PS3 Save Games Hacked

  • Thread starter Dodswm
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I have to admit, I cheated and got the vettel car from a friend. Mainly due to the fact that i just cant get the challenge done on a DS3. Tried for 3 hours. Ill still try, but at least Bob has a nice grinding car.

Other than that i agree with you, whats the point if you don't actually play the game.
 
Yeah it's clearly much better use of my time to grind Le Mans 24h eleven times to open up the final endurance event.
If there was an easy way to do this i would do it. I just don't care anymore.
B-spec(or the levelsystem in general) in my book is a much bigger crime than anyone hacking a save to make it easier on themselves.
 
B-spec(or the levelsystem in general) in my book is a much bigger crime than anyone hacking a save to make it easier on themselves.
How dare Polyphony include something in their game that actually takes time to complete.
 
I keep hearing how this kind of thing is going to ruin online racing because people will get access to cars they didn't earn...

I have to wonder why no one blames PD for the lack of matchmaking and locking access to online (or at least segregated online) like they had in GT5P...

Then I have to wonder why everyone assumes only expensive fast cars matter... I like racing the equivalent of C and D class cars a lot... these are just as ruinable as any other level of racing right off the bat.
 
How dare Polyphony include something in their game that actually takes time to complete.

Consensus at this forum also seems to be "how dare Polyphony include something in their game that actually is any kind of challenge' also...:crazy:

Thing about B-Spec is, it has no place in the Ultimate Driving Simulator. Perhaps it deserves a place in the 'Ultimate Racing Manager Simulator' (but really it doesn't because it simulates so LITTLE of what a racing manager does), but in a 'DRIVING' game? Give me a break!

I guarantee, if ALL the B-Spec events, prize money and cars were available to A-Spec (which would STILL only return half of the number we had in GT4), B-Spec would virtually never get played at all. We are held hostage with a grind-heavy game structure in A-Spec, and B-Spec is the ONLY way around some of that. But take away the almost mandatory nature of B-Spec, who in their right minds would play it? When you could drive it yourself?
 
Forget duping, the PS3 is fully cracked in every way possible, this is long past duping now.

My concern is online cheating, this is an inevitability and will really serve to ruin the game.

Someone racing a duped car online means nothing, he just saved some time to obtain it, he has no real advantage over you.

Someone racing a hacked client online will mean a lot, they can and will have an advantage over you.

What if they are able to manipulate how the game rates a car in terms of HP or weight? You may face a situation where your 300hp limit has no effect on a hacked client. Other drivers may be using fully tuned vehicles and you will have no way of stopping them.

The least of your worries should be duping, something which has been possible for a while now and really doesn't harm anyone.
 
How dare Polyphony include something in their game that actually takes time to complete.

It takes time for sure. Is it any fun, i mean at all? No.
Is there any other reason for it being there than to take a ton out of your PS3 time? Can't think of any. You just set Bob off and then you can't use your PS3 for anything else for the next 24h, not difficult to understand how that would be a problem for many people.
It must be easier to put a broken lvl system in there than to make more races or be creative in other ways.
 
Duping most certainly DOES have an impact in online...

With the exploit, you can now have multiple upgrade versions of all your favorite cars ready to go for whatever restrictions the lobby creator picks. Those that stay honest to the game probably can't afford to do that.

Plus, with duping, damaged or aging cars don't have to have repairs PAID for, simply replaced with the dupe.

There's a LOT more to that exploit than meets the eye.
 
Forget duping, the PS3 is fully cracked in every way possible, this is long past duping now.

My concern is online cheating, this is an inevitability and will really serve to ruin the game.

Someone racing a duped car online means nothing, he just saved some time to obtain it, he has no real advantage over you.

Someone racing a hacked client online will mean a lot, they can and will have an advantage over you.

What if they are able to manipulate how the game rates a car in terms of HP or weight? You may face a situation where your 300hp limit has no effect on a hacked client. Other drivers may be using fully tuned vehicles and you will have no way of stopping them.

The least of your worries should be duping, something which has been possible for a while now and really doesn't harm anyone.

This is the far bigger issue to be sure... being paired up against an unskilled driver in an X10 is one thing, but going up against a driver who's car LOOKS like and is NAMED Lup but performs like an X10... that's a whole different ball game.

And the less extreme is really what I would find most annoying... making the tires grip factor really high or nullifying the mechanical effects of damage while leaving the visual ones in would make someone very frustrating to race against but almost undetectable as a cheat.

Only time will tell how bad this gets... having loaded up my copy of MW2 for the first time in months the other day didn't make me feel particularly positive on the outlook...
 
Only a matter of time before an X1 shows up online masquerading as a Honda Beat. Oh well, just another reason not to play online.
 
I think it's ironic that people are up in arms over this "oh it'll ruin online, prepare for an influx of cars"
Well you know what, this is exactly what duping cars and "I'll give out 100 X2010s" does to the game too, but you were all happy with that.

Any cheating is bad, just this REAL cheating seems to annoy people more.
 
Consensus at this forum also seems to be "how dare Polyphony include something in their game that actually is any kind of challenge' also...:crazy:

Thing about B-Spec is, it has no place in the Ultimate Driving Simulator. Perhaps it deserves a place in the 'Ultimate Racing Manager Simulator' (but really it doesn't because it simulates so LITTLE of what a racing manager does), but in a 'DRIVING' game? Give me a break!

I guarantee, if ALL the B-Spec events, prize money and cars were available to A-Spec (which would STILL only return half of the number we had in GT4), B-Spec would virtually never get played at all. We are held hostage with a grind-heavy game structure in A-Spec, and B-Spec is the ONLY way around some of that. But take away the almost mandatory nature of B-Spec, who in their right minds would play it? When you could drive it yourself?
Agree with everything.

Anyone watching some long anime series? There's a thing called filler, when every now and then (sometimes for months) there's some stupid episodes that has nothing to do with the main story or anything. Just to fill empty space between normal episodes.
It seems that PD learned something from them. Remove B-Spec, remove level grind and what's left? I'll tell you what, a 50 hours long game if not count 24 hours races.
B-Spec and insane leveling system here just to make an illusion that game is alot bigger, than it actually is.

I think it's ironic that people are up in arms over this "oh it'll ruin online, prepare for an influx of cars"
Well you know what, this is exactly what duping cars and "I'll give out 100 X2010s" does to the game too, but you were all happy with that.

Any cheating is bad, just this REAL cheating seems to annoy people more.
It's nowhere the same. Duping cars won't get you anything, but cars. Don't wanna race vs X1s? Easy, choose a lobby with bhp limit.
With real cheating you may actually face a
X1 shows up online masquerading as a Honda Beat.
 
I actually would appreciate hacking the cash and exp to save time grinding...

how does it work anyway? Does it work on the official firmware? what's a jailbreak PS3?
 
The one real fix I'd like to see is a patch that disallows a 'gifted' car from entering online. I know, I know, this would queer the pitch for the few that WOULD like to use the feature legitimately, but at this point, it looks like we are going to have to take the bigger picture into account.

Having innumerable players online in cars they haven't EARNED or BOUGHT (you need to be at a particular level to buy certain cars) lowers the likely driving standards, and dilutes the experience of racing competent opponents.

If not this, then perhaps some lobby filter for Level, or passing all S-Class License Tests, or the like. But wait! you are all going to say, why not simply race your Friends? For all those decrying that the game should not have ANY limitations, this must be obvious. Why should I have to wait for THEM to be available JUST to get a fair and decent race? The whole POINT is, log on at any time, night or day, and race online against whoever happens to be around.

But the game seems to have given up on moderating itself to ensure fairness, and left it to US to have to do it for ourselves, when quite reasonable restrictions could be placed in the hands of Lobby creators to filter entrants by experience, Level and License progress.

The hacked game save has some pretty deep implications for the longterm health of the game. Once you have progressed as far against the AI as you are willing to do, what is left BUT online..?

I imagine Sony are taking this VERY seriously, I hope PD is, too...

I disagree. While there are a lot of inexperienced idiots incapable of driving their virtual cars properly online, there are plenty like myself who have been addicted to driving games for years and do have the experience and skill to drive pretty much anything in the game.

Your broad, negative generalizations seem to be a common theme amongst the anti glitch brigade.
 
Duping most certainly DOES have an impact in online...

With the exploit, you can now have multiple upgrade versions of all your favorite cars ready to go for whatever restrictions the lobby creator picks. Those that stay honest to the game probably can't afford to do that.

Plus, with duping, damaged or aging cars don't have to have repairs PAID for, simply replaced with the dupe.

There's a LOT more to that exploit than meets the eye.

Oh, come on... thanks to room restrictions, I've never lost a race to a better car. I've lost a lot of races to better drivers. Again, in GT5 where an hour's worth of grinding gets you millions in spendable cash... who honestly doesn't have multiple set-ups and copies of their "best" cars?

If it's all the same to you, I'd rather this not turn into another "duping" argument, because there's lots of those and you can take your angst back there. The real, scary, and more serious issue is this:


Only a matter of time before an X1 shows up online masquerading as a Honda Beat. Oh well, just another reason not to play online.

If a hacked gamesave makes this possible, then that is a genuine, no-questions-asked instance of actual cheating online. (not your typical "j00 don't deserve j00r c4r!" cheating) And it will ruin GT5 Online. Completely.

The worst I can see happening in the short term, is someone being able to alter the weight/hp characteristics of their car (as these are variables that will be easy to access) to give themselves an advantage. This can be caught easily by room filters.

But if the GT5 game save comprehensively models all car information, and each car is a set of data points matched to a car tag and a model tag, then all they have to do is change the two to match specific room restrictions only if those restrictions apply to certain cars. I don't know if it'll bypass the weight/power restrictions, though. I can theorize one way to bypass it, though. If the model in the game save is comprehensive enough, give the car enough torque that it is making full power at all rpms (or at least in a spread from 3-4k to redline). This gives you a tremendous advantage in low speed corners. But then, if the model is comprehensive enough, you could also change how many lateral-Gs it can pull on street tires... but from what I've seen, it's relatively constant from car to car...

Oh, if only people hadn't petitioned away the PPs... :lol:
 
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All this wringing of hands over people having cars they didn't "earn" is silly, GT1 through GT4 allowed you to get a 100% save super easy. Copying files was never a problem. And online isn't broken by everyone having good cars. As others suggested, if it worries you so much get to know some GT5 players and race with friends. Randoms are always going to break your heart! :lol:

But as others have said, hacking GT5 to make cars run differently and out perform their true capabilities is worrying and THAT will definitely ruin online. :mad: Immature people + hacks + online = no fun for serious players. If I were in a goofy mood it could be fun to drive a Vitz that handled like an X2010 though haha! :dopey:
 
Duping most certainly DOES have an impact in online...

With the exploit, you can now have multiple upgrade versions of all your favorite cars ready to go for whatever restrictions the lobby creator picks. Those that stay honest to the game probably can't afford to do that.

Plus, with duping, damaged or aging cars don't have to have repairs PAID for, simply replaced with the dupe.

There's a LOT more to that exploit than meets the eye.

Or simply equip/unequip parts?


The one real fix I'd like to see is a patch that disallows a 'gifted' car from entering online. I know, I know, this would queer the pitch for the few that WOULD like to use the feature legitimately, but at this point, it looks like we are going to have to take the bigger picture into account.

Having innumerable players online in cars they haven't EARNED or BOUGHT (you need to be at a particular level to buy certain cars) lowers the likely driving standards, and dilutes the experience of racing competent opponents.

If not this, then perhaps some lobby filter for Level, or passing all S-Class License Tests, or the like. But wait! you are all going to say, why not simply race your Friends? For all those decrying that the game should not have ANY limitations, this must be obvious. Why should I have to wait for THEM to be available JUST to get a fair and decent race? The whole POINT is, log on at any time, night or day, and race online against whoever happens to be around.

But the game seems to have given up on moderating itself to ensure fairness, and left it to US to have to do it for ourselves, when quite reasonable restrictions could be placed in the hands of Lobby creators to filter entrants by experience, Level and License progress.

The hacked game save has some pretty deep implications for the longterm health of the game. Once you have progressed as far against the AI as you are willing to do, what is left BUT online..?

I imagine Sony are taking this VERY seriously, I hope PD is, too...

What would be even better is to restrict cars to players by their A-Spec level, offline and online. If you're an A-Spec Zero (0) and Bob is a B-Spec Hero (40), Bob has the right to race an X2010 and certainly not you. This will also help with the gifting issue of, say, duplicated high level cars and kiddies getting super powered cars while being an A-Spec Zero. Sure OFFLINE you can test cars higher-level-than-your-own, but can't race them to progress yourself.


Speaking of duplicated cars...

This brings me back to Pokemon, and I'll tell you why. In Pokemon, when you captured a Pokemon, it is OT/*Your Name* (Original Trainer/*Your Name*) and given a 12 digit ID (6 visible, 6 hidden). That way, two players under the same name can't share Pokemon that they can call their own without people knowing it's been traded.

NOW, back to why Pokemon is so important. I think every car earned, by ticket or purchased, should have their name inscribed as the first original owner of the car, along with a, say, 12 digit hidden ID to the car. With that, you have a completely unique car.

Now how will this solve duping? Easy. Once it is detected that two cars of the same registered name and ID are present, that car is locked/removed. Same can go for Paint Chips/Horns/Car Parts.

Why have the hidden ID if all PSN names are unique themselves? Well, if you bought two Ferrari Enzo's, they both could have two different ID's without both being locked/removed, because (Guess What?) you earned them without duplicating.


Easy when someone who can think things through reveals himself.
 
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Back in the day I used to love making hybrids in GT1 and GT2. I would use them in races with my friends but they would also use hybrids as well. I do believe that the hacks could lead to a return of hybrids in GT. If folks want to use them offline that's fine but I don't think they should be able to use them online.
 
While I think the great thing about something like this is that it makes the game the way some of us think it should be I wouldn't be doing it and I hope that PD can work out a way of dealing with it without us loosing the ability to backup our saves.

Personally I think some of the comments people make are about as ignorant and ridiculous as they come. If having any car without working in game for it would make this game boring why on earth do people play iRacing or Rfactor?

In my opinion you should be able to use any car you want and there should be no XP. Instead there should be a ratings system with classes where players are rated on their lap times and clean racing. These classes would replace licenses (they could even be licenses). This alone give the game infinite playability because it encourages players to get better and it is still possible to incorporate a trophy system with this but now if a person has a platinum trophy you can be guaranteed they are highly skilled.

The real purpose of these classes would be so that players can easily find drivers of similar skill to race online. In addition to this when you set up an online race you should be able to determine a PP range or power to weight range.

In my opinion a system like this is far superior to the way the game is currently. I like the fact that this hack allows people to obtain any car they want and I don't think that alone would hurt the game in any way, in fact IMO it makes it better and I don't think it shortens the life of the game at all but I don't like the way this has been achieved and I am concerned about the possible repercussions.
 
I don't care if people are using hacks. As long as I still can race online. Winning or loosing is another issue. The enjoyment of online racing itself is enough for me :)
 
Sort of like A-Spec points. But not like A-Spec levels in GT5 (which are silly... you can earn infinite A-Spec merely by spamming races with the most powerful cars possible), but A-Spec as in GT4, where your total A-Spec shows with how bad a car you finished all the in-game challenges.

Basically, All your race wins in A-Spec mode would carry an A-Spec weight... whatever "level" you're at, and whether you're just starting or almost done, your A-Spec level would correspond to the most difficult car you've won the race with. Showing the average best A-Spec will show other players how serious you are. Would be nice to bring back the "200 A-Spec Club" for that...

Obviously, savegame hacks would militate against this... but only if A-Spec points are awarded off-line. If you have to be online to gain A-Spec points, even if you're playing the single-player part of the game, then hacked gamesaves do nothing.

PD could actually avoid hacked cars by checking for inconsistencies in car-models online before the start of each match. Basically... force-check that such cars are "legal" (not hybrids) before a race. This would add to the already painful loading times for some, but it's the only way I can see of preventing online chaos in the near-future...
 
I could care less about what occurs on the off line part.

However if someone is able to create hybrids for online racing and basically make a mini travel on rails at 300mph around the track, that definitely needs to be stopped. As it is I'm just waiting for my friends to get GT5 and play with them and avoid this.
 
Sort of like A-Spec points. But not like A-Spec levels in GT5 (which are silly... you can earn infinite A-Spec merely by spamming races with the most powerful cars possible), but A-Spec as in GT4, where your total A-Spec shows with how bad a car you finished all the in-game challenges.

Basically, All your race wins in A-Spec mode would carry an A-Spec weight... whatever "level" you're at, and whether you're just starting or almost done, your A-Spec level would correspond to the most difficult car you've won the race with. Showing the average best A-Spec will show other players how serious you are. Would be nice to bring back the "200 A-Spec Club" for that...

Obviously, savegame hacks would militate against this... but only if A-Spec points are awarded off-line. If you have to be online to gain A-Spec points, even if you're playing the single-player part of the game, then hacked gamesaves do nothing.

PD could actually avoid hacked cars by checking for inconsistencies in car-models online before the start of each match. Basically... force-check that such cars are "legal" (not hybrids) before a race. This would add to the already painful loading times for some, but it's the only way I can see of preventing online chaos in the near-future...

That is a good idea to prevent hybrids from entering a race online but the problem is is that the hackers may find way to bypass that... if they can. I don't know much about programming
 
I really don't think this will change my experience of the game at all, and hopefully it will be the same for everyone else. My offline experience obviously won't change, so that's not a big deal. And, online play should stay pretty much the same. The way I see it, most people could already access any car in the game through duping, ect. Or, if you're like me, you've already reached the point in the game where you can afford to spend money on cars for every HP and weight limit anyways. I myself have 10 RM and race cars that I like to use in online play, spanning the whole spectrum. So, the limiting factor either way, is driver skill. Which, in my opinion, is what it's all about anyways.
 
That is a good idea to prevent hybrids from entering a race online but the problem is is that the hackers may find way to bypass that... if they can. I don't know much about programming

It all depends on how GT5 organizes its game-save.

Some games, when you have unique items (such as many MMORPGs ore even non-MMO RPGs), the items get a unique identifier in the savegame, say #1337.

If the game allows you to tweak weapons, or if there's wear-and-tear or weapon damage available, you can spam the numbers up and have an impossible item. Item #1337, Damage: 9999, Durability: 9999.

Others might simply let you have Item #1337. If you can apply modifiers to it, they'll list them simply thus: Item #1337, Patch A, C, F. You don't get to input custom numbers and have super-duper-super weapons.

With tires and mods, we can probably expect GT5 to list the X1 as Item #1337, Tires: RH, Mods: R, R, R, R, NA... etcetera.

Now the question is: How does GT5 see power versus oil, weight versus lightening and rigidity versus age?

Is it: Item#1337, Power9999, Weight0000, ChassisLevel9999?

Or is it: Item#1337, mileage since last oil change: 0 (thus maximum power), Weight Reduction Level: 0, mileage since last chassis refresh: 0 (thus maximum chassis rigidity)?

Whether it does the former or the latter will determine how game save hacking can affect the online experience.

And I could be completely wrong, and GT5 allows the savegame to basically dictate all of a car's attributes numerically. In which case, we're screwed.
 
It's interesting to read about how some people justify the cheating they feel is OK (probably using the exploits themselves), but feel concerned about cheating they don't approve of.

I'm a bit more hardcore. Cheating is cheating. Once you start to pick and choose, you are opening yourself to the exact same argument from someone else. THEY feel perfectly fine with the exploit, how DARE you suggest that anything they do whatsoever should be restricted in any way? Even if it impacts YOU, who cares? They have every right to play the game exactly the way they feel like, yada yada yada...

Sound familiar?

Justify your own use of exploits (or excuse others), and you are sliding uncontrollably down that slippery slope. You have lost the right to criticize.
 
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