Quality over Quantity (GT7)

quality or quantity


  • Total voters
    299
Please PD, no standards in GT7. I would rather have 400 premiums then 1000 standards.
I hate to say it. but follow in forzas steps. There is a lot more competition(diveclub,projectcars,thecrew,nfs ug3,etc) out there on next gen consoles. hire more people so you can get things done faster. I know you have the budget to do so. gt6 was not what you said it was going to be. well theres my little rant. I know there is more I am missing;)
 
I couldn't care less about the cars. I want the fierce AI and atmosphere of GRID, the great physics of GT, and the special features we were promised. A career mode that is an actual career, a story. Not this dull wringing of hands, this dark ceiling without a star ;)
 
Just what PD needs to see...a thread suggesting that the fanbase has already thrown GT6 into the pine box when there's so much left to be done.
 
cdx
To make the poll a bit more accurate it should read:

1. 400 premium nextgen crispy clean sexy cars + 600 jaggedy doodoo ps2 cars
2. 400 premium nextgen crispy clean sexy cars (only)

Personally, I prefer option 1.
Yeah, I'm fine with keeping standards, but have plenty of premiums too. If anything, I'd want more premiums, but I'm okay with 400 premiums and 600 standards. If it can't be all premium, that seems like a reasonable ratio. Having all premiums would probably be too time consuming. I'll take the first option. Just as a question, how bad do standard cars contrast with premium ones?
 
Yeah, I'm fine with keeping standards, but have plenty of premiums too. If anything, I'd want more premiums, but I'm okay with 400 premiums and 600 standards. That seems like a reasonable ratio. Just as a question, how bad do standard cars contrast with premium ones?
I expect 600 premiums and 800 standards in GT7, this seems a decent ratio
 
We would all love to have all of the cars premium quality, but that just isn't going to happen.

However, I do agree that we should have many more premium quality vehicles rather than a ton of low-budget-looking vehicles. The majority of the vehicles I prefer to use are standards though.
 
I've said it before I'll take 250 extra special cars even over semi-premium and standards honestly.

This 1000 cars crap got old fast now that I'm looking back at it people like the idea of 1000 cars, but most of those cars barely get used.

I'll even go back to 150 cars like GT3 in some ways less means more it would solve the duplicate problems, and give more to other companies such as Spyker, Cadillac, etc etc.
 
I've said it before I'll take 250 extra special cars even over semi-premium and standards honestly.

What makes them "extra special" to warrant spending more effort on them? We already have 400, so presumably there is something lacking in the existing Premiums.

This 1000 cars crap got old fast now that I'm looking back at it people like the idea of 1000 cars, but most of those cars barely get used.

Any data to back that up? The point is that any one (average, probably non-GTP) player might only touch a few hundred cars at most, and whilst there will be islands of overlap between those usage lists that may point to a "popular cars" list maybe two or three times the size of the average player's total car use, there will also be plenty of fringe. It's really all about that fringe, that's where the magic of "esoteric" car lists lies (esoteric but containing some hidden gem that makes one player's day; multiply that effect with the size of the car list); and it's not all about your fringe, or mine.

I'll even go back to 150 cars like GT3 in some ways less means more it would solve the duplicate problems, and give more to other companies such as Spyker, Cadillac, etc etc.

By offering fewer cars, you are conceding to having less variety. How do you do justice to the rich history of motoring with just 150 cars? This is not Need For Speed, where you absolutely positively gotta have every "hot new car" in the game, but a rather more broad, even experimental (VGT), experience. By offering the same cars as every other game (which would have to happen to condense enough enticement - marketing - into such a "short" list), you're also conceding to having less variety. The large car count frees PD from having to make that specific concession, that is: offering the exact same car list as every other bugger.

We're not talking about brands of mayonnaise here (same stuff, different label; often literally), this is more like the difference between chocolate bars (very different blend and, crucially, choice of ingredients). Mayonnaise is mayonnaise, more or less, but everyone has a favourite chocolate bar - and that's OK. Thankfully, despite the limited range of expression in terms of ingredient choice for chocolate bars, you're not really limited for a car list in anything like the same way.
 
I'll even go back to 150 cars like GT3 in some ways less means more it would solve the duplicate problems, and give more to other companies such as Spyker, Cadillac, etc etc.
The more variety the better and with the duplicate cars I can not see any problem with them in a game.
 
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