Project Motor Racing General Discussion

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I'm worried a little after seeing some of the latest videos, like from traxion, that it is more of a simcade in handling.
That would be fine by me. My worry the whole time has been that the game would be too sim and too hard on a pad.
Simcade is great for a console game, and the console userbase will likely make up the majority of the sales.
 
That would be fine by me. My worry the whole time has been that the game would be too sim and too hard on a pad.
Simcade is great for a console game, and the console userbase will likely make up the majority of the sales.
Agreed. That's why I never bought any of the Assetto Corsa games.

The C5.R, Cadillac LMP02, and that GTO Camaro all look appealing, and make taking the jump at launch a little more attractive. Was planning on waiting for a Christmas sale or something and hoping some more mods would be available and some early bugs worked out.
I originally planned to wait for a sale, but I'm weak. :)
 
I'm worried a little after seeing some of the latest videos, like from traxion, that it is more of a simcade in handling.

I agree with both @Nebuc72 and @Fezzik . I haven't seen anything to suggest that this isn't leaning heavily to the sim side, I don't think it's simcade at all (and boy I have an irrational hatred of that term).

But, on the other hand, even if it was, so what?

From what I can make out, it's very much a sim, in the vein of ACC and beyond (as has been stated by Devs in the Discord). But, it has had a lot of care and attention put into the way it feels on a controller to make sure it isn't alienating the likes of @Fezzik and myself who want to play and experience the simulation of these cars, but it actually be playable, and not just playable, but enjoyable on a gamepad which will be the predominant device input for this game on the whole.

It is possible to have both things, that doesn't make something simcade or whatever dodgy term people want to use to describe it.
 
Well i understand that, but for me at least, being on console, with a wheel, and preferring hardcore sim style, I'd be disappointed.

You can't go by what devs say so much afterall..
It's like pc2, it's very detailed, fun racing game, but at the limit, it doesn't feel full sim.
And I'm worried this will be same.

Also, the ai in some traxion videos makes it doubtful that it will be that well adjusted, saw lots of messing up, slowing down to a halt, being too slow for it's class etc.

And the console version shown on traxion was with no ai, which makes me doubt it is optimized enough.
I hope I'm wrong..
Also i doubt a game can be both pad friendly and a full sim.
I know I'll get flak for this, oh well.
Fingers crossed..

Same with nascar25, could be fun but not a full sim either I'd guess.
Peace ✌.
 
I originally planned to wait for a sale, but I'm weak. :)
I am with you. Now my wife is like don't buy anything you want because it might show up at Christmas 🤣 So I have a few games I'm looking at and I am sure whatever I decide to buy she will get the same thing unknowingly for me at Christmas
 
Same with nascar25, could be fun but not a full sim either I'd guess.
Peace ✌.

The thing with NASCAR 25 is they made it absolutely clear that it wasn't a full sim.

I'd still be interested to understand what you don't think 'looks' full sim or simcade about it though.
 
Im not sure how sim vs arcade even persists outside of ego fluff, there's just not enough driving games to deny yourself any of them. Im feening so much for some new digital driving I will gladly try anything right now, hope project motor racing scratches the insatiable itch.
 
The thing with NASCAR 25 is they made it absolutely clear that it wasn't a full sim.

I'd still be interested to understand what you don't think 'looks' full sim or simcade about it though.
Yh, i just thought at 1st since n25 was coming from iracing that it be a more full sim title, not that i put iracing as top sim, i can't say.
But like i said, i find nascar heat 4 really fun so I'm not totally adverse to more approachable either.
About pmr well, just seems too easy a little to be so fast, like the Saleen s7 is a hard car to master I'd guess, but in videos it's going so fast, so stable, idk, maybe it's the player/dev playing that is just so good, and or settings and setup used.

I think there's a vid of a miata at Sebring too that shows it be surprisingly stable in that so bumpy track.
Also some impressions from sim sites/ channels seem to say that too.

But, i got a too negative view of ea wrc at 1st and for a while because of video uploaders showing chosen clips, that made it look worse than it was too.
Some uploaders will say a game is ruined just for 1 thing they dislike about it, etc.

And i ended really liking it, even if not perfect.
So I'm glad if my worries are wrong.

And i love the content and features up to now, of pmr, and it does look great fun, immersive, so i hope you're right and it will be satisfying for most of us.
Normal to have ups and downs impressions when seeing a new game you know can be so cool..
We'll see, i hope we can have a demo, that'd be nice.
 
More i read, the more i hope psvr2 support will be on the way. Its going to suck reading about this one and not being able to play.
 
More i read, the more i hope psvr2 support will be on the way. Its going to suck reading about this one and not being able to play.
I feel like you're punishing yourself by sticking to PS5. It's just not where the market is for VR - both PSVR's have tried and failed to capture it on console, it's just not there and clearly not worth the pursuit by dev teams.
If it's that important to you, it's a gimmick where you unfortunately need to chase it, rather than expect it to come to you.
 
Yh, i just thought at 1st since n25 was coming from iracing that it be a more full sim title, not that i put iracing as top sim, i can't say.
But like i said, i find nascar heat 4 really fun so I'm not totally adverse to more approachable either.
About pmr well, just seems too easy a little to be so fast, like the Saleen s7 is a hard car to master I'd guess, but in videos it's going so fast, so stable, idk, maybe it's the player/dev playing that is just so good, and or settings and setup used.

I think there's a vid of a miata at Sebring too that shows it be surprisingly stable in that so bumpy track.
Also some impressions from sim sites/ channels seem to say that too.

But, i got a too negative view of ea wrc at 1st and for a while because of video uploaders showing chosen clips, that made it look worse than it was too.
Some uploaders will say a game is ruined just for 1 thing they dislike about it, etc.

And i ended really liking it, even if not perfect.
So I'm glad if my worries are wrong.

And i love the content and features up to now, of pmr, and it does look great fun, immersive, so i hope you're right and it will be satisfying for most of us.
Normal to have ups and downs impressions when seeing a new game you know can be so cool..
We'll see, i hope we can have a demo, that'd be nice.
Games are subjective. As long as it does the basics well, then it should be fun.
 
Am I seeing wrong or this will be (a lot) better game then Rennsport?

They are launching in separate of only two weeks and I can buy only one, for now.
 
Am I seeing wrong or this will be (a lot) better game then Rennsport?

They are launching in separate of only two weeks and I can buy only one, for now.
Rennsport seems to be severely lacking in content for me. PMR is ticking the boxes for me coz it’s has lot of classic cars and the latest hypercars. Also, the track list has a lot of circuits i’ve not had the chance to try before
 
MS8
The biggest differences that PMR and Rennsport has is the single player part.
I think there is no single player part in Rennsport.
And this is perfect example of the issue in trying to sell a game solely on you having cars everyone wants and nothing else: That novelty WILL wear off and once people are trying to find something else interesting to do, they'll see it for the desolate bare bones product it really is.
 
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Mmm mmm mmm

Would be great if they could feature a lot more race classes from 60's through 90's. I would recommend keeping pavwment road courses only. Do not need rally or open wheel cars. Nothing wrong with those and I do use the open wheel cars in AMS2. Just figured there are plenty of other games for those.

So do we know if the physics and force feed back is at least equivalent or better then AMS2.
 
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I think this video summarises pretty well the general impressions from the recent hands-on. Game looks good, performance is good, handling is fine on some cars like the Mazda but iffy on others, AI is currently very erratic, especially for certain classes (LMDh) and in the rain.
 
From the impressions i got on youtube and from friends onsite at simracing expo, game itself is very promising also physics and ffb wise. From what i heard, the FFB was the worst at the PMR booth itself (very high ffb, not enough details), not the first time i heard that but at other booths it was setup way better.

AI issues can be solved in the next weeks i hope.

I said a few days back that i will wait for simracing expo with pre-order and the impressions were overall positive so i went ahead and did the pre-order :D
 
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