POLL: How do YOU overtake online?

  • Thread starter Thread starter zedextreme8177
  • 71 comments
  • 4,926 views

How do you overtake?

  • Unnerve the driver by sticking to his bumper

    Votes: 53 16.7%
  • Late braking and quick acceleration

    Votes: 92 28.9%
  • Other

    Votes: 11 3.5%
  • Depends on the situation

    Votes: 146 45.9%
  • Ramming (you know you suck if you do this)

    Votes: 16 5.0%

  • Total voters
    318
On Nurburgring I wait stick to the guy infront of me until he gets nervous and crashes, on any other track I overtake the normal way.

But it's just too difficult to make a clean overtake on nurburgring with a RWD that it's not worth it.
 
I flaunt the laws of physics using the tools so kindly provided with GT5.. Oh and use LMP cars as ramps.

It depends on the situation, but I'm usually pretty conservative and let others make mistakes. If someone isn't going to make a mistake I might get up their trumpet a bit to try and force one that I can take advantage of.
 
I try to to stick my car/kart up the inside a once or twice without passing them so they know that I'm there and to avoid
an accident but of course I may pass straight. I try to give them an option of letting me through or not so I usually brake late and go for a gap if it's open. I never hit anyone on purpose but my moves can be a litttle optimistic at times.

On the ring I try and wait to see if they make a mistake or not.
 
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Ill wait for the opportunity, probably on the str8's ill stick on his bumper, sometimes he/she gets nervous and go off the track or wide in a turn.
 
I guess the rammers have not seen your poll...they are only polling at ~5% as of this post. I see it all the time and everywhere online by the majority of racers! haha and I am not talking about rubbing, I am talking about ramming!
 
I simply am ramming all the guys all around me, then all will be afraid of me and let me pass and then I will win and take the prize :) Just kidding! :D

I do try to drive as close as possible and do not overtake if I can se I cant do it clean, even if the driver is a bit slower then me, in this case I try to overtake him on straight. If a guy is faster than me then I try to slipstream and just waiting when he makes some small or big mistake and then overtake as clean as possible, sometimes I crash just becouse of my Clean racing obsession. And sometime I let pass agressive drivers when I see hes an ass and will ram me anyway (later I kick him :D) but for me and all my friends I invate or have on PSN, main thing is Clean racing, I dont care how good or bad you are as a driver, as long as you like to drive clean, fair and take it at least a little bit seriosly then your the best driver in GT Online For me.
 
I'm a clean over taker and i'll wait behind some one to either get a tow or to get better drive out of a corner or wait for a mistake. I have hit other drivers a few times but it is usually a mistake.

I do get pissed with the rammers out there and have been known to get revenge before today. The best instance was playing NASCAR, 2 times I had the lead in 2 different races to be shunted off by the same 2nd place man so he could pass and win, (turns out from the mic's he was doing this to others too which was why I was getting such a good lead).
I didn't mind so much as I was only racing em to get the milage up on my car, but when he did it in the 3rd race and the damage to my car was so severe I had 4 buggered wheels and a buggered motor I drove round in reverse and hit the ****er head on before leaving the room.
 
I guess the real thing behind all this is, do you think the game itself ought to adjudicate contact better? It's all well and good to bitch about less principled drivers, but all they are doing is exploiting the game mechanics. Even real racing IRL, there are Stewards. Drivers aren't expected to police themselves, as they can rarely see the big picture from the cockpit. Fail to enforce those rules will ALWAYS end up in pretty much the same behavior even on real tracks.

So, what could the game do? First of all, I'm assuming that full damage and penalties are on, and Boost is off. If you are racing in lobbies without those, you are setting yourself up for ramming...

The game already TRIES to penalize flagrant ramming, and does a lot of weird stuff making you go 'transparent' when trying to squeeze into to small a space (and that's too 'arcade' for me!) with other cars around, but could it do a better job? Could the game keep track of how many side to side racing 'moves' you make, and penalize you for blocking? Most racing, you only are allowed one or two of those. Mind you, the exaggeration of drafting power needs to be diminished a bit, too. The trailing car seems to have a greater edge than IRL, at the moment.

Personally, I'd like to see game ending damage (but not visually only, like now). If the consequences of contact were more severe, contact would be a FAR less likely solution for those defending, or aggressively attacking position. To be honest, it is what keeps real racing at least from devolving into demolition derby..! At least half the time, shunt someone out, and YOU suffer consequences, too.

Maybe the game needs one more damage option... 'Terminal' :crazy:

Then the 'clean' guys would have somewhere that no basher would ever DARE show his face in!
 
Draft, late braking mostly with AI...I try to un-nerve the AI but its resolve is stone cold, almost...inhuman.

I voted for ram though, it made me lol.
 
I try to be as clean as possible and sit behind who I'm trying to pass to force them to make a mistake. I will usually never "go for it" up the inside unless they run wide or overcook the corner. I hate it when I'm racing clean and theres some kid behind you who wants to ruin your race by using you as his brakes or by slamming you when you are most vulnerable mid corner, you cannot block other players in the game so I just move over and let people pass or they ram me lol.

There should be a penalty system that stays with the driver forever. %%GGG%% has 902 penalties (you should be able to see from the lobby if the driver is a tool and remove them IMO).
 
I just stay as close as I can to the car in front and wait for a mistake, i.e an opening and pounce. Sometimes, when I need to, I outbrake and take the inside line and squeeze through. Still trying to pull off a Lewis vs Kimi at Monza 2007 move though. :)

There should be a penalty system that stays with the driver forever. %%GGG%% has 902 penalties (you should be able to see from the lobby if the driver is a tool and remove them IMO).
This would be awesome, but it would need a very, very clever penalty system that judges who's fault the rule break was and give the penalty to that driver. A lot of things would need to be taken into consideration, such as speed travelling at, braking point, steering angle, other form of momentum that you cannot control (people ramming you from behind which causes you to ram the guy in front), if a corner is cut then is the place given back or not, and a lot more things. Such a penalty system probably doesn't exist. Having played F1 2010, the amount of times I was given a penalty online for being rammed from behind was insane, and of course, unfair. So before a penalty system that awards points on how many penalties the player has, an extremely accurate penalty system is needed, something like the human brain. :P
 
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I guess the real thing behind all this is, do you think the game itself ought to adjudicate contact better? It's all well and good to bitch about less principled drivers, but all they are doing is exploiting the game mechanics. Even real racing IRL, there are Stewards. Drivers aren't expected to police themselves, as they can rarely see the big picture from the cockpit. Fail to enforce those rules will ALWAYS end up in pretty much the same behavior even on real tracks.

So, what could the game do? First of all, I'm assuming that full damage and penalties are on, and Boost is off. If you are racing in lobbies without those, you are setting yourself up for ramming...

The game already TRIES to penalize flagrant ramming, and does a lot of weird stuff making you go 'transparent' when trying to squeeze into to small a space (and that's too 'arcade' for me!) with other cars around, but could it do a better job? Could the game keep track of how many side to side racing 'moves' you make, and penalize you for blocking? Most racing, you only are allowed one or two of those. Mind you, the exaggeration of drafting power needs to be diminished a bit, too. The trailing car seems to have a greater edge than IRL, at the moment.

Personally, I'd like to see game ending damage (but not visually only, like now). If the consequences of contact were more severe, contact would be a FAR less likely solution for those defending, or aggressively attacking position. To be honest, it is what keeps real racing at least from devolving into demolition derby..! At least half the time, shunt someone out, and YOU suffer consequences, too.

Maybe the game needs one more damage option... 'Terminal' :crazy:

Then the 'clean' guys would have somewhere that no basher would ever DARE show his face in!

Yes indeed max damage.

Terminal damage exists. You hit hard enough your engine loses half its power. Its just very buggy whether it happens or not. Not to mention permanent damage pretty much ends your game unless its long enough to pit. What I want is for accidental rubbing and light contact to not damage your chassis just be visual. One little bump at the mo breaks suspension, not realistic at all.

I have had to tell off a few online drivers lately because the universal method for overtaking online is to brake later then the guy in front and go up the inside either causing you to collect him when you come across following the racing line, or you have to pull the opposite way to avoid hitting him ( which results in you going off ). Or he uses your car as a wall so he makes the bend . Either way your in the dirt again.

For some crazy reason in alot on incidents the car doing the ramming takes no front damage but the car being rammed takes rear. That doesn't help things at all.

The way I look at it is you can overtake on a corner if you have the right opportunity. By that I mean when the other guy runs wide or makes a mistake.
Another way I think might be valid is if you can get the nose of your car ahead of the front car on the straight and maintain throughout the corner. I see the lead car as having right of way. As long as you establish the place change before the corner not because you were still behind at the start of the corner and kept gasing it.

That close quarters ghosting is rubbish. Its not realistic at all. You don't see race cars in real life driving through the car in front. I don't allow it in my lobbies, you are to hold your position or go around ( unless of course the ghosting was due to a penalty ).

There is no excuse for dirty corner overtaking, the way drafting is in this game the rear car always has the pace over the front car. Overtaking on the straights is sooo easy.
 
Another way I think might be valid is if you can get the nose of your car ahead of the front car on the straight and maintain throughout the corner. I see the lead car as having right of way. As long as you establish the place change before the corner not because you were still behind at the start of the corner and kept gasing it.
This comes under racing incident if it happens without deliberate contact. e.g. Mark Webber vs Lewis Hamilton at Singapore 2010. Neither one was to blame, but Lewis' race was ended and Mark just carried on. Its down to luck in these situations.
Of course if it happens due to deliberate contact, with intention to ruin someone's race then action needs to be taken. That means taking the guy who ruined you out in the next corner. Show NO mercy to rammers online. None.
 
I'm used to people adamantly sticking to the line given in the game or taking a very basic line so i tend to take varying approached to overtaking and those of you who have raced against me will have noticed/enjoyed this:

1) The jaeger-bomb (call it that because i seem to do it better after a drink :S ) : at the last minute diving out from the slipstream and braking at the latest possible moment, managing the brakes to get it slowed down in the right place and on the racing line without compromising the exit speed, I also cleverly position my car on exit to compromise but not block the exit speed of the opponent.

2) The dummy : think Mansell vs Piquet in 1986 and this will come into your mind, it always works on that odd noob who blocks and weaves like a retard, they'll also come off worse if they try to barge you because their car is already unsettled.

3) Leaving them out to dry: theres always a 50% chance in GT5 online that the other guy will try to turn further in on you to try get you penalised for corner cutting or to block/spin you when you take them on the inside, just minimize my steering input to effectively force them wide or if im already a good bit ahead I'll slide the tail out just to tap their nose = another version of Karma ;-)

4) Round the outside: basically out-brake the guy round the outside, now if they're smart they'll brake just as late but ill probably get them back on the switchback. Lesser skilled drivers either tend to try out-brake me and run clean off as a result or complacently stick to the inside at which point ill still do them round the outside. Another thing that happens is that they resort to not braking out of anger... in this case i leave turning to the last moment.
 
I voted "other" simply because that's something I never take into account. But now that I thought of it, I tend to wait for a spot to open up to place my car and overtake.

Sadly, I actually ram quite a bit, simply due to the lag and the ill-intentioned drivers I race with. Usually though I slow down and get passed to make it fair. Although I try to evade contact whenever possible.
 
Does anyone else prefer chasing to leading? I find if i'm in a battle with someone I much prefer being the Un-nerver rather than the un-nervee
 
Depends on situation, mostly i just get close to someone and wait for a mistake or for them to leave enough gap to not have a divebomb going.

Off line its divebomb all the way.
 
Like the other veterans and pros, I usually wait for a clear opportunity to pass. On narrow high speed courses like Nurburgring, the majority of racers will have a spill or two which will make room for a clean pass. I do like to tag near their bumper(no contact) to unnerve them a little, but before coming to a turn I would brake earlier to 1)avoid any contact mid-turn and 2) give me enough momentum to pass them if needs be at the exit of the turn. Late braking and quick acceleration is better suited for keeping your first place position if it is a close race IMO. I drive clean and always find myself 10+ seconds ahead of the pack after a lap at Nurburgring.
 
I'm big on racing clean and online I pretty much stick to the Nordshcliefe which is a tough course to pass on. It's all about being patient and waiting for the right turn, waiting for the mistake. Too many people try dive on the inside line through corners and there just isn't enough room, they always wind up bumping the guy on the outside off the track. Stick close and wait for the guy in front to take a poor line and then pounce.

On Nurburgring I wait stick to the guy infront of me until he gets nervous and crashes, on any other track I overtake the normal way.

But it's just too difficult to make a clean overtake on nurburgring with a RWD that it's not worth it.

I can vouch for these two guys being clean! They are also good at avoiding me when they are behind me and I make a mistake and bounce off a wall!

I generally try to stay patient and look for an opening, on a wider track I will surely late brake just like in real life. I try my best to stay clean online and will even go out of my way (sometimes to a fault) to not hit people.

That said, I've been in rooms where people have no problem using me as a brake for their turn, or turning in on me non stop while I'm passing. Those guys I have no problem putting them into the wall, and I tell them why over my headset as well. If you're gonna play dirty then you don't deserve to cross the finish line in one piece.
 
Depends on the situation. Usually if i'm faster in the corners i try to keep the optimal distance to make the pass on the next straight by accelerating better out of the corner. If i'm on a stable car and i can trust the other driver i might pass on the inside in corner entry. Just get side by side and brake about the same time. If the guy outside backs off i take the line or if he keeps up i keep to the inside and see if that's enough (sometimes this ends up the cars still being side by side on the next straight or corner). 'Outbraking' usually ends up with bad line out of the corner and me losing the place back to the guy i just passed. Most commonly my passes online are because of the mistake the other driver has made though.

I actually like to drive behind others and see what kind of line they take through the course and trying to mach their driving (if they are any good). :)
 
evr1 claims their a clean racer but just wait for the race to begin, only 1% of the gt population actually understands what it means to be a clean racer.

A clean racer means that you respect my position and even if im slower than you, you must respect my space and find a way to overtake.

Daytona in gt5 online is a complete clusterf$%#! 90% of the time and it all depends on luck on the first lap in order to win a race with 16 players, because honestly leading from start to finish is impossible, i was leading a 30 lap race from start to finish in a nascar untill i got spun out on multiple occasions! and i was in a clean racer room!

i always stuck to the inside line so they can slipstream me and pass me on the outside easily, but instead you clean racers drive into the back of me and spin me!
 
The issue with 'clean racing' is it simply cant exist.

In any motorsport there is some level of dodgy overtaking, accidental ramming and general unluckiness. It's part of the sport.

In terms of overtaking providing you can overtake without ramming or forcing the opponent off the road, it's clean.

The tactic that REALLY hack me off is the deliberate positioning of cars to use you as a braking tool. I sometimes do it, not becasue I want to but I've made a mistake. If this happens I give the place back unless the person I hit is so far behind I cant realistically give it back. Then I apologise at the end of the race.

Clean racing is when people you get a group of people together where you would get kicked for not being clean. Ie you keep clean becasuse you want to race with them.

I also enjoy a bit of ramming. Find yourself a nice noobish room and pinball flipper people out of the way,as they are doing that to you. Lets you vent all the red mist and keep the clean racing for those that deserve it :P
 
I'll normally stay behind them, but not so close I won't him them if they brake suddenly. Until there is a clear opening.

At the same time, if someone faster is behind me, I'll move over to let them pass.
 
guess i'll have to change my vote, this morning I cocked up my braking point at the 1st bend at monza and took out a full field. Guilty as charged :(

I'd have been pissed if someone did this to me, the only way I could think of redeeming myself was to sit at the side till everyone else went and then chase em down.
 
guess i'll have to change my vote, this morning I cocked up my braking point at the 1st bend at monza and took out a full field. Guilty as charged :(

I'd have been pissed if someone did this to me, the only way I could think of redeeming myself was to sit at the side till everyone else went and then chase em down.

It happens, don't worry. Just apologize, let everyone through and get on with it. Its just a video game.

The problems here are when people do this on purpose to try and gain an advantage.
 
I just do whatever that seems most sensible when taking the situation into consideration. I just try to make sure that ramming will be avoided at all costs, even if it means losing a position.
 
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