Project Motor Racing General Discussion

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How's the ffb on th3 g923?
I got it to a point where I was pretty happy with it, but some cars seem to feel hugely different in FFB and feeling through the wheel than others.

The Porsche 992 Cup Car feels... numb? To try and describe it. Whereas with the Mosler MT900R, you feel every nasty detail. I'm not sure if that's a gameplay thing or a day 1 patch fix.
 
Refund done on xbox.

I'm not doing this dance again like the previous PC games from this team of developers, i can buy it again if i see that the game is in a better state in a few weeks/months.
I haven't seen much xbox footage yet at all are you on xbox series X or S?
 
Physics wise, I think the main issue is a lot of people will be coming from ACC, LMU, etc so when they drive something older like a Lister Storm, they won't like it. Not because it's a bad car, but because it's genuinely hard to drive. That's how it was in 1999, thats how it is now.

As long as you rationalize the car you're about to drive and the technology (or lack thereof) in it, then you should be largely fine.

Graphics are good, will likely get a bit of extra polish in day 1 patch and additional support as the title evolves and all that.

Lastly, cockpit cams are fully customizable. And I mean fully! Height, tilt, fov, you can even move the camera to the middle of the car and do a sort of "TOCA 2" style TV cam! Very happy with the options here.

Sounds great! Thanks.
 
@Nismonath5 Can I share your video of BMW on discord I think it would be good to show others on there more PS5 footage
Of course! I also just shared my stream footage from tonight on my channel. I'm not the greatest entertainer, but I do go through the menus and test drive a variety of cars and tracks. Even gave the career mode a nudge, until I wrecked the car.
 
Of course! I also just shared my stream footage from tonight on my channel. I'm not the greatest entertainer, but I do go through the menus and test drive a variety of cars and tracks. Even gave the career mode a nudge, until I wrecked the car.
Thank you, added it and will watch your stream later :gtpflag:
 
Has a photomode been seen on consoles ?
I asked on the official forum a while ago and they are aware people are asking for it but I do not think it is day one and no details yet. Hopefully a patch in the future 🙏 and I couldn't see it on any pause menus or replays etc
 
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Of course! I also just shared my stream footage from tonight on my channel. I'm not the greatest entertainer, but I do go through the menus and test drive a variety of cars and tracks. Even gave the career mode a nudge, until I wrecked the car.
How are you finding the AI? They're a bit psycho in my experience, it's my biggest bugbear for sure.
Feels kind of like playing the PS2 Gran Turismo's where you're on their line and they'll drive into you until you're out of the way.

The actual driving experience I think is fab, the DualSense feels really solid in my experience so far.
 
Looks like there's TrueForce support, among others...

Debating whether just to order from Amazon then I think we get 30 days to return it if need be?
 

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Physics wise, I think the main issue is a lot of people will be coming from ACC, LMU, etc so when they drive something older like a Lister Storm, they won't like it. Not because it's a bad car, but because it's genuinely hard to drive. That's how it was in 1999, thats how it is now.

As long as you rationalize the car you're about to drive and the technology (or lack thereof) in it, then you should be largely fine.

Graphics are good, will likely get a bit of extra polish in day 1 patch and additional support as the title evolves and all that.

Lastly, cockpit cams are fully customizable. And I mean fully! Height, tilt, fov, you can even move the camera to the middle of the car and do a sort of "TOCA 2" style TV cam! Very happy with the options here.
I saw a video of someone who could turn the wheel really hard when entering a corner (like in F1 24 with the extra grip in the launch version) with the MX-5, constantly turning the wheel 180° and setting fast lap times.
He said the force feedback was very good as a simulator, but the physics were more like Simcade.
 
I'm on Series X so it should have parity with the ps5 version but i prefer to wait and see than to buy and can't refund a day or so later after i start playing.
For future reference on Xbox they are far more flexible than PS Store 👍 even if you have downloaded and tried it out. I have had quite a few refunds on Xbox Series X after trying a game for a few hours and it not playing as expected or crashing/bad fps. If you are within 14 days and only have a short gameplay (1-2 hours of testing) mine have been agreed auto but I had one game I had to use live chat after it was refused and I got the refund with 3 hours gameplay.
From the store:

https://support.xbox.com/en-GB/help/subscriptions-billing/buy-games-apps/refund-orders

Refund eligibility​

  • Refunds are typically issued for requests made within 14 days of the purchase date for games in which you haven't accumulated a significant amount of play time. You can make refund requests for purchases within a 90-day period, however not all requests will be accepted.
  • For single-use items (like consumables and in-game currency), your request is likely eligible only if the consumable was not redeemed or used. Other digital game products are only eligible for a refund if you do not make or retain any copies.
  • There are often limits on the number and type of refunds allowed and the monetary compensation that we can provide to each purchaser in a given year.
  • If you don't have access to the account that made the purchase, you'll need to contact your financial institution for a refund.
  • We provide digital game product refunds as part of a consistent and reliable buying experience. However, if it appears refunds are being abused, we reserve the right to stop offering refunds except where legally required.
  • All refund request decisions are final. If the refund request is denied, you can appeal the decision by replying to the email message that you receive about the decision. You cannot resubmit the same refund request on this page.
 
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I saw a video of someone who could turn the wheel really hard when entering a corner (like in F1 24 with the extra grip in the launch version) with the MX-5, constantly turning the wheel 180° and setting fast lap times.
He said the force feedback was very good as a simulator, but the physics were more like Simcade.
The MX5 is a super grippy car by design, it's low power and on slick tyres. It drives the same on iRacing.
You could easily ham it up to make it look simcade whilst the actual tyres are just being cooked.
 
For future reference on Xbox they are far more flexible than PS Store 👍 even if you have downloaded and tried it out. I have had quite a few refunds on Xbox Series X after trying a game for a few hours and it not playing as expected or crashing/bad fps. If you are within 14 days and only have a short gameplay (1-2 hours of testing) mine have been agreed auto but I had one game I had to use live chat after it was refused and I got the refund with 3 hours gameplay.
From the store:

https://support.xbox.com/en-GB/help/subscriptions-billing/buy-games-apps/refund-orders

Refund eligibility​

  • Refunds are typically issued for requests made within 14 days of the purchase date for games in which you haven't accumulated a significant amount of play time. You can make refund requests for purchases within a 90-day period, however not all requests will be accepted.
  • For single-use items (like consumables and in-game currency), your request is likely eligible only if the consumable was not redeemed or used. Other digital game products are only eligible for a refund if you do not make or retain any copies.
  • There are often limits on the number and type of refunds allowed and the monetary compensation that we can provide to each purchaser in a given year.
  • If you don't have access to the account that made the purchase, you'll need to contact your financial institution for a refund.
  • We provide digital game product refunds as part of a consistent and reliable buying experience. However, if it appears refunds are being abused, we reserve the right to stop offering refunds except where legally required.
  • All refund request decisions are final. If the refund request is denied, you can appeal the decision by replying to the email message that you receive about the decision. You cannot resubmit the same refund request on this page.
Yeah i know but honestly JDM just came out on xbox and i plan on being busy with that too so i don't want to be bothered with this.

Like i said if i feel like i'm really missing out i'll purchase it again with no issues.
 
Yeah i know but honestly JDM just came out on xbox and i plan on being busy with that too so i don't want to be bothered with this.

Like i said if i feel like i'm really missing out i'll purchase it again with no issues.
I understand, and it is not a guarantee to get a refund so you done the right thing if you are not sure.
 
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