Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
  • 3,652 comments
  • 462,945 views
Just here to say I think it'll be a decent game if they tidy up a few things. If you're going for a largely console player base it doesn't make sense to make it too difficult on controller, especially at launch. Way too many settings for my liking (with no in-game explanations - what do they do?) We are not all sim aficionados, nor do most of us want to spend hours of precious time fiddling with settings.
Having said that, driving is good at times, when it clicks it's great. And what happens when you get on the grass or clip a barrier is much better imo than what happens (or rather, what doesn't happen) in GT7.
 
Last edited:
Tested the Porsche 963 after the 1.5.0.1 patch.

It doesn’t feel like the thing is on drift tires anymore, nor does it sound like it has a high-revving V6 anymore. Already a step forward.

It seems like they mixed up the sounds of some of the LMDh cars. The Toyota GR010 sounded like it had a V8, at least before this latest patch. I haven’t used any of the others as of yet since getting the patch.
 
Last edited:
Tested the Porsche 963 after the 1.5.0.1 patch.

It doesn’t feel like the thing is on drift tires anymore, nor does it sound like it has a high-revving V6 anymore. Already a step forward.

It seems like they mixed up the sounds of some of the LMDh cars. The Toyota GR010 sounded like it had a V8, at least before this latest patch. I haven’t used any of the others as of yet since getting the patch.
Toyota sounds correct now, but I'm by no means an expert.
 
I just saw a hypercar stuck behind a gt3 at Dayton in the banking. The AI seems to be better in terms of awareness, but it still needs fixing.

I'm curious to know if the game feels better on ps5 and if the online ranked issues have been fixed.
 
After spending 4 hours straight on Project Motor Racing last night, I've pretty much done a 180 on my view of it.
It's not bad. I thought it was at first, it's not. This is however a ridiculous early release. Sure there's bugs. Things like the the mouse scroller not working in certain particular menus to changing graphics settings makes the game crash to lods of the GTO Cougar making the whole underneath of the car disappear including the wheels and tires right in plain view. These will be fixed though.

It took a WHILE to set up the wheel, this was what caused the error of my judgment at first. Once the wheel is set up correctly and you understand what all the settings do, and mainly the FFB settings in the car setup too, you will have a much better time. Right along with the wheel, if you're in a sim rig, setting the Field of View in the main menu didn't do anything, but in the car Seat Setup menu, you can set it in there and it will save for each car at least. Kind of a PITA but another bug that will be fixed. I found setting my FoV down to 45 and then moving the seat back gave so much more of a sense of being in the car. Apexes are easier to hit and braking zones are easier to judge as well.

The AI is pretty fast, they lack lateral awareness. I'm testing out some of the parameters in the files. Which by the way, PMR has complete folders that contain "tweakers" files. That's what they're called. Plenty of parameters to adjust and a full folder just for the AI alone.

You're going to need to be able to setup the cars too. Unfortunately it seems that a lot of flak on PMR comes from people who have no clue how to setup a car nor care to learn, therefore PMR bad. No. You need to realize that tire temps and pressures come up with use, brakes smooth out with heat, track racing line rubbers in with time. This isn't a start at the back and do 3 laps and finish first game.

Looking forward to the fixes and what else they bring. Already have a modding group that is piecing apart the process to add cars and tracks.🍻
Screenshot 2025-11-28 124729.webp

(I forgot to add one thing. Turn off TAA and use DLSS. It makes a world of difference.)
 
Last edited:
I just saw a hypercar stuck behind a gt3 at Dayton in the banking. The AI seems to be better in terms of awareness, but it still needs fixing.

I'm curious to know if the game feels better on ps5 and if the online ranked issues have been fixed.
I was able to run 2 ranked races without problems but it didn't count any points or anything.
 
After spending 4 hours straight on Project Motor Racing last night, I've pretty much done a 180 on my view of it.
It's not bad. I thought it was at first, it's not. This is however a ridiculous early release. Sure there's bugs. Things like the the mouse scroller not working in certain particular menus to changing graphics settings makes the game crash to lods of the GTO Cougar making the whole underneath of the car disappear including the wheels and tires right in plain view. These will be fixed though.

It took a WHILE to set up the wheel, this was what caused the error of my judgment at first. Once the wheel is set up correctly and you understand what all the settings do, and mainly the FFB settings in the car setup too, you will have a much better time. Right along with the wheel, if you're in a sim rig, setting the Field of View in the main menu didn't do anything, but in the car Seat Setup menu, you can set it in there and it will save for each car at least. Kind of a PITA but another bug that will be fixed. I found setting my FoV down to 45 and then moving the seat back gave so much more of a sense of being in the car. Apexes are easier to hit and braking zones are easier to judge as well.

The AI is pretty fast, they lack lateral awareness. I'm testing out some of the parameters in the files. Which by the way, PMR has complete folders that contain "tweakers" files. That's what they're called. Plenty of parameters to adjust and a full folder just for the AI alone.

You're going to need to be able to setup the cars too. Unfortunately it seems that a lot of flak on PMR comes from people who have no clue how to setup a car nor care to learn, therefore PMR bad. No. You need to realize that tire temps and pressures come up with use, brakes smooth out with heat, track racing line rubbers in with time. This isn't a start at the back and do 3 laps and finish first game.

Looking forward to the fixes and what else they bring. Already have a modding group that is piecing apart the process to add cars and tracks.🍻
View attachment 1495000
(I forgot to add one thing. Turn off TAA and use DLSS. It makes a world of difference.)
There's an element of negative comments from people who don't know how to setup the cars.
But when you have the majority of seasoned YouTubers with years of sim racing experience ( and IRL racing experience ) saying he game was pants, then you know there's an issue.
However, according to comments today since this patch has come out, it does seem that a corner has been turned and the game is now more like what was expected of it earlier in the week.
It will be interesting to see if and when any of those reviewers have another look
 
Tried new update, drove 3 cars with Dualsense.



I'm on PS5 Pro and you can see some huge frame drops...

At the end, It threw me out of game.

View attachment 1495002

I’ve checked my YouTube settings. It’s playing back at highest quality and still I can’t get over how bad this game looks visually and it’s having frame drops to boot.

That’s really the best graphics they can muster up for next gen? Yikes. I wasn’t expecting GT7 graphics but the game does look almost ten years old.
 
There's an element of negative comments from people who don't know how to setup the cars.
But when you have the majority of seasoned YouTubers with years of sim racing experience ( and IRL racing experience ) saying he game was pants, then you know there's an issue.
However, according to comments today since this patch has come out, it does seem that a corner has been turned and the game is now more like what was expected of it earlier in the week.
It will be interesting to see if and when any of those reviewers have another look
I couldn't possibly care less what anyone on yootoob thinks or says. They don't pay for my hardware and they didn't provide me with the game. If it was so bad then how could I spend 4 hours on it and have fun? Why didn't I just quit after one race if it was sooo bad?
Because it isn't and with further updates it can even get better.
Stop letting other people tell you what you're supposed to like or not like.
 
Everyone would like a game custom-tailored to their own preferences. But hardcore sim racers who like spending time setting up a car are a small minority. Most want to spend their valuable time driving. Does this dev team not get this? Is all the feedback they get from simmers? As is, it's a PC game, not ready/suitable for console.
A racing game hoping to sell well to the huge console player base is shooting itself in the head if it makes pad usage too difficult or too complicated/tiresome to set up.

It won't even let me map buttons/triggers to my preferences.
 
Last edited:
Should be a good week of console racing for me. :)

I’ve checked my YouTube settings. It’s playing back at highest quality and still I can’t get over how bad this game looks visually and it’s having frame drops to boot.

That’s really the best graphics they can muster up for next gen? Yikes. I wasn’t expecting GT7 graphics but the game does look almost ten years old.
They cram so much realistic features in the game though. Something has to be scaled back for consoles. We see it with the past PC games and AC franchise.
 
I couldn't possibly care less what anyone on yootoob thinks or says. They don't pay for my hardware and they didn't provide me with the game. If it was so bad then how could I spend 4 hours on it and have fun? Why didn't I just quit after one race if it was sooo bad?
Because it isn't and with further updates it can even get better.
Stop letting other people tell you what you're supposed to like or not like.
What's with the flame?
You said when the game came out you thought it was bad. So did they.
Now after the patch you say it's good. More than likely they will too.
This obviously points to the patch going a long way to fixing some of the release issues.

Not sure why you needed to have a go at me over that
 
The patch sounds like it’s actually done a lot of good, which honestly makes me tempted to pull the trigger again. I suppose the question is, if the game was released like this rather than what it was two days ago, would the reception have been so awful? I’m still doing my due diligence on it but I’m liking what I’m hearing so far. I want to buy this game and enjoy it so much.
 
Should be a good week of console racing for me. :)


They cram so much realistic features in the game though. Something has to be scaled back for consoles. We see it with the past PC games and AC franchise.
I don't even think it looks that bad, sure it's no Gran Turismo, but YouTube does it no favours. It looks far better actually playing.
The patch sounds like it’s actually done a lot of good, which honestly makes me tempted to pull the trigger again. I suppose the question is, if the game was released like this rather than what it was two days ago, would the reception have been so awful? I’m still doing my due diligence on it but I’m liking what I’m hearing so far. I want to buy this game and enjoy it so much.
I think it would have been mixed, rather than wholly negative. It still has problems but some of the key things are now significantly improved and much more stable.
 
Back