R3E Updates Thread

Discussion in 'RaceRoom Racing Experience' started by FuzzyFassbender, Mar 31, 2015.

  1. Ak1504


    13th April 2019 - Update

    Update details:

    Download size = 15 MB
    Dedi version = 50.0.909
    Dedi BuildID = 3735089

    • Dedicated server - Fixed various crashes introduced in the 4th April update.

    23th April 2019 - Update

    Update details:
    Download size = ca 550 MB
    Client version =
    Client BuildID = 3761129
    Dedi version = 51.0.918
    Dedi BuildID = 3761402

    • Added new layouts for Oschersleben.
    • Ruf RT12R (GTR2 car class) now has latest physics as it had slipped from previous patch.
    Known issue in this update
    • An icon on the Mini HUD display for suspension damage has found its way into this build. It's purely visual and no suspension damage is actually happening just yet. We'll get it removed asap.

    • Dedicated server - BETA - Added Car and User weight ballast. We couldn't fully test on full servers given the small size of the betatesting team, so please let us know of any bug you may encounter.
    • Menus - Reworked the track selection screen to show all the tracks on one page, along with a search box.
    • Improved slowdown penalty calculations
    • WebHUD - Added support for URL's that contain dashes.
    • Virtual Mirror can now be moved lower than 0.970370 in hud_options.xml

    • Fixed an issue with slowdown penalties not counting down when slowing down on the pitlane exit path. (Thanks to Jardier for experiencing this bug first hand)
    • Fixed a game crash on hillclimb tracks
    • Fixed the live delta timer that would break at the third restart of a hillclimb run.
    • Fixed spectator client not receiving all data when joining a race in progress.
    • Fixed some localization issues on the notification area of the HUD
    • Shared memory - Added thorough checks to "num vehicles" and whether or not a slot is valid in the "driver_data" array to limit occurence of duplicates.
    • Shared memory - Fixed engine_type that was never set.
    • Live Timings - Fixed a case where split times would be incorrect when a player left the server while being first within a given class.
    • Fixed a missing localization for "Delayed start in pitlane" message.

    24th April 2019 - Update

    Update details:

    Download size = ca 100 MB
    Client version =
    Client BuildID = 3764446

    • Added Volkswagen ID.R "Long Tail".

    • Added support for electric engines with energy regeneration under braking
    • Fixed the suspension damage icon that had found its way into yesterday's update

    29th April 2019 - Update

    Update details:

    Server side

    • Player car select menu now displays all available car classes on one page, sorted by "owned / not owned" along with a search & filter tool allowing to search down to manufacturers and car models. (ie : type "Volkswagen" and it will show all the car classes containing a Volkswagen car.)
  2. Ak1504


    5th June 2019 - Update


    The much anticipated Formula RaceRoom 90 is out! Designed to bring you back to the atmosphere of formula cars racing of the early 1990's, the FR90 comes with three engine choices: V8, V10 and V12, each with their own characteristics, and of course, sound melodies:

    Update details:
    Download size = ca 975 MB
    Client version =
    Client BuildID = 3889446
    Dedi version = 52.0.945
    Dedi BuildID = 3889460

    New content
    • Added the Formula RaceRoom 90 V8, V10 and V12 cars.

    • Added a key assignement to Move&Scale HUD elements. Once pressed, the mouse cursor will appear. Left click will drag a HUD element around while a Right click will scale the size of the element up or down.
    • Added a key assignement to reset the HUD elements positions and scale.
    • Updated to Fanatec SDK 3.8
    • Added default profiles for Fanatec Podium DD1 and DD2.
    • Added support for the flag LED's on Fanatec rims
    • Added a key assignment to turn the displays and LED's on rims and wheelbases off.
    • Added Tyre loads to shared memory (using a reserved data holder to preserve backwards compatibility)
    • Added support in physics engine for different shift times depending on the gears being shifted.
    • Fixed an issue where brake disks were pre-heated to optimal temperatures when spawning the vehicle in sessions other than Time-Attack.
    • Fixed an issue where in-game web overlays settings would be lost with every game update.
    • Changed the amount of analog input required to register a key assignment from 50% to 25% of the axis range. (this is relevant when assigning an axis to an on/off toggle control)

    • AMG-Mercedes 190 E 2.5-16 Evolution II 1992 - Sounds improved
    • Porsche 911 Carrera Cup (964) - Tweaked some logos on livery #15
    • Volkswagen ID. R - Various visual upgrades to match the final design of the real car.
    • Circuit Zandvoort - Fix for a TV camera in the straight that was sitting a bit high.
    • Circuit Zolder - New static TV cameras
    • Moscow Raceway - Changed 3 trackside banner billboards so they show on both sides. Upgraded HUD track maps for FIM and Full layouts to higher resolutions.
    • Zhuhai - New static TV cameras
    Flerbizky likes this.
  3. Ak1504



    10th July 2019 Update

    The 2019 season of the FIA WTCR is in full swing, and you can already experience it in RaceRoom with this car pack! New liveries, a new Alfa Romeo bodykit, a brand new car with the Lynk & Co 03 TCR, and of course all your favorite drivers of the #WTCR2019SUPERGRID.

    FIA WTCR Press release -> https://www.fiawtcr.com/get-your-wtcr-car-on-raceroom-today/

    Update details:
    Download size = ca 860 MB
    Client version =
    Client BuildID = 3998534
    Dedi version = 53.0.964
    Dedi BuildID = 3998571

    New content
    • Added the WTCR 2019 car class with 7 cars and 26 liveries.

    • Now allows to bind up to 128 different button ID's on a controller.
    • Now allows to bind each traction control preset individually instead of only Next / Previous TC level controls.
    • The HUD notifications (aka "butterHUD") can now be moved around as well using the "move&scale HUD elements" binding.
    • Increased the rear view mirror y-resolution.
    • Prevented the HUD position bar from automatically scaling to gigantic sizes on ultrawide monitors by limiting its width to 1920px.
    • Changed the default steering lock value for Mouse controls from 8 degrees to 13 degrees
    • Slowdown penalties and giving back of the time illegally gained have been reworked. Added a progression where the more penalties you have received, the longer the penalty will get. Each clean lap will reduce the penalty count by one.
    • Change so the Pit stop menu elements such as Preset and Tyre Compound selectors no longer wrap around when trying to go beyond the last possible choice. (Meant to improve CrewChief's voice commands)
    • Possible improvement for players reporting issues on the game menus (cursor flickers, video freezes, etc)
    • Fixed a broken start procedure of a leaderboard challenge on Stowe layouts.
    • Fixed rev LED's that were not lighting up on Logitech steering wheels
    • Fixed a case where the messages about switching modes for LED displays were not always clearing
    • Fixed a case where the "delayed start from pitlane" message wasn't clearing when french localization was used.
    • Fixed so the MiniHUD can now be moved further on ultrawide monitors
    • Fixed broken bindings on the default Mouse control profile

    • WTCR 2019 has received new and improved physics. The 2018 car class will be updated to match in a later update (required BOP for the Peugeot)
    • WTCR 2019 features a new bodykit for the Alfa Romeo
    • WTCR 2019 features a new steering wheel for the CUPRA TCR.
    • Porsche 911 GT3 R - New cockpit sound recordings with separated transmission and engine channels.
    • Porsche 991.2 GT3 Cup - New cockpit sound recordings with separated transmission and engine channels. Improved external sounds.
    • Porsche 991.2 GT3 Cup - Updated physics and tuned dampers. Suspension geometry is now more accurate.
    • Saleen S7R - New sound recordings for both cockpit and exterior
    • Silhouette car class - Made cars a bit less tail happy under braking, improved FFB
    • Cadillac (GTR2 car class) - Fixed the default final drive being too long at Spa-Francorchamps
    • GTR1 car class - Implemented different shift times depending on the gears being shifted
    • GTR2 car class - Implemented different shift times depending on the gears being shifted
    • Aquila Cup - Implemented different shift times depending on the gears being shifted
    • Audi TT Cup - Implemented different shift times depending on the gears being shifted
    • Audi TT VLN - Implemented different shift times depending on the gears being shifted
    • Hillclimb Icons - Implemented different shift times depending on the gears being shifted
    • BMW M235i Cup - Implemented different shift times depending on the gears being shifted
    • WTCC 2013 - Implemented different shift times depending on the gears being shifted
    • WTCC 2014 - Implemented different shift times depending on the gears being shifted
    • WTCC 2015/16/17 - Implemented different shift times depending on the gears being shifted
    • Zonda Cup - Implemented different shift times depending on the gears being shifted
    • AMG-Mercedes C-Klasse DTM 1995 - Tuned dampers and Implemented different shift times depending on the gears being shifted

    • Paul Ricard - Added one additional TV camera in the start/finish straight as the elevation was hiding the cars at race starts.
    • Red Bull Ring - Resurfaced and made a higher resolution HUD track map for the GP layout.
    Flerbizky likes this.
  4. Ak1504


    December Update

    • RaceRoom has been updated!
      Porsche DLC#3, BMW M4 GT4, and plenty more!
      Update details:

      Download size = 4.5 GB
      Client version =
      Client BuildID = 4480845
      Dedicated server version = 56.0.1058
      Dedicated server BuildID = 4480917

      New content:
      • GTR4 car class - Added BMW M4 GT4
      • GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
      • GTR3 car class - Added Porsche 911 GT3 R (2019)
      • Group 4 car class - Added BMW M1 Group 4
      • Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
      • Tracks - Added Ningbo International Speedpark with 5 layouts
      • Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.

      • Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
      • Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
      • Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
      • Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
        - Off (cars will not take any damage)
        - Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
        - Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
      • Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
      • Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
      • Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
        It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
      • Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
      • Force Feedback - Added Stationary Friction effects
      • Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
      • Sounds - Improvements to tyre sounds (skid and scrub).
      • Added an option to display opponents of other classes in the HUD position bar
      • Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
      • Added an option to show or hide the chat messages in Multiplayer
      • Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter

      Content updates:
      • DTM 1992 - Updated physics ( Details @ Sector3 forums )
      • Touring Classics - Updated physics ( Details @ Sector3 forums )
      • GTR3 - Updated physics ( Details @ Sector3 forums )
      • GTR4 - Updated physics ( Details @ Sector3 forums )
      • Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
      • BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
      • Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
      • Brands Hatch - Updated curbs, advertisement, vegetation
      • Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
      • Knutstorp - Updated with 2019 modifications
      • Macau - Improved performance
      • Mantorp - Updated with 2019 modifications

      • Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
      • Loads of bug fixes and improvements overall
  5. Ak1504


    Update 20th December

    Update details:

    Download size = 45 KB
    Client version =
    Client BuildID = 4489414

    - Default profiles corrected for:
    -- Fanatec DD2
    -- Accuforce

    - Added new profiles for:
    -- Simucube 1
    -- Simucube 2 Pro
    -- MMos
    -- Sim-Plicity SW7 Compact +


    Update details:
    Download size = 25 KB
    Client version =
    Client BuildID = 4491406

    - Fixed a Read Only flag missing from the profiles pushed earlier today. Without that variable properly set, they were mistakenly treated as custom profiles.
    - Updated additional default profiles


    Update details:

    Download size = 351 MB
    Client version =
    Client BuildID = 4512421
    Dedicated server version = 56.0.1062
    Dedicated server BuildID = 4514536

    • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
    • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
    • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in car setup is now properly static instead of appearing to be changeable and then resetting itself.
    • Fixed a case where tyre pressure changes would sometimes not apply.

    • Sounds - Decreased volume of brake lock sounds
    • Porsche 911 GT3 R (2019) - Added more low frequencies to the cockpit sound
    • Porsche GT2 RS Clubsport - Improved default setup and raceability. Increased default FFB multiplier.
    • Turbo cars - Improved standing start performances (except WTCR, GT4 and GT3)
    • All cars - Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
    • Formula RaceRoom 90 - Tweaks to AI performance
    • Formula RaceRoom X-17 - Tweaks to AI behavior
    • GT3 - Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
    • Group C - Improved feel through tweaks to the steering geometry
    • Group 4 - Tweaks to AI performance
    • WTCC 2013 - Fixed tyres getting punctured very easily from flatspots
    • Sachsenring - Modified the announcer sound sample as it was a bit repetitive with very accentuated "KOMMT der Daniel Keilwitz recht GUT weg"
  6. Ak1504


    Update February 5th 2020

    Update details:
    Download size = 1.9 GB
    Client version =
    Client BuildID = 4639903
    Dedicated server version = 57.0.1077
    Dedicated server BuildID = 4640022

    • Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified.
    • Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player.
    • Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife.
    • Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points.
    • Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear.
    • Flat Spots - Fixed some bad framerate when locking a tyre on a flat spot while in gravel or grass.
    • Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air.
    • Car Setup - Fixed Setup rules are now properly affecting the car setup menu.
    • Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front.
    • Fixed shift sounds playing twice in replays.
    • Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://**
    • Fixed some sorting / timing issues in client's position bar
    • Fixed a case where entering the pitlane could sometimes result in the lap being invalidated
    • Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible.
    • Fixed wrong values fed to Spectator overlays for live gaps between cars.
    • Fixed smoke not rendering from Aerial TV cameras.
    • Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums.

    Content updates:
    • Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped.
    • Aquila - Physics updates
    • Audi RS TT VLN - Physics updates
    • All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears.
    • BMW M1 - Updated cockpit art
    • DTM (all years) - Reduced default FFB multipliers
    • Formula RaceRoom 90 - Tweaks to AI behaviour
    • Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly
    • GTR3 Car Class - Tweaks to AI behaviour
    • GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg
    • GTR4 Class BOP - Adjustments
    • Hyundai I30 TCR - Reduced rear ride height and its adjustment range
    • Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation
    • Nissan GTR R32 - New sounds, updates to cockpit art.
    • Porsche Cayman (all types) - Adjustments to car physics
    • Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes.
    • RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box
    • Silhouette Class - Physics updates
    • WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure
    • Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds
    • Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory.
    • Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI.
    • Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying.
    • Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts.
    • Zhuhai - Improved performance
    • Zolder - AI control in pitlane should no longer result in hitting a guardrail


    In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days.

    The liveries affected are:
    - Formula Raceroom 2 #1
    - Formula Raceroom 2 #2
    - Formula Raceroom 3 #2
    - Formula RaceRoom Junior #18
    - Pagani Zonda R #73
    - Porsche 911 GT3 Cup #11
    - RaceRoom Canhard R51 #15
  7. Ak1504


    Update February 20th 2020

    Update details:

    Download size = 312 MB
    Client version =
    Client BuildID = 4695656
    Dedicated server version = 58.0.1083
    Dedicated server BuildID = 4695721

    • Reputation - Incident points cooldown has been increased from 3 seconds to 4 seconds to limit escalation after being pushed out of the track.
    • Reputation - Player now receives one incident point for invalidating a lap.
    • Reputation - Just after a 4 seconds cooldown, we are now ignoring further incidents for track object collisions, going off-track and losing control until the car has rejoined the track.
    • Option - The headrests of the cockpit seat were reportedly annoying for VR users as the camera was clipping through, so we added an option to toggle the rendering of the driver seat.
    • Controllers - Added a profile for the Xbox gamepad when connected through bluetooth
    • Controllers - Thrustmaster and Logitech wheels - Tweaked force exponent, max output and front wheel grip exponents to increase FFB feel in subtle effects
    • Fixed controller profiles for Bodnar cable and Fanatec CSW 2.5 to prevent some detection issues.
    • Fixed controller profile for the Thrustmaster T500 that was missing lines for Flatspot effects
    • Fixed Car Setup menu that wasn't hiding the differential settings for cars that do not allow changing them.
    • Fixed Car Setup menu not saving the differential setting for frontwheel driven cars
    • Fixed puffs of smoke and brake marks left by players with high latency
    • Fixed blinking of high latency opponent cars in multiplayer. It will now only cease to render the car if the opponent's latency is consistently above 1 second.
    • Fixed AI control in pitlane that could sometimes accelerate the car above the pitlane speed limit.
    • Fixed free flight camera that wouldn't work under certain conditions in the race monitor.

    Content updates:
    • Smoothed revlimiter and pit speed limiters logics for a selection of cars that were problematic.
    • Red Bull liveries that were urgently replaced last update now have an updated image in menu and website.
    • Audi TT cup - AI tuning
    • Audi TT VLN - Added more gear ratio options
    • BMW M3 GT2 - Fixed the rear camber that was asymmetrical in default setup
    • BMW M6 GT3 - Fixed two esport liveries that had swapped renders in menu.
    • Canhard R52 - Fixed Launch Control that was wrongly available for this car
    • GT4 cars - AI tuning
    • KTM GT4 - Tweaks to damage, tweaked its clutch for better standing starts
    • Porsche 934 RSR - Added more gear ratio options
    • WTCC Chevrolet Cruze - Fixed a wrong tyre file
    • WTCC 15/16/17 - Updated suspension to improve toe control
    • Imola - Modified cut corridors a bit to try and get rid of a wrong cut detection on the start/finish area.
  8. Ak1504


    Update 8th April 2020

    Update details:

    Download size = 4.1 GB
    Client version =
    Client BuildID = 4873057
    Dedicated server version = 60.0.1114
    Dedicated server BuildID = 4873274

    • Ranked Multiplayer - Added an option to set minimum requirements in rating and safety for a player to be allowed in a ranked session. Added a filter for this to the MP lobby list menu.
    • Dedicated server - Added controls to Export and Import settings (if the host IP changes, the settings are still being lost, but at least you can now recover the settings in a couple clicks by importing a backup)
    • HUD - Moved the huge Disqualification notifications to the "butterHUD™" system (the smaller left side notifications)
    • Controllers - Reduced Minimum force for all Logitech wheels, and added a 10% slip effect
    • Controllers - Added default profile for Simagic wheelbase
    • Controllers - First iteration of support for Simucube - Added communication of in-game selected wheelrange to the simucube driver. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer.
    • Controllers - Updated default FFB profiles for Fanatec CSL and CSR
    • Various improvements to simulating Electric powered cars for player and AI, pitstops, etc.
    • AI - Improvements to their handling of traffic in multiclass racing
    • AI - Improvements to their decision making in going for a defensive line while being followed
    • Fixed a bug where a multiplayer server in a closed qualifying session would still be displayed as “joinable” in the multiplayer list.
    • Fixed a bug where gearshift backfires would not make sounds in replays. Improved logic of the sound triggers in both replays and multiplayer.
    • Fixed a case where AI could be caught not shifting up when it thought it had too low grip on the powered wheels.
    • Fixed a bug where pitstop sounds wouldn't work in replays.
    • Fixed an issue where the ideal raceline would feature oddly positioned brake warnings.
    • Fixed an issue where watching an instant replay that featured a pitstop would result in receiving fresh tyres a second time after coming back to gameplay.
    • Fixed an issue with some in-game web links that would wrongly open in a Steam overlay whenever -webdev startup argument was being used.
    • Tweak to AI's understanding of gravity and forces to improve their behavior on slopes and banked corners.
    • Further tweaks hoping to catch some remaining timing discrepancies when spectating MP races
    • Backed out an older fix for driver names being offset above opponent cars when playing with a low FOV as it had introduced an arguably more annoying intense vibration of the driver names when close to player. Let’s live with an offset for now while we wait for a better fix.

    Content updates:
    • All cars - Adjustments to behavior of the tyres once they've been covered in dirt, grass, gravel. As a consequence of those changes, the sounds for pebbles hitting the car are going to feel a bit fainter.
    • All cars - Modifications to upshifts and downshifts engine revs. Gearshifts are now more brutal™. Older cars from 70’s / 80’s / 90’s also received specific upshift backfires.
    • All cars - New transmission whine recordings for most cars, especially modern GT, prototypes and touring cars. The transmission volume ramp is also altered, it’s now louder while coasting and the pitch is in exact sync with the drivetrain.
    • All cars - New skid and locked brake tyre sounds that provide a more realistic sound during long slides. Also decreased tyre volumes for all modern GT cars.
    • All cars - Updates to behaviour of both the rev and pit limiters.
    • All cars - Modifications to forces involved in car to car collisions, to get rid of some collisions sometimes feeling like the other car is a solid brick.
    • Aquila - Adjusted tyre pressures in baseline setup, reduced brake power
    • Audi R18 - Fixed steering wheel not being exactly positioned on the steering column, which resulted in the cockpit camera placement being centered the wheel and therefore too far to the right.
    • Audi TT RS VLN - Longer default final drive for Zandvoort
    • CUPRA TCR - Fixed baseline setup that had an asymmetrical damper setting
    • DTM 14/15/16 - Fixed excessive suspension damage over curbs. Improved curb and bump behaviour with updated high speed dampers. Modified clutch and engine inertia values to stop them from bouncing off limiter upon downshifts. Differential updates to proper locks. Slight BOP adjustment of +5 Kg on the Mercedes.
    • Formula RaceRoom 2 - Updated baseline setup and tweaks to tyres for better handling. AI improvements.
    • Formula Raceroom 90 - Now offers three different tyre compounts, revised baseline setup and tyre model.
    • Formula RaceRoom X-17 - AI improvements
    • Group 4 - Porsche 934 RSR - AI improvements
    • Group C - Updated physics and tyre model, adjusted AI's to match. Adjusted Performance Index of the class to better reflect the actual speed of these cars.
    • GTR 1 - Improved AI pace spread
    • GTR 3 - McLaren 650s - Longer final drive
    • GTR 4 - Updated tyre model and baseline setup
    • Mercedes AMG CLK DTM 2003 - Adjusted cockpit camera position
    • Mercedes AMG DTM 1995 - Adjusted cockpit camera position
    • NSU TTS - Set undertray contact points that had been missing. Updated differential and drivetrain behaviour
    • P1 and P2 - Adjusted gearchange timings and drivetrain oscillations (shaft rigidity). Adjusted placement of cockpit camera.
    • Porsche 911 GT3 Cup (Sprint) - Updated tyre model and suspension. Further tweaks and improvements to physics. (this version of the GT3 Cup is not yet in store but used in Porsche Carrera Cup Scandinavia esports)
    • Porsche Clubsport Trophy by Manthey Racing - Updated tyre model and baseline setup
    • Silhouette Series - Now have factory ABS and preheated tyres. Fixed Canhard R52 that was showing some Push to Pass HUD elements.
    • Volkswagen ID.R - Updated physics according to the Nuerburgring lap record sessions telemetry. Equipped the car with DRS. Shortened the water pump startup sequence and made it sound more obvious that something is happening during car boot up sequence.
    • WTCC 2014/2016 - Fixed excessive suspension damage over curbs
    • WTCR 2018/2019 - Fixed excessive suspension damage over curbs, AI improvements
    • Bathurst - Tweaks to AI’s understanding of what’s a good cornering speed
    • Imola - Tweaks to AI’s understanding of what’s a good cornering speed
    • Ningbo - Improvements to framerate. The starting grid for the short layout is now the same as for the other layouts. Improved AI behaviour.
    • Nuerburgring - Improved AI behaviour at turn 1 of VLN / 24H.
    • Road America - Extended track limits a bit on the outside of the Canada Corner so you no longer get a cut with two wheels inside the white line.
    • Salzburgring - Tweaks to AI’s understanding of what’s a good cornering speed
    • Spa-Francorchamps - Tweaks to AI’s understanding of what’s a good cornering speed (Blanchimont)
    • Suzuka - Tweaks to AI’s understanding of what’s a good cornering speed
    Known issue
    • Ningbo main layout has a wrong cut detection in the left turn just before pitlane entry. The only way to record a laptime there right now is by keeping left after the apex. Other Ningbo layouts are not affected. We’re still investigating what’s up with this and will fix as soon™ as possible.
  9. Ak1504


    Update 17th April 2020

    Update details:

    Download size = 600 MB
    Client version =
    Client BuildID = 4909373

    • Reduced grip loss from having grass on your tyres.
    • Reduced grass bumpiness and rolling resistance properties.
    • Fixed an issue in championship game mode where AI could be seen not always leaving the pits during practice and qualifying sessions
    • Fixed the data display used in cars such as the Callaway C7 that would fail to show the tyre wear percentage under a certain level as the background turned into the same color as the lettering.
    • Further improvements to AI behaviour in banked corners
    • Simucube support - Reduced Stationary friction for Simucube 2 default profiles
    • Simucube support - Previously reported as a known issue, the bug where forces would continue to be applied even after pressing ESC is gone.
    • DTM 03, 05, 14, 15, 16 - Improvements to gearshift timers and drivetrain oscillations.
    • Group 4 & Procar - Updated default gear ratios for certain tracks
    • GT3 - Porsche 911 GT3 R (2019) - Fixed low fuel warning on the data display that was wrongly showing a low battery state of charge. Fixed a wrong spelling of "Mannheim" on liveries #17 and #18.
    • GT4 - Tweaks to AI behaviour to reduce occurences of AI's losing control
    • WTCR - Fixed mirrored logos on Alfa Romeo's driver gloves
    • WTCR - Improved visibility of the CUPRA brakelights
    • Hungaroring - Improved AI behaviour around certain corners.
    • Ningbo - Fixed the broken cut detection that was previously reported as a known issue.
    • Nordschleife - Improved AI behaviour around certain corners.
    • Scandinavia Raceway (Anderstorp) - Improved AI behaviour around certain corners.
    • Zhejiang - Fixed a waypoint for AI to make sure they behave correctly during a rolling start
  10. Ak1504


    Update 6th May 2020

    Update details:

    Download size = 1.1 GB
    Client version =
    Client BuildID = 4989071
    Dedicated server version = 61.0.1120
    Dedicated server BuildID = 4989460


    • Controllers - Updated default FFB settings for Logitech G27
    • Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value.
    • Controllers - Sim-Plicity: set all wave types to sine
    • Controllres - Thrustmaster: reduced minimum force value
    • Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
    • Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
    • Fixed some Default Controller Profiles that were showing up as customized in the menu
    • Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( )
    • Fixed a game crash that would occur when entering instant replay while using the pitstop menu

    Content updates:
    • BMW M1 Procar - Updated physics and tyre model
    • BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
    • DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
    • Group 4 - Updated physics and tyre model
    • Group C - Updated physics and tyre model
    • Mercedes DTM 1995 - Updated physics and tyre model
    • Mercedes DTM 2005 - Updated physics and tyre model
    • Porsche 911 Carrera (964) - Updated physics and tyre model
    • Porsche 911 RSR 2019 - Various art tweaks to liveries
    • Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track
    • Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
    • AI - Formula RaceRoom US: general improvement to AI behaviour
    • Dubai - Tweaks to AI behaviour
    • Nordschleife - Tweaks to AI behaviour
    • Norisring - Tweaks to AI behaviour
    • Nuerburgring Sprint - Tweaks to AI behaviour
    • Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
    • Sachsenring - Tweaks to AI behaviour
    • Shanghai - Tweaks to AI behaviour
    • Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
    • Spa-Francorchamps - Tweaks to AI behaviour
    • Suzuka - Fixed a possible cut detection during pitstops
    • Zhuhai - Tweaks to AI behaviour
  11. Ak1504


    Update 13th May 2020

    Update details:

    Download size = 100 MB
    Client version =
    Client BuildID = 5019709


    • Controllers - Updated default FFB profiles to use “sine” curve types for controllers that were reported as problematic.
    • Controllers - Tweaks to default FFB settings for Fanatec DD1 and DD2
    • Controllers - New default profile for Fanatec 2.5

    Content updates:
    • Formula RaceRoom Junior - Updated physics and tyre model
    • Group C - AI behaviour improvements
    • Tatuus F4 - Default gear ratios updated
    • Fixed minor parsing errors in certain physics variables for BMW Z4 GT3 (AI); Ford GT 1; Ford GT 3 (AI); Gumpert Apollo; Mercedes SLS GT3 (AI); Mercedes AMG GT3 (AI); Nissan GT1 (AI + Player); Ruf CTR3; Saleen S7R; Volvo 240; Zonda; Carlsson (German Nationals)
    • Autodrome Most - AI improvements
    • Laguna Seca - AI improvement at turn 6.
    • Ningbo - AI Improvements
    • Red Bull Ring - AI Improvements
    • Road America - AI Improvements
    • Suzuka - AI Improvements
    • Zolder - AI Improvements
    • Various tweaks to unpublished content, awaiting release and/or events
  12. Ak1504


    Update 14th May 2020

    Update details:

    Download size = 10 KB
    Client version =
    Client BuildID = 5025399

    • Fixed Simucube default profiles that had wrongly received a slip freq mult. of 5.0
    • Changed Simucube 1 default profile to use sine wave type
  13. Ak1504


    Update 20th May 2020

    Update details:

    Download size = 544 MB
    Client version =
    Client BuildID = 5052621
    Dedi version = 62.0.1123
    Dedi BuildID = 5052571


    • Fixed revlimiter issues introduced in a previous update

    Content updates:
    • All cars - Reduced differences between car classes with regards to damage and detachable parts falling off the car.
    • DTM 2013 - 2016 - Added default gear ratios for Daytona
    • DTM 92 car class - Updated default gear ratios
    • Formula RaceRoom 3 - Improved AI behaviour
    • Formula RaceRoom Junior - Improved default car setup
    • Group 5 car class - Updated physics (leaderboards have been wiped!)
    • GTO car class - Improved AI behaviour, added default gear ratios for Daytona, fixed an error with AI’s handling of the Audi 90 gear ratios. Updated drivetrain oscillation effects, differential behaviour and baulktorque values.
    • Hillclimb Icons - Updated default gear ratios
    • Porsche 911 GT3 Cup - Endurance spec version now received a wider range of spring settings, dampers and ride height adjustments
    • Porsche 911 GT3 R (2019) - Fixed cockpit cameras that were off center
    • Porsche 962C - Retrieved dumpvalve sounds on gearshifts in cockpit cameras after popular request
    • Tatuus F4 - Fixed default final drive for Knutstorp that was way too long, improved AI behaviour
    • Touring Classics car class - Updated default gear ratios
    • Daytona Moto and Road Course - Limited AI tendency to sometimes hit the tyres in turn 1 of the first lap
    • Sepang North - Fixed a wrong cut track penalty triggered while entering pitlane
  14. Ak1504


    Update 22th May 2020

    Update details:

    Download size = 95 MB
    Client version =
    Client BuildID = 5065014

    • Aquila - Improved baseline setup
    • Group 5 - Fabcar - Fixed bad front brake temperatures
    • Group 5 - Updated track-specific gear ratios, Equalised damper stiffnesses across the cars
    • GT3 cars - Updated tyre model and modified baseline setups
    • Norisring - Improved AI behaviour
    • Nürburgring Sprint - Improved AI behaviour

    Update 23. May 2020

    Update details:
    Download size = 66 MB
    Client version =
    Client BuildID = 5068351

    • GT3 - Fixed low framerate reported in the Callaway C7 R under 70kph
    • GT3 - BOP adjustment to the McLaren 650S GT3
    • GT3 cars - Reduced tyre heating
    • GT4 - Porsche Cayman GT4 MR - Got rid of an unpleasant noise on gearshifts

    Update 26th May 2020

    Update details:
    Download size = 350 KB
    Client version =
    Client BuildID = 5078492

    • Updated some sets of trackside banners for competitions.
  15. Ak1504


    Update 4th June 2020

    Update details:

    Download size = ca. 300 MB
    Client version =
    Client BuildID = 5119498
    Dedi version = 63.0.1125
    Dedi BuildID = 5118911

    • Fixed a case where yellow flags could sometimes get triggered from cones and car parts on the track.

    Content updates:
    • Added various liveries for upcoming competition
    • Audi TT RS VLN - Tuned damper rates, reduced ARB rates
    • Formula RaceRoom 90 - Rescaled high and low speed damper rates
    • Group 5 - Updated default gear ratios. Improved initial grip of the tyres when they're brand new. Slightly reduced tyre heating.
    • Group 5 - Zakspeed Capri - Reduced rear spring adjustment range
    • Group 5 - Greenwood Corvette - Tweaks to default car setup: balanced dampers, reduced front/rear damping speed split. Adjusted torque curve at low RPM.
    • GTR 4 - Equalised damping rates across the cars. Faster gear change timings. Slightly reduced tyre heating. Fixed Lotus' rear suspension bump steer.
    • Pagani Zonda R - Fixed AI having weaker brakes than player. Updated drivetrain oscillations, gearchange timings and differential.
    • Slovakiaring - Fixed AI's not respecting the white line at pit exit.
  16. Ak1504


    Update 24. June 2020

    Update details:
    Download size = 1.0 GB
    Client version =
    Client BuildID = 5207296
    Dedi version = 64.0.1135
    Dedi BuildID = 5207548

    • Dedicated server - Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid.
    • Dedicated server - Potential fix for some users getting kicked for high latency after a session switch.
    • Dedicated server - Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session.
    • Shared Memory - Added incident points data. Updated minor version to 7. (retrocompatible)
    • Controllers - Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved.
    • Physics - Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds
    • Physics - Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started.
    • Sounds - Road noise volume slider range now properly offers 0-100% range
    • Sounds - Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races
    • Gameplay - “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled.

    Content updates:
    • AMG-Mercedes C-Klasse DTM 1995 - Tuned high-speed damping
    • Audi TT RS VLN - Tuned high-speed damping
    • BMW 320 Turbo (Gr. 5) - Increased radiator cooling
    • BMW M1 (Procar & Group 4) - Added onboard cameras (accessible through pressing Home key or through the broadcast overlay controls when spectating a race)
    • Cougar C14-2 - Fixed a typo that made this car use default damage values instead of specific ones.
    • DTM 13/14/15/16 - AI behaviour improvements & updates to their fuel predictions. Increased differential locking and drivetrain oscillations to stop rev dropping due to wheel speed differences.
    • Formula RaceRoom Junior - Tune high-speed damping
    • Group C - Tuned high-speed damping, increased front view swing arm length and decreased the rear.
    • GTR1 - AI behaviour improvements
    • GTR3 - Reduced peak camber angles, reduced tyre heating. Old generation GT3 cars are now more closely BOP’d with the more recent models. Updated AI tyre wear to match player’s better.
    • GTR4 - Tweaks to brake cooling, tuned dampers, further BOP adjustments and improvements to default car setups.
    • Porsche 911 Carrera Cup (964) - Improved default car setup and equalised front/rear tyre heating
    • Porsche 911 RSR 2019 - Improved default car setup and reduced tyre heating. AI behaviour improvements. Softer anti-roll bars, tuned dampers, reduced rear braking power slightly. Increased downshift blipping.
    • Porsche 934 Turbo RSR - AI behaviour improvements
    • Porsche Cayman GT4 Clubsport - Tweaks to brake cooling, tuned dampers, reduced tyre heating and tweaks to tyre camber behaviours (rear tyre now require less)
    • Touring Classics - Updated tyres, suspension adjustments (softer overall), balance of performance adjustments, and AI behaviour improvements
    • Tracks - tweaked initial fuel consumption estimates to improve/fix some questionable AI strategic decisions.
    • Tweaked fuel consumption estimates for various cars. (reminder that once a lap has been completed, the estimates are replaced with actual recorded values)
    • WTCR - smoothed rev limiters and pit limiters, AI behaviour improvements (calmed them down in fast turns)
    • Hungaroring - New additions to the real track are now implemented: a new pitbuilding, updated runoff areas, new curbs, pitwall paint, medical building.
  17. Ak1504


    Update 11. August 2020

    Update details:

    Download size = 2.9 GB
    Client version =
    Client BuildID = 5396614
    Dedi version = 65.0.1170
    Dedi BuildID = 5397334


    • Dedicated Server - Added Scheduling feature, allowing to set up automated spawns on specified dates and times as well as a repeating pattern.
    • Player Profile - Added “Ranked Multiplayer” tab with the player’s ranked history and statistics.
    • Controller - Added two alternative FFB profiles for Fanatec DD1 and DD2
    • Controller - Reduced default FFB slip effect from 5.0 to 2.0 for Thrustmaster profiles
    • Fixed - Sepang South layout no longer locks the game up when in single race sessions using a web gameplay overlay.

    Content updates:
    • Hockenheim - Updated to 2020 specs. Mostly means walls were moved closer to the track before turn 12 (Mobil 1 Kurve), but many details were updated like curbs, runoffs and environment assets such as the Porsche Experience center.
    • Lausitzring - Renamed into its new official name “DEKRA Lausitzring”. A new layout is available for free to all Lausitzring owners: the DTM Grand Prix Course. The track has been updated to 2020 specs and that includes a modified pit entry path.
    • Monza - Updated to 2020 specs with 3D curbs, textures and assets updates.
    • Nürburgring - Minor updates to update the track to 2020 specs. Some curbs, runoffs refinements.
    • Zolder - Updated to 2020 specs, which mostly means a new and freshly resurfaced track, curbs and updates to the paddock building.
    • All tracks - Adjusted initial fuel consumption estimates in order to provide more accurate values in the car setup menu before the player recorded actual consumption telemetry laps.
    • Bathurst - AI improvements
    • Bilster Berg - AI improvements
    • Dubai - AI improvements
    • Imola - AI improvements
    • Indianapolis - AI improvements
    • Macau - AI improvements
    • Moscow Raceway - AI improvements
    • Nordschleife layouts - AI improvements
    • Sachsenring - AI improvements
    • Sepang - AI improvements
    • Shanghai - AI improvements
    • Chevrolet Corvette Z06 GT3 - Fixed an off-center driving camera
    • Formula RaceRoom X-17 - AI Improvements
  18. Ak1504


    Update 26. August 2020

    Update details:

    Download size = 5.7 GB
    Client version =
    Client BuildID = 5460372
    Dedi version = 66.0.1184
    Dedi BuildID = 5462272

    • Lada Vesta is now free to play with 2 liveries, playable against WTCR car classes.
    • Prepared content for upcoming DTM 2020 competitions
    • Sounds - Cockpit cameras now feature backfire samples specific to the interior of the car, bringing extra life and vibrance.
    • Sounds - New lot of samples for backfires and made their patterns richer. Amount of backfire is car dependant and much more diverse than before.
    • Sounds - Brake disk whine samples volume is now affected by the brake disk temperature. New recordings of brake whines for GT cars.
    • Sounds - New fuel pumps samples
    • Sounds - New gravel sound samples.
    • Sounds - Porsche 911 GT3 Cup - New sound recordings
    • Drag Reduction System and Push to Pass are now split in two unique control bindings
    • Added a key binding for FFB Multiplier, allowing to adjust this setting from inside the car.
    • Moved some old HUD overlays to the butterHUD system (Traction Control, Brake Bias)
    • Disabled the in-game screenshot capture system, as it caused conflicts with and was inferior in quality to Steam’s own screenshot capturing. Visit your Steam client settings menu to bind a key and select a folder for your screenshots.
    • Changed so the graphics_options.xml located in your Documents folder now contains variable names, making it easier to edit some settings through notepad.
    • Dedicated server - Scheduler - Improvements to handling of different time zones between browser and host machine
    • AI - Porsche 911 GT3 Cup + Sprint - Tweaks to improve their handling of slow turns
    • AI - DEKRA Lausitzring - Fixed AI braking later than the pit lane entrance gate.
    • AI - Dubai - Fixed some broken waypoint that was causing AI’s to stop driving
    • AI - Nordschleife - Calmed down some AI’s around the Adenauer forest.
    • Art - DEKRA Lausitzring - Fixed the sudden disappearance of certain track objects while sitting in the gravel in turns 8 and 10.
    • Art - Sachsenring - Updates to bring it to 2020 visuals.
    • Art - Spa-Francorchamps - Updates to bring it to 2020 visuals
    • Renamed Mazda Laguna Seca into Weathertech Raceway Laguna Seca.
    Corsa likes this.