shirakawaa
Premium
- 5,033

- Japan
Recently I've been pondering about the tuning system, and in particular about the parts shop in GT5. I've come to the conclusion that the way it is, it has several problems:
- It gives a false illusion of detail
- There's not much incentive in buying lower grade parts, except when just starting the game, where credits are hard to come by
- It's hard to quickly define a "tuning level" except for PP and power
- Overall it's an outdated, slow, cumbersome system that isn't either fun, engaging (as a game) or satisfactorily realistic (as a simulator)
My opinion is that the system could be revamped and made not only simpler but also better, by reducing it to "tuning levels" in several areas: powertrain, drivetrain/transmission, chassis/suspensions, tires. Each area would be divided in 10 levels, with 1 being stock and 10 fully tuned. Each step would increasingly cost money and each perform increasingly better upgrades to the car in addition of unlocking options and features. Of course, each step would have a general description stating what is performed, so that it doesn't end up being a completely generic "level system".
I've written down a possible example:
Powertrain
Chassis, brakes and suspensions
Transmission and drivetrain
Tires
(each level includes previously added tires where applicable)
What do you think?
- It gives a false illusion of detail
- There's not much incentive in buying lower grade parts, except when just starting the game, where credits are hard to come by
- It's hard to quickly define a "tuning level" except for PP and power
- Overall it's an outdated, slow, cumbersome system that isn't either fun, engaging (as a game) or satisfactorily realistic (as a simulator)
My opinion is that the system could be revamped and made not only simpler but also better, by reducing it to "tuning levels" in several areas: powertrain, drivetrain/transmission, chassis/suspensions, tires. Each area would be divided in 10 levels, with 1 being stock and 10 fully tuned. Each step would increasingly cost money and each perform increasingly better upgrades to the car in addition of unlocking options and features. Of course, each step would have a general description stating what is performed, so that it doesn't end up being a completely generic "level system".
I've written down a possible example:
Powertrain
- Stock
- No modifications performed. At this stage, all cars in Gran Turismo can only fit freely provided flanges to reduce output power and torque
- Sports ECU
- Optimizes engine output power and allows the modification of certain basic engine parameters
- Sports intake / exhaust
- Fits a free-flowing sports cat-back exhaust system and a sports intake air filter that optimize power and torque output
- Further, the Exhaust/Sport and Intake/Sport sound options get unlocked
- Stage 1 engine modifications
- This engine modification step performs small changes to the engine internals in order to improve the engine's general efficiency by improving output power, torque and maximum rpm.
- Unlocks three different engine configurations focusing engine efficiency on low, mid and high rpm
- Sports Flywheel 1
- By decreasing the flywheel weight, the car's engine response will become quicker. However engine control ad idle might become more difficult.
- Unlocks the sports flywheel engine part
- Stage 2 engine modifications
- This engine modification step further improves what has been done in the previous one. More parts get optimized and some get replaced by custom hi-spec ones. The engine's general efficiency improves, and so the maximum attainable rpm
- Further, additional engine power/torque configurations become available, for a total of 6
- Semi-racing Flywheel + Semi-racing intake / exhaust
- Fits a lighter flywheel further reducing engine inertia. Engine control at low rpm, over slopes and road irregularities might become problematic.
- Fits a free-flowing semi-racing exhaust system and air filter in order to further improve engine output.
- Unlocks the semi-racing flywheel parts and semi-racing intake/exhaust sound options
- Stage 3 engine modifications + Racing ECU
- [...]
- Racing Flywheel + Racing Intake / Exhaust
- [...]
- Stage 4 engine modifications
- [...]
Chassis, brakes and suspensions
- Stock
- Sports brakes kit
- Sports suspensions kit
- Chassis reinforcement and Lightening 1
- Semi-racing brakes kit
- Semi-race suspensions
- Chassis reinforcement and Lightening 2
- Racing brakes kit
- Racing suspension kit + Lightening 3
- Chassis reinforcement 3 and Lightening 4
Transmission and drivetrain
- Stock
- Customizable final gear ratio
- Sports fixed-setting LSD package
- Drivetrain reinforcement and lightening 1
- Drivetrain controller
- Sports transmission (+1 gear) + wider final gear ratio selection
- Drivetrain reinforcement and lightening 2
- Fully customizable LSD package
- Drivetrain reinforcement and lightening 3
- Fully customizable Racing transmission
Tires
(each level includes previously added tires where applicable)
- Street economy
- Street touring
- Street performance
- Street mud&snow
- Semi-slick hard
- Semi-slick medium
- Semi-slick soft
- Specialized mud tires
- Specialized snow tires
- Racing hard
- Racing rain
- Racing medium
- Racing soft
- Racing super soft
- Drag racing tires
What do you think?
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