[RACE] NR2003: GTPlanet Fantasy Series - Season 2 - Checkered Flag

  • Thread starter Thread starter nascarfan1400
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Holy double, Princess.

My confidence in the logo making committee for VRR has plumeted. I'm petrified.

I wouldn't worry too much, I'll deliver something you'll like as well as the others. Him though:

5US.gif


Let me get back to you on that.
 
Please send me the .ini @Jahgee1124
Alright, I got important college stuff to do, but I'll send it soon
Holy double, Princess.



I wouldn't worry too much, I'll deliver something you'll like as well as the others. Him though:

5US.gif


Let me get back to you on that.
Bah, as you can see from my Milwaukee logo, if I don't have a funny idea I can turn in an OK serious logo :lol:
 
Anyone want to do the FedEx 88 logo? The 8's need to be prominent since its the figure 8 track, but aside from that, go for it.
 
Anyone want to do the FedEx 88 logo? The 8's need to be prominent since its the figure 8 track, but aside from that, go for it.

Got it.
 
@nascarfan1400
[ track ]
track_name = cns_wcr
track_name_short = cns_wcr
track_city = Erie
track_state = Colorado
track_length__type = 0.375
track_misc_info_1 = Built by sticky
track_misc_info_2 =
track_misc_info_3 = Windycityracing.com
track_num_turns = 4
track_length = 0.375m
track_altitude = 0.0
track_type = 0 ;short oval
chassis_type = 3 ;short track
default_event_laps = 333
default_qual_laps = 3
track_base_month = 8 ; the race month used for single, multi, and testing
max_starters = 43
track_tire_heat = 0.70 ; > modifies amount of heat going into the tire at a given track
track_tire_wear = 0.88 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
track_tire_wear_loss = 0.34 ; percentage of grip lost at full tire wear
track_tire_wear_exp = 1.21 ; > 1.0 gives a bigger fall off later in run < 1.0 gives a bigger fall off early in run
track_asphalt_grip = 1.02 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05
track_concrete_grip = 1.13 ; > means more grip. Again, keep between about 0.9 and 1.05
track_paint_grip = 1.10 ;
track_chassis_grip = 1.30 ;
track_rumble_grip = 1.0
track_north_angle = 0 ; angle of true north in degrees


; Starter decisions:
; First value is earliest possible green flag dlong, should be after to pace car pit entrace point
; Second value is latest possible green flag dlong. Must be before start line and after first value
starter_decision = 624 660

[ track_cts ]
track_tire_heat = 1.12 ; > modifies amount of heat going into the tire at a given track
track_tire_wear = 0.56 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
track_tire_wear_loss = 0.21 ; percentage of grip lost at full tire wear
track_tire_wear_exp = 1.07 ; > 1.0 gives a bigger fall off later in run < 1.0 gives a bigger fall off early in run
track_asphalt_grip = 1.12 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05
track_concrete_grip = 1.10 ; > means more grip. Again, keep between about 0.9 and 1.05

[ cup ]
record_lap_time = 00.000
record_holder = Your Name Here

[ cts ]
record_lap_time = 17.183
record_holder = Ron Hornaday

[ gns ]
record_lap_time = 15.746
record_holder = Rick Carelli

[ weather ]
track_base_temp = 55.0 ; track average temperature on April 1 in deg F
track_temp_range = 15.0 ; one standard deviation from average in deg F
track_temp_swing = 13.0 ;
track_wind_speed = 13.0 ; average wind speed at the track in MPH
track_wind_speed_range = 10.0 ; one standard deviation from average in MPH
track_wind_direction = 290 ; compass heading in degrees from which wind is most likely (in this case from Northwest)
track_cloud_prob = 0.35 ; probability of cloud cover, 0.0 to 1.0

[CrowdSound]
num_sources = 4
pos_0 = -235 90 6
pos_1 = 235 -80 4
pos_2 = 190 135 5
pos_3 = 0 90 6

[ ai_track ]
pace_merge_from_pit_line_dlong =670
pace_merge_to_pit_line_dlong =245
pace_speed_limit_mph = 35
ai_accel_modifier = 1.10 ; acceleration grip efficiency
ai_decel_modifier = 0.96 ; braking grip efficiency
ai_fuel_use = 1.20 ; > 1.0 = more fuel consumed
ai_grip_modifier = 2.38 ; > 1.0 = more grip
ai_drag_modifier = 2.01 ; > 1.0 = more drag, which is slower
ai_line_modifier = 1.011 ; dangerous hack, don't use unless you are a trained professional
ai_qual_modifier = 1.00 ; > 1.0 = faster during qualifying
ai_wall_offset = 20 ; 100 = full-time AI collision detection
ai_tire_wear_left = 0.37 ; left tire wear adjuster for ai
ai_tire_wear_right = 0.47 ; right tire wear adjuster for ai
ai_arcade_tire_wear = 0.01 ; lower = less wear (used in addition to the above left/right modifiers)
ai_arcade_fuel_use = 0.95 ; > 1.0 = more fuel consumed (used in addition to fuel_use above)
ai_arcade_grip_modifier = 0.905 ; > 1.0 = more grip
ai_arcade_drag_modifier = 1.18 ; > 1.0 = more drag, which is slower
ai_pacing_distance = 1.45 ; car lengths behind while pacing
ai_bunching_distance = 1.27 ; car lengths behind while bunching for start
ai_drafting_distance = 1.24 ; car lengths behind while racing
ai_panic_decel = 20.0 ; G's of extra deceleration inducing panic
ai_dlongpad_scale = 5.0 ; scales padding in braking zones (smaller = more scaling)
ai_dlat_pad = 1.45
ai_squeeze_pcnt = 0.02
ai_inverse_slipcurve_k = 0.26 ; how much slip angle AI need to corner. smaller = more, more = increased drag

[ AppRuleEnterPits ]
pit0_entrance_point0_dlat = 2
pit0_entrance_point0_dlong = 283
pit0_entrance_point1_dlat = .2
pit0_entrance_point1_dlong = 253



[ pit_lane_0 ]
; AI stuff
merge_from_pit_line_dlong = 670 ; dlong at which cars leaving pits will merge to race line
merge_to_pit_line_dlong = 70 ; dlong at which cars entering pits will merge to pit line
merge_to_pit_line_length = 50 ; length of merge window
pit_lane_end_dlong = 621 ; dlong where pit lane proper ends
pit_lane_start_dlong = 300 ; dlong where pit lane proper begins
slow_pit_line_dlat_offset = -3.50 ; track-specific dlat_offset of 2nd slower pit line (0 if N/A)
stall_exit_goal_dlat_offset = 3.75 ; goal dlat offset (+ left) for the pit stall exit cubic line
stall_exit_goal_dlong_offset = 7.0 ; goal dlong offset (ahead) for the pit stall exit cubic line
begin_stall_entry_offset = 25.0 ; offset at which to begin entering the pit stall
begin_stall_approach_offset = 60.0 ; offset at which to begin approaching the pit stall
lane_merge_dlong = 634 ; Dlong which you must remain on the apron when exiting the pits

; race control stuff
lane_on_right = 1 ; 0 if on left, 1 if on right
lane_has_wall = 1 ; 0 no wall, 1 has wall
speed_limit_MPH = 70

; regular stalls
stall_0 = 600.00 -9.27 0.10
stall_1 = 592.76 -10.05 0.09
stall_2 = 585.58 -10.87 0.10
stall_3 = 578.48 -11.78 0.11
stall_4 = 571.45 -12.57 0.09
stall_5 = 564.46 -13.31 0.09
stall_6 = 557.54 -14.06 0.08
stall_7 = 550.66 -14.75 0.09
stall_8 = 543.85 -15.52 0.10
stall_9 = 537.11 -16.43 0.10
stall_10 = 530.42 -17.23 0.09
stall_11 = 523.78 -18.00 0.09
stall_12 = 517.21 -18.86 0.10
stall_13 = 510.69 -19.64 0.09
stall_14 = 504.22 -20.42 0.10
stall_15 = 497.81 -21.29 0.10
stall_16 = 491.46 -22.17 0.11
stall_17 = 485.15 -22.94 0.08
stall_18 = 478.88 -23.53 0.07
stall_19 = 472.63 -24.06 0.06
stall_20 = 466.42 -24.56 0.08
stall_21 = 460.26 -25.41 0.13
stall_22 = 454.12 -26.80 0.20
stall_23 = 448.12 -28.64 0.22
stall_24 = 442.21 -30.37 0.20
stall_25 = 436.38 -32.08 0.20
stall_26 = 430.61 -33.67 0.18
stall_27 = 424.90 -35.13 0.17
stall_28 = 419.25 -36.53 0.17
stall_29 = 413.68 -38.02 0.19
stall_30 = 408.07 -39.34 0.11
stall_31 = 399.92 -39.74 0.03
stall_32 = 391.73 -39.91 0.02
stall_33 = 383.54 -40.04 0.01
stall_34 = 375.35 -40.11 0.00
stall_35 = 367.17 -40.09 -0.01
stall_36 = 358.98 -39.95 -0.02
stall_37 = 350.79 -39.81 -0.01
stall_38 = 342.60 -39.74 -0.01
stall_39 = 334.41 -39.56 -0.04
stall_40 = 326.24 -38.99 -0.11
stall_41 = 318.13 -37.89 -0.15
stall_42 = 310.00 -36.92 -0.10

; special stalls ( pittool defaults this to stall_0 )
stall_qual_exit = 602.43 -9.00 0.09


[ pit_lane_1 ]




; pace car
begin_pacestall_entry_offset = 25 ; offset at which to begin entering the pit stall
begin_pacestall_approach_offset = 40 ; offset at which to begin approaching the pit stall
pacestall_exit_goal_dlong_offset = 12 ; goal dlong offset (ahead) for the pit stall exit
pacestall_exit_goal_dlat_offset = -5.0 ; goal dlat offset for the pit stall exit
stall_pace = 3 36 0


[ starting_grid_0 ]
stall_pace = 53 9 0
stall_0 = 45.00 17.45 0.03
stall_1 = 45.00 12.45 0.03
stall_2 = 38.05 17.31 0.01
stall_3 = 38.05 12.31 0.01
stall_4 = 31.10 17.28 0.00
stall_5 = 31.10 12.28 0.00
stall_6 = 24.16 17.24 -0.00
stall_7 = 24.16 12.24 -0.00
stall_8 = 17.21 17.11 0.00
stall_9 = 17.21 12.11 0.00
stall_10 = 10.26 16.88 0.01
stall_11 = 10.26 11.88 0.01
stall_12 = 3.32 16.61 0.00
stall_13 = 3.32 11.61 0.00
stall_14 = 705.64 16.38 -0.01
stall_15 = 705.64 11.38 -0.01
stall_16 = 698.69 16.33 -0.02
stall_17 = 698.69 11.33 -0.02
stall_18 = 691.75 16.46 -0.03
stall_19 = 691.75 11.46 -0.03
stall_20 = 684.80 16.69 -0.04
stall_21 = 684.80 11.69 -0.04
stall_22 = 677.86 17.01 -0.05
stall_23 = 677.86 12.01 -0.05
stall_24 = 670.92 17.41 -0.07
stall_25 = 670.92 12.41 -0.07
stall_26 = 663.99 17.92 -0.08
stall_27 = 663.99 12.92 -0.08
stall_28 = 657.07 18.57 -0.11
stall_29 = 657.07 13.57 -0.11
stall_30 = 648.96 19.19 -0.07
stall_31 = 648.96 14.19 -0.07
stall_32 = 640.56 19.52 -0.03
stall_33 = 640.56 14.52 -0.03
stall_34 = 632.13 19.68 -0.02
stall_35 = 632.13 14.68 -0.02
stall_36 = 623.68 19.75 -0.01
stall_37 = 623.68 14.75 -0.01
stall_38 = 615.13 19.72 0.01
stall_39 = 615.13 14.72 0.01
stall_40 = 606.55 19.56 0.03
stall_41 = 606.55 14.56 0.03
stall_42 = 598.00 19.31 0.04

[ starting_grid_1 ]
stall_pace = 365 10 0
stall_0 = 356.00 15.91 0.03
stall_1 = 356.00 11.91 0.03
stall_2 = 343.40 15.69 0.01
stall_3 = 343.40 11.69 0.01
stall_4 = 330.80 15.69 -0.01
stall_5 = 330.80 11.69 -0.01
stall_6 = 318.20 16.02 -0.05
stall_7 = 318.20 12.02 -0.05
stall_8 = 305.63 16.94 -0.10
stall_9 = 305.63 12.94 -0.10
stall_10 = 291.49 18.53 -0.12
stall_11 = 291.49 14.53 -0.12
stall_12 = 275.80 19.76 -0.07
stall_13 = 275.80 15.76 -0.07
stall_14 = 259.82 20.40 -0.03
stall_15 = 259.82 16.40 -0.03
stall_16 = 243.80 20.45 0.02
stall_17 = 243.80 16.45 0.02
stall_18 = 227.92 19.94 0.06
stall_19 = 227.92 15.94 0.06
stall_20 = 212.22 19.17 0.06
stall_21 = 212.22 15.17 0.06
stall_22 = 196.68 18.61 0.03
stall_23 = 196.68 14.61 0.03
stall_24 = 181.23 18.32 0.02
stall_25 = 181.23 14.32 0.02
stall_26 = 165.82 18.25 -0.00
stall_27 = 165.82 14.25 -0.00
stall_28 = 150.41 18.38 -0.02
stall_29 = 150.41 14.38 -0.02
stall_30 = 134.94 18.69 -0.02
stall_31 = 134.94 14.69 -0.02
stall_32 = 119.42 18.65 0.03
stall_33 = 119.42 14.65 0.03
stall_34 = 104.18 18.13 0.04
stall_35 = 104.18 14.13 0.04
stall_36 = 89.25 17.86 -0.00
stall_37 = 89.25 13.86 -0.00
stall_38 = 73.56 17.96 0.00
stall_39 = 73.56 13.96 0.00
stall_40 = 57.76 17.31 0.11
stall_41 = 57.76 13.31 0.11
stall_42 = 45.00 16.45 0.03

[ SPCC ]
num_named_sections = 6
name_0 = 100 13 T1
name_1 = 242 11 T2
name_2 = 350 12 BSTR
name_3 = 445 14 T3
name_4 = 608 12 T4
name_5 = 707 11 FSTR
 
How'd you do that?
 
I downloaded an update, opened it in winmip, converted to TGA and imported a wet tire tread.

Also, if anyone can find a rain gif with a transparent background, Id really appreciate it. Trying to make rain a thing in this series.
 
I downloaded an update, opened it in winmip, converted to TGA and imported a wet tire tread.

Also, if anyone can find a rain gif with a transparent background, Id really appreciate it. Trying to make rain a thing in this series.
Ttile_ANI_RAIN02.gif
 

If someone can find the raindrops that are on the camera like that, id love help there, now.
 
Rain tires should have blue lettering IMO.
Perhaps. Dirt tires will have a special style aswell. And if a snow track happens to make it in somehow, that will have its own. Maximum of 4 different compounds; Minimum of 3.
 
Heres my current concept.

Tarmac DRY - Yellow
Tarmac WET - Red/Pink/Orange
Dirt - Brown/Tan/Gray
Snow - White/Ice Blue/Pink
 
Heres my current concept.

Tarmac DRY - Yellow
Tarmac WET - Red/Pink/Orange
Dirt - Brown/Tan/Gray
Snow - White/Ice Blue/Pink
In my opinions, I think it should be:

Tarmac (D): Yellow
Tarmac (W): Light blue
Dirt: Green
Snow: Orange
 
Perhaps. Dirt tires will have a special style aswell. And if a snow track happens to make it in somehow, that will have its own. Maximum of 4 different compounds; Minimum of 3.

If we have a snow race, I know what scheme I'll be running :lol:
Tarmac DRY - Default Yellow
Tarmac WET - Royal Blue
Dirt - Emerald Green
Snow - Red
 
In my opinions, I think it should be:

Tarmac (D): Yellow
Tarmac (W): Light blue
Dirt: Green
Snow: Orange
The more fluorescent the better, because it will clearly stand out. Ill have a look at them soon. For now it'll be red.

Short little video showing off the in game-pre overlay features uploading.
 
The more fluorescent the better, because it will clearly stand out. Ill have a look at them soon. For now it'll be red.
Yea, I meant to put fluorescent for them all.
 
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