stefmeister
Mr Kajima said that about MGS3 & that got ported to the Xbox.
No it hasn't.
Capcom also said that Resident Evil Code Veronica would be a Dreamcast only title & that got ported to PS2. They said the same about Resident Evil 4 been a Gamecube only title (My mate went out & brought a GC) only for it to get a PS2 release a year later.
I'm sure the deal was for RE games to be exclusive for just one or two titles. Then, all other titles, up to a certain level, would be released first on Nintendo's console before all others.
Also wasn't Halo meant to be an Xbox only game yet was later released on PC as well.
Aren't FPS games better on PC? Why would Halo limit itself to only the Xbox, when the big FPS fans are on the PC?
Basically in the space of now & a few months away anything could happen & I woudn;t be at all surprised to see MGS4 on the Xbox 360 at some point in the future!
I wouldn't wait for it. It's not going to happen. But, maybe a XBox360 Metal Gear Solid "type" of game, maybe. Yes, but not using any of the traditional MGS series characters. Besides, MGS4 will be Solid Snake's last appearance in a game.
Some new info just came out from Microsoft now claiming Sony has absolutely no plans for an online service like their XBox360. Read their new BS below.
Xbox Live Arcade Manager Talks About The Sony PS3 Online Strategy
Xbox Live Arcade group manager Greg Canessa still belives Sony has No Online strategy
Part of the success of next gen consoles will) be the online features. As we have seen with Xbox Live, it’s more than just playing great games like Halo. With features such as Xbox Live Arcade, and the ability to download movie trailers and other media, the XBL has become a valuable source to Microsoft.
Speaking with Next-Gen, Xbox Live Arcade group manager Greg Canessa believes Sony will have their work cut out for them in trying to build a successful online community like XBL. Not only will they see incredible challenges in engineering, but as Canessa points out, building a solid community takes a lot of time and effort.
Here are the comments from Xbox Live Arcade manager Greg Canessa in regards to Sony’s online approach.
"I tell you, we're still waiting for what their strategy is online. Arcade is of course a big and growing part of the Live story now, and those guys have a lot of catch-up to do. You know, forget an Arcade-style service, in order to provide something like that you have to have the fundamental services that allow that. Arcade is possible because of the work we've done. It's taken many, many engineers several years building this robust online games service that has a single identity and a single profile and achievements and leaderboards and multiplayer match-making that we provide to all the game developers from a set of common interfaces. All of that work is really hard, and takes a really long time to build.
"Not to mention the community, the millions of people that use Live, that Sony doesn't have; they can't even claim an online customer. It takes a long time to do that. We've been in the business with Xbox Live since 2002. We've been building upon that success, and it allows Xbox Live Arcade to exist, because we leverage all of those interlying technologies.
"If Sony is trying to come at us, you know... 'good luck.' It's going to be really hard for them. It's just a huge engineering challenge, and beyond the engineering challenge, it takes a long time to build a community. Not to mention Arcade, because that has its own set of issues. You have to take time to build an ecosystem and talk to developers and get developers to put out games for that platform and work with them to plug into all of the underlying technologies that need to be in place and making sure it works properly. There's so many stacks of challenges, I can't see how Sony can catch up with us in the near-term. Long-term? I don't know anything about what their response is, and I don't know how anything will change in the foreseeable future, at least as far as Xbox Live Arcade is concerned. And, my personal opinion from a Live perspective is that that won't change."
Microsoft CEO Steve Ballmer recently said that “Sony has no online strategy.” However, as we reported a few days ago, Sony does indeed have a very comprehensive approach to online gaming that they hope will rival Xbox Live.
There will no doubt be a few growing pains with Sony’s online approach, but to say they will fail would be premature. As Canessa points out, Sony does indeed have a lot of catching-up to do. Xbox Live offer several services that have turned out to be an incredible success including Xbox Live arcade. If Sony hopes to match or exceed the success of Microsoft, the too will need to offer a wide-ranging service.