Problem with res and fps is, devs and publishers, however the level of hardware in consoles, they keep pushing for looks, 1st impression, adding graphics that look good in pics or slow moving gameplay, and top up max pc settings to give this impression to sell.
And dont give enough time, priority to optimize, so we get console games that barely can run smoothly and have decent image with no stutter, and good distance lod etc.
And we get rt quality mode that is unplayable too, which is completely useless in my view, i tried a few and it's ridiculous, on ps5.
Also i wish they'd push cpu and add ram memory instead of just gpu, its so cheap, and can help pc style games ported over, etc.
I got a ps5 a year ago, unless i get near the price i paid for it as credit on a new console, im not gonna put out another almost 500 with tax maybe Canadian, for it.
Plus there's barely any storage, and they cost a bundle to bump up a lot. And the way i use my system and play games, i need a good amount of it.
Always cool to get better hardware, but we just started to get newgen only games, and no time to get optimized games to the max for it before new hardware gives publishers an excuse to not do that for less than top of the line new hardware.
If i had no limit budget, I'd be glad to get better hardware, but even then, they milk us already with often poor add-ons, dlc..
And it doesn't make them do better games, just flashier, in most cases.
For me it's important they make interesting games run well, and bug free.