PS3 chip unveiled

LoudMusic
Care to wager on that? If it's out in 2006 I'll buy you one. If it's out later than that you buy me one. Fair deal? (:

Sony has already confirmed that they will reveal more information in march, and a total unveiling of the hardware, shell and all, at this years E3. It would be marketing suicide for them to reveal a console TWO YEARS before release. They have also stated there will be playable demos, rather than just tech demo's. However I feel that they will be more along the lines of GT2K where it's just a beefed up GT2 etc. But again, I'll wager whatever, it will be out in 2K6.

It will follow the same schedule that the other playstations did.

Don't forget I am associated press, and I will be in attendence for E3 2K5.
 
More tech... The higher the price... (Look at the $ 249 PSP for instance...)

I'm guessing at least $ 500 starting and a average of $350 through its lifespan... (j/k?)

But hell lot cheaper than a PC for sure... I'll buy it...
 
The PlayStation 3 is expected in 2006
Directly from the article. They expect it in 2006. It is not confirmed. But I would definitely have to agree with tha_con, it wouldn't be a good marketing idea to unveil the PS3 in 2005, if it would be released in 2007. I'd be 75% sure it's a 2006 release.
 
Jimmy Enslashay
Directly from the article. They expect it in 2006. It is not confirmed. But I would definitely have to agree with tha_con, it wouldn't be a good marketing idea to unveil the PS3 in 2005, if it would be released in 2007. I'd be 75% sure it's a 2006 release.

It would be foolish to bring the next gen console a year after its competing consoles are out... X-Box 2 is a major threat while... the Revolution is totally unknown of its capabilities in the market... The PS2 will not be able to stand a chance against these beasts... (PS2 is lacking behind X-box in performance today!!) PS3 will need to comeout close to the dates of release for the other consoles...

BTW I hope it comes out before April 2006 I hope to return my PS2 for a PS3 to BestBuy (That insurance thing... I just need to say I was unsatisfied with my PS2 and want something else as a replacement... Well thats what I'm hoping...)
 
LoudMusic
They're putting Cell chips in Toshiba TVs? Why would they do that? But I guess if they are, then hell yes that would be a good thing. And I'd get a Cell desktop, Cell laptop, Cell toaster, Cell fridge, Cell cell ..., Cell dog, Cell vacuum ...
LOL!!! 👍 This will also make lots of room for several more options like a true adjustable AI in GT5 and other games, Also adjustable enough to easily kick your but, Just think? AI cars in GT5 waiting for you to turn on the PS/3 Lol, A super chip most of all for the GT series will mean no Online lag and more than 6 Racers, Finally and some really nice moving Racing fans etc...!!! :dopey:
 
RobcioPL
XBOX will come out before PS3 correct?

I read on GameSpy a while ago that that is what they'd like. They want to get a strong foundation of buyers in order to be a strong competitor, just like the PS2 vs. Xbox scenario today.
 
LoudMusic
2007. That's my final offer.

(:

I'm still not seeing why you think 2007...

When sony announced the first details for the PS2, it was in Dec., then in March they released a bit more, along with a tech demo, and then in May at E3 with demos, then it released the following year in April (I believe) to Japan, and Fall in the US (Oct. 26). They'll follow that schedule...06 my friend. 07 is out of the question.
 
Just a thought, I could think the ps3 would come out in 06 to because... well how long has the ps2 ben out now? o_O I'm not sure but this seems like the longest stretch ever when there hasint been a major consol to come out. (or it could be when the ps came out)
 
From Slashdot

It looks like Linux Operating System is in good shape to run on the PS3 almost out of the box. That would be a dream come true for me: Run my favourite OS AND my favourite game ( Granturismo ) on the same rig. Goodbye Bill Gates
I'll drop by EBboutique tomorrow to preorder my PS3.
 
Sony Computer Entertainment America will have an event to premier next-generation system… The premiere event has nothing to do with GDC… The event will be before E3, but the date is still not announced…,” web-site Gamespot quoted various Sony Computer Entertainment America representatives as saying.

The claim confirms earlier reports about premier event of the console before E3 and actual playable console at the show in Los Angeles, California. Furthermore, it is known that Sony originally said it would reveal more details on the PlayStation 3 at a premiere event in Japan on March 31, 2005.

“Sony has cryptically announced that the PlayStation 3 will be in playable form at E3 in May. Additionally, Sony will make an announcement about the system at the end of March,” a news-story over Voodoo Extreme web-site read in late January, 2005.

It is currently unclear whether there are any actual titles to showcase by May at E3 show, or the company plans to roll-out certain tech demos.

Sony’s PlayStation 3 console is projected to be based on the set of innovative technologies by a number of companies. The next-generation console will be fuelled by the Cell processors, new graphics processing unit jointly developed by NVIDIA Corp. and Sony, XDR DRAM memory and interfaces developed by Rambus as well as will use Blu-Ray discs for content distribution.

In order to make the console work Sony will need to have all crucial components for the machine – the Cell processor, the GPU, supporting logic and XDR DRAM – available in silicon.
 
Had to bump this.

MEMORY IP firm Rambus has been showing details of its new processor bus and memory technology at the ISSC Conference.
Two new products are on offer, both of which we've uncovered on the INQ previously. The first is FlexIO, formerly codenamed Redwood. Running at a maximum of 8GHz data rate, the bus is incredibly fast compared to the comparatively paltry 1GHz of the newest Pentium 4s. When clocked at levels comparable to PCI-Express, the bus gives the same performance for far less power and latency.

The bus is powered by some Rambus technologies that have typically marchitectural-like names. FlexPhase simplifies traces on PCBs, whilst Differential Rambus Signaling Levels (DRSL) enables a smaller amount of power to be used to transfer data.

The product formerly known as Yellowstone is now called XDR RAM - that's eXtreme Data Rate. It clocks in at a 3.2GHz data rate in its current implementation, making it around 8 times faster than DDR2. XDR can be used both for system memory and for graphics memory, and Rambus expects XDR to scale to 8GHz in 2006, making it 5 times faster than the available GDDR3.

The memory uses not a double data rate, as we have become accustomed to, but an octal data rate with eight bits transferred per clock. Samsung, Epledia and Toshiba are signed up, with Samsung already in high volume production.

The Rambus technology is, of course, being used by Sony in its PlayStation 3 console. The FlexIO bus will be the technology that connects the Cell processors to the rest of the system, and around 90% of the pins on the main Cell processor are used to interface with Rambus products. This is why Rambus tells us that it has been an "Integral part of designing and bringing out to market the I/Os on the Cell microprocessor".

XDR RAM will be used both for system memory and graphics memory, in conjunction with the as-yet-unknown Nvidia graphics core.

Of course, the real gossip is about whether or not we will see XDR on desktop PCs imminently. While Intel has its weight behind DDR2, Rambus representatives told us that it had been "In discussion with all of the major PC graphics potential customers," but that it couldn't announce anything yet - although discussions are continuing. We really wouldn't be surprised to see Nvidia extend its work on the PS3 into the desktop arena.

Yellowstone Park was parodied in the Hanna Barbera cartoon 'Yogi Bear', and we henceforth decree that any INQ article referring to XDR must include the word 'Jellystone' somewhere about its person. Doncha know we're smarter than the average bear?
 
Wow, Great news, Thanks! I hope they get both the Consoles, Especially the PS/3 ready for E3, I can't wait for the sleek 4GHz puppy at my finger tips! 👍
 
Sony has some changes being made.

Administration changes at the electronics giant will have no impact on Sony's work on the PlayStation 3 processor.

TOKYO--While Sony Computer Entertainment president Ken Kutaragi will soon step down from Sony's board of directors, research and development on the Cell processor will continue. Executives at Sony disclosed to the press that work on the Cell, which will power the PlayStation 3, still remains one of the corporation's top priorities.


"Semiconductors are a vital component [to Sony's businesses]," commented Sony executive deputy president Ryoji Chubachi. "The Cell is important not only for the PS3, but for Sony's consumer electronics overall, and we will stay on the same track as before. Our challenge will be to find effective ways in using it [aside from its use on the PS3]."

Yesterday, Sony announced a major reshuffling of its board of directors. As a part of the changes, Kutaragi will step down from his position as executive deputy president of the Sony group. He will also be discharged from his positions as head of Sony's home electronics and semiconductor solutions divisions.

Industry watchers were stunned at Kutaragi's demotion, as he had been considered a likely candidate to be Sony's next CEO. Sony instead announced that group vice chairman Howard Stringer would take the top job, and Chubachi would become its new president. Chubachi will also take over Kutaragi's position as head of Sony's semiconductor solutions division.

Current Sony CEO Nobuyuki Idei commented to the press that Chubachi was chosen as the next president since "he is a good listener, and he can make appropriate decisions at appropriate times. He listens to [people's] thoughts, and he's good at motivating young workers."

The official reason behind Kutaragi's resignation was that he was not able to raise the performance of the home electronics division during his tenure as its head. However, some Japanese media outlets have been speculating that Idei, who reportedly had a poor relationship with Kutaragi, decided to take Kutaragi along with him upon his resignation from the CEO seat. Industry watchers say that Idei and Kutaragi had differing views on some of Sony's operations. While Idei came from a management background, Kutaragi was previously an engineer.

Kutaragi will remain employed at Sony to focus on his job as head of Sony Computer Entertainment, its game division. He will also be given a new title, group executive officer, as of April 1. SCE continues to be a major operation within Sony, especially given that its machines also have multimedia capability. While admitting that Sony has been beaten by the iPod in the portable-MP3-player sector, Sony vice chairman Stringer told reporters that the PSP, with its stylish design and multimedia capability, would be key to the company's future business. Stringer also said that the success of the upcoming PlayStation 3 is an important factor.
 
More news about The Cell.



SAN FRANCISCO--It's big, complicated and shares a fair amount of DNA with IBM servers, but there's no reason to be afraid of the Cell processor, Sony technicians told game developers on Wednesday.

That's because Cell, the chip that will power the next version of Sony's PlayStation video game console, will use programming tools that developers should already be familiar with and new tools that should allow them to work smarter, two researchers from Sony Computer Entertainment America said during a panel discussion at the Game Developers Conference here.


"The Cell is a complicated piece of machinery," said Mark DeLoura, manager of developer relations for SCEA. "What we can to do to make it easy for you, we'll do...We don't want to make you learn a new API (application programming interface) every time we come out with a new chip."

Sony has been working on the Cell, in partnership with IBM and Toshiba, for four years. Engineers revealed architectural details of the chip last month, explaining that it will be a multicore processor based on IBM's Power architecture.

Sony shared some of the first programming details on the chip on Wednesday, promising that Cell would adapt many existing development tools rather than force developers to learn whole new languages.

For starters, said DeLoura, Cell graphics will rely on a variation of the standard OpenGL library already widely used for PC games. Sony and software consortium the Khronos Group are developing Open GL/ES, a dialect of OpenGL optimized for interactive content, DeLoura said.

"OpenGL is huge--it has a lot of we just don't need for games," he said. "We've developed something for games, not running CAD (computer-assisted drafting)."

Cell will also use Cg, a language developed by graphics chip leader Nvidia for creating high-level graphics effects. And programmers will be able to control the eight "synergistic processing elements" that account for the bulk of Cell's horsepower using standard C or C++ tools, instead of the exacting assembly-level programming required with the current PlayStation 2.

New tools include Collada, a dialect of XML (extensible markup language) being created by Sony and creators of leading development tools to serve as a standard format for describing game assets. The goal is to save developers the hassle of recreating the same visual elements in different games. Make a great looking pine tree, for example, and you'll have a uniform way to describe the tree to other development tools and game systems.

"The tool vendors are working with us to create the importers and exporters for you," DeLoura said. "It's their job to make sure your stuff arrives intact."

Such reassurances were especially welcome after Dominic Mallinson, research director for SCEA, explained likely programming models for getting the most out of Cell's nine processing units, a task he likened to creating music for a large orchestra. System-level work will be handled by the operating system, but it'll be up to developers to figure out how to slice and dice their computing tasks.

"You, the developers, are the composers," Mallinson said. "It's up to you to assign tasks to get the best possible performance."


More info on game developement for the PS3.



Remember the minor gaming disaster that befell the launch of the original PS2? While developers took an eternity trying to decipher how to develop for the damn thing, consumers were left waiting almost an entire year before the first influx of genuinely brilliant games arrived; only the likes of TimeSplitters, Red Faction and the massively underrated Fur Fighters offered a tasty insight into the machine's true capabilities. And to be fair, Halo and DOA3 aside, the Xbox launch wasn't that much greater...
Well, thankfully, Sony Computer Entertainment researchers speaking at the Games Developers Conference yesterday have predicted a brighter beginning for the PlayStation 3, assuring developers that they should already be familiar with many of the programming tools available. In fact, to counterbalance the introduction of its new Cell chip, designers at Sony and its IBM and Toshiba partners have reportedly incorporated a similar API (Application Programming Interface) in order to avoid alienating/confusing game developers.







During its presentation, the research team reportedly went on to give a reasonably detailed dissection of the Cell chip, demonstrating how it incorporated existing languages into various departments, such as graphics and visual effects. While much of the talk could be deemed a complicated and technically-oriented affair, the promises by Sony staff that the Cell chip will be developer-friendly should - we hope - mean one thing: great titles from day one. Fingers crossed.
 
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