Q&A with Slightly Mad Studios: Ian Bell [Read OP]

Discussion in 'Project CARS 2' started by Kitten, Feb 15, 2017.

  1. Masscot

    Masscot

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    @IanBell (or The_American)

    Played GTR2 again recently and was reminded how useful it was to see a fly-past of the entire grid before the race started. It also added to the pre-race atmosphere. OK, it was a little low and a little slow in GTR2 but are there any plans for something similar in pCARS2? It could be a fast-ish swooping flyover by the (criminally under-used) TV chopper, with suitable broadcast-style post-production effects. In pCARS I often found myself starting races without a 'sense' of the whole grid in front of me.

    Another thing that GTR2 reminded me about was formation laps, and the option for rolling starts. Any plans on these fronts for pCARS 2?
     
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  2. ojgt

    ojgt

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    @IanBell

    Is there going to be a reverse grid option when doing multiple online races? On Project cars we used to always do two races and it would be great to be able to do the second one with grid reverted from the results of the first one. Winner starting from last position etc.
     
  3. nobfung

    nobfung

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    @IanBell

    Will we have more customisable in online championships/online room?(Like reverse grid, add car weight, formation lap, ...etc)
     
  4. jake2013guy

    jake2013guy

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    What does the IndyCar license mean for the game? Does it mean it's easier to get modern/classic cars including the IRL and ChampCar models? I know it doesn't mean all circuits but does it mean all car models and liveries?

    *cough Dale Coyne fan cough*

    After having a look at the track list, it says it's the "Toyota Grand Prix of Long Beach" does this mean only the IndyCar layout or is the Formula E layout included too?

    Also, do we have the shortened version of the "Azure Circuit?"
     
    Last edited: Feb 17, 2017
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  5. AMR Matthijs

    AMR Matthijs

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    I would guess it will be the same three layouts that Turn10 included in Forza which is also named "Toyota Grand Prix of Long Beach:

    - Grand Prix Circuit
    - East Route (the Formula E layout)
    - West Route

    @IanBell does the Project Cars Indycar license have consequences for other games including Indycars?
     
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  6. MroczMR

    MroczMR

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    @IanBell Will touring cars get more attention in PCars 2? It was sad in PCars 1 that most modern TC had only one car per class.
     
  7. jake2013guy

    jake2013guy

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    In fairness, the Formula E layout has a chicane at the start however that's a good sign.
     
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  8. GAVRA1991

    GAVRA1991

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    @IanBell will it be increased the number of spots in online lobbies? Will it be possible customize the qualify in Q1,Q2 for example?
    Will there be new open wheel cars apart FA, FB,FC and F4?
    And at the moment street tracks are only 3 (Bathurst, Monaco and Long Beach) are you thinking to add other street circuits less famous? Thx in advance for your reply.
     
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  9. LogiForce

    LogiForce Premium

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    Also as a different side of the coin, Ian, it also removes the fear for sand traps as they can't trap you. Fear is part of the reason why you build up tension when you're on the starting grid... "Let's not mess up like a fool and end up in a gravel trap".

    So removing the trap from the gravel will remove fear, which will severly reduce concentration and tension build up. It's a design choicebut there is definitely somehing to be said for both choices.
     
  10. LGee19

    LGee19

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    I have to agree with this @IanBell. Sand traps that do their job would make the game better in my opinion. More people concentrating on not out braking themselves because they know it will be all over.
     
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  11. IanBell

    IanBell Premium

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    No. A 'game over' event for being nudged off, offline or online doesn't make for good gameplay. This has been dialled out of every single racing game I know of after customer testing.
     
  12. LGee19

    LGee19

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    Good point!
     
  13. IanBell

    IanBell Premium

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    I should add that the above would be a 5 second effort from us technically. But history and testing has shown that applying an adequately annoying bogging down and slow exit from a gravel trap is infinitely preferable to the player.
     
  14. thuGG

    thuGG

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    Then make a switch or some config file option. You will make hardcore simmers audience happy ;)
     
  15. GOTMAXPOWER

    GOTMAXPOWER

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    From memory TOCA Race Driver 3 had something similar, when set to realistic you would still be able to get the car back out but it would be a lot slower.
     
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  16. GAVRA1991

    GAVRA1991

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  17. Ameer67

    Ameer67 Premium

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  18. GAVRA1991

    GAVRA1991

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  19. RacerDude08

    RacerDude08

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    As a NASCAR fan yourself I'm sure you know that when they race on road courses they often run off course and use up the apron. On PCARS 1 this was always a penalty. Has this been adjusted any?
     
  20. F1Racer68

    F1Racer68

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    I would agree with that, so long as it does appropriately bog you down and cost you (the way it did in GTR2). I have found more recent games have greatly reduced the negative impact to the point where it no longer becomes a concern and leads to idiotic and unrealistic driving behaviour.

    Just to add to this as well. the LiveTrack 3.0 would, I assume, also result in the gravel from these gravel traps being dumped on to the racing surface. Which will then result in more cars potentially going off or puncturing a tire.
     
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  21. jake2013guy

    jake2013guy

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    Yeah. I'm all for realism but some things need to stay in real life and this is one of them.
     
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  22. LogiForce

    LogiForce Premium

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    Goes to show that serious sims (all of them) aren't that serious, they do draw gaming lines so to speak. I guess this is one of the areas where professional simulators of race teams differ from our consumer pleasures.
     
  23. breyzipp

    breyzipp

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    Ooh how I'd LOVE to see that Tyrrell make into a racing sim/game but to do it properly with those 6 wheels I'd think the technical complexity involved would just be way too much work and not fit into the current 4-wheel car models. If it would be a half-arsed attempt like for example 3-wheelers in Forza then IMO don't even bother. :p
     
  24. breyzipp

    breyzipp

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    Ian let me wholeheartedly tell you that I am so grateful that you guys understand that a good game doesn't need 500+ generic cars but instead we want a LOT of tracks and 100+ quality cars. With over 60+ locations you guys nailed it, I'm so happy more developer resources have been dedicated to adding more tracks instead of more cars. That 60+ location part of your marketing strategy is one of the major things that sells the game for me.

    For XBox racing games/sims I can quickly summarize how many different locations the competition has since I have all that info in a niftly spreadsheet. Here it goes :

    Assetto Corsa: 13 locations (DLC ongoing)
    Forza 5: 17 locations (post DLC)
    F1 2016: 21 locations (post DLC)
    Forza 6: 28 locations (post DLC)
    Project CARS : 35 locations (post DLC) (*)
    Project CARS 2 : 60+ locations (pre-DLC)

    You guys got it spot on and for sure are heading in the right direction!

    (*) disclaimer: Spa & Greenwood are 1 location! :D
     
  25. Satco1066

    Satco1066

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    jep, thats what we want. We have 4 to 5 favorite cars and want to push it forward on as much tracks as possible :D
     
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  26. crowhop

    crowhop

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    Can the grid for an Online Championship be filled with AI? If so, do the AI bots keep their name and "personality" type throughout the season? Basically, is this feature accessible for as few as 2 people?


    As to this point, I would much rather race 1 car on 100 tracks than 100 cars one 1 track. I am thankful there is a game with a sim experience that in some way follows this ethos.
     
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  27. Elitekilla29

    Elitekilla29

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    @IanBell or @The_American I am a huge NASCAR fan and I'm just wondering if you guys can give some details about it. Is it returning? If so will Chevy and Toyota be in the game this time? How's the racing when it comes to Daytona and can you bump draft?
     
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  28. crowhop

    crowhop

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    Doubt we'll get an answer anytime soon, but I, too, am curious. One of my favorite cars to chuck around is the Caper. I am hopeful for its return along with the modern ones.

    Seems with Ford and Chevrolet both on board, getting access to even the 80s-90s T-Bird/Monte Carlo/Lumina wouldn't take that much arm wringing. It all probably comes down to the time/effort/energy vs revenue equation. But it seems @The_American would be acutely interested in these models given that his "persona" cut his teeth on 80's GM makes.
     
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  29. RacerDude08

    RacerDude08

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    The Stockcar/Oval stuff is what made me buy PCARS 1 on day one. I was reallllyyyyyyy let down with things did not pan out. Its already been confirmed from leaks and what not that they are in. We havent had a decent nascar game in over 10 years so yeah we need someone to step up to the plate and SMS is the right people to do it.
     
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  30. crowhop

    crowhop

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    I was eager to race the Caper's on Ovals myself. Was a little bummed when we didn't get Indianapolis.

    I do not doubt their competence to make a quality NASCAR title, if they wanted. But asking a company based in the UK to focus on making the best American niche motorsport game ever is a bit of a reach. The game you're really looking for is iRacing. I wouldn't expect much more than the NASCAR-type experience you get in GT5-6 from pC2, if we even get that. NASCAR licensing can be tricky/expensive. And with the IndyCar content, it could be that it was a "one or the other" type deal.

    If we get a high-quality (but perhaps limited) Oval Racing experience via IndyCar instead of NASCAR, I'd be ok with that. I would miss that Caper car though.

    Either way, I doubt we'll get it, but I would love hearing from @IanBell or @The_American on this.
     
    Last edited: Feb 17, 2017
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