The cinematic replays are probably just a way of saving system resources to improve the graphics. I doubt they did it for style, but more for logistics.
The cinematic replays are probably just a way of saving system resources to improve the graphics. I doubt they did it for style, but more for logistics.
I want to see every beautifully rendered pixel on each of the beautifully rendered cars on each of the beautifully rendered roads(the surrounding don't actually look all that great to me, for the most part) in this beautifully rendered game for the beautifully rendered PS4 in this beautifully rendered world in this beautifully rendered universe.
I don't know for what reason using cinema scope, but I don't like it.
In the product version, please full size view replay and HUD like GT5, GT6 come back.
Both. To say one framing is better than the other is frankly ignorant. They allow different compositions, serving different purposes.
And then there are the benefits for real-time rendering.
All the racing broadcast on TV is 16:9 aspect ratio, GTS replays should be the same (just like all GTs before it) if they are going for realism. Letterbox movie style replays are probably less taxing on the system and improve the graphics. I'm torn myself which o prefer but PD probably won't do full replays now anyways.
All the racing broadcast on TV is 16:9 aspect ratio, GTS replays should be the same (just like all GTs before it) if they are going for realism. Letterbox movie style replays are probably less taxing on the system and improve the graphics.
This video got me to thinking; if we can have full 16:9 when spectating a live race, why can't we watch replays in 16:9 as well? I assumed the black bars in replays were there too save on power, but this appears to not be the case as the game has no problem rendering a full screen.
This video got me to thinking; if we can have full 16:9 when spectating a live race, why can't we watch replays in 16:9 as well? I assumed the black bars in replays were there too save on power, but this appears to not be the case as the game has no problem rendering a full screen.