If there a way to factor staring pp rating an final pp rating after all upgrades available?
If u missed in search I appoligize.
Thx
The PP increase per each part varies by car make and model. You will have to buy the cars you really want and add parts to them to see how the PP is affected. Another option would be to try searching for a relevant thread on tuning the cars you want to buy in the Tunes Section. I hope this helps.No not really was just hoping there was a way to know what each part add pp wise to help me know what cars to buy....
No not really was just hoping there was a way to know what each part add pp wise to help me know what cars to buy....
It is an "advanced" formula that we have no clue what all is included in calculating it. A lot of people have tried to figure it out, but those missing figures make it anybody's guess at how to figure it out.No not really was just hoping there was a way to know what each part add pp wise to help me know what cars to buy....
Like the dimensions.The "known" variables are power, torque, and weight, but drivetrain also is figured in there somehow, and there are probably more in there also.
Does the 5% oil change bonus you mentioned refer to the PP, HP, or both?Like the dimensions.
I've noticed that each part adds a certain percentage, kinda like the oil change 5% bonus.
The bonus raises the total of your car's hp. When hp is raised, pp is raised.Does the 5% oil change bonus you mentioned refer to the PP, HP, or both?
An algorithm is still a formula.Algorithom, that is the word everybody is looking for.
Boom Shakalaka! 👍An algorithm is still a formula.
Sounds to me like PD over complicated the thing to be honest. It's all new to me this is my first gt game but I am enjoying it.
I just hate having to look at what cars I'll be racing against in a new series and picking one of them cause I don't wanna go over pp rating
Aerodynamics also factors into the PP equation. In general cars with worse aerodynamics will end up with a better power to weight ratio to compensate. Though this usually does give them an advantage in low speed situations if their turning ability is up to snuff.The "known" variables are power, torque, and weight, but drivetrain also is figured in there somehow, and there are probably more in there also.
An algorithm is still a formula.
Formulas, at least in spreadsheets, are how you implement an algorithm.
The pp formulas factor things in like Drivetrain e.g. M/r F/r, age of vehicle, Downforce.
For example My '98 Diablo GT2 has 661hp,weighs 1226kg And has 590pp,
My '13 viper has 605hp, weighs 1350kg and is 600pp.
Both cars are max upgraded run racing hard tyres, the dodge has nearly 100kg of ballast to keep the pp at 600. I love driving both cars but on the track you can see why the Dodge has 10 more pp.
It can be driven on the absolute limit whereas the lambo you have to back off or you'll end up in the sticks.
Around Mt panorama Viper- 2:05.9.easy. Lambo- 2:07.6.nervous.
Try to recreate the gearbox a little more, reduce the final drive number and if needed the top gear number. Should be able to make C7 do 320-330 on Mulsanne. Or race both on a a Grand Valley East for example as is now.Well, it is not allways that close. I recreated two GTEpro (class from 24h of Le Mans) cars yesterday, the 458 Italia vs the C7R. It was not fair at all. Yeah the Vette is a lot smoother to drive, also got about 10-20 PP more then the Ferrari, but no chance to reach the times. The main problem was Topspeed, very crucial on Le Mans. While the 458 Italia easy reached 320 km/h on mulsanne, the C7R did 300 km/h barely (with flat wing).
So those two cars, the one easier to drive, also more PP, no chance against the other.