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- the-1st-hawkeyez
Huh? Subsidize the cost of PMR using other games to make it seem like I didn’t waste money on it if I don’t end up playing it because the other games I paid for were fun to play. I might be missing your point though.Yeah, I agree it's worthwhile for many people to be guarded like you, if they're not confident the game has what they want. As I said, for a SP guy like me with zero interest in replays etc, it's a decent game.
Re the cost, yeah, everyone has their own limits. The way I look at it is: I buy maybe 10 or more £50-£80 games per year for Switch or PS, mostly for the kids, but one or two will be mostly for me, and of those 10, maybe 2 or 3 will be played a lot, another 5 or so will kinda get played, and the last 2 or 3 will hardly get played at all; but you never know which is which until you have them. So it's best to just do the math: total spend on games, divided by hours people in the family spent on them (any of them, even if only one of them got all the playtime), to give a cost per hour figure. It's always absolute peanuts. Stops you getting hung up on whether you've 'wasted' cash on a particular title. Do understand though that money can be tight for some people (or some people can be tight with money...) so maybe not everyone can justify it like that.
PMR is looking like it'll get a fair bit of playtime from me anyway so will probably end up being good value per hour, even on an individual title basis.
Edit: specifically on the free demo idea; they'll not do it because, as I said, it takes time to set up all the input settings, a lot of faffing about that even now I'm no closer to understanding, and, on pad for sure, a decent amount of time to get used to any given car. As a demo, most people just wouldn't have patience, they'd bin it within the first 30 minutes. It needs to be easier to play from the off.
And again, it’s actually a good game, you just need to spend more than half an hour on it just to get it dialled in. This doesn’t sound like great physics or FFB implementation if I have that much control over the FFB. I get having the options but it should be pretty much good to go from the get go and the ffb settings and car setups is just fine tuning.
Is it really that far off you need to spend that much time to get it going and useable or driveable? And you’re no closer to understanding it? A hardcore sim probably should have it sorted out beforehand and you jump in a car and drive it. You wouldn’t drive it and think hmmm I better tweak this and that. Yes a car setup helps it do what you want but off the bat it shouldn’t be overly difficult to drive.