R3E Updates Thread

02-06-2017

As promised yesterday here's our hotfix patch.

  • Added CSW 2.5 wheel range support.
  • Added the new flag rule settings to Multiplayer.
  • Fixed the rendering issue of curbs in Hockenheimring.
  • Fixed ordering issue in MP results in championships.
  • Separated and added division dropdown in mp results. (Will be updated shortly)
  • Fixed time left showing blank in MP browser for servers with players.
  • Fixed data display issue on Aquila and Audi R18 where N was showing as 0 in the gear indicator.
  • Fixed reflection calculations from the data display shaders.
 
16-06-2017

Hotfix

- Fixed issues with Multiplayer results caused by players leaving and reentering.

- Fixed an issue with lap invalidation.

- Fixed so players leaving the server no longer show in replay as stuck on their last known position.
 
29-06-2017


Game:

Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.

Fixed various issues with Data Displays

Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.

Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.

Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.

Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.

Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)

Fixed an issue where dedicated server could sometimes remain stuck in race session

Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.

VR:

Brought back the possibility to set the resolution using a startup argument.

Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.


Sounds, Cameras, Physics & AI:

Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.

Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.

Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)

Art:

Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.

Paul Ricard : fixed some floating elements after the camber changes in last patch.

Zandvoort : Updated S/F gate visuals to current logo of the track.




Portal & Backend:

Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
 
Hotfix 30-06-2017

- Fixed issue with long loading times.

Known issue: If a player leaves in race 1, other players will end up in black screen after session switch into race 2. We are investigating the problem but in the meantime we suggest you avoid multi format races if possible.




Hotfix 04-07 2017

Fixed critical issue where severe problems would occur when a player left or disconnected during multiplayer race.

We apologise for the inconvenience this may have caused you and thank you for your patience.
 
06-07-2017
Hotfix


Game:
  • Fixed a game crash occuring in competitions and leaderboards that would occur after successfully challenging the ghost of another player and then loosing control of the vehicle.
 
Update 02-08-2017

New content:

BMW M235i Racing


Game:

Lowered default minimum force setting for Thrustmaster wheels.
Fixed Slow Down penalty calculations on turbocharged cars
Fixed cut detection logic on tracks with pitlane close to the track like Laguna Seca where simple cuts would result in disproportionate penalties.
DRS no longer deactivates from lateral G’s
Changed so game stops reporting error 13 when leaving a game session after only losing a couple heartbeats during the session
Change so the pitlane speed information overlay always shows when inside the pitlane.
Fixed a case where cars would appear to be hovering above tarmac on pre-race screens.
Fixed some data displays showing a ticker counting up to 0 at race starts.
Fixed an invalid lap overlay that was sometimes showing without any text.
Added a button to view the leaderboards upon finishing a hillclimb run so we could get rid of the non elegant solution of showing the position bar to inform the player of his position.
Changed the logic for the “Restart” button in leaderboards & competitions so it no longer purges your best lap and can still show the live time diff to your ghost on the data display.
Fixed a message wrongly stating the next lap would be invalidated in Hillclimb runs.
Fixed an issue where the HUD elements would sometimes be moved when coming back from an instant replay.
Fixed a crash occuring sometimes when cycling through cameras in the pitlane.
Game now aborts start-up if no display adapter resolution was found.


Multiplayer:

Added a dedicated server setting to set a latency limit (in milliseconds). Any player caught consistently above that limit will be automatically booted.
Added a dedicated server setting to force the race to end after a set time (in seconds). When set to OFF, the server will always wait for a race winner.
Fixed an issue where the dedicated server would sometimes not wait for late joiners to complete their loading sequence and proceed to next session anyway.
Fixed a case where disconnected players would sometimes remain visible on the HUD track map.


Sounds, Cameras, Physics & AI:

All cars: new external gearshifts added.
All cars: Adjusted suspension sounds.
All cars: Road Noise is now pure of any chassis sounds. Increased trigger sensitivity of bump samples.
Audi TT cup : Increased AI respect for other cars space
Mercedes 190 DTM 1992 : New sounds
Opel Omega DTM 1992 : New sounds
Hockenheim : fixed a harsh cut detection on the right hander entering the stadium area.
Nordschleife : Tweaked AI speed in Carousel.
Spa-Francorchamps : added some fly by cameras


Portal & Backend:

Added Team information on player profile and leaderboards.
Free content is now visible again in store.


Art:

Lada Vesta 2017: Fixed an interior window texture
Nürburgring : modified the font of the Porsche tagline on the GP pitwall.
Spa-Francorchamps: Resurfaced to reflect current asphalt, small fixes and tweaks.
 
04-08-2017 (Hotfix)

Game:

  • Fixed the reported issue with gearbox final drive setting always being 0 upon entering tracks in amateur or novice mode.
  • Fixed so pit speed overlay is now hidden when driving slower than 2.5m/s. It’s also hidden when switching camera to another car ( numpad keys + and - ).
 
11-08-2017 (Hotfix)

Dedicated server:
  • Fixed an issue with the client latency detection where the last measure was used instead of the average.

17-08-2017 (Hotfix)

Game:
  • Fixed an issue in multiplayer where the position bar, the yellow flags and the race results were affected by players being kicked from the server during the race.
  • Fixed a data display issue where the live delta would get lost around the GP shortcut on the Nordschleife endurance layouts.
 
12-09-2017

Highlights of this update:
  • Imola is now available
  • Warmup sessions are now an option on dedicated servers
  • Tire compounds for Formula RaceRoom X-17 and U.S.
Game:
  • Reduced Join Lags in multiplayer
  • Fixed car-to-car collisions that could sometimes have “magnetic” effects of either repulsion or attraction.
  • Results files generated by the dedicated server now include car class information and results per class.
  • Added warmup option to dedicated servers. When multiple race sessions are enabled, a warmup will be taking place before each of them.
  • Sessions such as free practice, leaderboard challenge, competitions, “try before you buy” are now set to last much longer than anyone could reasonably have a need for (24 hours)
  • Decision to inflict Stop and Go and Drive Through penalties is now more lenient.
  • Slow Down penalties will no longer increase once the player has triggered the automatic slow down of his car.
  • Wall Riding prevention no longer triggers if player is applying pressure on the brakes at the moment of impact.
  • Graphic options : Car reflections can now be set to Low, Medium or High. High has smoother moving reflections, at the price of some performance.
  • Improved AI decision making in pitstops when it comes to tire wear and changing tires.
  • Cases like Hillclimb Icons where there are only 2 liveries in total no longer result in AI all picking the same car.
  • Custom Championship default naming now includes the car class name instead of just the date and time.
  • Resetting the car on the track now takes the raceline in consideration to avoid placing a car right on the ideal line.
  • Added variables for tire compounds in shared memory.
  • Made the “near pitlane” speed overlay warning only show up if player has requested a pitstop. Should prevent accidental occurrences on tracks where the pitlane entry is close to the ideal raceline (ie Salzburgring).
  • Added a default profile for Fanatec 2.5 wheelbase.

  • Fixed a short freeze of the game that was occuring when setting a faster lap in time attack modes.
  • Fixed a typo in a driver name “Roberto Ravaglia” (DTM 92)
  • Fixed an issue with Hockenheim alternative layouts that did not have a defined amount of turns and were messing up ranking/safety rating calculations and results in general.
  • Fixed an issue with the opponents revlimiter being too low on replays recorded in multiplayer that included a Formula RaceRoom X-17
  • Fixed an issue with cursor becoming invisible when using Mouse Steering and coming back from an instant replay.
  • Fixed an issue where player could see the menu disappear when clicking on the timing screen right at the moment of a session switch.
  • Fixed an issue where the pitlane speed overlay would remain visible on screen when finishing a race by driving through the pitlane.
  • Fixed an issue where mouse scrolling in certain menu pages wasn’t working after moving the window or changing the resolution of the game.
  • Fixed an issue with the fuel gauge in the BMW M235i Racing that could sometimes be lighting on and off.
  • Fixed an issue with the data display in the Formula RaceRoom X-17 where it would state P2P instead of DRS in Time Attack modes.
  • Fixed an issue where players could sometimes end up in Garage phase (prior to race) without having the menu visible.
  • Fixed an issue where the player’s car would sometimes use the min/max steering lock values of the previously loaded car.
  • Fixed an issue where the game would sometimes load the low detailed version of the cockpit on top of the high detailed version.
  • Fixed an issue where exiting from an instant replay while in free camera would result in a mouse cursor being visible on top of the gameplay.

Sound, Physics & AI:
  • Audi R18 : Fixed the default driving camera that was too high
  • BMW M235i Racing : New cockpit sounds, louder, grittier, gruntier.
  • Chevrolet Corvette Z06 GT3 : Fixed the rearview in triple screen resolutions
  • Formula RaceRoom U.S. : 2 compounds are now available. Primary and Alternate. AI behavior and speed tweaks.
  • Formula RaceRoom X-17 : 3 compounds are now available. Soft, Medium and Hard. AI behavior and speed tweaks.

  • Chang International : updated cut detection rules
  • Nordschleife : tweaked a TV camera at Aremberg that could go behind an advertisement board.
  • Spa-Francorchamps : Fixed a TV camera that was set behind ADAC advertisement banners on Kemmel straight when driving GT Masters 2015 cars.
  • Suzuka : Fixed a cut detection around the pitlane entry of the GP layout where you could get a cut while only driving near the pitlane path.

Art:
  • BMW 134 Judd - New driver animation
  • BMW M6 GT3 : improved the yellow headlights visuals
  • Chevrolet Daytona Prototype : New driver animation
  • DMD P20 : New driver animation
  • Mistral M530 : New driver animation
  • Mistral M531 : New driver animation
  • Formula RaceRoom X-17 - New DRS animation for the rear wing. Much more visible.
 
15-09-2017
Hotfix

Game:
  • Fixed a game crash on 32bits operating systems.

15-09-2017
Hotfix

Backend:
  • Fixed an issue in leaderboard challenge where the position bar could suddenly show name and laptime of another player.
 
28-09-2017
Prepared files for upcoming events and content release.

Game:
  • Fixed a game crash that could sometimes occur simultaneously for several players at the end of multiplayer races.
Art:
  • Aquila - New driver animation
  • Canhard R51 - New driver animation
  • Cougar C14-1 - New driver animation
  • Saleen S7R - New driver animation
  • Color balancing work on the global light settings. More adjustments will be done to further improve in later patches.
  • Imola - Additional tweaks and fixes, minor elevation adjustment when coming up to Variante Alta.
 
RaceRoom currently is under maintenance while we deploy our November update. You can find the full details of this update here below.


Highlights of this update:

Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64b executable


Game:

64bits executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( LINK https://goo.gl/MyjWWd )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.


Sound, Physics & AI:

AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn


Art:

All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.
 
Last edited:
RaceRoom is under maintenance

We are preparing the game for our imminent release of 3 Porsche cars.

Here is the changelog of the update being deployed:


Game:

Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.


Sound, Physics & AI:

BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)


Art:

Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
 
10-01-2018
Hotfix mostly focused on adressing multiplayer stability.

Game:

  • VR - Fixed shadows that wouldn’t render near the player
  • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
  • Fixed a crash that could sometimes occur on the dedicated server
  • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.
Art:
  • Audi R8 LMS - Minor tweaks to some Audi Sport liveries


12-01-2018
Hotfix


Game:
  • Fixed an issue some players experienced where the world was extremely blurred as soon as the car moved.
  • Fixed a game crash reported in Visual Settings menu
  • Fixed one more case where dedicated server was caught hanging.
 
17-01-2018
Hotfix (Dedicated server only)

  • Fixed one issue where some connections wouldn't be properly cleared after booting a player for high latency

18-01-2018
Hotfix (Dedicated server only)

  • Fixed an issue where an empty server would not reset itself but proceed through sessions if all players left.

22-01-2018

  • Dedicated server now refuses incoming connections as soon as a session timer has reached zero. This will shorten the wait some players experienced where dedicated servers could be seen waiting for players for several minutes before moving on.
  • Added Incident reports in dedicated server json result files. Incidents are reported for each player per session and per lap. They are given a type of incident as well as a severity indicator in points. Incident types are as follows:
    • Type 0 = Car to car collision
    • Type 1 = Collision with a track object
    • Type 2 = Going the wrong way
    • Type 3 = Going off track
    • Type 4 = Staying stationary on the track
    • Type 5 = Losing control of the vehicle
    • Type 6 = Not serving a penalty
    • Type 7 = Disconnecting / Giving up before the end of a race
    • Type 8 = Missing the race start
  • Fixed custom images for dedicated servers that were failing to upload
  • Deployed some various server side fixes.

Additional note:

Related to the Incident reports, players can have the incidents output showing live in their game through the "Chat" system messages (yellow text) by doing so:

- Right-click the game in your Steam library
- Select Properties
- In the window that opened, in the General tab, click "SET LAUNCH OPTIONS"
- Add: "-repSystemDebug" (without the quotation marks)
- Start the game
 
31-01-2018

Game:
  • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
  • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
  • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
  • AI - Further improved spatial awareness
  • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
  • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
  • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
  • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
  • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
  • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
  • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
  • Further improved performance when changing values on the car setup screen.
Sound, Physics & AI:
  • Porsche 911 GT3 R - External sounds improvements
  • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
  • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
  • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
  • Audi TT cup - AI has been slowed down
  • Ford GT1 - Gearbox is now properly marked as sequential
  • Saleen S7R - Gearbox is now properly marked as sequential
  • Formula RaceRoom 2 - Now has a maximum steerlock
  • Zandvoort - AI strength adjusted
Art:
  • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
  • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
 
15-03-2018

Game:
  • Added support for Thrustmaster TS PC Racer in “Advanced Mode”
  • Added support for colored rev LED’s on Fanatec CSL Steering wheel P1 (Xbox & PS4)
  • Game now properly clears the digits shown on the display of Fanatec rims upon closing.
  • Turned off Fanatec’s built-in auto-centering of the wheel.
  • Increased the default steering lock for gamepad users to 13 after feedback that 8 was too low.
  • Cut penalties are now decided by the game when the car has rejoined the track at racing speed, preventing cases where a penalty could sometimes be handed out to a car in an unfair manner.
  • Fixed incident reporting in Multiplayer results that would list all incidents in one and unique lap.
  • Fixed a case where a player could sometimes be handed a penalty upon spawning on the grid for the race start.
  • Fixed a case where "DRS Activated" HUD message could remain stuck on screen when manually shutting DRS off.
  • Fixed a case where player was unable to repair a broken front wing in Formula X-17, US or 2.
  • Fixed a timing issue on tracks like Nordschleife VLN / 24H that would occur when player did an outlap after pitting.
  • AI - Improved fuel calculations for pitstop decisions
  • AI - Improved tyre wear calculations for pit decisions
  • AI - Fixed a wrong AI behavior where it would fail to brake when caught out of fuel
  • AI - Further improvements to their behaviour when cars are on different lines.
  • AI - Improved pitlane entering behaviour on tracks such as Silverstone where AI could be sometimes seen braking in the middle of the track to make it into the pitlane entrance.
  • AI - Various DRS and Push to Pass logic improvements
  • AI - Fixed a case where, on track layouts like Nordschleife VLN, AI could sometimes be seen having trouble avoiding cars coming out of pitlane.
  • AI - Fixed a case where, in a replay, the data display in the cockpit camera would not match what the AI is doing.
  • AI - Fixed so refueling is always allowed in practice / qualifying, no matter the car class, preventing AI’s of classes like DTM being caught running out of fuel on longer sessions
  • AI - Allowed AI to enter pitlane through any entrance if more than one exists (i.e. - VLN / 24H Nordschleife)
  • Reduced the dropping / bouncing that could occur when car is spawning on track
  • Triple Screen - Improvement to the balance between clipping through objects close to camera and flickering of distant textures.
  • VR - Fixed a case where shadows would not render within a certain perimeter around the player.
  • VR - Fixed some window textures not showing transparency when they should
  • VR - Race ending phase no longer shows a moving TV camera
  • Massive update to french localization in both game and portal sides.

Sound, Physics & AI:
  • Audi V8 DTM ‘92 - Fixed an issue with rate at which the tires were getting worn
  • BMW M1 Procar - Adjusted AI braking distances
  • Group 5 cars - Adjusted AI braking distances
  • GTO cars - Adjusted AI braking distances
  • Formula RaceRoom X-17 - Fixed engine that could easily overheat and take damage.
  • Formula RaceRoom 2 - Improved AI’s respect for opponents.
  • GTR 3 cars - Fixed engine temperature and damage from overheating. Reduced fuel usage.
  • Porsche 911 GT3 R - Adjusted placement of hood camera in triple screen
  • WTCC 2013, 2014, 2015, 2016 & 2017 - Reduced fuel usage
  • Laguna Seca - Fixed AI cutting through the sand when exiting the pitlane through the turn 1 road.
  • Lausitzring GP - Fixed AI that was always a bit slow on the newly added GP layout
  • Macau - Improved speed at which AI enters pitlane.
  • Road America - Moved starting position for leaderboard challenges further towards the S/F line to avoid getting next lap invalidated when doing a mistake in turn 12.
  • Zandvoort - Improvements to cut rules to prevent getting penalties when exiting pitlane and rejoining track in a wild fashion.


16-03-2018

Hotfix

Game:
  • Fixed a game crash occuring in 64-bit with MMOS Direct Drive Wheels.



20-03-2018

Hotfix (no download required)

Sound, Physics & AI:

  • Porsche 911 GT3 R - Fixed the extra 15 BHP the car had since the 15th March patch. Wiped all leaderboard entries submitted with this car while it was OP.
 
13-04-2018
This server-side update deployed the following tweaks to car physics:

  • Audi TT cup - suspension and handling tweaks, modified the default setup to have front toe out and a softer front anti-roll bar.
  • Formula RaceRoom U.S. - Fixed an issue where the car would sometimes miss gearshifts by reducing drivetrain elasticity, also tweaked the torque curve and modified the turbo boost.
  • GTR 3 car class - BOP adjustments based on performances recorded since last adjusts. Tweaks to standing start launch logic so starting abilities are equalized for all the cars. Reduced drivetrain elasticity of all cars.
  • Porsche Cayman Clubsport - suspension tweaks and reduced drivetrain elasticity.
 
19-04-2018

Deployed content for upcoming competitions.

Game:
  • GTR 3 car class - Pitstop actions now take a longer time.


20-04-2018
Server side update

Sound, Physics & AI:
  • Fixed the Plasa's 134 Judd from Hillclimb Icons that had a broken gearbox



03-05-2018
Game client side only (~2.2 GB)


Game:
  • Spectator mode: Fixed an issue where the race start countdown lights would show at the end of a race and remain visible in the second race session.
Art:
  • All DTM cars from 2013 to 2016 now have 360 degrees driver animations
  • Audi RS 3 LMS - esport livery updated
  • Imola - Pitlane limit is now properly set to 80 kph
  • Porsche 911 GT3 R - Fixed an issue with the car receiving engine damage from a frontal impact.
  • Sachsenring - Updated with new pitwall sponsor, slight camber adjustments, and a surface review.
  • Sepang - Fixed a hole in the ground where cars could sometimes get stuck.
  • Spa-Francorchamps - Reviewed track surface between Les Combes and the chicane.
  • Volvo S60 WTCC - Fixed an issue where driver was seen clipping through his seat from external cameras.
  • Zakspeed Capri - Attempt to fix an issue where the tail lights would not be rendered with transparency on a ghosted car on certain configurations.
  • Zhuhai - Performance optimizations
 
Update: https://forum.sector3studios.com/index.php?threads/may-8th-update.10758/

Game:

  • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
  • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
  • Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
  • Added support for upcoming “Fixed Setup” time attack competitions.
  • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
  • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
  • Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
  • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
  • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
  • Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
  • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
  • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
  • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
  • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
  • AI - Fixed a reported game crash related to DRS / PTP zones.
  • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
  • AI - Added some variations to their tyre management to increase pitstop strategy differences.
  • VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
  • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
  • VR - Fixed a reported game crash
  • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
  • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
  • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
  • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

Sounds, cameras, physics & AI:
  • All Tracks - Tweaked AI pace in qualifying versus race
  • Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
  • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
  • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
  • Mistral M530 - Improvements to cockpit sounds
  • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
  • RedBull Ring - Tweaks to cut corridors
  • Sachsenring - Tweaks to cut corridors
  • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
 
May 31st - Update


https://forum.sector3studios.com/index.php?threads/may-31st-update.10866/


This is the last of our series of updates aimed at deploying cars for the various eras of the
Mercedes‐AMG Motorsport eRacing Competition.

Today's update adds the remaining cars for the future rounds of this outstanding competition: the AMG-Mercedes CLK DTM 2003, the AMG-Mercedes C-Klasse DTM 2005 as well as a competition-only version of the Mercedes-AMG C 63 DTM 2015.

You can watch all the races on Mercedes-Benz' YouTube channel : https://www.youtube.com/channel/UClj0L8WZrVydk5xKOscI6-A

Round 3 : Race will take place this coming Sunday 3rd June !


But it isn't all! We're also bringing some fixes for Direct Drive wheels and other controller types that were reported recently. Check this out:

Update details:
Client version = 0.3.0.6406
Client BuildID = 2821569
Dedi version = 42.0.665
Dedi BuildID = 2821571

Game:
  • FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
  • FFB - Fixed various reported issues with Direct Drive wheels
  • FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
  • Input meter - Fixed an issue where the meter would render before a racing session started.
  • Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)

Content
  • Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
  • Laguna Seca - Fixed wrong pitlane speed limit
  • Sepang - Fixed some minor texture flickering on the back of the pit building
 
June 20th Update

Today we're mostly preparing RaceRoom for upcoming competitions and content releases.
Stay tuned for more information regarding those!

Update details:
Download size = 934.3 MB
Client version = 0.3.0.6408
Client BuildID = 2878085
Dedi version = 43.0.675
Dedi BuildID = 2878124

Game:
  • Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
  • Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
  • Fixed an FFB initialization on the "Championship progress saved" message.

Content
  • Moscow - Modified track side banners in preparation for the Porsche virtual series.
  • KTM X-Bow RR - New livery #8 was added to store
  • Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
  • Lausitzring GP - Fixed HUD track map that was still using simple visuals.
 
11th July 2018 - RaceRoom has been updated


https://forum.sector3studios.com/index.php?threads/11th-july-2018-raceroom-has-been-updated.11025/


A new track is now available! Joining the list of WTCC venues comes Twin-Ring Motegi. This track, located in Japan, was on the calendar of the final three seasons of the FIA WTCC series: 2015, 2016 and 2017.



This is not all, we're also bringing a complete overhaul of various cars. The biggest change being a big merger between GTR 1 and GTR X car classes. They're now upgraded to our highest physics quality level and closely balanced together.

For those of you who were around in 2012 when RaceRoom was in open beta, you'll remember the Nissan GTR GT1. After all these years sitting in a dark virtual garage, this car has now been unleashed and added to the GTR 1 class as well.

The Pagani Zonda R was also upgraded and now lives in its own single-make cup class with many liveries available.

Another car received some physics upgrades: the Formula RaceRoom Junior. Alex Hodgkinson, our physics designer, has treated you with his own version of what this car should handle like, all based on the data and experience collected when he was racing such cars a few years ago.

On the sound side, we're improving as well! Anthony Monteil, our sound engineer, has been busy delivering many new reasons for our ears to rejoice! Read about it all in detail below!


Update details:
Download size = 4.3 GB
Client version = 0.3.0.6411
Client BuildID = 2936158
Dedi version = 44.0.684
Dedi BuildID = 2936171

Game:
  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows to go up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.

Sounds
  • 350 new gearshift / backfire / shift backfire samples were added.
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars - Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar - Coast transmission volume adjusted in cockpit
  • BMW M3 DTM 2013 - Transmission volume adjusted in cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in cockpit
  • Chevrolet Camaro GT3 - Main volume increased in cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 - Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 - Transmission volume adjusted in cockpit
  • Mercedes 190 DTM 92 - Transmission volume adjusted in cockpit
  • Mistral M530 - Transmission volume adjusted in cockpit
  • Nissan GTR GT3 - Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX - Transmission volume adjusted in cockpit
  • Nissan GTR R32 - Transmission volume adjusted in cockpit
  • Opel Omega DTM 92 - Transmission volume adjusted in cockpit
  • Formula RaceRoom X-17 - New traction control external sounds
  • Formula RaceRoom 2 - New traction control external sounds
  • Formula RaceRoom Junior - Transmission volume adjusted in cockpit
  • Saleen S7R - Rev blending improved for external sounds
  • Volvo 240 Turbo - Transmission volume adjusted in cockpit

Physics
  • Pagani Zonda R - Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R - Physics upgraded
  • Ruf CTR3 - Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT - Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo - Physics upgraded, BOP for GTR1 car class
  • Ford GT1 - Physics upgraded
  • Formula RaceRoom Junior - Physics upgraded
  • All H-pattern cars - Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior

Art
  • Ruf RT12R (GTR2 and GTR3) - Updated rev light logic
  • Ruf CTR3 - Upgraded to a new data display
  • Paul Ricard - Track resurfaced for bumps, swapped old 2D audience, added normal map to guardrail.
  • Ford GT1 - Some dimension tweaks
  • Mercedes DTM 2015 - #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R - Fixed headlights and brake lights that were not working after a recent update

12-07-2018

Update details:

Download size = 90 MB
Client version = 0.3.0.6412
Client BuildID = 2939416


Sounds
  • Porsche 911 GT3 R : New external sounds.

15-07-2018

Update of Steam app settings


  • Added two launch options for Steam VR mode. This has the same effect as starting the game with " -vr ". The game will use the Super Sampling setting defined by the user in Steam VR.

18-07-2018


Update details:
Download size = around 1,5 GB
Client version = 0.3.0.6414
Client BuildID = 2954930


Game:
  • Fixed a false positive detection of a clock-hack on Nordschleife (with the Nordschleife layout) that was resulting in the first lap started right after loading would always be invalidated.


Art
  • Brands Hatch - Fixed some extreme bumps, swapped old 2D spectators, small AO tweaks.
  • Sonoma - Fixed an issue where "Long" layout would trigger an off-track incident point event in turn 7 when running a bit wide but still on-track.
  • Falkenberg - Fixed an issue where player could be considered as having entered the pitlane by driving too close to the pit entry. Pitlane entrance has been moved further back.
  • Motegi - Fixed a tyrewall that had no collision and could be driven through on the start/finish straight.
 
Last edited:
15-08-2018

Update details:
Download size = 634 MB
Client version = 0.3.0.6416
Client BuildID = 3033701
Dedi version = 45.0.695
Dedi BuildID = 3033704


Content:
  • Alfa Romeo Giulietta TCR
  • Audi RS 3 LMS
  • Honda Civic TCR
  • Hyundai i30 N TCR
  • Peugeot 308 TCR
  • Seat Cupra TCR
  • Volkswagen Golf GTI TCR

Game:
  • Added "Launch Control" key mapping. WTCR cars are currently the only cars featuring it.
 
Last edited:
23-08-2018

Update details:
Download size = ca 235 MB
Client version = 0.3.0.6417
Client BuildID = 3056970



WTCR 2018 - Balance of Performance
  • Alfa Romeo Giulietta TCR - Reduced ballast weight
  • Audi RS 3 LMS - Reduced ballast weight
  • Cupra TCR - Reduced ballast weight
  • Honda Civic TCR - No change
  • Hyundai i30 N TCR - Reduced ballast weight
  • Peugeot 308 TCR - Reduced ballast weight
  • Volkswagen Golf GTI TCR - Reduced ballast weight

Sounds
  • Volkswagen Golf GTI TCR - increased cockpit coast volume and external gearshifts volume

Art:
  • Added the remaining suits and helmets textures to all WTCR cars
  • Alfa Romeo Giulietta TCR - Various tweaks to the cockpit, attached the window net a bit higher, fixed over-reflective objects in the cockpit.
  • Cupra TCR - Fixed over-reflective objects in the cockpit. Added missing logo on the flanks of car #66.
  • Honda Civic TCR - Data display modified to MoTec C127 (Black), fixed over-reflective objects in the cockpit.
  • Hyundai i30 N TCR - "H" logo now sits on the upper radiator grid. Shift lights in the cockpit are now better adjusted.
  • Volkswagen Golf GTI TCR - Tweak to the position of the driver's fingers
 
28th November update

We are thrilled to introduce GT4 race cars to the RaceRoom platform in this update. Not only that, we've also been busy bringing numerous features and improvements to the simulator, and we're very excited to share the fruit of the work of these past months with you all.


GTR4 Release trailer:



Also don't miss out on the (ok, a bit lenghty) interview we had with RaceDepartment.com surrounding this update :



Update details:
Download size = circa 2.8 GB
Client version = 0.3.0.6514
Client BuildID = 3346300
Dedi version = 47.0.764
Dedi BuildID = 3346554



Content
  • Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
  • Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
  • Added a GT2 version of the P4/5 Competizione

Game
  • Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
  • Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
  • Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
  • Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
  • Introducing additional assists : ESP and Countersteer assistance.
  • Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
  • Implemented a weight ballast system for assists that do not naturally make the car slower.
  • Further tweaks to Slowdown penalties
  • Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
  • Reorganized the option menus for easier navigation.
  • Lowered default volume values for Roadfeel and Suspension Squeak sound effects
  • Cockpit camera now has some movement from G-forces by default.
  • Car selection menu no longer shows cars in order of their release dates but alphabetically.
  • Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
  • In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
  • Reduced the distance at which the green flag is presented after passing a yellow flag incident.
  • DRS in a multiclass race will no longer become available from following a car having a different performance index.
  • AI no longer defends its position in the first turn of an s-curve
  • AI now makes better defensive decisions based on the type of corner ahead.
  • AI no longer goes defensive on the first lap of a race if there is a car in front.
  • AI should now respect a bit more distance to opponent cars

Physics / Sounds / AI / Cameras
  • All non sequential cars: Reworked the entire H-pattern gearbox and clutch management.
  • Introducing downshift blip on gearshifts when clutch is set to automatic
  • Turbo spooling now drops more accurately on gearshifts
  • Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
  • Damage sensitivity tweaks for all cars
  • Added stone chips samples to replays
  • Added specific pitstop timers for GTR1 and GTR2 car classes
  • Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
  • Audi R8 LMS - Improved behaviour when biting curbs
  • BMW M6 GT3 - Improved corner entry behaviour
  • Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
  • Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
  • Formula RaceRoom X-17 - Improved AI standing starts
  • GTR2 - Complete rework on the physics, 2 tyre compounds
  • GTR2 - New sounds for the BMW M3 GT2
  • GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
  • GTR4 - Introducing this class with 3 new cars.
  • Mercedes C-Klasse DTM 2005 - Improved AI behaviour
  • Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
  • Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
  • WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
  • New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.





Bug fixes


  • Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
  • Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
  • Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
  • Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
  • Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
  • Fixed the lap time not being invalidated from driving in the wrong direction.
  • Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly.
  • Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
  • Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
  • Fixed the cockpit perspective shift going the other way when looking back.
  • Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
  • Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
  • Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
  • Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
  • Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
  • Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
  • Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
  • Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
  • Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
  • Fixed pitstop menu being locked after entering the pitlane with no action selected.
 
Last edited:
19th December 2018 - Update

Our December update is here, and we're very excited to be sharing this one with you.

The first of our 3 Porsche releases of this winter: Porsche 934 Turbo RSR

The introduction of the AI Selector for single player
Every patch, we have had the same question in the comments: "When will the AI Selector come?". Well this time we're glad to finally bring it to you!
You are now able to select of your opponents down to the livery they use. We've also worked on the AI behavior to allow them to manage the slower traffic in multiclass conditions.


Here are the full details of this update:

Update details:
Download size = 313.5 MB
Client version = 0.3.0.6526
Client BuildID = 3411532
Dedi version = 48.0.779
Dedi BuildID = 3411541


Game
  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI's will drive, down to the livery. You can save and load AI selections.
  • AI - Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn't always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier 'X4' icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences

Physics / Sounds / AI / Cameras
  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn't directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it's useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox
 
2ed94d5236adb3780c2480169d54182932dc258b.jpg


We are very happy to reignite the ADAC GT Masters spirit in RaceRoom!

The Porsche 911 GT3 R, Mercedes AMG GT3, Audi R8 LMS, BMW M6 GT3 and the Callaway Corvette C7 GT3-R have arrived in the original liveries of the ADAC GT Masters 2018 season.

No matter if you want to repeat the title run of Precote Herberth Motorsport, drive the popular Porsche of IronForce by RING POLICE, beat the times of our test driver Philip Ellis in his own car or try to make it through the first turn in Hockenheim in Maxi Götz‘ Mercedes AMG GT3 – you can experience an unforgettable season of the ADAC GT Masters now in RaceRoom.


In addition to the car pack, we are bringing Most Autodrom to the already vast selection of tracks available in RaceRoom. This 4.2 km long circuit located in the northwest of the Czech Republic was built in 1983 and has since then regularly hosted many motorcycle, truck and car racing events. In 2018 it became part of the ADAC GT Masters calendar, proving to be an excellent motorsport venue and a real challenge for the drivers, with its high speed sections nicely embedded in the environment and a distinct lack of artificial run-off areas.

30th January 2019 - Update



979709d2848aeaf4ea90c5d52b2dcdeea1fd89b5.jpg


Check out Jardier's stream from last night where he took an early look at the new content. Most Autodrom is Jardier's local track and he has fond memories since this is where he achieved a victory in real racing some time ago.




Update details:
Download size = 2.3 GB
Client version = 0.3.0.6533
Client BuildID = 3514929
Dedi version = 49.0.814
Dedi BuildID = 3514858



Content
  • Added ADAC GT Masters 2018 car class
  • Added Most Autodrom
  • Modifications to MK Motorsport liveries present in RaceRoom, to celebrate their 40th anniversary : BMW M1 Procar #105, #151, #152. BMW M235i #308

Game
  • Traction Control now triggers over a minimum speed to improve standing starts
  • AI - Further mprovements to behavior while racing in a pack
  • Restarting a race session now lets you access to car setup menu.
  • Changed race results so they show each group's winner's laps instead of session's lap, since it can be lower for slower classes
  • Fixed an issue with "Rotate" pitstop order (ADAC rules preset) where left and right tyres wouldn't be swapped but instead replaced with fresh ones.
  • Fixed an issue with results in a Multiclass race event
  • Fixed a reported issue where the game could show a black screen during loading if the browser tab failed to load.
Physics, Sounds, Cameras, AI
  • Audi 90Q GTO : Improved standing starts, tweaks to turbo boost.
  • GTR2 class: Physics and AI behavior improvements (smoothed out gearchanges, improved automatic gearbox behavior, reduced effective slip angle of rear tyres under load, reduced Downshift Prevention intervention, Increased blip on downshifts, tweaks to fuel estimates. Grip of soft tyres increased by 2%.
  • GTR3 class : further balance of performance tweaks, smoothed out gearshifts
  • GTR4 class : Made AI quicker, reduced Downshift Prevention intervention, tweaked gearshifts, automatic gearbox behavior improvement. Tweaks to default setup of the Lotus, increased KTM drag a bit.
  • Mercedes C-Class DTM 1995 : Smoothed out gearshifts, made AI a bit less careful.
  • Porsche 911 GT3 Cup : Fixed AI rear instability. Smoothed out gearshifts and reduced Downshift Prevention intervention
  • Porsche 911 GT3 R : Cockpit sounds tweaked
  • Porsche 934 RSR : Stiffer springs on default setup
  • Porsche Cayman CS + Porsche Cayman CS MR : Smoothed the drivetrain
  • Chang (full) : fixed a blocked TV cam view
  • Laguna Seca : new static TV cams
  • Lausitzring (all layouts) : new static TV cams
  • Macau : new Static TV cams
  • Mantorp (GP + Short) : new static TV cams
  • Mid-Ohio (all layouts) : new static TV cams
  • Monza (full + junior) : new static TV cams
  • Moscow (all layouts) : new static TV cams
  • Norisring : new static TV cams
  • Nürburgring (full + dtm + short ) : new static TV cams
Performance Index have been modified:
Code:
FR X-17 Cup  -  5
FR US Cup  - 10
FR2 Cup  - 15
P1  - 20
GTR X  - 25
P2  - 30
DTM 2013  - 35
DTM 2014  - 35
DTM 2015  - 35
DTM 2016  - 35
C-Klasse DTM 2005  - 36
CLK DTM 2003  - 37
Hillclimb Icons  - 40
FR3 Cup  - 45
GTR 1  - 50
GTR 2  - 55
GTR 3  - 60
ADAC GT Masters 2013  - 60
ADAC GT Masters 2014  - 60
ADAC GT Masters 2015  - 60
Zonda R Cup  - 62
C-Klasse DTM 1995  - 63
Group 5  - 65
GTO Classics  - 70
Porsche 911 GT3 Cup  - 73
WTCC 2014  - 75
WTCC 2015  - 80
WTCC 2016  - 80
WTCC 2017  - 80
Tatuus F4 Cup  - 85
Procar  - 90
KTM X-Bow RR Cup  - 90
Touring Classics  - 95
DTM 1992  - 95
Audi TT RS cup  - 99
WTCC 2013  - 100
Aquila CR1 Cup  - 101
WTCR 2018  - 102
GTR 4  - 103
Silhouette Series  - 104
German Nationals  - 105
Clubsport Trophy  - 106
Audi Sport TT Cup 2015  - 125
Audi Sport TT Cup 2016  - 125
Group 4  - 126
FRJ Cup  - 127
BMW M235i Racing Cup  - 128
NSU TTS Cup  - 135
 
4th April 2019 Update













Update details:
Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152



Content
  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game
  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.

  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers. See Sector3 Forums for shared memory block mapping.
  • Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See Sector3 Forums and githubfor full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.


  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops

  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers

  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
 
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