Q&A with Slightly Mad Studios: Ian Bell [Read OP]

Discussion in 'Project CARS 2' started by Kitten, Feb 15, 2017.

  1. RacerDude08

    RacerDude08

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    Man! Let me borrow some money ha. I cant even afford a wheel right now with a wife and two kids. Jealous!!
     
  2. mimaximax

    mimaximax

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    Got the money from pCARS 1 ;)
     
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  3. F1Racer68

    F1Racer68

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    GREAT NEWS!! We can still all drive around screaming like this guy:

     
  4. The_American

    The_American Premium

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    Yeah, those screens confused me too, always sucked when you got released with the same damn fuel level. #RaceOver

    Ok so I hope Ian doesn't mind but I'm gonna admit that we think CodeMasters did a decent job with their little pop-up menu that you can navigate while driving. We're gonna take it in that direction and try to get it nice and stream-lined. So you can just flip open that menu with a button or D-Pad press and either choose one of your preset strategies or select your fuel/tyre/wings much faster than the last game.
     
  5. 05XR8

    05XR8

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    I for one, commend your team for that. I do know of one developer that doesn't even look at any other game, to see what's new or viable. Press on! :cheers:
     
  6. The_American

    The_American Premium

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    Yeah that's just dumb on them. To beat the competition you gotta know your competition. And be willing to admit areas they could be doing a better job than you, where you need to catch up to the field.

    Ain't no driver in history always in P1 right? Except Dale Jr., man he's always P1 in my book.
     
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  7. crowhop

    crowhop

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    [​IMG]


    At least one of the guys in the PCARS league I am in has a pit-stop issue every single race. They would Pit, but the game would not change their tires. This is especially annoying because there isn't even an option in game to NOT change your tires. This bug effectively ends the race for whoever it chooses to strike. It's Pit Crew Roulette.
     
    Last edited: Feb 16, 2017
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  8. RacerDude08

    RacerDude08

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    DALE YEAH!
     
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  9. KingK76

    KingK76

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    Hi Ian... I remember reading in the first news items when pCars 2 was announced that "banned race cars" were going to be in the game. To me this meant cars like the 1970 Chaparral 2J, 1978 Brabham BT46B and the 6 wheeled Tyrrell P34 were all possible entries. Can you shed any light on the inclusion of any of these amazing vehicles? Will the game still be adding cars of that description? Thanks Ian... And I love pCars and can't wait for pCars2!
     
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  10. seamaster gmt

    seamaster gmt

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    Hello Ian,

    Thank you for taking the time here.

    I am a PS4 player using a Fanatec setup. Yours is the only racing game on PS4 that still allows that. Will PC2 allow me to use my Fanatec?

    I have built up a large list of clean racing friends and do not want to walk away from them if I will only be able to use my Fanatec on Xbox one to play PC2.

    I realize this may largely or entirely be out of you control but I am curious all the same

    Thank you for whatever you guys did to allow me to continue to use my Fanatec with PCars.
     
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  11. paskowitz

    paskowitz

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    1. What percentage of the car list is SMS designed cars and what percent is real world brands? Personally, I loved that pCARS 1 filled in its car roster with fantasy cars where licenses weren't feasible. Same question with tracks.

    2. Firm DLC release schedule or loose as we go?

    3. Stance on paid DLC vs free and community splintering? Non dlc interaction with dlc owners?

    4. Air density, humidity, altitude part of physics?

    5. Corner cutting. How are you enforcing it?

    6. Multichannel sound support? Dolby Atmos? Any room to grow in this area via sound engine?

    7. VR performance optimizations? pCARS 1 was pretty rough in this regard. VR SLI?
     
  12. KingK76

    KingK76

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    Hi Ian it's me again! @paskowitz question above actually reminded me of something... I play pCars on a hardcore PC setup. I also own an Oculus Rift CV1. One of my gripes with the VR aspect in pCars was this... When racing in open wheeled cars and turning your head to look back, the rear wheels were simply black blocks with strange texture patterns instead of the super detailed wheels that were rendered up front. My question is that in pCars 2 IF VR is supported (PLEASE!) will issues like these be addressed? Thanks again Ian!
     
  13. jake2013guy

    jake2013guy

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    What about Simon Pagenaud? He's always first in NASCAR. Or is he called Jean Girard.
     
  14. LooK_OuT

    LooK_OuT

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    Evening Ian,

    Looking forward to PCARS2.

    Regarding the Default setup's, will there be an option to select/enable/disable specific tuning options, for online racing championship/lobbies?

    i.e:- allow down-force, brake balance and fuel but the rest of the tuning options unavailable.

    Hope that makes sense :)

    Thanks
     
  15. sunshine2002

    sunshine2002

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    Can we get a Playstation VR support? Otherwise Gran Turismo Sport will "drive over" Project CARS 2.
     
    Last edited: Feb 16, 2017
  16. TexasTyme214

    TexasTyme214

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    Are you permitted to elaborate on this? If so, how many classes are we allowed to have on track? Are GT3 and GTE two separate selections?
     
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  17. phpq

    phpq

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    Hello


    the replay/Photomode will receive improvements? (PS4/Xbox)

    trucks?

    170 cars, with or without dlc?
     
    Last edited: Feb 16, 2017
  18. Markeeez18

    Markeeez18

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    @IanBell I have an interesting question :)

    Does PCARS2 capture the atmosphere of a race weekend? I find F1 2016 does this brilliantly (Engineers on the grid and handing you tablet to change setups, pit crews, pit boards on main straights etc etc. PCars 1 was feeling a little lifeless.
     
  19. Masscot

    Masscot

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    Superb stuff. I've been really encouraged recently to see SMS personnel publicly recognise where the first game fell short in certain areas, and outline their plans to correct them in pCARS 2. I always hoped you were your own worst critics and weren't too proud to admit where the game needed attention. The openness and honesty on display here is absolutely the right way to retain existing fans, win back some you lost and get new ones on board. Long may this kind of communication continue. :cheers:
     
  20. DaveS1138

    DaveS1138

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    Apologies if this has already been asked but just one question from me :)

    Will you have support for PSVR?
     
  21. nrosko

    nrosko

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    This has been asked. They are trying to get it to work, but im sure you can appreciate its not easy.
     
  22. The_American

    The_American Premium

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    4. Yes, most of this was in pC1 already

    5. We have invisible zones and you get warnings/penalties if you drive into them so drive clean

    6. Yeah good multichannel now, you can hear which tire is locking up for example, we got that separated out nicely now.

    7. Always want to keep VR a barf-free experience.
     
  23. The_American

    The_American Premium

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    170 (could be 175, i forgot exact count) DAY1 "on the disc"

    DLC will put it over 200

    Yes, there's a truck. Watch trailer again.
     
  24. The_American

    The_American Premium

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    Up to 4 classes. So i just finished an LMP1, P2, GTE, GT3 test today. Yeah GTE/LM and GT3 are separate classes. I think there's like 30 or more classes altogether.
     
  25. 05XR8

    05XR8

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    You're killin' me. :tup:

    Something I posted in the General thread.
    ;)
     
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  26. MrWaflz55

    MrWaflz55

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    Um, hey @IanBell. Just two quick questions. Will the GT3 class ever be divided into seperate GT3/GTLM classes? and are there any plans to introduce a variant of the Ferrari 458? Thanks.
     
  27. SeriousFox

    SeriousFox

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    Hi MrWaflz55!

    This will answer your question.

     
  28. TexasTyme214

    TexasTyme214

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    Aaannndddd I'm ready to preorder.
     
  29. gt6champnk69

    gt6champnk69

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    Hi @IanBell :tup:, great to have the opportunity to speak with you. I want to congratulate you and your team in the development of Project Cars 2, I can't wait:):tup:.

    Are we getting the same tuning ability as in PCARS, or have you redone that, refined it, or simplified it?

    In the addition of Interlagos, are you considering in adding more Brazil tracks, like Autódromo Internacional Ayrton Senna Londrina, Autódromo Internacional Ayrton Senna De GOIÂNIA, Autódromo Velo Cittá?, I'd like those tracks in your game Ian:cheers:.

    One specific requests Ian, would you in a future plan, consider adding the Danish track "Jyllands Ringen", into your game. I'm from Denmark, so that would be awesome:).

    Will we have the Honda NSX 1992 & 1993, maybe with Ayrton Senna specs?

    Hope everything is going as planned, can't wait to play Project Cars 2:cheers:
     
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  30. GOTMAXPOWER

    GOTMAXPOWER

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    Project Cars 1 had lots of fantasy liveries which whilst well designed couldn't quite match the feeling of the driving with the real world designs for me. Will PCARS2 give a good selection of historically-accurate liveries for the anoraks like me?

    /Off topic: I like the way the developers are getting involved with the community, they sound full of confidence with the game, it reminds me of Paul Rustchynsky with DriveClub
     
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