Guys, wait for the ChronusMax 2.0. It will support true FFB for all wheels on any console.
The website is here and so is the racing specific forum:
http://controllermax.com/forums/forumdisplay.php?f=278
This was posted by one of the admin on their forum:
MaxAdmin
We will start working on it(full wheel support) after PS4 console to see if it was possible - a big difference. We have started working on it and it will be in the next version of CM (internally known as 2.0 and wont be ready for several months)
There is already an entire section dedicated to Racing Wheel support and current solutions - hence why i'm pretty upset when you said there were "crickets" with no news.
We have done everything we can to bring you solutions as best as possible with the current hardware. The current CM has been 3 years in development, this stuff doesn't happen over night.
The new so-called 2.0 is in development using a the latest state of the art ARM technology and is already 3 months in - I expect at least another 6 months of development, everything has been started from scratch. Until it's at the beta stage (estimated November) it won't be discussed again.
OnlookerDelay
I just want a simple answer really. Is CM trying to get the X1 gamepad to authenticate as a wheel? If not, is CM trying to allow an X1 wheel to be authenticated? The second question would atleast allow us to buy TS's $99 wheel to authenticate with, but at the moment authenticating from an official wheel doesn't even work.
If the answer is no to these questions, I can piss off and never bother you guys again, because it appears that we have everything already that is possible through authenticating as a gamepad.
MaxAdmin
For the current CM the answer is no.
For the next version of CM (2.0) the answer will be YES!!!!
More.....
Updated post from KittyDawn from the GM forums:
KittyDawn
You don't get FFB because the console doesn't send the signals. You have the remember that you are tricking the console into thinking that your wheel is a standard gamepad. Gamepads only feature rumble motors so as the game thinks a controller is connected, it neither bothers to generate FFB signals nor does it send them.
What we are attempting to do, is mask the CronusMax as a steering wheel. Then the console will believe a steering wheel is connected. The difficult part is creating a wheel output protocol which the console will accept when the authentication key comes from a controller.
There are many complicated steps we have to go through but the Techs are making progress.
If the console was sending the CM the FFB signals it shouldn't be difficult to translate them to something your wheels support.
Don't worry, we have boffin's locked away in a dark room and they don't get to eat unless they make progress!
If they do well, they get to see the sun for 10 minutes and we let then watch one episode of star trek. So they are motivated to finding a solution!
I like the sound of that. **** you M$ and Sony, and God Bless the third party companies in the community who're making a difference and who actually GIVE A DAMN!
It appears they are on the cusp of a major breakthrough, that fools the PS4 and Xbone into thinking that you have an officially supported wheel connected to your console, when in fact it could be ANY racing wheel. This is pretty exciting news.
I posted this at NeoGaf a few days ago:
schwupp
i´ve been reading up on this whole dongle mess.
did i get it correct that i can use any pc wheel / controller connected to a pc via a cronusmax on a ps4 via a tool like MaxAim DI?
That is correct. And according to Picklock, there is no input lag. The only thing missing is *proper and true* force feedback support, but they have hinted that this will be included in the upcoming version 2.0 of ChronusMax. *IF* they succeed, then I suspect it is going to be a real game changer, and will actually help sell a lot more Xbones and PS4s.
What they've already accomplished with MaxAim DI is simply incredible. That really opens the doors for all kinds of possibilities. It essentially allows you the freedom you already have with your PC controller options, and brings that over to the console space:
Have an old defunct Logitech or Microsoft steering wheel that was made 20 years ago that works only on PC? No problem.....if it works on PC then it'll work on the PS4/XBone.
Have a set of industrial pedals that are designed to work only on PC? No problem, they'll work on the console via MaxAim DI.
Want to adjust steering sensitivity of your Logitech wheel
beyond what the console game allows within the game? No problem....make the adjustments in the Logitech PC profiler and you're good to go via MaxAim DI.
Want to remap your shifter buttons all around to something totally different? MaxAim DI allows this and then some.
It really is amazing and I'm very excited to see that's in store for the new version.
I am saving up for Berney's wheel and *if* can get one sometime next year, and find out that it will fully work with a PS4 and Xbox One via the new CM 2.0, I'd probably be willing to go as far actually buying both new gen consoles and actually gasp.....
return to console racing.
But those are big ifs so we'll see
