Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
  • 4,909 comments
  • 726,116 views
The game's not perfect, but I think it's a lot more worthwhile to play it for what it is than to constantly debate it. I think it's approaching fine. It's not ever going to be GT7 but it’s improved a lot and I'm looking forward to Le Mans. Is it quite what was promised? No. Take what this lot say with a pinch of salt, lesson learnt. Personally I thought Project CARS 2 - eventually - was brilliant and I loved what they were trying to achieve with those two - a proper, PC level sim on console - imperfect yes, frustrating at the time to ride the rollercoaster of bugs followed by bugfixes that cause more bugs, but I still play Project CARS 2 and will for a long time. That gives me encouragement for the future of PMR.

I’m not a massive fan of the SMS PR machine, or their communication, or their attitude to people on their own forums, but ultimately you only need care about that if you want to. Just play the game, or don’t.
 
Last edited:
The game's not perfect, but I think it's a lot more to play it for what it is than constantly debate it. I think it's approaching fine. It's not ever going to be GT7 but it’s improved a lot and I'm looking forward to Le Mans. Is it quite what was promised? No. Take what this lot say with a pinch of salt, lesson learnt. Personally I thought Project CARS 2 - eventually - was brilliant and I loved what they were trying to achieve with those two - a proper, PC level sim on console - imperfect yes, frustrating at the time to ride the rollercoaster of bugs followed by bugfixes that cause more bugs, but I still play Project CARS 2 and will for a long time. That gives me encouragement for the future of PMR.

I’m not a massive fan of the SMS PR machine, or their communication, or their attitude to people on their own forums, but ultimately you only need care about that if you want to. Just play the game, or don’t.
This 🎯

Like you said, they have genuinely made improvements and im looking forward to see what the future holds for it. They have the support of Giants and now with Aris, they can make the game what it should've been. Also, I love Project cars 2 and still play it to this day. Does it still have some annoying issues? Yes but it still serves as a great Sim title for console and was the game that got me into simracing. Yes S4S could improve their communication, PR, and attitude but just looking at the game itself and the clear passion that the devs are putting into it, I think PMR still has an encouraging future ahead and there's still light at the end of the tunnel.
 
If S4S wasn't basically just a rebranded SMS, I think that yes, perhaps the negativity could be called premature. But many of us endured the PC2 bugfest and then endured the craziness of the whole PC3 buildup and subsequent letdown, the excremental mobile game and all the wasted effort in the SMS vaporware console. Not to mention the unfilled promises with NFS Shift 1 & 2

So let's not pretend that there isn't MORE than enough evidence to back up the skepticism so many of us have.

If you're new to this saga, and feel a bit defensive about how your little game is being treated, try to put yourself in the shoes of some of us that have been dealing with it since NFS Shift came out in 2009. I have a feeling some of you weren't even BORN by then! 👶🏼

There's nothing new about what's happening. It's still Ian Bell at the helm.
Yes i play since nfs shift 1 and thats the reason of my theory. I know how Ian Bell act.

Think about it, how does S4 have to make money now that the game has been released? There are only two ways: selling copies of the game, which I don't think will be very profitable since this game doesn't do anything that hasn't already been done much better in games like PC Cars 1 or 2. The other way is selling DLCs. So I think they're betting on that: selling DLCs to fanboys and promising that in the next patch the game will transform from a frog into a prince. They have no other way to monetize. Multiplayer isn't paid, and even if it were, it wouldn't generate any revenue because nobody plays it. They sold a year's worth of DLCs and need to fulfill those contracts. I bet that after that period they'll abandon the game. A year or two later, Ian Bell will rise from the ashes announcing PMR 2, the simulator that will revolutionize the market. I hope I'm wrong, but that's what I think.
 
I think the problem is exhaustion. I'm exhausted from trying to persuade myself that maybe THIS TIME, Ian Bell won't be Ian Bell. Maybe THIS TIME, he will remain focused on something long enough to fulfill its (and his) promises. That just FOR ONCE he'll decide to do one thing through to its conclusion.

But this time, it's looking like initial sales are so poor that even if, for the first time ever, he actually did focus 100% on the game, the sales aren't bringing in enough to address the primary flaws. Flaws, by the way, which were the same fundamental flaws with PC1 and PC2... A lack of consistency between cars, car classes, and AI.

PC2 at times was sublime. You could drive a car that felt alive, against AI that could push you to your best, and you felt genuine joy.

Then you would pick another car at a different track, and NOTHING worked the same. The car felt dead, or twitchy, or just plain wrong, and the AI would either crush you, or were a distant memory in your mirrors.

PC2 had a huge car list compared to PMR, but well under half were fun to drive. Then throw in wet weather, and yet another series of inconsistencies appeared.

Any of this starting to sound familiar to PMR players?
 
I think the problem is exhaustion. I'm exhausted from trying to persuade myself that maybe THIS TIME, Ian Bell won't be Ian Bell. Maybe THIS TIME, he will remain focused on something long enough to fulfill its (and his) promises. That just FOR ONCE he'll decide to do one thing through to its conclusion.

But this time, it's looking like initial sales are so poor that even if, for the first time ever, he actually did focus 100% on the game, the sales aren't bringing in enough to address the primary flaws. Flaws, by the way, which were the same fundamental flaws with PC1 and PC2... A lack of consistency between cars, car classes, and AI.

PC2 at times was sublime. You could drive a car that felt alive, against AI that could push you to your best, and you felt genuine joy.

Then you would pick another car at a different track, and NOTHING worked the same. The car felt dead, or twitchy, or just plain wrong, and the AI would either crush you, or were a distant memory in your mirrors.

PC2 had a huge car list compared to PMR, but well under half were fun to drive. Then throw in wet weather, and yet another series of inconsistencies appeared.

Any of this starting to sound familiar to PMR players?
No game is perfect. All games suffer from inconsistency between car classes unless they focus on just a few.

Every time a game launches we just realise how good gt7 is even with all its flaws.
 
No game is perfect. All games suffer from inconsistency between car classes unless they focus on just a few.

Every time a game launches we just realise how good gt7 is even with all its flaws.
No game is perfect but no Ian Bell project is a fully functioning product.

Project CARS 2 is the closest he’s gotten recently but it still has unfixed bugs and glitches to this day after they abandoned it.
 
Last edited:
No game is perfect but no Ian Bell project is a fully functioning product.

Project CARS 2 is the closest he’s gotten recently but it still has unfixed bugs and glitches to this day after they abandoned it.
I'd make a light argument for Project CARS 1 being more functioning than 2.
 
I’ve been following the game on and off since it released. Haven’t bought it yet.

I was watching Aris talking about the game and what they’re doing or planning on doing and from what I gather, the game will be in its “as intended” state late this fall or early next year.

They’re planning on a complete FFB rework, new handling model for GT3 cars, updated tire physics, VR, and many more I don’t remember.

Honestly, this should’ve launched as an early access product to say the least.
 
The more I study the state of this game from release until now, the more it feels like it was kinda thrown together in a rush. Its not random but the issues I've seen involving things like the inconsistencies with certain car and track combos (which sounds way too much like PCARS 2, a game I spent alot of time with), just feel like that. I'm left wondering if at this point, these games are always done on an unreasonable deadline with not much leeway and its why the similar issue of bugs that are there and not all squished throughout the game's life are a recurring theme across multiple games.

I get the impression the scope they were going far is often far beyond the actual timeline they are given, which at that point has me questioning the leadership of the team considering this has happened regardless of who the publisher has been.
 
I’ve been following the game on and off since it released. Haven’t bought it yet.

I was watching Aris talking about the game and what they’re doing or planning on doing and from what I gather, the game will be in its “as intended” state late this fall or early next year.

They’re planning on a complete FFB rework, new handling model for GT3 cars, updated tire physics, VR, and many more I don’t remember.

Honestly, this should’ve launched as an early access product to say the least.

That will be the 2nd (3rd?) GT3 handling refresh since launch.
 
The more I study the state of this game from release until now, the more it feels like it was kinda thrown together in a rush. Its not random but the issues I've seen involving things like the inconsistencies with certain car and track combos (which sounds way too much like PCARS 2, a game I spent alot of time with), just feel like that. I'm left wondering if at this point, these games are always done on an unreasonable deadline with not much leeway and its why the similar issue of bugs that are there and not all squished throughout the game's life are a recurring theme across multiple games.

I get the impression the scope they were going far is often far beyond the actual timeline they are given, which at that point has me questioning the leadership of the team considering this has happened regardless of who the publisher has been.
Their reasoning for all the faults was a broken feedback loop. They said they were in an echo chamber of false feedback or something like that.

Which begs the question. If they weren’t able to have an accurate point of reference at least when it came to driving and handling, then what does that say about the team and their ability to make a sim? Let alone maintain and expand it.

On the plus side, they did acknowledge and communicate these issues. They also hired someone capable -at least in theory- in order to help them address them.

I think the game has a certain charm to it with the audio in my opinion -and I don’t care what anyone has to say- being the most immersive in any game.

I hope they do well. Time will tell.
 
Their reasoning for all the faults was a broken feedback loop. They said they were in an echo chamber of false feedback or something like that.

Which begs the question. If they weren’t able to have an accurate point of reference at least when it came to driving and handling, then what does that say about the team and their ability to make a sim? Let alone maintain and expand it.

On the plus side, they did acknowledge and communicate these issues. They also hired someone capable -at least in theory- in order to help them address them.

I think the game has a certain charm to it with the audio in my opinion -and I don’t care what anyone has to say- being the most immersive in any game.

I hope they do well. Time will tell.
Yeah I call that BS. Most of the game's systems are underdeveloped. It's like they stop at the first iteration on all (most) of them. That's not the fault of a broken feedback loop.

And if you listen to some of the things the former designer of the game says, you understand that he thinks what they were doing was groundbraking when it clearly was not. It was just a different way of doing things that ultimately didn't solve any of the issues the other ways of doing things had.

I don't know what was the issue and as a customer I don't really care to speculate much. I rather prefer to give my opinion on what the game does well and doesn't, what the communication with the community has been which hasn't been great and call out their BS (sometimes I would go as far as call it lies) and their marketing.
 
Last edited:
What's so wrong with how the Gt3s handle atm ?
Imo they're still a bit slidey. Expecially if you compare them with other cars like the NGT or the GT. A GT3 car shouldn't be more difficult to drive than a GT or NGT car without assists. So either change those cars or change the GT3. I would rather they do both, because some NGT and GT cars are on rails atm.

I'm also not a fan of their tyre model. Tyres loose performance way to fast with minimum tyre wear showing on the hud.
 
Last edited:
Imo they're still a bit slidey. Expecially if you compare them with other cars like the NGT or the GT. A GT3 car shouldn't be more difficult to drive than a GT or NGT car without assists. So either change those cars or change the GT3. I would rather they do both, because some NGT and GT cars are on rails atm.

I'm also not a fan of their tyre model. Tyres loose performance way to fast with minimum tyre wear showing on the hud.
Yeah right now imo, the gts, ngts, and heck even the gt1s are easier to drive than the gt3s and gt4s. Both classes are very slidy and have very little senes of plantedness or stability. Also I agree that the tires lose performance way to quickly and also (for all classes), it seems like you can not get the tires up to temperature properly. For me at least they always stay cold.
 
Back