R3E Updates Thread

13th April 2019 - Update

Update details:

Download size = 15 MB
Dedi version = 50.0.909
Dedi BuildID = 3735089


Game:
  • Dedicated server - Fixed various crashes introduced in the 4th April update.




23th April 2019 - Update


Update details:
Download size = ca 550 MB
Client version = 0.3.0.6551
Client BuildID = 3761129
Dedi version = 51.0.918
Dedi BuildID = 3761402



Content
  • Added new layouts for Oschersleben.
  • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
Known issue in this update
  • An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.

Game
  • Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
  • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
  • Improved slowdown penalty calculations
  • WebHUD - Added support for URL's that contain dashes.
  • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml



  • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
  • Fixed a game crash on hillclimb tracks
  • Fixed the live delta timer that would break at the third restart of a hillclimb run.
  • Fixed spectator client not receiving all data when joining a race in progress.
  • Fixed some localization issues on the notification area of the HUD
  • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
  • Shared memory - Fixed engine_type that was never set.
  • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
  • Fixed a missing localization for "Delayed start in pitlane" message.



24th April 2019 - Update

Update details:

Download size = ca 100 MB
Client version = 0.3.0.6552
Client BuildID = 3764446



Content
  • Added Volkswagen ID.R "Long Tail".

Game
  • Added support for electric engines with energy regeneration under braking
  • Fixed the suspension damage icon that had found its way into yesterday's update



29th April 2019 - Update

Update details:

Server side

Game
  • Player car select menu now displays all available car classes on one page, sorted by "owned / not owned" along with a search & filter tool allowing to search down to manufacturers and car models. (ie : type "Volkswagen" and it will show all the car classes containing a Volkswagen car.)
 
5th June 2019 - Update


51dc359bc235480f166f47efc1a53c9abc41a602.jpg



The much anticipated Formula RaceRoom 90 is out! Designed to bring you back to the atmosphere of formula cars racing of the early 1990's, the FR90 comes with three engine choices: V8, V10 and V12, each with their own characteristics, and of course, sound melodies:




Update details:
Download size = ca 975 MB
Client version = 0.8.0.6561
Client BuildID = 3889446
Dedi version = 52.0.945
Dedi BuildID = 3889460



New content
  • Added the Formula RaceRoom 90 V8, V10 and V12 cars.

Game
  • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
  • Added a key assignement to reset the HUD elements positions and scale.
  • Updated to Fanatec SDK 3.8
  • Added default profiles for Fanatec Podium DD1 and DD2.
  • Added support for the flag LED's on Fanatec rims
  • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
  • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
  • Added support in physics engine for different shift times depending on the gears being shifted.
  • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
  • Fixed an issue where in-game web overlays settings would be lost with every game update.
  • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)


Content
  • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
  • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
  • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
  • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
  • Circuit Zolder - New static TV cameras
  • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
  • Zhuhai - New static TV cameras
 
cfa09b18997a10fcae45237f8692e1b68b0f9166.jpg




10th July 2019 Update

The 2019 season of the FIA WTCR is in full swing, and you can already experience it in RaceRoom with this car pack! New liveries, a new Alfa Romeo bodykit, a brand new car with the Lynk & Co 03 TCR, and of course all your favorite drivers of the #WTCR2019SUPERGRID.

FIA WTCR Press release -> https://www.fiawtcr.com/get-your-wtcr-car-on-raceroom-today/


Update details:
Download size = ca 860 MB
Client version = 0.8.0.6577
Client BuildID = 3998534
Dedi version = 53.0.964
Dedi BuildID = 3998571



New content
  • Added the WTCR 2019 car class with 7 cars and 26 liveries.

Game
  • Now allows to bind up to 128 different button ID's on a controller.
  • Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
  • The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding.
  • Increased the rear view mirror y-resolution.
  • Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
  • Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
  • Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
  • Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands)
  • Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
  • Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
  • Fixed rev LED's that were not lighting up on Logitech steering wheels
  • Fixed a case where the messages about switching modes for LED displays were not always clearing
  • Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
  • Fixed so the MiniHUD can now be moved further on ultrawide monitors
  • Fixed broken bindings on the default Mouse control profile


Content
  • WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
  • WTCR 2019 features a new bodykit for the Alfa Romeo
  • WTCR 2019 features a new steering wheel for the CUPRA TCR.
  • Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
  • Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
  • Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
  • Saleen S7R - New sound recordings for both cockpit and exterior
  • Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
  • Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
  • GTR1 car class - Implemented different shift times depending on the gears being shifted
  • GTR2 car class - Implemented different shift times depending on the gears being shifted
  • Aquila Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT Cup - Implemented different shift times depending on the gears being shifted
  • Audi TT VLN - Implemented different shift times depending on the gears being shifted
  • Hillclimb Icons - Implemented different shift times depending on the gears being shifted
  • BMW M235i Cup - Implemented different shift times depending on the gears being shifted
  • WTCC 2013 - Implemented different shift times depending on the gears being shifted
  • WTCC 2014 - Implemented different shift times depending on the gears being shifted
  • WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
  • Zonda Cup - Implemented different shift times depending on the gears being shifted
  • AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted

  • Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
  • Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.
 
December Update






  • RaceRoom has been updated!
    Porsche DLC#3, BMW M4 GT4, and plenty more!
    Update details:

    Download size = 4.5 GB
    Client version = 0.9.0.911
    Client BuildID = 4480845
    Dedicated server version = 56.0.1058
    Dedicated server BuildID = 4480917

    New content:
    • GTR4 car class - Added BMW M4 GT4
    • GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
    • GTR3 car class - Added Porsche 911 GT3 R (2019)
    • Group 4 car class - Added BMW M1 Group 4
    • Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
    • Tracks - Added Ningbo International Speedpark with 5 layouts
    • Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.


    Features:
    • Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
    • Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
    • Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
    • Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
      - Off (cars will not take any damage)
      - Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
      - Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
    • Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
    • Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
    • Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
      It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
    • Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
    • Force Feedback - Added Stationary Friction effects
    • Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
    • Sounds - Improvements to tyre sounds (skid and scrub).
    • Added an option to display opponents of other classes in the HUD position bar
    • Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
    • Added an option to show or hide the chat messages in Multiplayer
    • Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter
    8JZXNo2.jpg


    Content updates:
    • DTM 1992 - Updated physics ( Details @ Sector3 forums )
    • Touring Classics - Updated physics ( Details @ Sector3 forums )
    • GTR3 - Updated physics ( Details @ Sector3 forums )
    • GTR4 - Updated physics ( Details @ Sector3 forums )
    • Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
    • BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
    • Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
    • Brands Hatch - Updated curbs, advertisement, vegetation
    • Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
    • Knutstorp - Updated with 2019 modifications
    • Macau - Improved performance
    • Mantorp - Updated with 2019 modifications


    Fixes:
    • Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
    • Loads of bug fixes and improvements overall
 
Update 20th December

Update details:

Download size = 45 KB
Client version = 0.9.0.912
Client BuildID = 4489414


Fixes:
- Default profiles corrected for:
-- Fanatec DD2
-- Accuforce

- Added new profiles for:
-- Simucube 1
-- Simucube 2 Pro
-- MMos
-- Sim-Plicity SW7 Compact +


--------------------------------------------------------------------------------------------------------


Update details:
Download size = 25 KB
Client version = 0.9.0.912
Client BuildID = 4491406


Fixes:
- Fixed a Read Only flag missing from the profiles pushed earlier today. Without that variable properly set, they were mistakenly treated as custom profiles.
- Updated additional default profiles



--------------------------------------------------------------------------------------------------------



Update details:


Download size = 351 MB
Client version = 0.9.0.915
Client BuildID = 4512421
Dedicated server version = 56.0.1062
Dedicated server BuildID = 4514536

Fixes:
  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.

Content:
  • Sounds - Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
  • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 - Tweaks to AI performance
  • Formula RaceRoom X-17 - Tweaks to AI behavior
  • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C - Improved feel through tweaks to the steering geometry
  • Group 4 - Tweaks to AI performance
  • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
  • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
 
Update February 5th 2020


Update details:
Download size = 1.9 GB
Client version = 0.9.0.921
Client BuildID = 4639903
Dedicated server version = 57.0.1077
Dedicated server BuildID = 4640022


Changelist:
  • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
  • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
  • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
  • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
  • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
  • Flat Spots - Fixed some bad framerate when locking a tyre on a flat spot while in gravel or grass.
  • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
  • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
  • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
  • Fixed shift sounds playing twice in replays.
  • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
  • Fixed some sorting / timing issues in client's position bar
  • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
  • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
  • Fixed wrong values fed to Spectator overlays for live gaps between cars.
  • Fixed smoke not rendering from Aerial TV cameras.
  • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.

Content updates:
  • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
  • Aquila - Physics updates
  • Audi RS TT VLN - Physics updates
  • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
  • BMW M1 - Updated cockpit art
  • DTM (all years) - Reduced default FFB multipliers
  • Formula RaceRoom 90 - Tweaks to AI behaviour
  • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
  • GTR3 Car Class - Tweaks to AI behaviour
  • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
  • GTR4 Class BOP - Adjustments
  • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
  • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
  • Nissan GTR R32 - New sounds, updates to cockpit art.
  • Porsche Cayman (all types) - Adjustments to car physics
  • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
  • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
  • Silhouette Class - Physics updates
  • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
  • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
  • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
  • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
  • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
  • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
  • Zhuhai - Improved performance
  • Zolder - AI control in pitlane should no longer result in hitting a guardrail

Announcement:

In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

The liveries affected are:
- Formula Raceroom 2 #1
- Formula Raceroom 2 #2
- Formula Raceroom 3 #2
- Formula RaceRoom Junior #18
- Pagani Zonda R #73
- Porsche 911 GT3 Cup #11
- RaceRoom Canhard R51 #15
 
Update February 20th 2020

Update details:

Download size = 312 MB
Client version = 0.9.0.923
Client BuildID = 4695656
Dedicated server version = 58.0.1083
Dedicated server BuildID = 4695721


Changelist:
  • Reputation - Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
  • Reputation - Player now receives one incident point for invalidating a lap.
  • Reputation - Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
  • Option - The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
  • Controllers - Added a profile for the Xbox gamepad when connected through bluetooth
  • Controllers - Thrustmaster and Logitech wheels - Tweaked force exponent, max output and front wheel grip exponents to increase FFB feel in subtle effects
  • Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
  • Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
  • Fixed Car Setup menu that wasn't hiding the differential settings for cars that do not allow changing them.
  • Fixed Car Setup menu not saving the differential setting for frontwheel driven cars
  • Fixed puffs of smoke and brake marks left by players with high latency
  • Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent's latency is consistently above 1 second.
  • Fixed AI control in pitlane that could sometimes accelerate the car above the pitlane speed limit.
  • Fixed free flight camera that wouldn't work under certain conditions in the race monitor.

Content updates:
  • Smoothed revlimiter and pit speed limiters logics for a selection of cars that were problematic.
  • Red Bull liveries that were urgently replaced last update now have an updated image in menu and website.
  • Audi TT cup - AI tuning
  • Audi TT VLN - Added more gear ratio options
  • BMW M3 GT2 - Fixed the rear camber that was asymmetrical in default setup
  • BMW M6 GT3 - Fixed two esport liveries that had swapped renders in menu.
  • Canhard R52 - Fixed Launch Control that was wrongly available for this car
  • GT4 cars - AI tuning
  • KTM GT4 - Tweaks to damage, tweaked its clutch for better standing starts
  • Porsche 934 RSR - Added more gear ratio options
  • WTCC Chevrolet Cruze - Fixed a wrong tyre file
  • WTCC 15/16/17 - Updated suspension to improve toe control
  • Imola - Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.
 
Update 8th April 2020


Update details:

Download size = 4.1 GB
Client version = 0.9.0.935
Client BuildID = 4873057
Dedicated server version = 60.0.1114
Dedicated server BuildID = 4873274


Changelist:
  • Ranked Multiplayer - Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
  • Dedicated server - Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple clicks by importing a backup)
  • HUD - Moved the huge Disqualification notifications to the "butterHUD™" system (the smaller left side notifications)
  • Controllers - Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
  • Controllers - Added default profile for Simagic wheelbase
  • Controllers - First iteration of support for Simucube - Added communication of in-game selected wheelrange to the simucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
  • Controllers - Updated default FFB profiles for Fanatec CSL and CSR
  • Various improvements to simulating Electric powered cars for player and AI, pitstops, etc.
  • AI - Improvements to their handling of traffic in multiclass racing
  • AI - Improvements to their decision making in going for a defensive line while being followed
  • Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
  • Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
  • Fixed a case where AI could be caught not shifting up when it thought it had too low grip on the powered wheels.
  • Fixed a bug where pitstop sounds wouldn't work in replays.
  • Fixed an issue where the ideal raceline would feature oddly positioned brake warnings.
  • Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
  • Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
  • Tweak to AI's understanding of gravity and forces to improve their behavior on slopes and banked corners.
  • Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
  • Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to player. Let’s live with an offset for now while we wait for a better fix.

Content updates:
  • All cars - Adjustments to behavior of the tyres once they've been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
  • All cars - Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70’s / 80’s / 90’s also received specific upshift backfires.
  • All cars - New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
  • All cars - New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also decreased tyre volumes for all modern GT cars.
  • All cars - Updates to behaviour of both the rev and pit limiters.
  • All cars - Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
  • Aquila - Adjusted tyre pressures in baseline setup, reduced brake power
  • Audi R18 - Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
  • Audi TT RS VLN - Longer default final drive for Zandvoort
  • CUPRA TCR - Fixed baseline setup that had an asymmetrical damper setting
  • DTM 14/15/16 - Fixed excessive suspension damage over curbs. Improved curb and bump behaviour with updated high speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
  • Formula RaceRoom 2 - Updated baseline setup and tweaks to tyres for better handling. AI improvements.
  • Formula Raceroom 90 - Now offers three different tyre compounts, revised baseline setup and tyre model.
  • Formula RaceRoom X-17 - AI improvements
  • Group 4 - Porsche 934 RSR - AI improvements
  • Group C - Updated physics and tyre model, adjusted AI's to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
  • GTR 1 - Improved AI pace spread
  • GTR 3 - McLaren 650s - Longer final drive
  • GTR 4 - Updated tyre model and baseline setup
  • Mercedes AMG CLK DTM 2003 - Adjusted cockpit camera position
  • Mercedes AMG DTM 1995 - Adjusted cockpit camera position
  • NSU TTS - Set undertray contact points that had been missing. Updated differential and drivetrain behaviour
  • P1 and P2 - Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of cockpit camera.
  • Porsche 911 GT3 Cup (Sprint) - Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
  • Porsche Clubsport Trophy by Manthey Racing - Updated tyre model and baseline setup
  • Silhouette Series - Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
  • Volkswagen ID.R - Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
  • WTCC 2014/2016 - Fixed excessive suspension damage over curbs
  • WTCR 2018/2019 - Fixed excessive suspension damage over curbs, AI improvements
  • Bathurst - Tweaks to AI’s understanding of what’s a good cornering speed
  • Imola - Tweaks to AI’s understanding of what’s a good cornering speed
  • Ningbo - Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behaviour.
  • Nuerburgring - Improved AI behaviour at turn 1 of VLN / 24H.
  • Road America - Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
  • Salzburgring - Tweaks to AI’s understanding of what’s a good cornering speed
  • Spa-Francorchamps - Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
  • Suzuka - Tweaks to AI’s understanding of what’s a good cornering speed
Known issue
  • Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon™ as possible.
 
Update 17th April 2020

Update details:

Download size = 600 MB
Client version = 0.9.0.937
Client BuildID = 4909373



Changelist:
  • Reduced grip loss from having grass on your tyres.
  • Reduced grass bumpiness and rolling resistance properties.
  • Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
  • Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
  • Further improvements to AI behaviour in banked corners
  • Simucube support - Reduced Stationary friction for Simucube 2 default profiles
  • Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
  • DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
  • Group 4 & Procar - Updated default gear ratios for certain tracks
  • GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
  • GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
  • WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
  • WTCR - Improved visibility of the CUPRA brakelights
  • Hungaroring - Improved AI behaviour around certain corners.
  • Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
  • Nordschleife - Improved AI behaviour around certain corners.
  • Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
  • Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start
 
Update 6th May 2020

Update details:


Download size = 1.1 GB
Client version = 0.9.0.944
Client BuildID = 4989071
Dedicated server version = 61.0.1120
Dedicated server BuildID = 4989460


Changelist:

  • Controllers - Updated default FFB settings for Logitech G27
  • Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value.
  • Controllers - Sim-Plicity: set all wave types to sine
  • Controllres - Thrustmaster: reduced minimum force value
  • Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
  • Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
  • Fixed some Default Controller Profiles that were showing up as customized in the menu
  • Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( )
  • Fixed a game crash that would occur when entering instant replay while using the pitstop menu



Content updates:
  • BMW M1 Procar - Updated physics and tyre model
  • BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
  • DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
  • Group 4 - Updated physics and tyre model
  • Group C - Updated physics and tyre model
  • Mercedes DTM 1995 - Updated physics and tyre model
  • Mercedes DTM 2005 - Updated physics and tyre model
  • Porsche 911 Carrera (964) - Updated physics and tyre model
  • Porsche 911 RSR 2019 - Various art tweaks to liveries
  • Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track
  • Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
  • AI - Formula RaceRoom US: general improvement to AI behaviour
  • Dubai - Tweaks to AI behaviour
  • Nordschleife - Tweaks to AI behaviour
  • Norisring - Tweaks to AI behaviour
  • Nuerburgring Sprint - Tweaks to AI behaviour
  • Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
  • Sachsenring - Tweaks to AI behaviour
  • Shanghai - Tweaks to AI behaviour
  • Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
  • Spa-Francorchamps - Tweaks to AI behaviour
  • Suzuka - Fixed a possible cut detection during pitstops
  • Zhuhai - Tweaks to AI behaviour
 
Update 13th May 2020

Update details:

Download size = 100 MB
Client version = 0.9.0.945
Client BuildID = 5019709



Changelist:

  • Controllers - Updated default FFB profiles to use “sine” curve types for controllers that were reported as problematic.
  • Controllers - Tweaks to default FFB settings for Fanatec DD1 and DD2
  • Controllers - New default profile for Fanatec 2.5

Content updates:
  • Formula RaceRoom Junior - Updated physics and tyre model
  • Group C - AI behaviour improvements
  • Tatuus F4 - Default gear ratios updated
  • Fixed minor parsing errors in certain physics variables for BMW Z4 GT3 (AI); Ford GT 1; Ford GT 3 (AI); Gumpert Apollo; Mercedes SLS GT3 (AI); Mercedes AMG GT3 (AI); Nissan GT1 (AI + Player); Ruf CTR3; Saleen S7R; Volvo 240; Zonda; Carlsson (German Nationals)
  • Autodrome Most - AI improvements
  • Laguna Seca - AI improvement at turn 6.
  • Ningbo - AI Improvements
  • Red Bull Ring - AI Improvements
  • Road America - AI Improvements
  • Suzuka - AI Improvements
  • Zolder - AI Improvements
  • Various tweaks to unpublished content, awaiting release and/or events
 
Update 14th May 2020

Update details:

Download size = 10 KB
Client version = 0.9.0.945
Client BuildID = 5025399

Changelist:
  • Fixed Simucube default profiles that had wrongly received a slip freq mult. of 5.0
  • Changed Simucube 1 default profile to use sine wave type
 
Update 20th May 2020

Update details:

Download size = 544 MB
Client version = 0.9.0.957
Client BuildID = 5052621
Dedi version = 62.0.1123
Dedi BuildID = 5052571

Changelist:


  • Fixed revlimiter issues introduced in a previous update

Content updates:
  • All cars - Reduced differences between car classes with regards to damage and detachable parts falling off the car.
  • DTM 2013 - 2016 - Added default gear ratios for Daytona
  • DTM 92 car class - Updated default gear ratios
  • Formula RaceRoom 3 - Improved AI behaviour
  • Formula RaceRoom Junior - Improved default car setup
  • Group 5 car class - Updated physics (leaderboards have been wiped!)
  • GTO car class - Improved AI behaviour, added default gear ratios for Daytona, fixed an error with AI’s handling of the Audi 90 gear ratios. Updated drivetrain oscillation effects, differential behaviour and baulktorque values.
  • Hillclimb Icons - Updated default gear ratios
  • Porsche 911 GT3 Cup - Endurance spec version now received a wider range of spring settings, dampers and ride height adjustments
  • Porsche 911 GT3 R (2019) - Fixed cockpit cameras that were off center
  • Porsche 962C - Retrieved dumpvalve sounds on gearshifts in cockpit cameras after popular request
  • Tatuus F4 - Fixed default final drive for Knutstorp that was way too long, improved AI behaviour
  • Touring Classics car class - Updated default gear ratios
  • Daytona Moto and Road Course - Limited AI tendency to sometimes hit the tyres in turn 1 of the first lap
  • Sepang North - Fixed a wrong cut track penalty triggered while entering pitlane
 
Update 22th May 2020

Update details:

Download size = 95 MB
Client version = 0.9.0.958
Client BuildID = 5065014

Changelist:
  • Aquila - Improved baseline setup
  • Group 5 - Fabcar - Fixed bad front brake temperatures
  • Group 5 - Updated track-specific gear ratios, Equalised damper stiffnesses across the cars
  • GT3 cars - Updated tyre model and modified baseline setups
  • Norisring - Improved AI behaviour
  • Nürburgring Sprint - Improved AI behaviour


Update 23. May 2020

Update details:
Download size = 66 MB
Client version = 0.9.0.959
Client BuildID = 5068351

Changelist:
  • GT3 - Fixed low framerate reported in the Callaway C7 R under 70kph
  • GT3 - BOP adjustment to the McLaren 650S GT3
  • GT3 cars - Reduced tyre heating
  • GT4 - Porsche Cayman GT4 MR - Got rid of an unpleasant noise on gearshifts


Update 26th May 2020

Update details:
Download size = 350 KB
Client version = 0.9.0.959
Client BuildID = 5078492

Changelist:
  • Updated some sets of trackside banners for competitions.
 
Update 4th June 2020

Update details:

Download size = ca. 300 MB
Client version = 0.9.0.962
Client BuildID = 5119498
Dedi version = 63.0.1125
Dedi BuildID = 5118911



Changelist:
  • Fixed a case where yellow flags could sometimes get triggered from cones and car parts on the track.

Content updates:
  • Added various liveries for upcoming competition
  • Audi TT RS VLN - Tuned damper rates, reduced ARB rates
  • Formula RaceRoom 90 - Rescaled high and low speed damper rates
  • Group 5 - Updated default gear ratios. Improved initial grip of the tyres when they're brand new. Slightly reduced tyre heating.
  • Group 5 - Zakspeed Capri - Reduced rear spring adjustment range
  • Group 5 - Greenwood Corvette - Tweaks to default car setup: balanced dampers, reduced front/rear damping speed split. Adjusted torque curve at low RPM.
  • GTR 4 - Equalised damping rates across the cars. Faster gear change timings. Slightly reduced tyre heating. Fixed Lotus' rear suspension bump steer.
  • Pagani Zonda R - Fixed AI having weaker brakes than player. Updated drivetrain oscillations, gearchange timings and differential.
  • Slovakiaring - Fixed AI's not respecting the white line at pit exit.
 
Update 24. June 2020

Update details:
Download size = 1.0 GB
Client version = 0.9.0.968
Client BuildID = 5207296
Dedi version = 64.0.1135
Dedi BuildID = 5207548



Changelist:
  • Dedicated server - Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid.
  • Dedicated server - Potential fix for some users getting kicked for high latency after a session switch.
  • Dedicated server - Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session.
  • Shared Memory - Added incident points data. Updated minor version to 7. (retrocompatible)
  • Controllers - Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved.
  • Physics - Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds
  • Physics - Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started.
  • Sounds - Road noise volume slider range now properly offers 0-100% range
  • Sounds - Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races
  • Gameplay - “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled.


Content updates:
  • AMG-Mercedes C-Klasse DTM 1995 - Tuned high-speed damping
  • Audi TT RS VLN - Tuned high-speed damping
  • BMW 320 Turbo (Gr. 5) - Increased radiator cooling
  • BMW M1 (Procar & Group 4) - Added onboard cameras (accessible through pressing Home key or through the broadcast overlay controls when spectating a race)
  • Cougar C14-2 - Fixed a typo that made this car use default damage values instead of specific ones.
  • DTM 13/14/15/16 - AI behaviour improvements & updates to their fuel predictions. Increased differential locking and drivetrain oscillations to stop rev dropping due to wheel speed differences.
  • Formula RaceRoom Junior - Tune high-speed damping
  • Group C - Tuned high-speed damping, increased front view swing arm length and decreased the rear.
  • GTR1 - AI behaviour improvements
  • GTR3 - Reduced peak camber angles, reduced tyre heating. Old generation GT3 cars are now more closely BOP’d with the more recent models. Updated AI tyre wear to match player’s better.
  • GTR4 - Tweaks to brake cooling, tuned dampers, further BOP adjustments and improvements to default car setups.
  • Porsche 911 Carrera Cup (964) - Improved default car setup and equalised front/rear tyre heating
  • Porsche 911 RSR 2019 - Improved default car setup and reduced tyre heating. AI behaviour improvements. Softer anti-roll bars, tuned dampers, reduced rear braking power slightly. Increased downshift blipping.
  • Porsche 934 Turbo RSR - AI behaviour improvements
  • Porsche Cayman GT4 Clubsport - Tweaks to brake cooling, tuned dampers, reduced tyre heating and tweaks to tyre camber behaviours (rear tyre now require less)
  • Touring Classics - Updated tyres, suspension adjustments (softer overall), balance of performance adjustments, and AI behaviour improvements
  • Tracks - tweaked initial fuel consumption estimates to improve/fix some questionable AI strategic decisions.
  • Tweaked fuel consumption estimates for various cars. (reminder that once a lap has been completed, the estimates are replaced with actual recorded values)
  • WTCR - smoothed rev limiters and pit limiters, AI behaviour improvements (calmed them down in fast turns)
  • Hungaroring - New additions to the real track are now implemented: a new pitbuilding, updated runoff areas, new curbs, pitwall paint, medical building.
 
Update 11. August 2020

Update details:

Download size = 2.9 GB
Client version = 0.9.0.978
Client BuildID = 5396614
Dedi version = 65.0.1170
Dedi BuildID = 5397334

Changelist:

  • Dedicated Server - Added Scheduling feature, allowing to set up automated spawns on specified dates and times as well as a repeating pattern.
  • Player Profile - Added “Ranked Multiplayer” tab with the player’s ranked history and statistics.
  • Controller - Added two alternative FFB profiles for Fanatec DD1 and DD2
  • Controller - Reduced default FFB slip effect from 5.0 to 2.0 for Thrustmaster profiles
  • Fixed - Sepang South layout no longer locks the game up when in single race sessions using a web gameplay overlay.

Content updates:
  • Hockenheim - Updated to 2020 specs. Mostly means walls were moved closer to the track before turn 12 (Mobil 1 Kurve), but many details were updated like curbs, runoffs and environment assets such as the Porsche Experience center.
  • Lausitzring - Renamed into its new official name “DEKRA Lausitzring”. A new layout is available for free to all Lausitzring owners: the DTM Grand Prix Course. The track has been updated to 2020 specs and that includes a modified pit entry path.
  • Monza - Updated to 2020 specs with 3D curbs, textures and assets updates.
  • Nürburgring - Minor updates to update the track to 2020 specs. Some curbs, runoffs refinements.
  • Zolder - Updated to 2020 specs, which mostly means a new and freshly resurfaced track, curbs and updates to the paddock building.
  • All tracks - Adjusted initial fuel consumption estimates in order to provide more accurate values in the car setup menu before the player recorded actual consumption telemetry laps.
  • Bathurst - AI improvements
  • Bilster Berg - AI improvements
  • Dubai - AI improvements
  • Imola - AI improvements
  • Indianapolis - AI improvements
  • Macau - AI improvements
  • Moscow Raceway - AI improvements
  • Nordschleife layouts - AI improvements
  • Sachsenring - AI improvements
  • Sepang - AI improvements
  • Shanghai - AI improvements
  • Chevrolet Corvette Z06 GT3 - Fixed an off-center driving camera
  • Formula RaceRoom X-17 - AI Improvements
 
Update 26. August 2020


Update details:

Download size = 5.7 GB
Client version = 0.9.0.985
Client BuildID = 5460372
Dedi version = 66.0.1184
Dedi BuildID = 5462272


Changelist:
  • Lada Vesta is now free to play with 2 liveries, playable against WTCR car classes.
  • Prepared content for upcoming DTM 2020 competitions
  • Sounds - Cockpit cameras now feature backfire samples specific to the interior of the car, bringing extra life and vibrance.
  • Sounds - New lot of samples for backfires and made their patterns richer. Amount of backfire is car dependant and much more diverse than before.
  • Sounds - Brake disk whine samples volume is now affected by the brake disk temperature. New recordings of brake whines for GT cars.
  • Sounds - New fuel pumps samples
  • Sounds - New gravel sound samples.
  • Sounds - Porsche 911 GT3 Cup - New sound recordings
  • Drag Reduction System and Push to Pass are now split in two unique control bindings
  • Added a key binding for FFB Multiplier, allowing to adjust this setting from inside the car.
  • Moved some old HUD overlays to the butterHUD system (Traction Control, Brake Bias)
  • Disabled the in-game screenshot capture system, as it caused conflicts with and was inferior in quality to Steam’s own screenshot capturing. Visit your Steam client settings menu to bind a key and select a folder for your screenshots.
  • Changed so the graphics_options.xml located in your Documents folder now contains variable names, making it easier to edit some settings through notepad.
  • Dedicated server - Scheduler - Improvements to handling of different time zones between browser and host machine
  • AI - Porsche 911 GT3 Cup + Sprint - Tweaks to improve their handling of slow turns
  • AI - DEKRA Lausitzring - Fixed AI braking later than the pit lane entrance gate.
  • AI - Dubai - Fixed some broken waypoint that was causing AI’s to stop driving
  • AI - Nordschleife - Calmed down some AI’s around the Adenauer forest.
  • Art - DEKRA Lausitzring - Fixed the sudden disappearance of certain track objects while sitting in the gravel in turns 8 and 10.
  • Art - Sachsenring - Updates to bring it to 2020 visuals.
  • Art - Spa-Francorchamps - Updates to bring it to 2020 visuals
  • Renamed Mazda Laguna Seca into Weathertech Raceway Laguna Seca.
 
Changelogs in between August 26th 2020 > Today: https://forum.sector3studios.com/index.php?threads/raceroom-patchnotes-thread.261/page-7#post-209314



Latest Game Update:


Update details:

Download size = 400MB
Client version = 0.9.2.34
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111


Changelog:
  • Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
  • Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
  • Added BOP values to the car selection screen upon joining a multiplayer session.
  • Various improvements to rolling starts for a smoother experience
  • Fixed setup no longer allows Tyre Pressure modifications
  • Audi TT cup - High speed damper tuning, AI slowed down in fast corners
  • BMW M3 E30 (Touring Classics) - Calmed down the rear as it was a bit too tail-happy
  • CUPRA e-racer - Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
  • DTM 1992 & Touring Classics - Increased pneumatic trail
  • DTM 2014,2015,2016 - Longer default final drive ratio for Nuerburgring
  • DTM 2020 - Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
  • Fabcar 935 - Resized wheels so the car is now looking correct, adjusted physics to match.
  • GT2 - All cars - High speed damper tuning
  • GTR3 - All cars - High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
  • GTR4 - All cars - Updated slip angle and camber calculations to bring them into line with GT3’s.
  • Lotus GT4 - Reduced front axle dynamic camber
  • NSU TTS - Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
  • Porsche 911 GT3 Cup - Rebalanced high-speed damping
  • Renault Megane TCR - New cockpit sounds
  • Tatuus F4 - Physics updates and new sounds for it too.
  • VW Golf WTCR - Fixed damage sensitivity of this car that was a bit wild
  • VW Scirocco Group 2 - Longer final drive ratio for RedBull Ring Short (Suedschleife)
  • WTCC TC1 (2014, 2015, 2016, 2017) - Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
  • WTCR - BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
  • Dubai - Fixed AI using way too much curb
  • Mid-Ohio - Fixed rolling starts that were starting too close to Start line.
  • Silverstone GP layout - New AI raceline, pitlane AI path and improved hotlap spawn location
  • Spa-Francorchamps - Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
  • Weathertec Laguna Seca - Fixed rolling starts that were starting too close to Start line.
 
Update details:
Download size = 1.7 GB
Client version = 0.9.2.43
Client BuildID = 6785299
Dedi version = 75.0.1299
Dedi BuildID = 6785264




GT4 Base BOP rework:
(all GT4 leaderboards were cleared)
  • All cars - Reduced differences in fuel usage / Fuel tank capacities
  • All cars - Slight reduction of torque and tyre grip
  • All cars - Default tyre pressure changes to improve consistency on longer runs.
  • BMW M4 GT4 - Reduced downforce
  • KTM - Slightly less downforce on the front, slightly more drag
  • Lotus Evora - Power increase
  • Porsche 718 - Increased downforce, increased drag, increased torque, reduced weight
  • Porsche 981 MR - Reduced torque, reduced downforce, increased weight


Other changes:
  • Added content for upcoming ADAC GT3 and GT4 esport series
  • Added content for upcoming store releases
  • Fixed dark cars on Road America when real time reflections were disabled.
  • Spectator - Fixed Qualifying results disappearing from broadcast overlays as soon as the session timer hits zero.
  • Spectator - Made the steering animations smooth while looking at cockpit onboard cameras
  • Rolling Starts - Fixed an issue with H-shifting where the car would make unnecessary gearshifts while under AI control if shifter was not in 1st or Neutral.
  • Rolling Starts - Fixed the last reported issues with regards to players disconnecting from the starting grid, causing some traffic jams.
  • Dedicated Server - Fixed an issue with results from race 1 being duplicated.
  • Dedicated Server - Fixed pitstops not always registering in results files
  • Pitlane speed limiter - Helped with some players still getting caught going above 60kph limits after accelerating a lot and overshooting the limit by making throttle fade out when approaching the speed limit.
  • Single Player Championships - Fixed an issue where an “Invalid lap” would be presented at the start of a race.
 
Update details:
Download size = 3.7 GB
Client version = 0.9.3.007
Client BuildID = 6916738
Dedi version = 76.0.1312
Dedi BuildID = 6916920



Changelog:
  • New Force Feedback system ( click here for details )
  • Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
  • Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
  • Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
  • Test Drive feature in the store page now allows to select any of the free track layouts
  • Particles - Smoke and dirt puffs improvements
  • Particles - Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
  • Particles - Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
  • Sounds - Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
  • Sounds - Updated sound from riding on curbs
  • Controllers - Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
  • Added support for 16:5 aspect ratio with 3840x1200 resolution

Content:
  • BMW M235i Racing - Physics review
  • Formula RaceRoom 2 - Physics review
  • Formula RaceRoom 3 - Physics review + New Sounds
  • Audi TT RS VLN - Improved sharpness of turn-in
  • BMW M3 E30 - New sounds
  • BMW Z4 GT3 - Resized wheels
  • Ford GT GT3 - Resized wheels
  • Formula RaceRoom 90 - Improved differential settings, less engine braking reduction
  • Formula RaceRoom Junior, 2, 3, 4 and 90 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Group 4 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Group 5 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
  • Mercedes AMG GT3 EVO - Fixed a hole spotted in the dashboard
  • P1 and P2 car classes - Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
  • Pagani Zonda R - Switched to tyres GT3-spec
  • Porsche 911 GT3 R (2019) - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
  • Brno - Fixed starting grid issues with maximum amount of AI opponents
  • Vålerbanen - Fixed a strict cut detection
 
Update details:
Download size = 100MB
Client version = 0.9.3.008
Client BuildID = 6925412


Changelog:
  • FFB - Stationary friction effect now fully turns off when it is set to 0%
  • FFB - Fixed reports of "no FFB" for some wheelbases. Users experiencing no FFB should try to reset to the default profile for their wheelbase after this update.
  • Possible fix for an issue spotted at the end of race session where cars could be seen shooting into the air.
  • Menus - Added icon helpers to garage menu buttons
  • Menus - Disabled jumping to keys when pressed in keybinds as a temporary fix for pedal signal jitters registered sometimes at the same time as buttons
  • Menus - Fixed a typo in German localization for "Geist anzeigen"
  • DTM 2020 - Tweaks to differential
  • Group C - Tweaks to differential
  • Porsche 911 RSR GTE - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
 
Update details:
Download size = 200MB
Client version = 0.9.3.010
Client BuildID = 6937443


Changelog:
  • FFB - tied engine vibration effect to engine inertia, so electric cars get almost zero while a big V8 gets more
  • Menu - Added a cockpit camera pitch control in the FOV section
  • Menu - Added possibility to also unpause by pressing the Pause control again
  • Menu - Hidden the Gamepad rumble toggle if current controller is not a gamepad
  • Menu - Hidden the Triple Screen setup menu while in VR
  • Menu - The Options menu now remembers the last used tab
  • Menu - Add background to garage menu in VR as the panning cameras were reported as inducing motion sickness. We will make those intro cameras static in a future update
  • Menu - Added FFB Meter and FFB Multipliers binds to FFB options page
  • Menu - Re-enabled "jump to bind" feature when a button is pressed but we now ignore most common axis binds to prevent sudden jumps reported on some controllers
  • Possible fix for some AI's seen jumping in certain occasions
  • Localization - Fixed german localization for "Geist anzeigen"
  • Hockenheim - Fixed the outside curb of the stadium entrance that had a lost polygon of surface material shooting cars into space
  • Sparks - Made sparks coming from AI's more likely to occur for FR90, DTM 2020, P1, P2, Group 5, Group C, FR-J, FR-2, FR-3
 
RaceRoom has been updated

P1 and P2 physics overhaul, preparations for upcoming releases and events, and much more.
Full changelog on steam https://store.steampowered.com/news/app/211500/view/4333027683569783101


We apologize for the bad timing of the physics changes just before the Daytona 2.4H @Ranked Event.
At the same time we are confident the new handling is a big improvement and it will breathe in new life to these classes.

While we wiped the generic Leaderboards for the changed cars, the Daytona 2.4H Qualifying competition leaderboards will remain unchanged, so if you were qualified before, you remain in that position, but you can still try to improve your times.

Make sure you delete your old setups though, as they won't be compatible with the new physics, and load the default setup before making new changes.

See you on Track!


Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107

Changelog:
Shared Memory API - Fixed an issue with pit menu states
BMW M235i - Slight reduction of fuel consumption
Electric vehicles - Fixed various issues introduced while adding support for hybrid engines
GT2’s -Equalised fuel consumptions
P1 & P2 - Complete physics overhaul (leaderboards wiped)
WTCC TC1’s - AI improvements, equalised gear ratios
Zakspeed Capri - Increased rear wing downforce at 10 degrees yaw

Bilster Berg - Fixed cut detection around the pitlane entrance of the West layout
Daytona - Slight reduction of grip levels all around the track (leaderboard wiped)
TT Assen - Increase of grip levels all around the track
 
RaceRoom has been updated

Update details:

Download size = 1.8 GB
Client version = 0.9.3.107
Client BuildID = 8768593
Dedicated version = 82.0.1372
Dedicated BuildID = 8769098




Changelog:
  • Controllers - Updated Thrustmaster SDK to v1.26
  • Controllers - Ensured older custom profiles for Fanatec CSL DD get the correct autotuning default values
  • Menus - Garage menu should now properly announce the duration of the race session in both time and laps left situations.
  • Brands Hatch - Updated to 2022 specs, resurfaced tarmac, new flags on pitbuilding, relocated walls on the right in turn 3, some various fixes and tweaks.
  • Lausitzring - Fixed collisions on tire walls corner blockers in Oval T1.
  • Nogaro - Extended the pit entry gate detection
  • Redbull Ring - Fixed yellow sausage curbs not having collision

  • Aquila - Improved differential behavior, AI tune up, raised nose 5mm to reduce scraping, , improved engine heating/cooling behaviour
  • DTM 1992 car class - AI tune up, improved engine heating/cooling behaviour, improved tyre heating behaviour, equalised front/rear tyre wear, equalised AI/player tyre wear, reduced pneumatic trail for slightly reduced steering forces at high loads, tuned mechanical trail for consistent FFB across the cars, tuned ABS, reduced M3 power slightly to bring lap times into line
  • Formula RaceRoom 90 - Improved differential behaviour, improved engine heating/cooling behaviour, increased fuel use, improved suspension kinematics
  • Formula RaceRoom Junior - Reduced fuel consumption, improved suspension kinematics, AI tune up, allowed more steering angle
  • Formula RaceRoom X-17 - Friendlier base setup, added power steering, suspension and tyre tweak to give more steering forces at low speed, less at high speed
  • Group 4 - Improved engine heating/cooling behaviour, AI tune up, longer final drive ratio for BMW at Spa
  • Procar - Longer default final drive ratio at Spa

  • Group 5 - Improved engine heating/cooling behaviour, AI tune up
  • Group C car class - AI tune up, differential improvements, improved engine heating/cooling behaviour
  • NSU TTS - Reduced fuel use, improved auto clutch starts, AI tune up
  • P2 car class - Suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved engine heating/cooling behaviour, AI tune up
  • Porsche 911 GT3 Cup + Enduro - AI tune up, engine heating/cooling behaviour improved, adjusted mechanical/pneumatic trail for more linear FFB behaviour, improved rear suspension kinematics, damper refinements, reduced diff preload, equalised player/AI tyre wear of Cup car
  • Porsche 911 RSR GTE - Engine heating/cooling behaviour improved, suspension and tyre tweak to give more steering forces at low speed, less at high speed, improved suspension kinematics, calibrated tyre wear rates for tyre compounds. Life expectancy now S: 46min, M: 77min, H: 175min, equalised AI/player tyre wear, differential behaviour improvements, damper tune up
  • Touring Classics car class - Reduced fuel use by 30%, longer final drive ratio for BMW M3 at Spa, AI tune up
  • WTCR cars - - Reduced pneumatic trail by 10% to reduce maximal steering forces, equalised player/AI tyre wear rate, updated AI tyre life estimate, improved engine heating/cooling behaviour

  • Assen TT Circuit - Increased AI speed into pitlane
  • Chang - AI speed decisions improved, calmed them down for turn 1 in first lap of the race, reduced AI enjoyment of curbs.
  • Indianapolis 2021 - Updated fuel use estimates
  • Laguna Seca - AI line improved, Sanitized corridor around turn 1 to disallow cutting
  • Lausitzring - ADAC layout - Adjusted AI speeds around the first complex to solve some occasional spins and off-track events by the AI.
  • Lausitzring - Oval T1 layout - Adjusted pit entrance path and corridor further
  • Nogaro - AI line improved, as well as pitlane AI pathing
  • Norisring - AI speed decisions improved
  • Mid Ohio - Short layout - AI line improved around T1 and T2.
  • Monza - Junior layout - flyby TV cameras added
  • Nordschleife - VLN and 24H layouts - AI speed decisions improved. Fixed a wiggle as cars joined the racing line from the pitlane.
  • Paul Ricard - 1A layout - AI line improved, as well as pitlane AI pathing
  • Redbull Ring - AI speed decisions improved
  • Spa-Francorchamps - Combined layout - Fixed pit entrance waypoints that were accidentally flagged as pit exit.
  • Suzuka - AI line improved, as well as pitlane AI pathing
  • Vålerbanen - Reduced AI speed in first chicane as some AI were having issues
  • Zheijang - East layout - Fixed game sometimes throwing invalid laps
  • Zhuhai - Sanitized cut track detections
 
RaceRoom has been updated
Update details:
Download size = 760 MB
Client version = 0.9.3.108
Client BuildID = 8783853


Warning:
When loading a car that has received physics updates, always make sure to load the default setup.
We have recently adjusted a lot of cars with improvements in brake bias, suspensions, differentials. Older car setups can sometimes result in unoptimal behaviours.


Changelog:
  • DTM 1992 - Dampers tuned, improved differential settings, reduced pneumatic trail, increased mechanical trail.
  • DTM 1995 - Adjusted mechanical and pneumatic trail for a more linear FFB behaviour. Improved suspension kinematics, improved differential behaviour, tuned dampers. Adjusted the pace and wear rates of each available tyre compound. Adjusted AI tyre wear.
  • Ferrari 488 GT3 EVO - new sound recordings
  • Formula RaceRoom 90 - Adjusted front wing spark emitters so they’re not quite as sparky
  • GT3’s, GT4’s, BMW M235i Racing - Reverted physics updates that went into the build too early during ranked championship.
  • Nürburgring - Müllenbach Schleife - Fixed some missing collision wall
  • P1’s - Improved differential base settings
  • Porsche 964 Carrera Cup - Damper settings adjusted in the default car setup. Dropped the differential preload a bit, increased engine braking reduction to combat lift-off oversteer. Improved rear suspension kinematics.
  • Salzburgring - Slowed down the AI in some places, and made them a bit quicker into turn 1 braking.
  • Silhouettes - Improved differential settings, improved rear suspension kinematics, reduced pneumatic trail, increased mechanical trail.
  • Silverstone - Fixed some traffic cones troubles
  • Touring Classics - Improved differential settings. The Skyline R32 received a base setup tune up.
 
Download size = 7.6 GB
Client version = 0.9.4.60
Client BuildID = 10144558
Dedi version = 88.0.1397
Dedi BuildID = 10144467


Changelog:


Sound improvements:

Drivetrain oscillations:

  • The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions).

    As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.).

    In the old system, the oscillations were embedded in the engine sounds so they were not dynamic.


Backfires and external gearshifts sounds:

  • Added new short backfires samples to increase the randomization.
  • Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts.
  • Backfires sequences adjusted to increase the randomization of the new external backfire samples.
  • The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience.


Sound volume based on distances:

  • Doubled audible distance for external engine, backfires, gearshifts and antilag.
  • Increased distant volume for external engine, backfires, gearshifts and antilag.
  • Improved reverb on external gearshifts and backfires.
  • The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural.

    It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop.


    This is mostly intended for TV cams and freecam users.
  • Improved chasecam balance (engine/backfires/gearshifts/antilag).


Graphical improvements:

  • Improved car body/paint shader to blur reflections based on roughness and fresnel highlights
  • Improved cockpit shader, bringing more dynamism and deeper shadows
  • Improved the car body shader to include some fresnel reflections
  • Improved light reflections on tarmac / tyre marks


Other changes:

  • Autodrom Most - AI speed tweaks, improved AI start behaviour
  • Brands Hatch GP - Fixed incorrect fuel use estimates
  • Donington - Fixed misc art issues, AI speed tweaks on National layout
  • German Nationals - Physics update
  • Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle.
  • Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks.
  • Imola - Fixed multiple cars spawning inside each other
  • Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot
  • NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
  • Paul Ricard - updated to 2022 specs, including the new pit entrance path.
  • Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2.
  • Silverstone GP - AI speed tweaks
  • Spa-Francorchamps - AI Speed tweaks on all layouts
  • Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
 
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