faster then a Prius, so Im happy

Luminis
Yeah, and coupled with not attempting a loss leading strategy makes it basically impossible to come up with anything as powerful, in comparison, as the previous generation of consoles. I can only repeat this, it's a sound business modell. If they're marketing the crap out of their respective console (which they will), Sony and MS are bound to make craploards of cash.

Then again, the same can be said about Call of Duty. Suprisingly enough, that's pretty much how I feel to the "next gen" consoles: They're Call-of-Duty-fied.

I dont know, Sony is throwing in 8GBs of GDDR5, that really isn't skimping. If anything thats going over and beyond the call of duty. Pun not intended. Nintendo is making another underpowered console, and Microsoft is using cheap parts again like the DDR3 memory, while Sony is piling up the expensive tech in their console. Sounds like last gen to me all over again.

Luminis
Given the PS3's architecture, that's not suprising.

I don't quite get why he's rambling on about 32 bit Windows version - or why simplicity makes the PS4 a perfect gaming PC. The iPad, which is used as reference, isn't what I consider a good example of gaming. In fact, if that is where the gaming industry is headed, I'd like to opt out now. If Fruit Ninja is the kind of game that will be prevelant on next-gen consoles due to the "simplicity of the experience"... Well, that's all the more reason to just pass it up.

I dont think most gamers have gotten to the point where its too much of a chore to turn on the big screen and sit on the couch. So traditional gaming will remain, for now, IMO.

I have to disagree there. GDDR5 is being used because DDR3, which would be better suited to the APU, would bottleneck the GPU. As the RAM is unified it all has to be either GDDR5 or DDR3, but GDDR5 won't improve the performance of the APU (though it might help the APU's on-chip graphical capability, but it won't help the computational capability) because the APU is the bottleneck, DDR3 is not a bottleneck to current systems. When DDR4 compatible CPUs are released then yeah, DDR3 will bottleneck them, but so would GDDR5. So basically the PS4 GPU needs GDDR5 and would suffer without it, but the APU doesn't need it but doesn't suffer with it.

Also, as has been said before, that 8GB is split between the two processors but in a PC you have 8GB of DDR3 for the CPU in a modern gaming PC and 2-3GB GDDR5 for the GPU. We don't know how much of the 8GB unified memory will be allocated to the PS4's GPU but I wouldn't be surprised if it's in the region of 2GB, because 1080p with current high-end models and textures doesn't use much more than 1.5-1.8GB anyway, I've never seen any game max out my 680's 2GB anyway... Well, possibly DCS World has, but I haven't checked.

I believe once next gen consoles hit with their massive memory the amount of ram needed for games will skyrocket, as devs wont need to restrict games as much so they can work on really old consoles. I believe GTA4 needed about 1.5GBs of vram to work at full settings on a PC, and its a really old game.

Sony has modified the PS4 GPU to take on tasks that would normally bog down the APU

Developers everywhere are really excited about the 8GBs of GDDR5. Im sure someone would have spoken out about bottlenecks and inability to efficiently access it all by now if it were a big problem.

neema_t
I think we can all agree on that point, which is why I'm going to stop posting PS4 vs. PC comparisons here.

Well, it is important they offer a considerable jump, and not a Wii U level jump. At worse the PS4 is only 12 months further behind PCs compared to the PS3 at the time of its launch. The difference is a non factor and something I can totally overlook
 
I'm not sure why its so hard for others to see it this way. All the specs and numbers only have to surpass its former generation and PS4 does this. 1080p an HD textures are the only visual upgrades that I am looking forward to.

Unfortunately don't assume 1080p... BF4 was apparently confirmed to be 720p 60fps for PS4 (and next xbox). PC will still have advantage in higher resolution, frame rates and textures. But for sure, next gen will be much better than current gen.
 
Is Battlefield 4 the only game releasing on PS4? I didn't even play BF3 so I wont be missing the 4th regardless of its resolution. And if it did run at 720p I'm fine with that. As an opened minded 25+ year gamer I can live with it and not complain. Killzone Shadow Fall is running 1080p. Drive Club is running 1080p. Unreal Engine 4 runs at 1080p. I'm not worried about a rumor about one multiplaform EA game not running at 1080p if its true of not.

The "PC" will not have an advantage in textures, why do you assume this from a technical point of view, examples, prove your claim please? Everything else is personal preference.

"PC" is vague comparison anyway, because they are not all the same and need to run on minimum requirements.
 
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Im sure someone would have spoken out about bottlenecks and inability to efficiently access it all by now if it were a big problem.

Well that's what I meant; Unified RAM means they all have to be the same (GDDR5 or DDR3), DDR3 would've bottlenecked the GPU and GDDR5 doesn't bottleneck the APU... But GDDR5 doesn't improve the APU's performance. So really it makes no difference when compared to a PC's DDR3 in that respect, which is why a PC with 8GB DDR3 for the CPU and 2GB GDDR5 for the GPU is not at a disadvantage to a PS4 running 8GB GDDR5 split 6GB APU/2GB GPU. If you see what I mean.

But yeah, that really was my last post in this thread mentioning PCs, for real this time!
 
Unfortunately don't assume 1080p... BF4 was apparently confirmed to be 720p 60fps for PS4 (and next xbox). PC will still have advantage in higher resolution, frame rates and textures. But for sure, next gen will be much better than current gen.

It's one single game. Made by a company who no longer puts real effort into their games. For the love of god people, stop talking like Dice is all that. They aren't.
 
David Cage.
That's not a hardware issue, it's a software issue.


That's because the 7850 is a high end video card.



David Cage
Cheap..parts..?


8GB GDDR5.

That's because GTAIV was a horrible port. Are you new to PC Gaming?

Crysis 3, which is one of, if not the most, demanding games on the PC and that uses ~1.5gb of VRAM and ~4GB of system memory on ultra settings.
(if I recall correctly)



David Cage
So..it modified the APU to take on tasks that would normally bog down the APU?

What?


8GB GDDR5

I have a feeling developers are more excited that it's an AMD APU that they have to work with versus the CELL B.E.


David Cage with 8GB GDDR5 Memory.

When the PS3 launched, it was just as powerful as anything on the market at the time as far as PC's go. Mostly thanks to CELL & Blu ray (along with RSX) the only thing the PS3 really lacked was RAM and a unified architecture (512MB for CELL, 512MB for RSX which was non-sharable).

The PS3 was futureproof for a good amount of time before PC's caught up. As was the Xbox 360.
 
Unfortunately don't assume 1080p... BF4 was apparently confirmed to be 720p 60fps for PS4 (and next xbox). PC will still have advantage in higher resolution, frame rates and textures. But for sure, next gen will be much better than current gen.

Funny to think back to all the people that were sure PS4 would be able to play 4k games. :lol:
 
Well that's what I meant; Unified RAM means they all have to be the same (GDDR5 or DDR3), DDR3 would've bottlenecked the GPU and GDDR5 doesn't bottleneck the APU... But GDDR5 doesn't improve the APU's performance. So really it makes no difference when compared to a PC's DDR3 in that respect, which is why a PC with 8GB DDR3 for the CPU and 2GB GDDR5 for the GPU is not at a disadvantage to a PS4 running 8GB GDDR5 split 6GB APU/2GB GPU. If you see what I mean.

But yeah, that really was my last post in this thread mentioning PCs, for real this time!

What a about the fact that no PC game is designed to run on one PC? Which makes the numbers on an example PC irrelevant. You could go higher, I could go lower. It would be an endless battle of what is actual better vs whats not even used for what the core of the game was designed around. The PS4 is a closed platform and has more room to work with for game designers and you can almost guaranteed the exclusive PS4 games will look over all better than the multiplatform games.
 
The problem here is that many of you are still thinking the PS4 architecture works the same as a PC rig which is not the case. Because both CPU and GPU are one the same die coupled with unified GDDR5 RAM the whole system came run at a much higher bandwidth than PC. This means you can share tasks across GPU CPU without the risk of readback errors or bottlenecks you would get trying it on similar spec or even higher for that matter.

This is also why it is not a good idea to use BF4 to gauge what the system is capable of. BF4's engine is Frostbyte, Frostbyte's lead system is PC, PC engine's will work on PS4 quite easily but will have some highly inefficient code built in. ie. Frostbyte uses software rendering for a number of tasks that risk potential slowdown that could be quite easily pushed off to the CPU if developed for the PS4 architecture. Couple that with the fact that they will be juggling releases on 5 or so platforms this is not going to be the best barometer.

So what I am saying is we will have to wait for a developer using PS4 as lead, preferably first party, building an engine from the ground up utilizing all the cores and quirks that come with the architecture before we see the first true potential of the system.
 
BF4 is just 1 game. But the next KZ game is 1080p, 30fps. Sure, this may have been before Guerrilla Games knew about 8GB DDR5 RAM but I'd find it odd that Sony's biggest shooter dev wouldn't know about that little secret. And KZ looks sexy as is. If it were on PC though, it'd look better, that's pretty much a fact (not a PC elitist here btw, just the reality)

I was expecting this next gen to be fully 1080p 60fps out the gate but those 2 big games alone already show that won't be. We will get prettier looking games with more effects for sure but the norm I don't think will be 1080p 60fps. I mean we have Drive Club which is supposed to be 1080p but 30fps or 60fps because racers I can tell the difference in frame rate (and we don't know much about this game either). UE4 for PS4 is already lacking features found on the PC version as pointed out by Digital Foundry. To me it really depends on how different it will look but again, the "PC" has the edge even before PS3/Nextbox launch.

I have BF3 both on console (X360) and PC (Ultra settings, fully maxed out) and let me tell you guys that the game is night and day comparison. If you want to talk down DICE, please be sure to play BF3 properly first before bashing them, hint: It is freakin gorgeous and is on the "PC" platform.
I'm sure this next gen we'll get much closer game play but the PC world is where it will still be at for some of the big multiplatform titles.

Funny to think back to all the people that were sure PS4 would be able to play 4k games. :lol:

Let's not even discuss 4K!! I think this is a resolution that the masses simply will not jump on board with.

What a about the fact that no PC game is designed to run on one PC? Which makes the numbers on an example PC irrelevant. You could go higher, I could go lower. It would be an endless battle of what is actual better vs whats not even used for what the core of the game was designed around. The PS4 is a closed platform and has more room to work with for game designers and you can almost guaranteed the exclusive PS4 games will look over all better than the multiplatform games.

Would you speak about a game's performance if not doing optional install and running a cable via standard def composite cable to a non HDTV? or would you go for the best it can be? Both platforms have advantages for sure but these consoles are more and more replicating being PCs than what a console used to be.
 
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I have BF3 both on console (X360) and PC (Ultra settings, fully maxed out) and let me tell you guys that the game is night and day comparison. If you want to talk down DICE, please be sure to play BF3 properly first before bashing them, hint: It is freakin gorgeous and is on the "PC" platform.
I'm sure this next gen we'll get much closer game play but the PC world is where it will still be at for some of the big multiplatform titles.

BF3's single player looks very good, sure. The multiplayer however, suffers from a notable graphical downgrade. Not that it looks bad.

And all that is completely irrelevant, when the game is every bit as shallow, dumb and simple as a CoD game.

Either way. I don't see anyone in here saying that a console game will ever look as good as the best looking PC games. The question is whether or not that is really important.
 
Let's not even discuss 4K!! I think this is a resolution that the masses simply will not jump on board with.

Absolutely but look back through some general next gen thread and GT6 threads, a lot of people were certain a PS4 could be powerful enough for 4k games. It was pretty funny.
 
BF3's single player looks very good, sure. The multiplayer however, suffers from a notable graphical downgrade. Not that it looks bad.

And all that is completely irrelevant, when the game is every bit as shallow, dumb and simple as a CoD game.

Either way. I don't see anyone in here saying that a console game will ever look as good as the best looking PC games. The question is whether or not that is really important.

I was just replying to the defense that BF4 is just 1 game that doesn't do 1080p 60fps when in fact we see more of it. KZ Shadowfall is 1080p, but 30fps. I don't think we know anything else about the other games. Usually games make sacrifices to look as good as they do. Good example is F1 games are 720p and look overall great, have weather effects even but run at 30fps. Next gen hardware will be more powerful, that is a fact, but I think we will see similar sacrifices being made, in this case resolution and framerate, in others lower quality details and textures. GT5 ran close to 1080p but the framerate was not rock steady 60fps. PD even patched some of the better looking 'premium' tracks by removing track side models to improve performance (fps) when max number of cars ran on it. I personally don't mind the trade off. I can't stand it when a game stutters, like Crysis games do on console.

Absolutely but look back through some general next gen thread and GT6 threads, a lot of people were certain a PS4 could be powerful enough for 4k games. It was pretty funny.

That it was! We might see 4k but in simple looking games, not in the high end tons of stuff happening on screen in a shooter for example.
 
What a about the fact that no PC game is designed to run on one PC? Which makes the numbers on an example PC irrelevant. You could go higher, I could go lower. It would be an endless battle of what is actual better vs whats not even used for what the core of the game was designed around. The PS4 is a closed platform and has more room to work with for game designers and you can almost guaranteed the exclusive PS4 games will look over all better than the multiplatform games.

That has no bearing on my point whatsoever, I was saying that a compute processor accessing GDDR5 gains no advantage over a compute processor accessing DDR3. No amount of programming will change that because it's how the processors are physically designed, it's a hardware 'limitation'. I say 'limitation' because if the RAM isn't a bottleneck, there is no limitation. This has nothing to do with e-peen comparisons or what's better than the other, it's just a fact that there's no need for a PC's CPU to use GDDR5 RAM and if the PS4 didn't use GDDR5, the APU would chug along fine but the GPU wouldn't. Unified RAM means it all has to be GDDR5, and that doesn't incur any penalties with regards to the APU, so who cares? But - and this is my point - saying the PS4 is faster than a PC because PCs have less GDDR5 is misleading, because compute processors aren't affected by the differences between the two RAM types. Anyway, stop making me break my promise!

But yeah, I don't disagree with the rest of what you say, unless of course the next Xbox is actually better than the PS4 because that will mean the PS4 is then the lowest common denominator for multiplatform games, just as the 360 was in the current generation.
 
Neema You give one example to make a point but it makes little difference seeing PC games are not designed around your example of no disadvantage. Like I said you can go higher with specs I can lower. The game will run no matter which. We are beating dead horses lol.

cucu33 I haven't seen any PC FPS that show an Ariel view of a City before getting in to the action. That City looks fantastic and there is no comparable PC game I've seen. How would it look better on PC, what can't PS4 do? Also PC games don't have standard frame rates, its personal preference of how much the user whats to spend to get their desired results. Generalizing "PC" is a common thing for PC gamers. They make up their own standards on how other games should be played. Before it was 720p, now its 30fps.

Only thing they are replicating is the architecture it uses, making games easier to develop. As far going for the best it can be I go back to another point I made. You play the way you want to. Only standards are your own.

UE4 demo looked good regardless of whats different. The machine used to show case it was over $1500 and My PC is only $750. Still its in 1080p and it looks good. That's all that matters. I saw the same video And it's impressive given the cost difference.
 
cucu33 I haven't seen any PC FPS that show an Ariel view of a City before getting in to the action. That City looks fantastic and there is no comparable PC game I've seen. How would it look better on PC, what can't PS4 do? Also PC games don't have standard frame rates, its personal preference of how much the user whats to spend to get their desired results. Generalizing "PC" is a common thing for PC gamers. They make up their own standards on how other games should be played. Before it was 720p, now its 30fps.

Only thing they are replicating is the architecture it uses, making games easier to develop. As far going for the best it can be I go back to another point I made. You play the way you want to. Only standards are your own.

UE4 demo looked good regardless of whats different. The machine used to show case it was over $1500 and My PC is only $750. Still its in 1080p and it looks good. That's all that matters. I saw the same video And it's impressive given the cost difference.

The opening scene was rendered. The action parts still looked great but is nothing a really good PC can't handle. Reason why I'm saying that isn't to spite next gen consoles.. PCs being more powerful will be able to do more than consoles will. Each generation of gaming we've seen this, and it will continue. We don't even know the full PS4 specs yet (hell we don't know anything at all about the next xbox either). It doesn't matter about the PC platform being open or what you define as a standard based on your wallet. The fact is you can achieve faster frame rates, higher resolutions, better details and textures so long as the game dev allows it on PC. It all depends how much you want to spend. Sony (and MS) aren't making games for the most powerful hardware. They are making powerful hardware intended for the masses at a reasonable price.

And yes the UE4 demo looks good, but that's not the point. The point still is PCs can (and do) look better and have more going on because the hardware is better. It might not be leaps and bounds better but there are already effects that aren't present as noted by DF on the PS4. It's not about being PC elitist either, it's just pointing out reality for what it is. Outside of crappy port work, every multiplatform game in all generations of gaming always looked better and played better on the PC. PC is forever growing, the consoles are not. That's both good and bad for us gamers. And btw for $750 you can build a pretty good PC now that will outclass the current gen of consoles. If you want more, than obviously you'll need to spend more.
 
To get $750 I first went $150 over my budget and skimmed in places. Bioshock Inf is blazing in 1080p after turning off redundant frame rate killing lighting effects. But my mouse has a low DPI so had to upgrade(3200dpi) that so now My total is $790. 700dpi mice and 1080p don't mix well. I do not doubt for a second that PS4 could do the same by disabling unneeded eye candy. With UE4 demo the PC demo was using a 680GTX. Thats not cheap so you have to pay to get what you want.
 
Even if the PS4 was more powerful than high end cards, it's not like it would last long. Just sayin'.
 
To get $750 I first went $150 over my budget and skimmed in places. Bioshock Inf is blazing in 1080p after turning off redundant frame rate killing lighting effects. But my mouse has a low DPI so had to upgrade(3200dpi) that so now My total is $790. 700dpi mice and 1080p don't mix well. I do not doubt for a second that PS4 could do the same by disabling unneeded eye candy. With UE4 demo the PC demo was using a 680GTX. Thats not cheap so you have to pay to get what you want.

I recently built a new PC. I have a GTX 670 and can overclock it just a bit to surpass the 680, so I'm pretty set for a few years on the PC realm. :bowdown:
 
I recently built a new PC. I have a GTX 670 and can overclock it just a bit to surpass the 680, so I'm pretty set for a few years on the PC realm. :bowdown:

Same here, perfect choice, but now I want a second GTX670, or a next gen 700 series card (GeForce GTX 780?), or a Titan or something. But I like high AA and AF levels @1080p with Vsync (60hz) and ultra settings in games though- like Far Cry, with some settings jacked up well past Ultra, such as shadow draw distance and resolution.

I don't think I will be satisfied with the PS4 for long. I may not even buy one unless GT6 is the best GT ever thought of, which it might be with all the GDDR5. If it's "chase the rabbit ai", and a crappy, short, A-spec, then screw that noise. I'll race on the PC.
 
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If GT6 is the only reason to be interested in Ps4 then no you will not be happy with and its not really a good investment.
 
Also I like FPS, and SP FPS open world games like FC3.. I am completely over MP FPS like CoD.. FC3 is awesome with Ziggy's mod (a hardcore type mod).. love it, been playing for months altogether. The thing is for FPS games I like to to use a mouse and KB, so even if FPS games look amazing on the PS4, I cannot use my mouse and KB, so there's another reason not to buy one. I use my PS3 for blurays now, that's it. I'll just keep it for that. If I could use a mouse and KB for FPS games, I might just get a PS4 because I am sure there will be a lot of amazing games for it, some not available on PC.


Maybe I'll just wait a year or two, or three, and if WW3 doesn't happen and we're all still here, I'll get a discounted PS4 and play GT6 then, after it's patched up and fixed, LOL.
 
I'm not sure why its so hard for others to see it this way. All the specs and numbers only have to surpass its former generation and PS4 does this. 1080p an HD textures are the only visual upgrades that I am looking forward to.

The way i feel right now, at this very moment... If the cars in GT6/7 still sound like bull spit, the shadows and smoke are hideous, the AI brakes on Daytona, and if we can't buy more than one car at a time in the dealerships, PS4 & GT6/7 will be a failure in my eyes. "I'm getting to old for this crap".
 
The way i feel right now, at this very moment... If the cars in GT6/7 still sound like bull spit, the shadows and smoke are hideous, the AI brakes on Daytona, and if we can't buy more than one car at a time in the dealerships, PS4 & GT6/7 will be a failure in my eyes. "I'm getting to old for this crap".

The shadows and smoke will look great on the PS4. The PS3 was making PD make huge compromises in GFX because of the small amount of ram. I am confident the GFX will not be a problem in GT6/7. I bet it will look amazing. Maybe even as good as photomode, or close to it, in GT5. The sound? Well, that is not a hardware problem, that is a mental problem of Kaz/PD not doing a good job, so they still might sound not so great.
 
The way i feel right now, at this very moment... If the cars in GT6/7 still sound like bull spit, the shadows and smoke are hideous, the AI brakes on Daytona, and if we can't buy more than one car at a time in the dealerships, PS4 & GT6/7 will be a failure in my eyes. "I'm getting to old for this crap".

I am worried about GT6 if it is behind the times in what racing fans want out of a modern game. But I am willing to bet Forza 5 is going to be better without even seeing it. It will be Sony's fault if GT6 isn't up to modern consoles sim standards set by other games. They need control over the game which they do not have.
 
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