Project Motor Racing General Discussion

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It's sad, but the game is not over yet !
Youtubers killed the game before launch and again tell it's dead, how that is helping ? Appart making clickbait video and earning them money ?

Thoses telling it's crap, the worst game ever etc, have you only try it ? Or are you making assumptions over some youtubers reviews ?

I'm feeling really sorry for the team and the people that loose their job just before Christmas

The game is not what they sold yes, but it has really good bases and the game is fun, much more deep than GT7 or FM, with great immersion
If you had the opportunity to try it, you will see, don't expect tracing pr LMU, it's a middle ground

This not the disaster YouTube says, it could and it will be great, it lack polish, but it bring something different, unique that need to be saved

I can't understand why this game is so much put in flame while TDU SC get thought, I can't...
 
It's sad, but the game is not over yet !
Youtubers killed the game before launch and again tell it's dead, how that is helping ? Appart making clickbait video and earning them money ?

Thoses telling it's crap, the worst game ever etc, have you only try it ? Or are you making assumptions over some youtubers reviews ?

I'm feeling really sorry for the team and the people that loose their job just before Christmas

The game is not what they sold yes, but it has really good bases and the game is fun, much more deep than GT7 or FM, with great immersion
If you had the opportunity to try it, you will see, don't expect tracing pr LMU, it's a middle ground

This not the disaster YouTube says, it could and it will be great, it lack polish, but it bring something different, unique that need to be saved

I can't understand why this game is so much put in flame while TDU SC get thought, I can't...
Then they should consider letting people demo it if that’s the case. If YouTubers killed it before it got a chance, a demo version would let people try it out without throwing money at it.

Even in your post, I’m reading it thinking oh maybe it’s not that bad after all and then you confirm it’s not what they were selling us on. Which makes me doubt it again or question if I should even bother.

Put it into the hands of players and let them bypass those YouTubers. But from what I’ve watched and heard and seen, a lot of their concerns aren’t all that exaggerated. But I would still like to see for myself. Not dropping $90 to be a Guinea pig though.
 
Then they should consider letting people demo it if that’s the case.
Exactly my issue with PMR (and with Rennsport). I have Project CARS 2 which is collecting digital dust with just 6 hours played because even after endless tweaking, I am unhappy with how it plays on controller. So, without a demo, I don't have any confidence in PMR's controller playability despite reading "it is better than Project CARS 2 on controller".
 
Exactly my issue with PMR (and with Rennsport). I have Project CARS 2 which is collecting digital dust with just 6 hours played because even after endless tweaking, I am unhappy with how it plays on controller. So, without a demo, I don't have any confidence in PMR's controller playability despite reading "it is better than Project CARS 2 on controller".
Yeah it’s kind of all word of mouth, for positive and negative reviews. The problem I have with it, is I know it’s taken a hit on graphics, so was expecting the physics and handling to be phenomenal yet a lot of complaints aren’t about the physics and handling and ffb so it doesn’t give me confidence to play a worse looking game that has physics handling ffb issues that need to be sorted. But again maybe it’s not that bad. I ain’t taking a chance.
 
If only PMR looked as atmospheric as this
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I really hate to say it, but I think a lot of people have been chased off of online racing. Either it's basically impossible for most of us to be remotely competitive so you quit, or you have some run-ins with trolls so you quit. Or your internet isn't quite up to snuff, causing all kinds of headaches, and you quit. This is supposed to be a fun pastime and distraction from the drudgery of our lives, and getting your head beat in by 5 seconds a lap, griefers who just won't leave you alone, and/or lagging and constant dropouts just isn't. So if you're sociable enough maybe you do open driving online, and if you're not, you go single player.
Unfortunately, people giving up because of their skill level just kills the opportunity for splits/ratings to work properly, ensuring that slower drivers aren't put into their own splits with similar skill levels, and then when splits/ratings don't work it in turn makes even more people quit. It also ensures the people who are giving up will never get better, so it's all kind of a vicious circle.

Those of us in leagues see that happen quite a bit. Guys in 10th place get discouraged and leave, so the guy in 9th place feels like he just lost the guy he normally battles with, so he gives up, and pretty soon a league has 5 fast guys battling for the podium, then it's a second a lap back to 6th, 2 seconds back to 7th, and so on.

Then they should consider letting people demo it if that’s the case. If YouTubers killed it before it got a chance, a demo version would let people try it out without throwing money at it.

Even in your post, I’m reading it thinking oh maybe it’s not that bad after all and then you confirm it’s not what they were selling us on. Which makes me doubt it again or question if I should even bother.

Put it into the hands of players and let them bypass those YouTubers. But from what I’ve watched and heard and seen, a lot of their concerns aren’t all that exaggerated. But I would still like to see for myself. Not dropping $90 to be a Guinea pig though.
Big this. If they were confident in their product then a demo or trial or "free play weekend" thing would be the best way to prove people wrong... or at the very least, let people see themselves that the title has a promising foundation or whatever.

It's also more important for people on console as well. The console stores aren't as eager to give refunds for poor titles, plus wheel support seems a little bit more inconsistent on consoles. I held off on both WRC10 and WRC Generations until free play weekends on Xbox, and both titles I couldn't get my wheel to work properly on and both had zero customer support for it, so I'm to the point I don't pre-order or pay full price for anything I can't drive first.
 
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It's a shame that this game has been like it is. I do plan on getting this eventually but after waffling back and forth about pre-ordering I decide against. I wanted to wait for all of the DLC to come out. Also I wanted to see what mods would come to the game. If funds were as tight as they now seem to be that may be why Ferrari and McLaren aren't in the game.
There are a few car and track combos that I am looking forward to. My wife like don't buy anything I want right now so who knows this might be under the tree for me
 
Never have I been so disappointed at being right.

Never have so many remained optimistic despite Ian Bell's long sad story of half finished games.

Hopefully, PMR can sell the cross platform online code to other games. As long as the dwindling player base is Balkanized by platform, hardcore sims are a risky project. Maybe someone more grounded in reality can use the cross platform code to unite us.

But it will never be Ian Bell...
 
Ok question. Is there any way of adding fuel to the cars before the start of races? I'm sick of starting with 50L in GT3s and having to pit about 25 mins in to a 30 min race...
 
I still find that this Game needs little more time to get Polished and Updated(better physics more Cars etc.) but I find People are getting way too fast Mad and Upset about the situation at this Point!
Just remember how GT7 was at release, it was also ''empty'' and had his Problems...
So just calm down, I have fun with it right now with PMR(even at this point)...
 
It's sad, but the game is not over yet !
Indeed, I hope not.
Youtubers killed the game before launch and again tell it's dead, how that is helping ? Appart making clickbait video and earning them money ?
No, they didn't. Did it help PMR? Nope, but the majority simply talked about real issues with the title.
The game is not what they sold yes,
This is much more of the issue that caused it to tank (for a multitude of reasons - some of which we can only speculate on).

but it has really good bases and the game is fun, much more deep than GT7 or FM, with great immersion
If you had the opportunity to try it, you will see, don't expect tracing pr LMU, it's a middle ground
Which is not what it was sold as, and it's not the first time an Ian Bell title has ended up like this. which is a much bigger factor than YouTube talking about the titles' issues.
 

Patch 1.5.0.2 Highlights

This update brings improvements across handling, visuals, UI, stability, and more.
  • GT3 & GT4 tyre behaviour overhaul.
  • Refined handling across multiple classes.
  • Improved general Force Feedback experience.
  • Stability improvements for online components.
  • Various Quality of Life improvements on the UI.
  • Improvements made to visuals and lighting.
Full patch notes will be released when the update drops across all platforms.
 
The update sounds good. I hope there will be continuous improvement now. It always seemed to be a passion project from a team of automobile enthusiasts, I would think they were devastated with the problems at launch.

I haven't commented on the situation since it was released because not yet having the game I felt I wasn't in a position to give judgement on it.

My credit card has just clicked over onto a new month, I shall go and buy PMR later. I'm optimistic, it's the best way to be.
I'll be back!
 

Patch 1.5.0.2 Highlights

This update brings improvements across handling, visuals, UI, stability, and more.
  • GT3 & GT4 tyre behaviour overhaul.
  • Refined handling across multiple classes.
  • Improved general Force Feedback experience.
  • Stability improvements for online components.
  • Various Quality of Life improvements on the UI.
  • Improvements made to visuals and lighting.
Full patch notes will be released when the update drops across all platforms.
Do we know when it's coming out?
 
The update sounds good. I hope there will be continuous improvement now. It always seemed to be a passion project from a team of automobile enthusiasts, I would think they were devastated with the problems at launch.

I haven't commented on the situation since it was released because not yet having the game I felt I wasn't in a position to give judgement on it.

My credit card has just clicked over onto a new month, I shall go and buy PMR later. I'm optimistic, it's the best way to be.
I'll be back!


I wouldn't tell anyone to buy it. But I also wouldn't tell anyone not to. As long as you're aware of what you're getting into to start with. For me, it ticks a very specific box from what I consider the era of peak motor racing and the career mode is pretty much what I've wanted in a single player game for a long time. But it is pretty rough and clearly some people are getting more out of it and having fewer issues than others.

My PC is not hugely fast so running a full grid with weather and day/night on max graphics is just not a realistic expectation of any game. Keeping the field around 16-20 cars and running the recommended settings has it looking acceptable but not great, and running about 60fps, same as everything else I play. I had a CTD the first day and haven't had one since. My ancient G920 worked okay out of the box and with a few tweaks is about 75% of where I'd like it but acceptable, with the understanding that it is a 9 year old G920 after all. Most of the cars I've driven have that 3-2 lockup thing happening, mitigated by properly blipping the throttle and fiddling with differential and damper settings (adjusting brake bias is the wrong approach) but I agree it's excessive and shouln't be like that. Otherwise, mostly driveable but not optimized by any means as delivered. Sort of how a real race car would arrive, I suppose. It delivers a sense of speed and an edgy visceral thrill I've not experienced since Shift 2. When it's all working, of course.

So this will be for sports cars, and AMS2 will be for open wheelers. I'm going to sit back and enjoy the ride as improvements are made and content is delivered. There will be bad days, but plenty of very good days too. I may dig into how to do some mods myself, probably tracks. Or I might not. But it'll be fun for me either way.
 
There’s definitely a trend on peoples opinions or reviews. It’s good but it’s not great. It’s not what they were hyping it up to be. Etc.

Sounds like disappointment. Since refunded is usually a bit of a job, I wonder how much of the “it’s not that bad” is coming from trying to like it since they can’t return it.
 
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Unfortunately, people giving up because of their skill level just kills the opportunity for splits/ratings to work properly, ensuring that slower drivers aren't put into their own splits with similar skill levels, and then when splits/ratings don't work it in turn makes even more people quit. It also ensures the people who are giving up will never get better, so it's all kind of a vicious circle.

Those of us in leagues see that happen quite a bit. Guys in 10th place get discouraged and leave, so the guy in 9th place feels like he just lost the guy he normally battles with, so he gives up, and pretty soon a league has 5 fast guys battling for the podium, then it's a second a lap back to 6th, 2 seconds back to 7th, and so on.


It's a big circular problem, isn't it? I have no good answers for the skill problems. I always tried to race who I was racing and learn from faster players. Mostly I had a good time, even when I was getting lapped. It was rural internet, bad collision physics, and online jerks that chased me off. Forza splitting by safety rating and then skill rating helped a lot, IMO. Maybe I'll give it a go on PMR now that my internet is more or less solved.
 
Nah. It's genuinely not a bad game, even for pad players like me, just takes a lot more acclimatising to than a good simcade like GT7, which is pretty much the only kind of thing I'm familiar with tbh.
The car list is outrageously good. If only PD would take note. And the DLCs are still to come, the GT500s are the ones I want most. The track list is interesting. The driving is generally OK on pad IF I have a couple of hours to familiarise myself with a given car.
Biggest drawback is accidents caused by AI. Just know it's gonna happen at least once per race, meaning I know I have to Q a couple of secs faster than P2 (by means of setting AI to 90 or 95%) to 'cover' the upsets, else no chance of being near front at end.
I'd still recommend it, for someone like me (SP-focused), but cannot of course speak for the online lovers. It could and should be better, easier to set up cars etc, but it's still good, no question in my mind. If they make it a bit more playable on pad I'll be more than satisfied. If they don't, then I'll continue to consider it an OK game (unless they renege or underdeliver on the DLCs).
 
Nah. It's genuinely not a bad game, even for pad players like me, just takes a lot more acclimatising to than a good simcade like GT7, which is pretty much the only kind of thing I'm familiar with tbh.
The car list is outrageously good. If only PD would take note. And the DLCs are still to come, the GT500s are the ones I want most. The track list is interesting. The driving is generally OK on pad IF I have a couple of hours to familiarise myself with a given car.
Biggest drawback is accidents caused by AI. Just know it's gonna happen at least once per race, meaning I know I have to Q a couple of secs faster than P2 (by means of setting AI to 90 or 95%) to 'cover' the upsets, else no chance of being near front at end.
I'd still recommend it, for someone like me (SP-focused), but cannot of course speak for the online lovers. It could and should be better, easier to set up cars etc, but it's still good, no question in my mind. If they make it a bit more playable on pad I'll be more than satisfied. If they don't, then I'll continue to consider it an OK game (unless they renege or underdeliver on the DLCs).
Again, it’s an OK game with the DLC’s which for me is $135 CAD. That doesn’t sound enticing, spend 135 CAD to find out. I know I’d want the season pass cause it has the Group 5’s in it, otherwise I’d consider it a $90 game. Modding seems like it’s non existent so far for consoles. The replay quality is poor. AI crash into you. People complaining about the FFB and I still don’t know if Trueforce is officially supported (they’ve said it will be so who knows when) and SimHub on console as far as I know isn’t going to work.

They should release a demo so people can get their feet wet and decide for themselves. Unless they’re just counting on that FOMO panic buys. I’m on the other fence that IF I could just download it and try it for an hour I could decide if it’s something I’d be interested in. As it sits $135CAD is a hard no.
 
Again, it’s an OK game with the DLC’s which for me is $135 CAD. That doesn’t sound enticing, spend 135 CAD to find out. I know I’d want the season pass cause it has the Group 5’s in it, otherwise I’d consider it a $90 game. Modding seems like it’s non existent so far for consoles. The replay quality is poor. AI crash into you. People complaining about the FFB and I still don’t know if Trueforce is officially supported (they’ve said it will be so who knows when) and SimHub on console as far as I know isn’t going to work.

They should release a demo so people can get their feet wet and decide for themselves. Unless they’re just counting on that FOMO panic buys. I’m on the other fence that IF I could just download it and try it for an hour I could decide if it’s something I’d be interested in. As it sits $135CAD is a hard no.
Yeah, I agree it's worthwhile for many people to be guarded like you, if they're not confident the game has what they want. As I said, for a SP guy like me with zero interest in replays etc, it's a decent game.
Re the cost, yeah, everyone has their own limits. The way I look at it is: I buy maybe 10 or more £50-£80 games per year for Switch or PS, mostly for the kids, but one or two will be mostly for me, and of those 10, maybe 2 or 3 will be played a lot, another 5 or so will kinda get played, and the last 2 or 3 will hardly get played at all; but you never know which is which until you have them. So it's best to just do the math: total spend on games, divided by hours people in the family spent on them (any of them, even if only one of them got all the playtime), to give a cost per hour figure. It's always absolute peanuts. Stops you getting hung up on whether you've 'wasted' cash on a particular title. Do understand though that money can be tight for some people (or some people can be tight with money...) so maybe not everyone can justify it like that.
PMR is looking like it'll get a fair bit of playtime from me anyway so will probably end up being good value per hour, even on an individual title basis.

Edit: specifically on the free demo idea; they'll not do it because, as I said, it takes time to set up all the input settings, a lot of faffing about that even now I'm no closer to understanding, and, on pad for sure, a decent amount of time to get used to any given car. As a demo, most people just wouldn't have patience, they'd bin it within the first 30 minutes. It needs to be easier to play from the off.
 
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Indeed, I hope not.

No, they didn't. Did it help PMR? Nope, but the majority simply talked about real issues with the title.

This is much more of the issue that caused it to tank (for a multitude of reasons - some of which we can only speculate on).


Which is not what it was sold as, and it's not the first time an Ian Bell title has ended up like this. which is a much bigger factor than YouTube talking about the titles' issues.
I Disagree, people telling it's a disaster while it's obviously not the case, it's wrong.

I remember some com before release telling it was going to be a middle ground between iracing and GT/FM, the focus was on immersion

So far it's what we get, and I'm not disappointed, this not arcady and no hardcore sim either

FYI Ian Bell titles are still played today and make reference again still today (GTR, PCARS), and despite a lot of post saying he is not supporting his game, I disagree with that statement
 
I Disagree, people telling it's a disaster while it's obviously not the case, it's wrong.
Who exactly did that?
I remember some com before release telling it was going to be a middle ground between iracing and GT/FM, the focus was on immersion
Source please, as the PMR website still claims the following.

1000029358.webp

So far it's what we get, and I'm not disappointed, this not arcady and no hardcore sim either
That alone is not what people were talking about.
FYI Ian Bell titles are still played today and make reference again still today (GTR, PCARS), and despite a lot of post saying he is not supporting his game, I disagree with that statement
And that had what to do with my post?

Look, I've long supported title he's been involved in, it's possible to do so and also understand that he's often his own worse enemy.

Case in point, PCars3 was a perfectly enjoyable title, but it certainly wasn't 'all the sim you could want'.
 
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I Disagree, people telling it's a disaster while it's obviously not the case, it's wrong.

I remember some com before release telling it was going to be a middle ground between iracing and GT/FM, the focus was on immersion

So far it's what we get, and I'm not disappointed, this not arcady and no hardcore sim either.
This isn't the case, PMR was always, and has always been pitched as a hardcore sim, iRacing, AC/ACC have always been the prime targets for the driving physics.
 
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