Project Gotham Racing 4

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I still think these games are gorgeous, and a lot of fun to play. I enjoy these games to the highest degree, and I'm waiting eagerly for my first test of the game. However, I would hope they bring it back to the fun levels that were in PGR2, by-far the best game in the franchise.
 
Adding motorcycles to the series was a good move. Much like when Midnight Club added bikes, it separated its self from NFS. Being a new motor cycle owner I can only be interested in PGR4 for that sole reason as I'm sure the car visuals and handing won't change much and its going to be the same unsurprising(expected) car lists of the past. without modding it gets old driving the same cars every game on similar tracks.
 
http://www.gamestop.com/product.asp?product_id=200329

Looks like it was delayed to October 2nd.

EDIT: And here's your vehicle shots, Digital-Nitrate. Happy now?

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What's that orange car? Some kind of Concept car?
It does look good, though I wonder how the rain affects gameplay. I mean a bike just wouldn't keep up with a car on a track in the rain.
Still, it's not a sim so it's not important.
 
What's that orange car? Some kind of Concept car?
It does look good, though I wonder how the rain affects gameplay. I mean a bike just wouldn't keep up with a car on a track in the rain.
Still, it's not a sim so it's not important.
The Orange Car is the Caparo T1, and it is a production car.
 
Duċk;2749740
EDIT: And here's your vehicle shots, Digital-Nitrate. Happy now?
Why? Because you posted what look like doctored PR footage from some trailer that shows no evidence that they are actual gameplay footage? Are you seriously going to try and tell me that's how the vehicles are going to look while racing in the game?

Like the buildings, if I wanted pretty pictures of vehicles I'd download them off the net.

Thanks anyway. :indiff:


I'm sure PGR4 will be a very entertaining game, especially the option to have cars and bikes racing against each other, but I guess I just can't get excited over all the hype based on PR footage.
 
Why? Because you posted what look like doctored PR footage from some trailer that shows no evidence that they are actual gameplay footage? Are you seriously going to try and tell me that's how the vehicles are going to look while racing in the game?

Erm... yes? The reason the cars in PGR3 never lived up to the screenshots released was because the actual game was rendered in 600p (1067x600), which resulted in a lot of jaggies when upscaling to 720p. Now that the game is actually rendered in 720p, most if not all of the aliasing will be gone. Of course, like I said before, we're not going to see the detail of the rain, every single raindrop, on the cars (unless you're using the in-car/on-bike cam) because the camera is zoomed out.

Besides, the gameplay videos released don't have jaggies on them (unless my eyes are failing me).

Like the buildings, if I wanted pretty pictures of vehicles I'd download them off the net.

So you asked for pictures of cars, saying that you wanted no more building shots. You got that.

Man you're picky. :P

BTW, what's your opinion of the videos and photos of GT5P released so far?

Thanks anyway. :indiff:

You're welcome. :)
 
Just because Gamestop says delay doesn't mean I'll believe it. I'll wait for another factsheet since this "delay" was disproven before.
 
Duċk;2750079
Erm... yes? The reason the cars in PGR3 never lived up to the screenshots released was because the actual game was rendered in 600p (1067x600), which resulted in a lot of jaggies when upscaling to 720p. Now that the game is actually rendered in 720p, most if not all of the aliasing will be gone.
I think you are very mistaken on your technological understanding of resolution, processing, and displays. Besides, unless your display is exactly 1280x720 (not 1366x768 as most "720p" displays are) or of course 1920x1080, there will always be scaling of 720p signals (unless your display allows for native pass-through)... not that that should be your biggest concern.

Discussing what you think you see or don't see isn't going to get us anywhere, but what is clear is that the gameplay footage from that trailer, while certainly an improvement over PGR3, isn't close to the still shots you posted or the "movie trailers" for PGR4.


BTW, what's your opinion of the videos and photos of GT5P released so far?
I'm impressed by the gameplay footage I've seen, but just like PGR4, the actual gameplay footage I've seen for GT5:P isn't close to the quality of the still shots and "movie trailers" for GT5:P.

It's just PR hype that developers love to release knowing various gaming forums will eat it all up and get people all excited over a game. If they want to impress me, show me high quality gameplay physics & graphics. Wide variety of courses, vehicles, tuning options, race setting options, intelligent AI, real race damage/penalties, high quality sounds, etc. 👍

Pretty PR pictures and PR trailers for racing games just don’t get me all excited.
 
Mclaren
Just because Gamestop says delay doesn't mean I'll believe it. I'll wait for another factsheet since this "delay" was disproven before.

http://www.majornelson.com/archive/2007/08/23/pgr-4-news.aspx

I think you are very mistaken on your technological understanding of resolution, processing, and displays. Besides, unless your display is exactly 1280x720 (not 1366x768 as most "720p" displays are) or of course 1920x1080, there will always be scaling of 720p signals (unless your display allows for native pass-through)... not that that should be your biggest concern.

Alright.

Discussing what you think you see or don't see isn't going to get us anywhere, but what is clear is that the gameplay footage from that trailer, while certainly an improvement over PGR3, isn't close to the still shots you posted or the "movie trailers" for PGR4.

That's because it's an off-screen video that's not entirely in focus (look at the numbers for example). Of course it's not going to look like direct feed videos.


I'm impressed by the gameplay footage I've seen, but just like PGR4, the actual gameplay footage I've seen for GT5:P isn't close to the quality of the still shots and "movie trailers" for GT5:P.

Alright.

It's just PR hype that developers love to release knowing various gaming forums will eat it all up and get people all excited over a game. If they want to impress me, show me high quality gameplay physics & graphics. Wide variety of courses, vehicles, tuning options, race setting options, intelligent AI, real race damage/penalties, high quality sounds, etc. 👍

Pretty PR pictures and PR trailers for racing games just don’t get me all excited.

And I agree. We've seen great graphics (regardless if you believe they're doctored), 10 different environments (8 of them cities each with many configurations, the Nurburgring, and the Michelin Test Course), for race settings there's many configurations per track, there's many different cars and bikes, etc. If PGR4 is like PGR3 we're going to see competent AI and good sounds as well. As for the other things like tuning, damage/penalties, and physics... this is PGR. This is an arcade game. This isn't Forza 2, or F1:CE. This is a game where you take really cool cars you'll never drive in real life, and go fast in everyday cities while doing cool stunts like drifting. IMO, having super realistic damage, penalties, and life-like physics would ruin the game. That belongs in racing sims, not arcade games.
 
IMO, the physics in PGR are just fine, and quite honestly are the biggest part of what makes the game anywhere close to being fun to play. Putting a 575M in a slide through London at 110 MPH is what makes the game so stupidly fun, particularly when you're still able to keep the car in control, and drift like you should be able to even in games that are supposed to be "drift-oriented." If it is like PGR3, it will be good. Given that it should be better than PGR3, I'm excited. They've been given the time they need to improve the game graphically, physically, and overall improved the list of cars to make it feel like PGR again.

...I just wish they would have brought back Chicago or Washington D.C., easily my two most-favorite cities in any of the games...

Either way, I can't wait to race with the Caparo in the game. That car is going to be absolutely insane, and given how few Americans know about it, I'm going to look forward to being one of the few who know what it is, furthermore, how to use it.
 
Like the buildings, if I wanted pretty pictures of vehicles I'd download them off the net.

Agreed. It's beautiful and all, but I'd sacrifice a whole lot of detail outside the racetrack if it allowed there to be better detail and weather inside the track.

And as far as Bizzare taking pride in getting the cities "right", they sure as heck missed on Nurburg. Twice in a row, so far.
 
It's delayed? Someone needs to tell Gamestop that, I was there on Friday and their reserve book still said 9/11/07 on it for the release date.
 
LP640!

I think I'm all set now.:dopey:
While I love that black bull, I'll be set when driving games include more glorious classic cars. Heck, I played PGR3 just so I could admire one of my personal favorite classic Italian sports cars... the Lamborghini Miura. Unfortunately, other than it and the '67 Ford GT40 MK I & Shelby GT-500, I do not remember there being any other cars in PGR3 that were 20 years or older. 👎

One of the things I was disappointed with Forza 2 is they also largely ignored the classics. I think they only have less than 30 cars that are 20 years or older... although Forza2 wins extra credit for having some really sweet Ferrari classics like the '64 250 GTO and '84 GTO. And any driving game that includes the dream supercar of my youth… the Porsche 959 is always going to earn extra credit. Also it was nice to see some muscle car classics like the '68 Pontiac GTO Hardtop and '70 Ford Mustang Boss 429. And of course two ultimate classic race cars, the '67 Ferrari 330 P4 and '70 Porsche 914/6.

Still, it would be nice to see more classic cars represented in modern racing games. So far, only Polyphony Digital has shown any serious effort to include a wide selection of classic cars. GT4 for example had around 120 cars that are twenty years or older.

For fellow classic sports car fans... what classic sports cars would you love to see represented in a driving game?

For me, I'd love to see an Aston Martin DB4 and/or DB5, the first production Countach, the ’74 LP400. I'd be especially keen on seeing a '57 Porsche 550 Spyder! I’d also love to see a Ferrari 512 Berlinetta Boxer and some classic Maseratis like the ‘57 200SI, the ’67 Ghibli, and the ’71 Bora. 👍👍
 
Did you play PGR2? There were a pretty fair number of classic cars made available in that game:

- Cobra 427
- Caterham 7
- 550 Spyder
- 300SL Gullwing
- 240Z
- 2000GT
- E-Type
- Stratos
- Dino
- 911 2.7 RS
- 275 GTB
- 250 GTO
- '69 Z/28
- '69 Trans-Am
- '65 GTO
- '68 Mustang 2+2
- 288 GTO
- 365 GTS4
- 356A Carrera Speedster
- 250 Testarossa

My guess is that a pretty fair number of those cars will return in PGR4, if not all.
 
Did you play PGR2? There were a pretty fair number of classic cars made available in that game:
I tried it out when it first came out and couln't get past the terrible physics and the graphics didn't make up for it.

My guess is that a pretty fair number of those cars will return in PGR4, if not all.
I hope so, but if your list is correct, why do you think they included only three 20+ year old cars in PGR3?
 
I hope so, but if your list is correct, why do you think they included only three 20+ year old cars in PGR3?

Because BC decided supercars were a better route hence the "170Mph" slogan.

However, Bizarre has expressed that PGR4 will included the world's greatest and best automotive vehicles all through time.

Some classics we know of right now are a 1964 Mini Cooper S, 1979 BMW M1 Procar, 1988 RR 1200 Battlewin, '65 Stingray, '69 Camaro, '81 DeLorean, 1987 Sierra RS500 Cosworth , '55 D-Type, & a '67 2000GT.

Plus, if that's not old enough, direct from GameSpot.
One of the example invitational events we saw during today's demo challenged the player to a time-trial race at a slick, snowy version of Germany's legendary Nürburgring, while driving a classic front-engine Ferrari Formula One car from the 1950s.

BTW, FXX is in.
fxxxo4.jpg
 
I counted six 20 years old or older cars in PGR3:

1986 Ferrari 288 GTO Evoluzione, 1987 Ferrari F40, 1967 Ford GT40 Mk I, 1971 Lamborghini Miura P400 SV, 1987 RUF CTR "Yellow Bird", and 1967 Shelby GT 500.

And two that were almost there:

1988 Callaway Sledgehammer Twin Turbo and 1988 Ferrari Testarossa.

That's 8 which isn't bad in a game that did not offer a lot of cars to begin with. There could be more but if you were a developer you have to ask...would people rather drive a Ferrari F430 or an old American muscle car when you have limited time, money, and space in order to create a game. Plus getting a hold of some of those classics in order to get proper data in order to model them and to make them seem true to form might not be easy. None of us are game developers here that I know of, so we really don't know what it all entails.
 
You missed the Ferrari Daytona that was downloadable earlier this year...
 
I tried it out when it first came out and couln't get past the terrible physics and the graphics didn't make up for it.
Why do you think the physics were terrible? Were they difficult? Strange? Simply not fun at all? Project Gotham Racing never was and never will be a racing sim, so I hope you're not expecting realism. Easy-to-execute powerslides and friendly limits-of-traction are the name of the game, although the game is more punishing than others (you can still find yourself backwards in 911 Turbos and such).

If you didn't like the way PGR2 drove, I don't think you'll like any PGR game -- if PGR3 is any indication, PGR4 is probably going to play about the same as PGR2 did.

I hope so, but if your list is correct, why do you think they included only three 20+ year old cars in PGR3?
Because of a silly 170+mph "exotics" rule that they abandoned as soon as downloadable content came out, after they realized how stupid it was.
 
http://www.gametrailers.com/player/24829.html

Someone remind me why you guys are excited about this game. From that gameplay, it doesnt look too appealing.

http://www.gametrailers.com/player/24830.html

http://www.gametrailers.com/player/24826.html

We're excited for it because it's a PGR game – they're always very fun if you have played them. It looks great, the car selection looks great, the city selection looks great, the graphics are great, the online features it has are cool, etc. That's why we're excited for it.

Here's the vehicle list btw:

Code:
Class A

    * Aston Martin DBR9
    * Caparo T1
    * Ducati 999R Xerox
    * Ferrari FXX
    * Ferrari F50 GT
    * Gumpert Apollo
    * Kawasaki Ninja ZX-14
    * Koenigsegg CCX
    * Lamborghini Murcielago R-GT
    * Mclaren F1 LM
    * Mercedes CLK-GTR SuperSport
    * MV Augusta F4 Senna
    * Panoz GTR-1 Coupe
    * Radical SR9 LMP2
    * RUF Supercar Concept
    * Saleen S7 Twin Turbo
    * SSC Ultimate Aero TT
    * Suzuki GSX1300R Hayabusa Ltd
    * Suzuki GSX-R1000
    * Toyota GT-One

	
Class B

    * Ariel Atom 300 Supercharged
    * BMW K1200R
    * Dodge Viper Competition Coupe
    * Ducati 998
    * Ducati Monster S4RS Testastretta
    * Ferrari GTO Evoluzione
    * Ferrari Enzo Ferrari
    * Harley Davidson VR-1000
    * Honda CBR600RR
    * Jaguar XJ220S
    * Joss Supercar
    * Lamborghini LP640
    * Maserati MC12
    * MV Augusta Brutale 910 R
    * Pagani Zonda F
    * Palmer-Jaguar JP1
    * Radical SR3 Turbo
    * RUF RT12
    * Suzuki GSX-R600
    * Ultima GTR
    * Yamaha YZF-R6

Class C

    * Aston Martin DBS
    * BMW M1 Procar
    * Callaway Sledgehammer
    * Caterham R500
    * Chevrolet Corvette Z06
    * Dodge Viper GT-2
    * Ferrari 599 GTB Fiorano
    * Ferrari F430
    * Ferrari F40
    * Ford GT
    * Honda NR750
    * Lamborghini Concept M
    * Lamborghini Gallardo
    * Lotus Exige GT3
    * Mclaren-Mercedes SLR
    * MTT Turbine Superbike
    * Rossion Q1
    * RUF CTR Yellowbird
    * RUF RGT
    * Triumph Speed Triple
    * TVR Typhon

	
Class D

    * Aston Martin V8 Vantage
    * Aston Martin Vanquish S
    * Audi R8
    * BMW F 800 S
    * BMW M5 E60
    * Chevrolet ZR1
    * Ducati Paul Smart 1000 LE
    * Ferrari 355 F1 GTS
    * Ford GT40 MKI
    * Honda NSX-R
    * Lamborghini Diablo VT 6.0 SE
    * Light Car Company Rocket
    * Mercedes CLK DTM AMG
    * Mitsubishi FQ400
    * RUF RK Coupe
    * Shelby Cobra 427 S/C
    * Spyker C8 Laviolette LWB
    * TVR Sagaris

Class E

    * Audi RS 4
    * Bentley Continental GT
    * Cadillac Sixteen Concept
    * Dodge Challenger Concept
    * Ferrari Testarossa
    * Ferrari 250 GTO
    * Ferrari 365 GTB/4 ("Daytona")
    * Honda RC161
    * Lamborghini Countach LP400
    * Maserati 250F
    * Mazda RX-7
    * Norton 500 Manx
    * Saleen S281E
    * Shelby GT500E
    * Subaru Impreza 22B STi
    * Tesla Roadster
    * Toyota Supra Turbo
    * Triumph Trident
    * Vanwall GPR V12

	
Class F

    * Alfa Romeo SZ
    * Aston Martin DB4 GT Zagato
    * BSA Gold Star DBD34
    * Buell RR 1200
    * Buick Regal GNX
    * Chevrolet Stingray
    * Chevrolet Camaro Z28
    * Ford Mustang GT 2+2 Fastback
    * Ford Sierra Cosworth RS500
    * GMC Syclone
    * Jaguar D Type
    * Lamborghini Miura P400 SV
    * Lancia Stratos
    * Lancia Delta Integrale Evo
    * Lotus Esprit Essex Turbo
    * Plymouth Hemi Cuda

Class G

    * Austin Mini Cooper S
    * Delorean DMC-12
    * Lotus Cortina
    * Lotus Europa
    * Mazda MX-5
    * Pontiac Firebird
    * Toyota 2000GT

http://www.bizarrecreations.com/games/pgr4/vehiclelist.php
 
Holy crap, a GMC Syclone?

HELL YES!

I'm ever so happy to see some of the better cars coming back from PGR2, as I definitely missed my classic Camaros and Mustangs. And in terms of bikes?

Harley FTW!
 
http://www.gametrailers.com/player/24829.html

Someone remind me why you guys are excited about this game. From that gameplay, it doesnt look too appealing.
What are you getting out of that video? I see impressive graphics and a really good sense of speed (no sound on this school computer).

Oh, and a terrible, terrible player. Is there some kind of law out there that says that if you're a videogame reviewer, you have to be unfathomably horrible at playing racing games, especially if you're making a video? I've never seen a gameplay video with respectable driving on a game reviews site.
 
Why do you think the physics were terrible? Were they difficult? Strange? Simply not fun at all? Project Gotham Racing never was and never will be a racing sim, so I hope you're not expecting realism. Easy-to-execute powerslides and friendly limits-of-traction are the name of the game, although the game is more punishing than others (you can still find yourself backwards in 911 Turbos and such).

If you didn't like the way PGR2 drove, I don't think you'll like any PGR game -- if PGR3 is any indication, PGR4 is probably going to play about the same as PGR2 did.
Ya, if you didn't like PGR2, I doubt you'd like PGR4. In fact, I liked PGR2 more than I did PGR3 since it had more cities and I just liked the tracks overall more. Better music as well. The graphics were also excellent when it came out in 2003. As far as I remember, I don't recall any better looking racing games until Forza came out, and that was a year and half later.

This is what makes PGR as YSSMAN said:

IMO, the physics in PGR are just fine, and quite honestly are the biggest part of what makes the game anywhere close to being fun to play. Putting a 575M in a slide through London at 110 MPH is what makes the game so stupidly fun, particularly when you're still able to keep the car in control, and drift like you should be able to even in games that are supposed to be "drift-oriented." If it is like PGR3, it will be good. Given that it should be better than PGR3, I'm excited. They've been given the time they need to improve the game graphically, physically, and overall improved the list of cars to make it feel like PGR again.

The whole point of PGR is fun, not physics.
 
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