I quite agree on the clutch but as long as I could 'clutch-kick' to initiate drift it is good enough. What I dislike most is GT5P is its braking and tyre models.
I wonder if you had ever tried drifting in i-racing? I would say it feels quite similar with GT5P but need more accuracy.
I also test the physics more on drifting factors when the car really gets in its extreme movement. What is upsetting in i-racing for me is no tyre flex (although there is tyre heating and wear). The only car you can drift 'decently' is Pontiac Soltsice and its like drifting in S3 tyres. The lost of traction is not progressive and to make it worst it doesn't even have any e-brake!
So, drifting wise I would rate:
LFS= 7/10 -because it feels very natural (You will mostly get it right once you get the hang of it)
GT5P= 7/10 -because it feels so alive and nerve wrecking. It is so fun and you feel scared to push hard. But as real life its really rewarding when you get it right (although not modeled perfectly).
Enthusia= 5/10 -good physics but clutch not supported. Less immersive.
Rfactor= 4/10 - too many mods. Some are good but not bothered to spend too much time editing and patching!
RBR= 3/10 - Drifting mostly on gravel is spot on but feels awkward on tarmac/asphalt
I-racing= 3/10 -Can't change tyre or power..+ no handbrakes+ no fun...its only for racing I suppose.
The scores I gave the other games are overall not just drifting btw. I find even the clutch kick really off putting in gt5p it's like it gives extra grip initially, then the traction breaks. I have only tried lfs of the pc sims properly. I tried rfactor that came with g25 and thought it was rubbish for drifting and also my comp is too slow for it,so that's why I have not really tried many pc games. lfs is the only one that runs ok really. To be honest if it were not for the extra lock hack I would not play lfs much, the standard lock is weak. I thought there was a clutch in enthusia? thankfully enthusia was there when gt4 let me down.
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