Project Cars 3 Suggestions

Discussion in 'Project CARS 2' started by Corsa, Dec 28, 2017.

  1. Corsa

    Corsa Premium

    Messages:
    1,393
    I'm not in the business of wish lists.
    I'm thinking about how 3 could possibly be improved.

    The Madness engine is great, we have the tracks, cars, and content but what could be done or adjusted to really wake up those that may be on the fence?

    Graphics.
    They look very good on my vanilla PS4 but up against GT not great.

    Weather.
    Do you use it?
    A vast majority of online races never have weather, the track surface is always almost certainly dry.
    What if SMS scrubbed live track 3.0 and put those cores used to graphics?
    Smooth it out and put the jaggy police to rest.

    Pull back the reigns a little and focus in this order.
    Physics
    Appearance
    Matchmaking
    CRL/Penalties
    Tracks
    Cars

    Your thoughts?

    Edit...
    In the 8 months since this thread was created I've moved to PC, with that my original opinions have changed.
    While I never thought PC2 console performance was bad, it is obvious and realistic to say it is restrained by hardware.
    It is still the same game and I have no doubt SMS did great console optimization, but the benchmarks on my rig now have really turned it loose.

    Consistently getting 100fps makes live track 3.0 how I imagined it, fantastic. No more stutter while raining, smooth wet/dry/day/night transitions.

    My OP is no longer relevant.
     
    Last edited: Aug 27, 2018
    fireball R18 likes this.
  2. diesel97

    diesel97

    Messages:
    1,391
    Location:
    United States
    live track 3.0 is much deeper than just weather, the racing line, track rubber and everything else that involves racing grip is part of it. So in short, NO leave 3.0 alone just for the sake of a deeper color of Ferrari red LOL

    edit: and yes I love the weather aspect of PC2, try doing some sunrise/ sunset racing with a touch of fog or haze, you want to stop and just gaze
     
    Last edited: Dec 29, 2017
  3. Harry Freq

    Harry Freq (Banned)

    Messages:
    486
    The madness engine is getting extremely old now and creaking under all the strain. Id be hoping SMS are busy working on a new engine to take the series forward.
     
    FLX1981 likes this.
  4. Corsa

    Corsa Premium

    Messages:
    1,393
    Absolutely have and love the fog/sunsets as well.
    Snow/ice/rain not so much.
     
    diesel97 likes this.
  5. diesel97

    diesel97

    Messages:
    1,391
    Location:
    United States
    LOL I hear you, but the trick I do is set up multi-weather slots. My thinking is I survived the rain/ snow know let's make some time and pass these fools LOL
     
    Corsa likes this.
  6. Sentry87

    Sentry87

    Messages:
    449
    Get rid of 3.0 for improved graphics? No, this isn't GT Sport.
     
  7. Corsa

    Corsa Premium

    Messages:
    1,393
    Captain obvious.
    Do you have any suggestions to improve the franchise?

    I'm specifically referring to rain/snow/ice from live track 3.0 as it takes a lot of processing power.
     
  8. Sentry87

    Sentry87

    Messages:
    449
    Yes it is obvious, obvious they should not only keep it but improve on it. Chances are pc3 will likely run on higher processing units so why lack on features just to further graphics when we can have both.

    My pc3 suggestions: custom offline championships, custom in game grid tool, bigger grid sizes, more cars, tracks, classes. Further immersion, more lively pit lane and circuit atmosphere., safety car etc

    To your point. .Physics are already great but I'm sure it can be dialed in even more. Multiplayer side of things matchmaking and fix the penalty system.
     
  9. 1Lambofan

    1Lambofan

    Messages:
    433
    Location:
    United States
    PC3 will most likely be on PS5, so they’ll have more power. They didn’t have enough power on the Vanilla PS4 for everything, but they will on the PS5.
     
    Ssantana likes this.
  10. Corsa

    Corsa Premium

    Messages:
    1,393
    Quite possibly correct, I read today 2020/21 PS5 release placeholder predictions.
    With the PS4 approaching 70 million sales I think Sony will milk it as long as they can.
     
    1Lambofan likes this.
  11. FOG-Smokebeer

    FOG-Smokebeer

    Messages:
    273
    Location:
    United Kingdom
    Some sort of racer or gaming mode you have to select before the game even starts and never the twain shall meet
     
  12. SestoScudo

    SestoScudo

    Messages:
    762
    Live track 3.0 shall stay i don't t care if people complain about some stupid eye candy.

    Project cars 2 despite its issues shall continue to innovate and put in new features. Rolling back such features is stupid.

    Rome was not built in a day. Project Cars series with each new iteration should get better rather than castrating it.
     
  13. MroczMR

    MroczMR

    Messages:
    357
    Location:
    Poland
    Livetrack 3.0 and weather system is one of the strongest points of Project Cars 2. Removing it only because of graphics is complete nonsense. I hope SMS will develop it even more.
     
    slthree, brocp, FranJS12 and 9 others like this.
  14. BaldBastard

    BaldBastard

    Messages:
    57
    Absolutely. Live track is the very core of this game and sets it apart. The weather is a vital part of this.
     
    slthree, brocp, Gr8_Lakes and 2 others like this.
  15. MroczMR

    MroczMR

    Messages:
    357
    Location:
    Poland
    Actually graphics in Project Cars 2 are very good. On good PC with higher Anti Aliasing settings it looks decent in my opinion. Graphics problems are only on consoles because of not enough power. On PS5 it should be good enough i hope and even then i would prefer more cars on track, even more detailed Livetrack (4.0?) and 60 FPS.
     
  16. cbrown119

    cbrown119

    Messages:
    100
    Okay, this might not be a popular thing to say, But...

    I liked the driving school/missions in GTS.

    ... I think I hear crickets....

    They were short, addicting and sometimes frustrating, but what it did great was thoroughly teach me how to play the game. I had to try different approaches to get gold and learned the different characteristics of various cars. Which would be great for someone like me who’s not the greatest racer/gamer, especially in such a complex game like pcars.

    Imagine that sort of “side quests” in a sim like Pcars? Plus, sometimes you don’t have time for a full race, just want something quick.

    Just my two cents...c’mon haters, let the bashing begin :)
     
    brocp, FranJS12, Urinal2001 and 4 others like this.
  17. TommySalami

    TommySalami

    Messages:
    165
    Location:
    United States
    Let's just hope they keep supporting PC2 for a while before thinking about PC3
     
  18. Corsa

    Corsa Premium

    Messages:
    1,393
    You're not alone, I like them as well I just don't care for the physics.
    No one is going to bash you, just like I expect no one to bash me for thinking certain aspects of weather processing could be useful somewhere else.
    It's all opinion on a public forum nothing more.
     
  19. MroczMR

    MroczMR

    Messages:
    357
    Location:
    Poland
    Why not popular? I think this missions are great. This is one of the best driving tutorials i saw in racing games. I would definitely love to see this in PC3 or even PC2 as post release patch.
    Especially Circuit experience missions. This would be hard to do for all 60 tracks, but it would be great help to learn the track. Launching certain corners to master it, some kind of video and audio tutorials etc. etc. This would work very well for such advanced simulation like Project Cars. I hope Ian Bell would read this and think about adding something like this in the future.
     
    FranJS12 and cbrown119 like this.
  20. IanBell

    IanBell Premium

    Messages:
    653
    I'll pass that on to the team of about 45 people who almost completely rewrote it in the last two years...
     
    slthree, paoloevans, brocp and 19 others like this.
  21. Harry Freq

    Harry Freq (Banned)

    Messages:
    486
    Good Stuff! We might even see some decent AA in PCARS 3 then :D
     
    Last edited: Dec 29, 2017
  22. Northstar

    Northstar Premium

    Messages:
    19,971
    Location:
    United States
    Really the only two things I can think of are the obvious offline custom championships and expanded car/track list. Mainly I would like to see some more cars from lower classes (GT4 needs more real cars) plus some more classics. Track wise I would like to see some more tracks from the America's.

    I wouldn't be surprised if they started working on it prior to PC2 even getting released. You don't need certain people for post-launch support (UI designers, stuff like that) so you might as well have them working on the next project instead of putting them out of work.
     
    Wolfe likes this.
  23. 05XR8

    05XR8

    Messages:
    22,705
    Don't know how PC3 can be improved because it isn't out yet. :p

    However, what info SMS are gathering from PC2, offline needs to be tweaked. Delete the road car class structure. Revamp it to group vintage cars separate from newer cars e.g; 2020s, 2010s, 2000s, 1990s, etc. Keep the race car classes as that works fine.

    Enable Private Testing the option to add AI cars.

    In wet races, improve the spray from behind cars.

    Enable date changes in Custom Race, for Practice and Qualifying.

    My opinions on making improvements to the franchise.
     
    brocp, Corsa and Wolfe like this.
  24. Ssantana

    Ssantana

    Messages:
    69
    Location:
    Australia
    I know I'm probably the only one who would like to see this but I'm allowed to dream ;p

    I'd like to see a 'dial your own physics' feature, where one can in fact tweak the overall physics engine via a simple set of sliders/scales system.

    I know this wouldn't be able to be implemented as a 'everyone has their own settings' since it wouldn't work in multiplayer etc. BUT I would also think that a 'common' physics set would be used online and gradually shaped with what the highest ranked drivers have setup for themselves, in other words literally a 'Community' agreed physics set as the original vision of the game always intended it to be.
     
  25. Chikane

    Chikane

    Messages:
    4,405
    Location:
    United States
    Lets see first make it a PS5 title only - No PS4 pro :)

    Then add every version of the P1

    P1
    P1 GTR
    P1 GTR LM
    P1 Test Car

    My suggestions on what would make PC 3 better :D
     
    Gr8_Lakes likes this.
  26. fireball R18

    fireball R18

    Messages:
    20
    Concentrate on some points, not be over-ambitious to realize difficult things nobody know if it works.

    Physics
    KI (behavoiur, balancing on the tracks...)
    Set ups and driveable cars out of the box

    Further extend in good running things. Livetrack, motorsport feeling, track roster, cars....
     
    FranJS12 and Sick Cylinder like this.
  27. Harry Freq

    Harry Freq (Banned)

    Messages:
    486
    It seems PCARS2 has flopped massively going head to head to head with Forza n GTS so would Sms be willing to go with a small userbase with PS5 compared to 90 to 100 million? Imo after a great succces of the first game and then getting it all wrong for the second game they will need to get it right for no.3.

    Also we know PCARS sells most on PS especially the first title where it sold massively conpared to pc or xbox but PCARS2 has shown that sms do not take or prioritise the playstation console even though thats where the most coin is made so they obvs have issues with the platform we might see it go PC or Xbox only.
     
  28. Animera

    Animera

    Messages:
    2,351
    Location:
    New Zealand
    All I want to know is where do I sign up for PCars3?
     
    zr1chris and Friday_GTRP like this.
  29. Wolfe

    Wolfe Premium

    Messages:
    11,972
    Location:
    United States
    Sarcasm?

    Also, you seem to underestimate how much of an uphill battle it is to go head to head with the likes of Forza or Gran Turismo. The reason Forza survived in the first place was because it had Microsoft's blessing and carved its own audience as its own exclusive on what turned out to be a successful new platform, but it took time to get to where it is today. Several other prominent publishers took on Gran Turismo in the '00s and they all failed, making it all the more impressive that a relatively small company like SMS seems to have found a foothold with PCARS.

    Though to be fair, GT is not quite so formidable now...
     
    brocp, Scaff, Sick Cylinder and 3 others like this.
  30. 05XR8

    05XR8

    Messages:
    22,705
    Keep in mind, I know SMS have worked on other racing projects in the past, this is number 2 compared to the other franchises that are at number 7. What's amazing is, SMS actually being comparable to those titles in its infancy. Imagine what they'll do with more resources.